Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Current Ninpocho Chronicles Time:
[col][legend="[b][size=5]Stats & Class[/size][/b]"]Character Level: 15[/legend]|[legend="[b][size=5]Skills[/size][/b]"]
Agility: 600
Stamina: 600
Ninjutsu: 350
Taijutsu: 600
Genjutsu: 450
Chakra Control: 600
Cap Points: 440
HP: 48,000
CP: 30,000
AP: 10
Gravelord
HP: (75+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: Kinjutsu, +5% Chance to cause Bleeding
High:
Average: Ranged Acc, Genjutsu DC, Gen Save, Evasion, Ninjutsu Acc
Low: Melee AccAbilities:[/legend][/col]
0: Curse Seal - Gaia (Rank 2)
0: Shinobi 101 - Taijutsu [Free]
1: Healing Factor
2: Hyperactive
3: Defensive Technique
4: Willpower
5: Clumsiness
6: Strategist
7: Poison Mastery
8: Bloody Mess
9: Slashing style
10-12: Kinjutsu
Affinities:
Major - Wind
Minor - NE, Fire
AE - N/A
[legend="[size=5][b]Core Ability - [strike]Steadfast[/strike] Gravelord[/b][/size]"]
The Steadfast ninja is one who doesn't go down easily. They are tough and durable, able to resist heavy amounts of damage and defend their teammates. They are also incredibly determined, and it is impossible to ever truly break them down.
One who has been denied the right to die. Whether a blessing or curse, the Gravelord is one who's body refuses to shut down even when pitted against the most traumatic of injuries. Life will continue to cling to the user's body, even if it is reduced to little more than a shambling corpse.[/legend]Maximum Defense</U><i></i> - Modification (2 points)
Restriction- Requires Defensive Technique
A Steadfast can learn this variation on the Defensive Technique once they have practiced it to its full potential. Instead of dodging around like a flea, they can focus on guarding all of their weak points in order to reduce they amount of damage from attacks. As an alternative, they can almost completely forgo attacking, throwing all of their energy into evading enemy attacks instead.
Effect: When using Defensive Stance, you can trade 1 point of Accuracy in order to reduce oncoming damage by 5% instead of gaining a dodge bonus (to a maximum of -2 accuracy and -10% damage taken), or you can trade 1 point of Accuracy for 1 point of Dodge up to a maximum of 6 (as opposed to the previous 4).
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Great Fortitude<i></i> - Passive (3 points)
Restriction- C Rank and up
A Steadfast that learns this has mastered their ability to take hits without injury, making their bodies almost impossibly strong. It takes quite a bit to make them actually feel an attack, and even then you might not illicit a reaction.
Effect: Ignores damage each round. How much is reduced is based on your character level, this skill reduces 75 Damage per level each round.
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Willfull<i></i> - Boost (1 point)
Restriction- Can only be purchased a maximum of two times
A Steadfast ninja has willpower beyond that of anybody else, able to beat away enemy illusions and maintain focus on their goal. A Steadfast nin is one who possesses not only fortitude of the body, but of the mind as well.
Effect: +1 Genjutsu Save
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Second Wind<i></i> - Independent Special Move (3 points)
Restriction- C Rank and up
Just when enemies think they've got the Steadfast one down, when they've hit their limits and can’t fight any harder, that’s when it’s time to use the Second Wind. Due to training, those with Steadfast have amplified their natural ability to recover to extraordinary levels.
Effect: The user regains 20% max HP, and cancels all Bleeding. This is usable only once per combat.
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Indomitable Spirit<i></i> - Passive (3 points)
Through raw training and persistence, the Steadfast ninja has a will stronger than their body. No matter what torturous pain they may be going through, they can overcome and fight on.
Effect: The user ignores one point of debuff from any and all sources (so a Blinding Flash that causes a -3 to Accuracy and Dodge only causes a -2 to the user). In addition, they are not influenced by any fear effects.
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Undying Warrior<i></i> - Independent Special Move (2 points)
Restriction- B Rank and up
This powerful skill is the penultimate technique that any Steadfast ninja could learn, allowing them to increase their resolve to a level that defies imagination. By focusing all of their attention, energy, and willpower on one target, the Steadfast ninja is able to stave off even death until that enemy is laid to rest. This is best used when they are in desperate straights, as a final act of will.
Effect: When the Steadfast ninja starts their turn unconscious due to having 0 HP or lower (but no lower than -50% of their Max HP), they may choose to revive and act again. They receive +2 to Accuracy on all attacks against the opponent that felled them. If their HP drops below -50% of their Max HP, they fall unconscious again and cannot use this technique unless their HP rises above this value. They lose 1500 CP at the end of every round they act while having less than 0 HP (if they run out of CP, this is taken from their HP), and this technique can be used for a total of three rounds in a battle.
