Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Projectile - Physical Style

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Projectile - Physical Style said:
The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects.

Prerequisite: 4 Mastered Projectile Jutsu
  • Offensive
    • Marksmen: All Projectile Taijutsu Attacks have +5% chance to inflict Called Shot penalties. If their attack cannot be used as a Called Shot, the attack gains a 5% chance to cause a random Called Shot Penalty. While active, the user suffers a -1 Dodge Penalty.

    • Trigger Happy: Once a round, the user can perform a free Projectile Basic Strike that does not apply to the Cap Limits. All Projectile Taijutsu Attacks made by the user deal +5% Damage, but suffer -1 Accuracy.

    • One Hundred Eighty No Scope: All Projectile Taijutsu Attacks made by the user gain a +5% Auto Hit chance. Once per round, the user may have a basic strike with their Projectile weapon be considered as a Sneak Attack. All Projectile Taijutsu Attacks made while in this style suffer a -2 Accuracy debuff.

  • Defensive
    • Night Owl: All Projectile Taijutsu Attacks made in Stealth have a 40% chance to not remove the user from Stealth. This may only occur once per round.

    • Pin Knocker: All Projectile Taijutsu Attacks made with the user's Projectile Damage type weapon has a 15% chance to inflict -1 Melee Accuracy (Multiple Hit jutsu only recieve one check for this effect). Upon inflicting -2 Accracy to a target, the target has a 10% chance per CP costing action to fail that action losing only CP in the process. Once this happens, all debuffs inflicted from this effect are removed. A target can only fail 1 action from this effect per round.

    • Incapacitator: Projectile Taijutsu Attacks of C-Rank or Lower can be used as Called Shots dealing 75% Damage. Called Shots performed this way only last for one full round. May only successfully inflict up to 2 Called Shot Ranks to a target per round. Cannot inflict Broken Called Shots while in Incapacitator regardless of the ability Called Shot.
 

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