Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Current Ninpocho Chronicles Time:
Profile said:
Name: Ijimeru Kitanai
Age: 22
Sex: Female
Homeland: Stone
Build: Slender
Bloodline: Seikon
Rank: Jounin
Character History:
Orphaned as a babe, Kitanai was raised in an orphanage with other girls in her generation. Even as a child, it was clear that she had a little more up her sleeve than the other girls. Days would mull on as usual, and yet, the young black cat would occasionally end up with an extra piece of chocolate at the end of supper, and was able to hog toys without the complaining of the other children. So young, and yet, children were wrapped around her finger--and later, adults would be too. But, when she turned eight years old, her time spent pawning and playing her foster siblings were over. Three other orphans and herself were adopted by a wealthy man by the name of Isha Aku. He raised the children as his own, training them in the ways of the Shinobi. He tutored them boldly, and fought to make his children some of the strongest students. Sir Isha, however, would not take any of Kitanai's manipulative attitude. He took pride in treating the children equally, causing a rage in her heart towards him. A child who felt overlooked and unfairly treated by her adopted father felt wounded and betrayed. Perhaps, simply spoiled.
As she grew older, and hated her adopted father more and more, she found herself rebelling against his authority. At the age of 14 she had started to get what she wanted by, well, simply taking it. Thievery starting under the roof of her own house. He was wealthy, and had more silly decor than a pawn shop--and hey, at 14, she could use the bubble gum money, right? It started out pretty innocent, at least. It was when she got older that she learned the ways of back-alley society. She discovered the wants and desires of the selfish and sinful humans that walked the Earth, and turned these filthy desires against them to get what she wanted. Blackmailing and bribing with sex, drugs, money, love, materials--murder. She made and broke promises and used the common guilty pleasures to get what she wanted out of people. Her mind had been turned over by the thrill of betraying others as her childhood self believed she was.
And when she didn't get what she wanted from them?
She'd take it.
A professional cat burglar, Kitanai used the Shinobi techniques her father taught her to shutter reality and take what she wanted without getting her hands too dirty. Making money under the table, and exchanging business in the shadows, her new life was as disappointing as one could imagine to her father. So now, at the age of 22, with a gambling spirit, and a sinful history, she has no intentions of stopping, and is working towards the revenge on her childhood.
But first, a game of poker.
Class:
AGILITY: 340 | 525
STAMINA: 350 | 525
NINJUTSU: 350 | 525
TAIJUTSU: 350 | 525
GENJUTSU: 335 | 525
CHAKARA CONTROL: 330%
PL: 2050
Whip Lash
HP: [55+9 x 350] = 22400
CP: [45+9 x 330] = 17820
Class Bonus: +2 Acc, +2 Dodge
High: Melee Acc
Average: Evasion, Gen Save, Range Acc, Ninjutsu Acc
Low: Gen DC, Puppet Acc
Seikon
A unique clan that has the odd, yet powerful ability to control and bend reality to their liking. Members of the Seikon clan are deadly opponents that seem to have abilities that simply seem to surpass all natural limits, their inhumane techniques warping reality in such away at the most opportune times for themselves...or the most deadly for their enemies.
014% Control - Distorting Wake (Rank 1), Sunder Reality (Rank 1)
028% Control - Unreal Celerity (Rank 1)
042% Control - Quicksilver Step (Rank 1)
056% Control - Destruction Pulse (Rank 1)
070% Control - Distorting Wake (Rank 2)
084% Control - Quicksilver Step (Rank 2)
098% Control - Sunder Reality (Rank 2), Soulsword Overdrive (Rank 1)
112% Control - Unreal Celerity (Rank 2), Quicksilver Pursuit (Rank 1)
126% Control - Distorting Wake (Rank 3), Destruction Pulse (Rank 2)
140% Control - Quicksilver Step (Rank 3), Quicksilver Pursuit (Rank 2)
154% Control - Soulsword Overdrive (Rank 2)
168% Control - Sunder Reality (Rank 3), Quicksilver Pursuit (Rank 3)
182% Control - Unreal Celerity (Rank 3), Soulsword Overdrive (Rank 3)
196% Control - Destruction Pulse (Rank 3)
210% Control - Synchronized Multipresence (Rank 1)
224% Control - Transpositional Flurry (Rank 1)
238% Control - Synchronized Multipresence (Rank 2)
252% Control - Obliterate Reality (Rank 1)
266% Control - Synchronized Multipresence (Rank 3), Transpositional Flurry (Rank 2)
280% Control - Transpositional Flurry (Rank 3), Obliterate Reality (Rank 2)
294% Control - Obliterate Reality (Rank 3)
---
Distorting Wake - Passive
Seikon Clan members constantly exude a reality warping energy from their body which is similar to chakra but at the same time different. This can cause the Seikon shinobi to appear as if they are multiple places at once and make their movements difficult to predict thanks to shadows and optical tricks that their presence generates.