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Resilience - Boost (1 point)
Restriction- Can be purchased up to three times
Steadfast ninja push the limits of the human body, ignoring pain and pushing on to absorbing more damage than their heartiest allies. This helps them to defend their allies as long as possible by extending the time they can remain fighting.
Effect: +2 HP modifier.
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Reciprocate<i></i> - Jutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
This deadly jutsu unique to the Steadfast taps into the muscle memory of their body, taking the pain that they've suffered and turning it against an opponent. With a solid hit from their palm, the Steadfast transfers all of their pain and injury into the enemy’s body, sometimes with interest.
Rank 1: Deals all of the damage dealt to the Steadfast in the past two rounds (including damage that was negated), at +1 Accuracy
Rank 2: Deals all of the damage dealt to the Steadfast in the past three rounds (including damage that was negated), at +2 Accuracy
Cost: 3 AP, Costs Cp equal to 50% of the damage Dealt
Notes:
- Usable at any time; does not require to be declared 2-3 rounds beforehand. Max damage is at 6800. This cannot be buffed. Uses melee accuracy.
[legend="[b][size=5]Kinjutsu - Revenant[/size][/b]"]
A rather gruesome ability, only available to those who have had their bodies altered through a surgical, yet forbidden Jutsu known as Earth Grudge Fear. Those with this ability have had their body structure altered in such a grotesque way, that within them lies thousands of tiny, dark threads. These organic fibers replace the majority of the user's organs, and each thread is as hard as bone, yet as flexible as muscle and regenerate at an alarming pace to heal the user of any wounds. The fibers are easily manipulative and able to be controlled at will by the user. This bestows the host with a wide variety of skills that surpass all normal limitations upon the human body such as sewing wounds together instantly or removing limbs altogether. However, the price of this gruesome ability is that the host -also known as a "Revenant"- becomes something of a sort of rag doll, having horrific scars upon their body as the result of the numerous experiments upon them.[/legend]Revenant
Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank
<U>Effects:
- The user is able to partially detach their limbs, enabling to "stretch" themselves through their tendrils. This allows them to use their Melee Attacks as ranged attacks, receiving +1 Accuracy with a 25% chance to be treated as a Sneak attack and uses Ranged Accuracy. If used while already in stealth mode, this attack takes on Ranged stealth penalties as opposed to melee, and gain +2 Stealth to their check. This has no cost, only needing to be declared.
- The user also has the ability to detach their limbs completely. Each limb detached requires 10% of the user's Hp to use as it's own, and reduces the user's Hp by an equal amount, though reattachment regains the limb's current Hp. The user may use taijutsu Level E-C at 90% damage through the limb, though their Max tajutsu level increases by 1 and +5% damage for each limb dettached after the first, up to level E-B Taijutsu at normal damage. Revenant Jutsu may be used normally by any limb, All jutsu use the user's Cp and Ap normally however. If the detached limb loses all Hp it can no longer make actions and requires the user to retrieve it, from which point it is treated as "Broken" until healed. This costs 1 Ap per Detachment/Reattachment.
Art of Necromancy - Special Activated Ability
Perhaps one of the most immediate benefits of possessing a rag-doll body, one who has a body full of chakra-infused threads in place of organs can seemingly repair damage done by simply shifting the threads. Even the most lethal of wounds can be simply sewn shut together with the threads, adding yet another scar to their body. Similarly, attempting to cripple, or even sever, a limb of these shinobi will prove equally ineffective, their body constantly producing new threads to replace damaged ones that gives their limbs a sort of internal high speed regeneration.
Information
Prerequisites
Revenant
Effect:
- The Revenant have the ability to stitch themselves together with their inner tendrils. This reduces either their Bleeding or Called Shot penalty by 1 Rank, and costs 1 Ap and 250 Cp per rank healed. The user has -3 Dodge to the next action made against them that round.
- If used to heal multiple Penalty ranks consecutively, this is modded simultaneously as a single action.
- Can be used on others who are willing, though they must remain motionless. Doing so costs Ap of both the user and the Target, and gives them both -3 dodge to the next technique aimed at them.
Dark Immortality - Special Activated Ability
One of the most inhumane benefit to their twisted bodies, the user is able to directly link the stolen organs of others to their body. Through occasional replacement, the user can indefinitely extend their life at the literal cost of the lives of others. Each heart bestows the user with renewed life and energy, and though they generally only draw upon some of the life force within these extra organs so as to preserve them for extended lengths of time, they have the ability to forcibly extract all energy at once, draining the heart of all life. This can allow the user to rise from even wounds which had "killed" them, making them undead in all senses so long they have hearts to fuel their corrupted lives.
Information
Prerequisites
Revenant, Hell's Necromancy, at least one stolen heart.
Effect:
- The user may draw out the life of a stored Heart, Restoring their Hp by 5% their Max Hp. If this is used with a heart fighting under the effects of Malevolent Specter, the user regains 10% of their Max Hp.
- Once used, the heart is permanently removed as well as all benefits associated with it.
- Restored Hp cannot be buffed or reduced in any way.
- This can be used while Unconscious/Dead at +20% Cp cost, but heals the user by x1.5 the amount. The user has -3 Secondaries the round they regain consciousness.
Cost: 1 Ap, 1 Stolen Heart, 600 Cp.
Malicious Tendrils - C-Rank Ninjutsu
Those possessing the ability known as Earth Grudge Fear have perfect synchronization with their inner cords and filaments, controlling each and every strand as simple as one can move their arms and fingers. Naturally, the user can shoot these threads through the numerous scars upon their body, controlling them with frightening accuracy that allows them to home in a target with surprising speed. Though each thread is thinner than a senbon, each is just as piercing, and when wrapped layer upon layer can be as lethal as any weapon or jutsu.
Information
Prerequisites
Revenant, C-Rank
Rank 1: User can release 11 bundles of threads, each dealing 120 Piercing Damage at +2 Accuracy.
Master Rank: User can release 15 bundles of threads, each dealing 180 Piercing Damage at +2 Accuracy.
Special Action: For +.5 Ap and +50% Cp, All bundles of threads may target a single target.
Note:
- Does not use handseals.
- Up to 10 may hit a single target, unless the special action is used. May be split among targets.
- Counts as a Non-Elemental Ninjutsu.
- Can use either Ranged Accuracy or Ninjutsu Accuracy.
Rank 1 Cost: 400 Cp
Master Rank: 600 Cp
Cords of Corruption - B-Rank Ninjutsu
Having complete control over threads doesn't just limit the user to supporting themselves or attacking a target, but can be used for other things as well. Using the accuracy of their threads, these shinobi are extremely adept at pushing their victims into corners and continue to leave them on the move, or risk being caught in a tangle of dark fibers that wrap and restrain every part of their body.
Information
Prerequisites
Revenant, B-Rank, Malicious Tendrils Mastered.
Rank 1: Attempts to bind a target at -2 Accuracy. When bound, a target is wrapped in wires and has a 20% chance of escaping per Ap used.
Master Rank: Attempts to bind a target at -1 Accuracy. When bound, a target is wrapped in wires and has a 10% chance of escaping per 1.5 Ap used. May target up to three targets.
Note:
- Does not use Handseals.
- When bound the target cannot use handseals or move in anyway.
- This jutsu loses -1 Accuracy for each target after the first.
- When trapped, the target has a chance of escaping at the start of every round. Further attempts at escape made be made by using the required ap if the user does not remain attached to them through threads. When damaged, this bind is dispelled.
- The user may choose to remain "Attached" to the victims with their threads, negating further attempts to escape at the cost of giving the user -2 dodge per victim, though the user must pay the maintain cost only if they remain attached.
- Malicious threads gains +10% Damage when used by a target effected by this technique.
Cost: 800 Cp per target, 400 Cp per target each round maintained.
Ghoulish Shroud - A-Rank Ninjutsu
A gruesome technique that allows the user to bring forth their precious treasures, their stolen hearts directly into the battle to augment their own capabilities immensely. Rather than have their hearts fight victims themselves, the user loosens up all joints within their body, extending their limbs and releasing a web of dark threads from nearly every limb of their body. Their body becomes entangled, fused with their Stolen hearts directly with each infusing their powers directly into the user's chakra system. Not only does this give the user even greater powers, but this grotesque web of organic tentacle-threads give the user an edge when manipulating them.
Information
Prerequisites
Revenant, A-Rank, All other Revenant techniques mastered, at least one Stolen Heart
Rank 1: The user is capable of Conjoining together with up to 3 of their stolen Hearts. The user gains +1 Accuracy/Dodge for the first, and +.5 for each additional heart after the second. Malicious tendrils and Cords of Corruption cost -10% Cp, and the user may remain attached to the victims of Cords of corruption for only half the usual penalties. All bonuses associated with the hearts used in this technique are Doubled.
Master Rank: The user is capable of Conjoining together with up to all 5 of their stolen Hearts. The user gains +1 Accuracy/Dodge for the first, and +.5 for each additional heart after the second. Malicious tendrils and Cords of Corruption cost -5% Cp per heart, and the user may remain attached to the victims of Cords of corruption without penalty. All bonuses associated with the hearts used in this technique are Doubled.
Note:
- Does not use Handseals.
- Though all hearts fused with the user have their effects doubled, this bonus does not apply more than twice to any single element, even if the user has more hearts of the same element.
- Each heart "Fused" with the user can be targeted at -4 Accuracy. If a heart takes damage equal to 15% the user's Max Hp, it is destroyed permanently. An attack must target a heart specifically, AoE effects will only harm the user.
Cost: 1 Ap and 500 Cp for the first heart, with an additional +.5 Ap and 500 Cp for each additional heart. 250 Cp per Heart each round maintained.
Malevolent Specter - A-Rank Ninjutsu
The ultimate ability of The Revenant, this takes the full extent of the shinobi's control of threads and combines it with their multiple hearts, enabling them to construct a makeshift body composed entirely of dark threads to protect and manipulate at will. Each functions as an extension to the user's own body, enabling the user to gang up upon targets by themselves. This jutsu is powerful, the user able to tap into each heart's natural Element and use their jutsu from them, though this comes with a risk; By bringing forth these hearts into battle away from the safety of the user's body, the user risks damage to their precious hearts.
Information
Prerequisites
Revenant, A-Rank, At least one Stolen Heart, Art of Necromancy Mastered, Malicious threads mastered, Hell's Necromancy.
Master Rank: The user is able to release their stored hearts in artificial thread bodies. Each Heart has Hp equal to 10% the user's Max Hp, 3 Ap, and can use any offensive Ninjutsu level E-C at any rank if it is known by the user, though they are restricted to only using the element of their affinity. Each heart has -3 of the user's accuracy and dodge, and cannot be effected by Genjutsu. All Jutsu used by the Heart have +10% Damage, and cost 70% their normal cost.
Note:
- Does not use Handseals.
- The user may release all stored hearts simultaneously, though this still uses all Ap and Cp costs normally.
- User does not gain any buffs such as elemental damage or Hp/Cp mod upgrades from the heart if released.
- All Cp costs used by the hearts are paid by the user.
Cost: 1 Ap and 5% Max Hp per Heart released. 380 Cp per heart to maintain each round.
Hell's Necromancy - S-Rank Ninjutsu
A forbidden ability only available to those who have had their bodies altered so much, that they no longer possess human anatomical structure on the inside. Within the bodies of these shinobi not only lie a mass of dark threads, constantly shifting within their bodies, but altered organs directly linked to these threads and their chakra system. While a Medical miracle, those witnessing this ability in action would use abit less glorifying terms. Through skilled use of Earth Grudge Fear, the user is able to steal the organs, specifically Hearts, of others, granting a variety of effects but most noticeably prolonging their life indefinitely. This technique is particularly gruesome to Witness, the user using their threads to impale their helpless victims and remove their beating Heart, infusing it into their own, twisted, grotesque body.
Information
Prerequisites
Revenant, S-Rank, Art of Necromancy Mastered, Malicious threads mastered.
Master Rank:
- With a 300 word Rp, the user is able to seal the heart of an unconscious or recently killed target. This Rp must be about the user ripping out the heart of the victim and implanting it into their own body, killing the victim in the process.
- This Rp must be approved by council, and may only be done once every 3 OOC weeks.
- The user may have a Max of 5 extra Hearts at one time. If a heart is destroyed or used to restore their health, it vanishes for good and the user must submit a new Rp for a replacement.
- Each Heart grants the user +1 to their class HP and CP Mods.
- Each Heart grants the user a 'Minor Affinity' to any Base Element of the users choice; this element must be chosen upon obtaining it.
- If the user has two hearts with the same affinity, this becomes a Major affinity, and allows the user to gain an additional Advanced Element of this Major Element. This Advanced Element does not count towards their Adv. Element slots.
</B>Physical Frenzy<i></i>[col][legend="[b][size=5]Taijutsu[/size][/b]"]Rank E Jutsu[/legend]|[legend="[b][size=5]Ninjutsu[/size][/b]"]
Mad Flight
Volley
Overhead Strike [M]
Rank D Jutsu
Sudden Shot
Shadow Projectile [M]
Rank C Jutsu
Shadow Dance [M]
Silver Crows [M]
Full Impact [M]
Vanishing Slash [M]
Rank B Jutsu
Endure [M]
Crush Bit [M]
Gravediggers Hole [M]
Silver Cloud [M]
Lotus Flower [M]
Rank A Jutsu
Heavenly Rain Drive [M]
Higuma [M]Rank E Jutsu[/legend][/col]
Transformation [M]
Body Switch [M]
Gravel Shift [M]
Rank D Jutsu
Combination Transformationl [M]
Crystal Eye [M]
Cancel [M]
Spirit Lantern [M]
Contract Summoning [M]
Fireball [M]
Water Whip [M]
Rank C Jutsu
Jutsu Sealing [M]
Stunt Double [M]
Elemental Negation [M]
Elemental Clone [M]
Barrier [M]
Inner Earth Reflection Lure [M]
Scalding Ash Cloud [M]
Zeus Flash [M]
Wind Scythe [M]
Venom Needle [M]
Immunity Break [M]
Midnight Strike [M]
Dark Displacement [M]
Rank B Jutsu
Rasengan [M]
Poison Mist [M]
Venom Strike [M]
Shadow Punishment [M]
Rank A Jutsu
Black Fog [M]
</B>Mental Hysteria<i></i>[col][legend="[b][size=5]Audial Jutsu[/size][/b]"]Rank E Jutsu[/legend]|[legend="[b][size=5]Kinetic Jutsu[/size][/b]"]
---
Rank D Jutsu
Appreciation of Music [M]
Rank C Jutsu
Piercing Cry [M]
Anthem of Power
Rank B Jutsu
Prolong
Rank A Jutsu
---Rank E Jutsu[/legend][/col]
---
Rank D Jutsu
---
Rank C Jutsu
Mist of Deceit [M]
Crippled
Silly Fingers
Crossed Wires [M]
Armor of the Servant
Rank B Jutsu
Phoenix Embrace [M]
Lingering Spark
Pox [M]
Puppet Betrayal [M]
Rank A Jutsu
Curse of the Leper [M][col][legend="[b][size=5]Visual Jutsu[/size][/b]"]Rank E Jutsu[/legend]|[legend="[b][size=5]Will Jutsu[/size][/b]"]
False Surroundings
Rank D Jutsu
Basic Clone [M]
Rank C Jutsu
Distortion [M]
After-Image [M]
Verse of Darkness [M]
Crossed Focus [M]
Rank B Jutsu
Advanced Clone
Rank A Jutsu
Reaper's Gaze
Night
Invisibility
Ocular RailgunRank E Jutsu[/legend][/col]
Rank D Jutsu
Amnesia [M]
False Success
Rank C Jutsu
Black Out
Insomnia [M]
Paranoia
Rank B Jutsu
Slowed Perception
Taunt [M]
Rank A Jutsu
Corruption of the Earthly Plane
[col][legend="[b][size=5]Weapons[/size][/b]"][/legend]|[legend="[b][size=5]Equipment[/size][/b]"]Tanto - Slashing
A short blade that looks like a mini-katana, equivalent in size to a dagger. Its been taken well care of by its wielder. Indeed, its blade is sharp and glistens with the moist residual of whatever was used to clean it...Or poison it. Eitherway it doesn't get much use; she prefers scissors, after all.
Modifier: +2 Accuracy, -10% Damage
Special: Bleeding
Augments: Primal, Razor Strike, Vanguard<B>Un-Life Fiber Manipulation - Slashing Weapon
The body itself is a weapon. Following this philosophy, these weird dark tendrils are pulled from somewhere within Kuroyuki's muscular or vascular system. Dripping with an ominous black liquid that may or may not be her blood (which is a biohazard in itself), the best way to describe this weapon would be -really- long, wet black hair. When infused with her chakra, the tendrils sharpen and harden to the level of steel.
These dark fiber wires constantly squirm and wiggle in attempts to invade any open wounds of the enemy, from which point they can cause all kinds of fun havoc from within.
Modifier: +2 Accuracy, -10% Damage
Special: Bleeding
Augments: Primal, Overpowering, Unloving<B>Un-Life Fiber Manipulation: Deep Tissue - Slashing Weapon
Hmm...it seems like there's alot of fibers within her body. She'll pull and pull, but they just keep growing back...
Modifier: +2 Accuracy, -10% Damage
Special: Bleeding
Augments: Primal, Overpowering, Unloving[/legend][/col]1) Acid Vial x2
2) Ninja Wire x8
3) Headset
4) Searing Mist
5) Belt Bouch
---5a) Kawarimi Target
---5b) Kawarimi Target
6) Syringe (Heaven's Touch) x2 (Cap Shop Bonus)
7) Tanto (Cap Shop Bonus)
Weapon Holster - Un-Life Fiber Manipulation
Weapon Holster - Un-Life Fiber Manipulation: Deep Tissue
Current Ninpocho Chronicles Time: