Chakra Gates - C-Rank Taijutsu
The chakra gates are the limiters in the body that govern the natural processes of the body such as fatigue, metabolism, and stamina. Unleashing these gates push the users body far beyond the capabilities of normal human potential, making things such as superhuman strength and lightning speed a reality, at the cost of straining the body and burning vitality rapidly. Common traits of the gates include darkened skin, blank eyes that come from the pressure placed upon the body, and even vivid visible auras of chakra.
Information
Prerequisites: Hachimon
Effect:
First Gate - Gate of Opening: 5% auto-dodge to all sources
Second Gate - Gate of Healing: Ignores first rank of bleeding and Called Shot penalties. May heal all bleeding and called shot penalties by resting for 50% AP cost. (This does not double in Gate of Death). The healing effect can only be used once per battle.
Third Gate - Gate of Life: Regains 2% max HP every round activated. This gate does not have an Hp cost.
Fourth Gate - Gate of Pain: Regains 2% max CP every round. This gate does not have a Cp cost.
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP
This does not double in Gate of Death, +2 Gen save
Cost: 0.5 AP and 200 Cp per gate to initiate. 100 Hp/rnd per gate.
Notes:
- Any selected gate can be opened at will at any time.
- All gate effects may stack, including maintain costs.
- A user may activate up to three gates without suffering any risk.
- The user has a 20% chance to suffer
Gate Backlash each round more than 3 Gates are active. This stacks for each gate active
after the third, up to 100% when the
Gate of Death is active.
- Gate Backlash increases the called shot level of a random limb. This applies to one limb for each gate active after the third, up to 5 limbs when
Gate of Death is active.