Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Re-activation & Rebirth

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Hanone

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Re: Re-activation

I will reactivate you now and bring you profile/dojo/training log back to their correct places.

Your voucher date was: Thu Nov 08, 2012 6:50 am which awards you a free rebirth. Please fill out the regular OCR form and post it here. Also, I changed your subject line to reflect your reactivation and rebirth.
 

Juzo

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Old Character Name: Raijin
Old Village: Suna
Old Character Class (if you have one): Don't know? Can't find info on it anywhere.
Old BL/CA (if you have one): Reckless/ Steadfast


Preferred New Username (check for availability first if you can): Juzo

New Character Name: Juzo
New Village: Suna
New Character Class:
Docta!
HP: (50+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +2 Stealth, +2 Accuracy
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC
Low: none
Code:
[u]Docta![/u]
[b]HP:[/b] (50+lvl) x stamina
[b]CP:[/b] (40+lvl) x chakra control
Class Bonus: +2 Stealth, +2 Accuracy
[i]High:[/i] Melee Accuracy
[i]Average:[/i] Evasion, Genjutsu Save, Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC
[i]Low:[/i] none


New BL/CA: Opportunist
* * * * *

Reason that the new BL/CA matches your character: See History

ANBU/Med-Nin/AIT/MIT?: Medic Branch


* * * * *

Age: 31
Gender: Male


Quick Character Description: Juzo is an orderly person with clearly defined goals and motivations. He has diligently worked for the Medical Branch for nearly 20 years and in that time he has proven time and time again of his worth in both practical healing and advanced research. The mans specialty being the study of demons. And it is not out of some kinship that he does this, no, it is out of pure malice. Regardless of this he is a hardworker and has the education to back up what he says and does.

He believes heavily in both structure and discipline. But at the same time he considers himself beyond reprimand. At times it has struck him at ends with his peers but in the end it matters little. The Medical branch relies heavily on results as, arguably, all Shinobi Branches do, so it has never been much of an issue.

The man can be temperamental but he has taken great care not to let this habit go observed. To clarify, he is not someone who will fly off the handle at simple remarks but he will hold grudges for a long time.


Physically he is fairly average at 5'10" and around 185lbs. As a shinobi, even a medic, his physique is pretty much required to be in top form. His hair is blue, a surgical procedure he developed, and his eyes are a vivid orange, as they are artifical. He has a strong jaw and pale skin.



Character History: Like most Shinobi he was enrolled at around 8 years old and found himself graduating at around 11 years old. At the time he was an exceptional student with an inclination towards seclusion. After being forced to be a part of a Genin team, and subsequently losing both partners, he found himself even more lost. The friendships he had forged had become his life and watching them die caused him to further believe he had had it correct originally. Seclusion became an escape in itself. Being drafted into the Medical Division meant it was possible for him to entirely avoid living people. In the beginning he worked with the dead. Autopsies, research and weapons development afforded him an another escape but it wasn't enough.

It was as if he was trying to escape his own memories. But as anyone can tell you, in the end, they always catch up. This is what stopped him from earning a promotion at age 21. The man had a small, and very public, breakdown. While it wasn't a sensational story, as all that happened is that he froze up during a surgery and simply sat down, but it was enough to throw a shadow of doubt over his skills.

Fast forward three months and Juzo, also known as Malice by his peers at this point, and he finds his goal in life. A reason to ignore the feelings that had caused him so much pain. And this was not like before where he ran, he simply no longer saw any of it as an issue. He had ascended, really. But, some, considered this new goal unhealthy and/or morally atrocious. And that was the thorough study of demons. So little, Medically, was known about them that it was a field wide open to new Medic's. And Juzo's branch of research proved to be quite fruitful as he went to extents many would have considered wrong. But the potential for weaponization on all of it was enough to protect him. After all, a military force isn't going to punish its scientist for finding better weapons, is it?

The opportunist Juzo quickly established himself within the community as somewhat of an expert. Using his skills learned from working on the dead, combined with his new research, and he was able to begin making modifications to his own body that would prove useful. He was able to increase his perception through artificial eyes and his stealth abilities through a careful re-calibration of his reflexes.

Aside from those specific mentions, he has very little contact with others. Not so much out of an aversion but because he sees it as pointless. People, in his opinion, serve a particular reason. For many of them, it is to die in defense of their homeland. Which is to say he will deal with anyone he needs to, as long as there is suitable reason for him to do so.



* * * * *

Death thread: n/a
Profile thread: http://www.ninpocho.com/viewtopic.php?f=59&t=1405
Training thread: http://www.ninpocho.com/viewtopic.php?f=61&t=3753
Dojo thread: http://www.ninpocho.com/viewtopic.php?f=60&t=3196

* * * * *

Usergroups: Just Sand usergroup

* * * * *

Current Stats (state respective stat cap):
Stamina: 600
Agility:600
Ninjutsu:600
Taijutsu:600
Genjutsu:600
Chakra Control:600

Capped Points:352


Jutsu Swaps:
Ninjutsu
E-Rank

Gravel Shift ~ Rank 2 {Mastered}
Stone Bullet ~ Rank 2 {Mastered}
Storm Bolt ~ Rank 2 {Mastered}
Thunderfist ~ Rank 2 {Mastered}
Pressurized Mist ~ Rank 2 {Mastered}
Water Gun ~ Rank 2 {Mastered}
Thermal Maw ~ Rank 1 -----------------> Rank 2 {Mastered} using 3 points
Infermal Ember ~ Rank 1 -----------------> Rank 2 {Mastered} using 3 points
Wind Slash ~ Rank 2 {Mastered}
Pressure Burst ~ Rank 2 {Mastered}
Transformation ~ Rank 2 {Mastered}
Body Switch ~ Rank 2 {Mastered}
Basic Summoning ~ Rank 2 {Mastered}


D-Rank

Earth Flow River ~ Rank 2 {Mastered}
Sinkhole Fist ~ Rank 2 {Mastered}
Immolation ~ Rank 2 {Mastered}
Fireball ~ Rank 1 -----------------> Rank 2 {Mastered} using 4 points
Combustive Seal ~ Rank 1 -----------------> Rank 2 {Mastered} using 4 points
Stunt Double ~ Rank 2 {Mastered}
Cancel ~ Rank 2 {Mastered}
Signal Flare ~ Rank 2 {Mastered}
Contract Summoning ~ Rank 1
Spirit Lantern ~ Rank 2 {Mastered}
Combination Transformation ~ Rank 2 {Mastered}
Crystal Eye ~ Rank 2 {Mastered}
One-Element Seal ~ Rank 2 {Mastered}


C-Rank

Inner Earth Reflection Lure ~ Rank 2 {Mastered}
Scalding Ash Cloud ~ Rank 1 -----------------> Rank 2 {Mastered} using 5 points
Searing Eruption ~ Rank 1 -----------------> Rank 2 {Mastered} using 5 points
Heatwave ~ Rank 2 {Mastered}
Dragon Fire ~ Rank 1 -----------------> Rank 2 {Mastered} using 5 points
Life Drain ~ Rank 2 {Mastered} --------- Mystical Hand ~ Rank 2 {Mastered}
Elemental Clone ~ Rank 2 {Mastered}
Elemental Negation ~ Rank 2 {Mastered}
Magma Strike ~ Rank 2 {Mastered}
Molten Mantle ~ Rank 2 {Mastered}
Molten Cloak ~ Rank 2 {Mastered}
Lava Torrent ~ Rank 2 {Mastered}
Quality Break ~ Rank 2 {Mastered}
Mercury Poisoning ~ Rank 2 {Mastered}
Steel Clone ~ Rank 2 {Mastered}
Ingrain ~ Rank 2 {Mastered} ----------------> System Restoration ~ Rank 2 {Mastered}
Armor Of Thorns ~ Rank 2 {Mastered} ----------> System Shock ~ Rank 2 {Mastered}

B-Rank

Antlion Sinkhole ~ Rank 2 {Mastered}
Weighted Rock Technique ~ Rank 2 {Mastered}
Rasengan ~ Rank 2 {Mastered}
Infinite Abyss ~ Rank 2 {Mastered} -------------- Coagulation ~ Rank 2 {Mastered}
Mystical Replication ~ Rank 2 {Mastered} -----------Skeletal Fortification ~ Rank 2 {Mastered}done
Withering Seal ~ Rank 2 {Mastered}
Lava Storm ~ Rank 2 {Mastered}
Magma Cannon ~ Rank 2 {Mastered}
Volcanic Sinkhole ~ Rank 2 {Mastered}
Glow Moss ~ Rank 2 {Mastered} --------------------> Medical Ward ~ Rank 2 {Mastered}
Evergreen Thicket ~ Rank 2 {Mastered} ----------->Mystical Force ~ Rank 2 {Mastered}

A-Rank

Evil Sealing ~ Rank 2 {Mastered}
5 Element Seal ~ Rank 2 {Mastered}
Gaia's Wrath ~ Rank 2 {Mastered}
Blazing Golem ~ Rank 2 {Mastered}
Final Confrontation ~ Rank 2 {Mastered}
Vulcan Eruption ~ Rank 2 {Mastered}


Taijutsu

Uncalled-for-shot ~ Rank 2 {Mastered}
Shoryuken ~ Rank 2 {Mastered}
Grapple ~ Rank 2 {Mastered}
Spear Hand ~ Rank 1 -------------------> Rank 2 ~ {Mastered} using 6 points
Submission {Rank 2 - Mastered}
Fist of Sin {Rank 2 - Mastered}
Fist of Virtue {Rank 2 - Mastered}
Eagle Drop {Rank 2 - Mastered}
Falcon Punch {Rank 2 - Mastered}
Tatsumaki Senpuu Kyaku {Rank 2 - Mastered}
Roaring Combination {Rank 2 - Mastered}
Primary Lotus {Rank 2 - Mastered}
Shadow Step {Rank 2 - Mastered}
Seismic Toss {Rank 2 - Mastered}
Suplex {Rank 2 - Mastered}
Charge ~ Rank 2 {Mastered}
Block ~ Rank 2 {Mastered}
Counter-Strike ~ Rank 2 {Mastered}
Limit Break ~ Rank 2 {Mastered}
Devastating Aura ~ Rank 2 {Mastered}





Genjutsu

Intimidation ~ Rank 2 {Mastered}
Betrayal ~ Rank 2 {Mastered}
Fear ~ Rank 2 {Mastered}
Clone ~ Rank 2 {Mastered}
Impaired Focus ~ Rank 2{Mastered}


Total: 35 points spent mastering jutsu
Capped Points: 352 - 35 = 317 left


* * * * *
Nothing carries over. In order to regain these items, you must go through the proper procedures in order to regain the item as your next character. However, if you retire a character with these items, they may be re-obtained in the future and recovered.

Name of any Contract you currently own: n/a
Name of any Cursed Seals you currently own: Solar Seal - Rank 3
Name of Kinjutsu you own: Chimera

* * * * *

Still actively roleplaying in any other threads?

What is Limbo Training?


* * * * *
Ca Choices: 18/20, Just putting this here so I don't lose it, will get approval in my FAQ thread after I am accepted.
Sneak Attack - Passive (3 points)
Restriction- C Rank and up
Many honor-bound fighters will make sure that their opponent is ready and aware before beginning a fight. Not so with the Opportunist. A turned back is an open target for them, a chance they don’t dare pass up.
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.

Shadow Step - Passive (2 points)
Embracing the shadows, opportunists are adept in the art of covert fighting. They remain hidden from their victims until the moment they strike and even then leave their victims wondering where the attacker came from...and where they went.
Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.

Sniper - Modification (2 points)
Restriction- Requires Called Shot
When attacking an enemy by surprise, they cannot react, cannot cover there weaknesses. In that moment, it is extremely easy to hit vital areas. Taking advantage of this, an Opportunist can hit any chosen area with surprising ease.
Effect: When making called shots while in Stealth mode, The user suffers no accuracy penalty.

Counterattack - Passive (3 points)
Restriction- B Rank and up
Whenever an enemy misses a swing of the sword or a thrust of the fist, they overextend slightly and leave an opening. In this opening is the chance to strike back and change the course of battle.
Effect: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack for their their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.

Slippery Mind - Passive (3 points)
As used to their own tricks as they are, it's very difficult to fool an Opportunist with other tricks and illusions. So, too, is it more difficult to put them under Genjutsu than the average ninja.
Effect: +2 to Genjutsu Save and awareness rolls.

Quick Step - Boost (1 point) x3 TIMES
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.
Effect: +1 accuracy

Flash Counter - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and Up
This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving no openings and at the same time exploiting all of the enemy’s openings. In the blink of an eye, the user can evade any attack and appear behind the enemy, attacking immediately with utter impunity.
Rank 1: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 4 Basic Strikes or attack with any E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Rank 2: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 6 Basic Strikes or attack with any E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.

Cost: 2,500 Cp; 2.5 Ap

Notes:
- This may be used Reactionary.
- This may only be used once a round.



edit: had to fix my custom class. Edited before anyone posted. xP
 
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