Age: 17
Gender: Male
Character History:
Ren was born into a middle class family of shinobi. His family owns a bakery, living on the top floor with the bakery on the bottom. Naturally Ren grew up with his parents set on him keeping the bakery in the family, so as expected Ren is a talented baker. Baking is his go to skill to get the b**chs. Growing up in the academy Ren never cared for school and did just enough to get by so as expected he has graduated into a very average Genin.
Training Thread
Stats/class:
Jutsu:
E Rank
Recognition
Tourniquet
Clone
D Rank
Appreciation of Music
Blinding Flash
Night
Rage
C Rank
Paranoia
Death Viewing
4 hit combo
Gender: Male
Character History:
Ren was born into a middle class family of shinobi. His family owns a bakery, living on the top floor with the bakery on the bottom. Naturally Ren grew up with his parents set on him keeping the bakery in the family, so as expected Ren is a talented baker. Baking is his go to skill to get the b**chs. Growing up in the academy Ren never cared for school and did just enough to get by so as expected he has graduated into a very average Genin.
Training Thread
viewtopic.php?f=397&t=5056&start=30
Stats/class:
Agility: 69/175
Stamina: 100/175
Taijutsu: 175/175
Ninjutsu: 70/175
Genjutsu: 175/175
Chakra Control: 100/175
Power Level: 689
Shadow Boxing
HP: (40+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: +3 CA points
High: Genjutsu DC
Average: Evasion, Genjutsu Save, Melee Accuracy
Low: Ninjutsu Accuracy, Ranged Accuracy
Stamina: 100/175
Taijutsu: 175/175
Ninjutsu: 70/175
Genjutsu: 175/175
Chakra Control: 100/175
Power Level: 689
Shadow Boxing
HP: (40+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: +3 CA points
High: Genjutsu DC
Average: Evasion, Genjutsu Save, Melee Accuracy
Low: Ninjutsu Accuracy, Ranged Accuracy
Jutsu:
E Rank
Recognition
A Genjutsu technique that simply effects the targets ability to recognize the effects of a Genjutsu, making them less likely to escape the users Illusions.
Information
Prerequisites: Genjutsu 10
Rank 2: 20% Chance for a Partial-Success Genjutsu to be treated as a Full Success.
Cost: 30 Chakra to initiate, 10 Cp/Rnd.
Information
Prerequisites: Genjutsu 10
Rank 2: 20% Chance for a Partial-Success Genjutsu to be treated as a Full Success.
Cost: 30 Chakra to initiate, 10 Cp/Rnd.
A Genjutsu Illusion that is used to alter the targets perception of themselves, this illusion allows the user to manipulate the target into believing they are suffering from the loss of blood, often causing the victim to seek unneeded medical care or Masking its presence completely to cause them to Bleed dangerously.
Information
Prerequisites: Genjutsu 40
Master: User is able to Raise or Lower the Targets Bleed Rank by 3 Levels.
Cost: 100 Chakra to initiate, 30 Cp/Rnd.
Notes:
- The Target still bleeds (Taking damage and receiving Secondary penalties) of their true Bleed rank while under this Genjutsu.
- Once The victim attempts to heal an illusionary wound, this Jutsu is dispersed.
Information
Prerequisites: Genjutsu 40
Master: User is able to Raise or Lower the Targets Bleed Rank by 3 Levels.
Cost: 100 Chakra to initiate, 30 Cp/Rnd.
Notes:
- The Target still bleeds (Taking damage and receiving Secondary penalties) of their true Bleed rank while under this Genjutsu.
- Once The victim attempts to heal an illusionary wound, this Jutsu is dispersed.
Clone
A technique taught to many students as an entryway into the illusionary arts, this technique is the most basic of the clone techniques which causes the target to see multiple images of the user, each seeming to perform different actions. However, they are only illusions, and cannot interact with anything in anyway..
Information
Prerequisites: Genjutsu 30
Master: Creates an illusion at +1 DC. Causes the target to see 2 Clones of the user.
Note:
- Technique loses 1 DC each round maintained.
- These clones are dispersed immediately upon being attacked.
- User cannot create more than three clones at any time, reusing this technique while in effect simply restores the original amount.
Cost: 100 Chakra to initiate, 30 per round maintained.
Information
Prerequisites: Genjutsu 30
Master: Creates an illusion at +1 DC. Causes the target to see 2 Clones of the user.
Note:
- Technique loses 1 DC each round maintained.
- These clones are dispersed immediately upon being attacked.
- User cannot create more than three clones at any time, reusing this technique while in effect simply restores the original amount.
Cost: 100 Chakra to initiate, 30 per round maintained.
D Rank
Appreciation of Music
The target has a sudden appreciation for what music can do to the spirit.
Information
Prerequisite: D Rank
Rank 1: Cast at +1 DC causes 100 Illusionary Damage per round. Target receives -20% to any Damage recovered.
Rank 2: Cast at +1 DC causes 135 Illusionary Damage per round. Target receives -25% to any Damage recovered.
Rank 1 Cost: 155 Chakra and 75 Chakra per round
Rank 2 Cost: 200 Chakra and 100 Chakra per round
Notes:
- Lasts up to 3 rounds
Information
Prerequisite: D Rank
Rank 1: Cast at +1 DC causes 100 Illusionary Damage per round. Target receives -20% to any Damage recovered.
Rank 2: Cast at +1 DC causes 135 Illusionary Damage per round. Target receives -25% to any Damage recovered.
Rank 1 Cost: 155 Chakra and 75 Chakra per round
Rank 2 Cost: 200 Chakra and 100 Chakra per round
Notes:
- Lasts up to 3 rounds
Blinding Flash
This technique makes an illusional flash of light, hurting the opponents eyes and lowering their ability to see the target or attacks. However, due to its wide range effects, its hard to focus the target and effects everyone but the user, enemy or not. .
Information
Prerequisites: Genjutsu 60
Master: -1.5 Accuracy, 7% for actions to Auto-fail.
Cost: 190 Cp, 65 per round maintained.
Information
Prerequisites: Genjutsu 60
Master: -1.5 Accuracy, 7% for actions to Auto-fail.
Cost: 190 Cp, 65 per round maintained.
Night
A genjutsu technique that shifts the targets perception of the day into Night, temporarily causing them to lose sight while their eyes struggle to adjust to the change. Once dispelled, the reverse change also causes a temporary blindness..
Information
Prerequisites: 80 Genjutsu
Master: The target loses -2.5 Accuracy/Dodge the round this is initiated. While maintained, they lose -2.5 Awareness.
Note:
- When dispelled, the target loses -2 Accuracy/Dodge for that round. (Does not work the round it's initiated.)
Cost: 250 Cp, 85 Per round Maintained.
Information
Prerequisites: 80 Genjutsu
Master: The target loses -2.5 Accuracy/Dodge the round this is initiated. While maintained, they lose -2.5 Awareness.
Note:
- When dispelled, the target loses -2 Accuracy/Dodge for that round. (Does not work the round it's initiated.)
Cost: 250 Cp, 85 Per round Maintained.
Rage
A Genjutsu technique that instills a blind sense of anger into the target, causing them to temporarily forget about much else other than attacking their targets.. Unfortunately, this often happens to be the user.
Information
Prerequisites: Genjutsu 80
Master: Creates an illusion at -2 Gen Dc. All Non-Offensive techniques used by the victim have a 50% Chance of Failing.
Cost: 250 Cp to initiate, 85 Cp/Rnd.
Information
Prerequisites: Genjutsu 80
Master: Creates an illusion at -2 Gen Dc. All Non-Offensive techniques used by the victim have a 50% Chance of Failing.
Cost: 250 Cp to initiate, 85 Cp/Rnd.
C Rank
Paranoia
A genjutsu technique that alters the victims recognition to such a degree, that they are no longer able to differentiate between Friend and Foe, or even where they stand themselves. Providing no one is attempting to harm the victim directly, everyone proves an equal threat in the Victims Eyes.
Information
Prerequisite: Genjutsu 150, 3 Mastered Visual Jutsu, 3 Mastered Will Jutsu. Betrayal Mastered
Master: Creates an Illusion at -2.5 DC. When choosing targets, The Victim has a 45% chance of Attacking a different Target.
.Note:
- Applies to every one of the Victims techniques.
- Targets are chosen at random.
- Should the Victim be attacked While under this Genjutsu, they may attack that Target Normally during that round.
Cost: 400 chakra to initiate, 120 per round.
Information
Prerequisite: Genjutsu 150, 3 Mastered Visual Jutsu, 3 Mastered Will Jutsu. Betrayal Mastered
Master: Creates an Illusion at -2.5 DC. When choosing targets, The Victim has a 45% chance of Attacking a different Target.
.Note:
- Applies to every one of the Victims techniques.
- Targets are chosen at random.
- Should the Victim be attacked While under this Genjutsu, they may attack that Target Normally during that round.
Cost: 400 chakra to initiate, 120 per round.
Death Viewing
A Genjutsu technique that can severely stun an opponent. If the target looks into the eyes of the user, their mind is suddenly inflicted with intense visions of their own brutal killing. This results in shock, making it harder to move. This illusion is powerful, though its effects are easily dispelled once the target feels physical pain.
Information
Prerequisite: Genjutsu 150, 3 Mastered Visual Jutsu, 3 Mastered Will Jutsu
Master: -4.5 Accuracy/Dodge
Note:
- Does not use Handseals, but requires eye contact.
- Lasts two round, or until successfully attacked.
Cost: 400 cp to initiate.
Information
Prerequisite: Genjutsu 150, 3 Mastered Visual Jutsu, 3 Mastered Will Jutsu
Master: -4.5 Accuracy/Dodge
Note:
- Does not use Handseals, but requires eye contact.
- Lasts two round, or until successfully attacked.
Cost: 400 cp to initiate.
4 hit combo
A quick striking technique that allows the user to hit an opponent several times with high accuracy.
Information
Prerequisites: D-rank, A weapon with the Unarmed Damage Type.
Rank 1: 4 Strikes at +2 Accuracy dealing 120 Damage each.
Rank 2: 4 Strikes at +2 Accuracy and +1 Critical dealing 150 Damage each.
Rank 1 Cost: 160 Cp
Rank 2 Cost: 215 Cp
Information
Prerequisites: D-rank, A weapon with the Unarmed Damage Type.
Rank 1: 4 Strikes at +2 Accuracy dealing 120 Damage each.
Rank 2: 4 Strikes at +2 Accuracy and +1 Critical dealing 150 Damage each.
Rank 1 Cost: 160 Cp
Rank 2 Cost: 215 Cp