Rank 1: +1 Dodge
Rank 2: +2 Dodge
Rank 3: +3 Dodge
---
Unreal Celerity - Passive
Most Seikon are masters of speed and grace but for reasons that no-one seems to understand, sometimes not even the Seikon. In truth, their unnatural speed comes from the fact that many are unconsciously willing themselves to overcome the limits that reality sets on what a human being can and cannot do.
Rank 1: The Seikon can choose to prioritize up to 1 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -3 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 2: The Seikon can choose to prioritize up to 1.5 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -2.5 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 3: The Seikon can choose to prioritize up to 2 AP's worth of actions to gain priority over all other actions in that round. Jutsus gets -2 Accuracy (Or Genjutsu DC if a Genjutsu is used).
Notes:
- In the result that the Seikon's action and the opponent's action both have priority over all other actions, they resolve in normal AP stack fashion in regards to each other.
----
Sunder Reality - Activated Passive
One of the most notorious abilities of the Seikon clan is the ability to generate an energy weapon forged from the very stuff that reality is glued together with. This causes their attacks with these weapons to be supernaturally potent against forms of resistance and protection.
Rank 1: The users Unarmed Weapon deals +10 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu.
Rank 2: The users Unarmed Weapon deals +15 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 5% Damage Reduction.
Rank 3: The users Unarmed Weapon deals +20 Basic Strike Damage and the user gains a +10% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 10% Damage Reduction.
Cost: 1 AP to initiate, 300 CP/round.
Notes:
- The users Unarmed Weapon can use Slashing and Piercing Taijutsu and Styles, but lose access to all Unarmed Taijutsu and Styles.
- The users attacks now have a chance to cause bleeding and lose the effect to cause suppression.
- The user is still treated as being equipped.
---
Quicksilver Step - Space/Time Technique
Taking their ability to ignore the boundaries of what is possible and impossible to the literal translation, the Seikon member steps through reality itself and appears somewhere else to strike while avoiding attacks with ease.
Rank 1: The user warps next to one opponent within 10 feet. The user's next melee attack gains +1 Accuracy, and has a 5% chance of being treated as a Sneak Attack.
Rank 2: The user warps next to one opponent within 20 feet. The user's next melee attack gains +1.5 Accuracy, and has a 10% chance of being treated as a Sneak Attack.
Rank 3: The user warps next to one opponent within 30 feet. The user's next melee attack gains +2 Accuracy, and has a 15% chance of being treated as a Sneak Attack.
Special Action: For 1 Ap, quicksilver step may be used in the same way as Body Switch. This may only be done once per round, and the user gains all penalties associated with it. This is an activated Auto-dodge.
Cost:
Rank 1: 1 AP, 200 Cp
Rank 2: 1 AP, 250 Cp
Rank 3: 1 AP, 300 Cp
Notes:
- This is modded as if instantaneous and may be used reflexively.
- Accuracy and Sneak attack bonus only apply to the user if their next action is a melee attack, otherwise they lose their buff.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak attack without suffering a stealth penalty to their attack.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak Attack and remain in stealth. This only applies to the first Melee Attack made after using Quicksilver Step.
- The user may only remain in stealth as a result of using this jutsu once per round.
---
Destruction Pulse - Offensive Area Ninjutsu
Focusing for a moment on their control of reality and energy, the Seikon releases a forceful pulse that temporarily destabilizes the very atomic structure of those caught in its path causing both extreme disorientation and pain.
Rank 1: Destabilizes reality within a 12x12 area. All targets struck by Destruction Pulse take 910 Damage at +1 Accuracy, and suffer -.5 Accuracy and Dodge penalty for 2 rounds.
Rank 2: Destabilizes reality within a 16x16 area. All targets struck by Destruction Pulse take 1370 Damage at +1.5 Accuracy, and suffer -1 Accuracy and Dodge penalty for 2 rounds.
Rank 3: Destabilizes reality within a 20x20 area. All targets struck by Destruction Pulse take 1780 Damage at +2 Accuracy, and suffer -1.5 Accuracy and Dodge penalty for 2 rounds.
Costs:
Rank 1: 2 AP, 350 Cp
Rank 2: 2 AP, 500 Cp
Rank 3: 2 AP, 600 Cp
Notes:
- This Jutsu may Automatically target two separate Targets.
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
- Accuracy and Dodge penalties do not stack.
---
Soulsword Overdrive - Activated Passive
Taking their reality bending abilities further, this skill supercharges the Seikon's energy weapon into a bright arc of vivid light, condensed with the essence of reality and flowing with energy that's lethal power is only barely controlled by the Seikon.
Rank 1: Sunder Reality's effects become increased by an additional +10 Basic Strike Damage.
Rank 2: Sunder Reality's effects become increased by an additional +15 Basic Strike Damage and ignoring an additional 5% of Damage Reduction.
Rank 3: Sunder Reality's effects increased by an additional +20 Basic Strike Damage and ignoring an additional 10% of Damage Reduction.
Cost: 0.5 Ap to initiate. Sunder Reality's Costs are increased by +50%.
Notes:
- Lasts up to 2 rounds.
- Requires Sunder Reality to have been active for 1 round prior to activation.
- All rules that apply to Sunder Reality apply to Soulsword Overdrive.
- At all Ranks, the user may now use Bludgeoning Taijutsu with their Unarmed Weapon.
---
Quicksilver Pursuit - Warping Taijutsu
Utilizing their unique skill to step through reality, this technique utilizes the same tactic of attack as Quicksilver Step. The Seikon steps entirely outside the boundaries of the human limits, warping to the position of their target and decimating them with a quick, nearly simultaneous strike to their opponent.
Rank 1: Strikes a single target two times, each dealing 480 Damage at +1 Accuracy.
Rank 2: Strikes a single target three times, each dealing 405 Damage at +1 Accuracy.
Rank 3: Strikes a single target four times, each dealing 365 Damage at +1 Accuracy.
Costs:
Rank 1: 320 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap
Notes:
- Quicksilver Pursuit cannot be negated through Auto-Dodge.
- Should the target attempt to Body Switch this technique, or an effect that acts as Body Switch, the Seikon reappears nearby them and gains +1 Accuracy to this attack.
---
Synchronized Multipresence - Special Fighting Style
It is said that Seikon clan members are omnipresent; that they are everywhere at once when they choose to be. This is only partly true, as the Seikon have the ability to overcharge themselves with their reality bending energies, releasing it in such a way that seems to distort the reality around them. This creates multiple "clones" of themselves, afterimages created by their energy that appear and fade at random moments nearby around them.
Rank 1: +1 Dodge. The first attack used after an Activated Auto-Dodge has a 50% chance to be considered a sneak attack.
Rank 2: +2 Dodge. The first attack used after an Activated Auto-Dodge has a 60% chance to be considered a sneak attack.
Rank 3: +3 Dodge. The first attack used after an Activated Auto-Dodge has a 70% chance to be considered a sneak attack.
Cost: 2ap 620Cp to initiate, 310Cp/Rnd.
Notes:
- This is treated as a Physical Style
- The user may use Body Switch without additional items or clones. They Body Switch with "After-Images"instead. All Body Switch rules still apply.
---
Transpositional Flurry - Warp Combo Taijutsu
Who's to say that the Seikon's abilities are limited to a single strike? This technique utilizes the Seikon's powers to vanish and reappear nearby an opponent, striking them from a random direction before warping at blinding speed to another position for another strike, repeating this process multiple times and causing the victim to feel as if they are being surrounded by multiple foes.
Rank 1: The user warps and strikes their target, repeating this process 4 times. Each hit deals 375 damage.
Rank 2: The user warps and strikes their target, repeating this process 5 times. Each hit deals 360 damage at +1 Accuracy.
Rank 3: The user warps and strikes their target, repeating this process 6 times. Each hit deals 350 damage at +2 Accuracy.
Costs:
Rank 1: 545 Cp; 2.25 Ap
Rank 2: 655 Cp; 2.25 Ap
Rank 3: 765 Cp; 2.25 Ap
Notes:
- Each strike may be used as a Called Shot, but only one a successful Called Shot Penalty can be inflicted per use.
---
Obliterate Reality - Microscopic Alteration Ninjutsu
perhaps the most lethal skill that can be done by a Seikon, this technique focuses the attention the Seikon upon a single hapless target, and condenses their reality warping energy to literally shatter a portion of the victim's atomic structure. This skill cannot be seen as it takes effect on an microscopic level, though this causes catastrophic pain and suffering upon the unfortunate target as it destroys their very being from it's base.
Rank 1: Warps the atomic structure of a target, dealing 3170 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 2: Warps the atomic structure of a target, dealing 3560 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 3: Warps the atomic structure of a target, dealing 3960 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Costs:
Rank 1: 3 Ap, 1760 CP
Rank 2: 3 Ap, 1980 CP
Rank 3: 3 Ap, 2200 CP
Notes:
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
Backpack said:
Backpack
01. Syringe
02. Signal Flare
03. Explosive Note
04. Health Pill
05. Ninja Wire
Jutsu said:[spoilername="Jutsu"]Fire Ninjutsu
Infernal Ember [Mastered]
Thermal Maw [Mastered]
Fireball [Mastered]
Immolation Armor [Mastered]
Combustive Seal [Mastered]
Dragon Fire [Mastered]
Scalding Ash Cloud [Mastered]
Ring of Fire [Mastered]
Infernal Hellfire [Mastered]
Heat Wave [Mastered]
Firestorm [Mastered]
Flame Shield [Mastered]
Dragon Flame Bomb [Mastered]
Sol Fire Tempst [Mastered]
Searing Eruption [Rank 1]
Spontaneous Combustion [Rank 1]*
Abysmal Harbinger [Rank 1]
Non-Elemental
Transformation [Mastered]
Combination Transformation [Mastered]
Cancel [Mastered]
Spirit Lantern [Mastered]
Stunt Double [Mastered]
Elemental Negation [Mastered]
Crystal Eye [Mastered]
Body switch [Mastered]
Barrier [Mastered]
Elemental Clone [Mastered]
Rasengan [Mastered]
Shadow Shuriken Replication [Mastered]
Weapon Jutsu - Slash
Lotus Flower [Mastered]
Zantetsuken [Rank 1]
Higuma [Rank 1]
Overhead Strike [Rank 1]
Arcing Slash [Rank 1]
Whisperer [Rank 1]
Slash [Mastered]
Dynamic Slash [Mastered]
Full Circle [Mastered]
Cross Rip [Mastered]
Gasher [Mastered]
Vanishing Slash [Mastered]
Zero Slash Counter [Mastered]
Blade Trail [Mastered]
Magnum Break [Mastered]
Steel Weaving [Mastered]
Kill Driver [Mastered]
Unarmed Jutsu
Uncalled-For Shot [Rank 1]
Grapple [Rank 1]
Dynamic Entry [Rank 1]
Dynamic Finish [Rank 1]
4-Hit Combo [Rank 1]
Janken [Rank 1]
Spinning Wind [Rank 1]
Scorch Ninjutsu
Scorched Land [Rank 1]
Dehydration [Rank 1]
Rushing Burst [Rank 1]
Unstable Release [Rank 1]
Scorching Devastation [Rank 1]
Arid Land [Rank 1]
Weapon Jutsu - Piercing
Stab [Rank 1]
Thrust [Rank 1]
Multi-Impale [Rank 1]
Piercing Rain [Rank 1]
Cross Pierce [Rank 1]
Impaling Counter [Rank 1]
Dynamic Poke [Rank 1]
Dynamic Piece [Rank 1]
Defensive Thrust [Rank 1]
Outcry [Rank 1]
Iron Point Prison [Rank 1][/spoilername]
Current Ninpocho Chronicles Time: