Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Ren Training Thread

Ren

Ninja
Joined
Apr 26, 2013
Messages
295
Yen
1,800
ASP
0
Training Post 1
WC:284

Stats:
Agility: 5/50
Stamina: 5/50
Taijutsu: 5/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 0/50
PL: 30
35 Points available
+10 Stamina
+10 Agility
+15 Ninjustu
No Jutsus
 
Re: Haru Training Thread.

Approved

Current Stamina: 15
Current Agility: 15
Current Ninjustu: 20

--

Apologize for the delay, I needed to check up on some rulings.
You can train again in this coming week as well.
29th April - 5th May
 
Re: Haru Training Thread.

Training Post 2
WC:304

Stats:
Agility: 15/50
Stamina: 15/50
Taijutsu: 5/50
Ninjutsu: 20/50
Genjutsu: 5/50
Chakra Control: 0/50
PL: 60
35 Points available
+35 Agility
No Jutsus
 
Re: Haru Training Thread.

Approved

Current Agility: 50/50
Agility maxed out

---

Note
Adding your word count to the linked RP post is advised.
And I'm not just talking in the RP post itself but in the Training post as well.
The reason for this is paper trailing which is very important.
 
Re: Haru Training Thread.

Training Post 3
WC:270

Stats:
Agility: 50/50
Stamina: 15/50
Taijutsu: 5/50
Ninjutsu: 20/50
Genjutsu: 5/50
Chakra Control: 0/50
PL:95

35 points available
+15 Ninjutsu
+20 Stamina
 
Re: Haru Training Thread.

Training Post 4
WC:272

Stats:
Agility: 50/50
Stamina: 35/50
Taijutsu: 5/50
Ninjutsu: 35/50
Genjutsu: 5/50
Chakra Control: 0/50
Power Level: 130

Jutsu:
Storm Fist
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Rank 1: Shoots a bolt of lightning that deals 285 damage at -1 accuracy. This has a 6% chance to 'Stun' the target.
Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Rank 1 Cost: 100 Cp
Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.

35 points available
+15 Stamina
+15 Ninjutsu
+5 Chakra Control
 
Re: Haru Training Thread.

Training Post 5

WC: 334

Stats:
Agility: 50/50
Stamina: 50/50
Taijutsu: 5/50
Ninjutsu: 50/50
Genjutsu: 5/50
Chakra Control: 5/50
Power Level: 165
Jutsu:
Storm Fist
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Rank 1: Shoots a bolt of lightning that deals 285 damage at -1 accuracy. This has a 6% chance to 'Stun' the target.
Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Rank 1 Cost: 100 Cp
Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.

35 available
+35 Chakra Control
 
Re: Haru Training Thread.

Training Post 6 WC: 362

Stats:
Agility: 50/50
Stamina: 50/50
Taijutsu: 5/50
Ninjutsu: 50/50
Genjutsu: 5/50
Chakra Control: 40/50
Power Level: 200
Jutsu:
Storm Fist
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Rank 1: Shoots a bolt of lightning that deals 285 damage at -1 accuracy. This has a 6% chance to 'Stun' the target.
Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Rank 1 Cost: 100 Cp
Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.

35 available points

+10 Chakra Control
+25 Taijutsu
 
Re: Haru Training Thread.

Agility: 50/50
Stamina: 50/50
Taijutsu: 30/50
Ninjutsu: 50/50
Genjutsu: 5/50
Chakra Control: 50/50
Power Level: 235

 
Re: Haru Training Thread.

Training Post 7 WC: 329


Stats:
Agility: 50/50
Stamina: 50/50
Taijutsu: 30/50
Ninjutsu: 50/50
Genjutsu: 5/50
Chakra Control: 50/50
Power Level: 235
Blood Line Control: 74 (+35 from class ability included)

Jutsu:
Storm Fist
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Rank 1: Shoots a bolt of lightning that deals 285 damage at -1 accuracy. This has a 6% chance to 'Stun' the target. [x]
Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Rank 1 Cost: 100 Cp
Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.



Uncalled for shot. A dirty strike in which the user strikes quickly snapping a kick between the legs of a target.

Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.

Rank 1: 1 Strike at +3 Accuracy dealing 170 Damage. Upon a Full Hit, this has a 8% chance to inflict a -1 Dodge to the next Offensive Action targeting the target. [x]
Master: 1 Strike at +3 Accuracy dealing 220 Damage. Upon a Full Hit, this has a 10% chance to inflict a -1 Dodge to the next Offensive Action targeting the target.

Rank 1 Cost: 55 Cp
Master Cost: 70 Cp

Notes:
- This does not stack.



Stun - Level 1 Kinetic

A simple genjutsu that causes one to feel a sudden spark of electricity that lasts for a split second, but can be used to mess up techniques involving concentration..

Information
Prerequisites: Genjutsu 10

Rank 1: 5% chance to cause a random maintained jutsu to be dispelled. [x]
Master: 10% chance to cause a random maintained jutsu to be dispelled.

Cost: 30 Chakra to initiate

35 available points

+5 Genjutsu
+12 Taijutsu

6 points rank up Stun
6 points rank up Uncalled for Shot
6 point rank up Storm Fist

Thanks :D
 
Re: Haru Training Thread.

Approved

Class rewards are approved

New Stats:
Taijutsu: 42/50
Genjutsu: 15/50

Stun - Level 1 Kinetic Jutsu is mastered
Storm Bolt - E ranked Lightning Jutsu is mastered
Uncalled for Shot - E ranked Unarmed Taijutsu is mastered
 
Re: Haru Training Thread.

Training Post 8 WC: 510


Stats:
Agility: 50/100
Stamina: 50/100
Taijutsu: 42/100
Ninjutsu: 50/100
Genjutsu: 15/100
Chakra Control: 50/100
Power Level: 257
Blood Line Control: 78 (+35 from class ability)

Jutsu:
E Rank:
Storm Fist
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.



Uncalled for shot. A dirty strike in which the user strikes quickly snapping a kick between the legs of a target.

Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.

Master: 1 Strike at +3 Accuracy dealing 220 Damage. Upon a Full Hit, this has a 10% chance to inflict a -1 Dodge to the next Offensive Action targeting the target.

Master Cost: 70 Cp

Notes:
- This does not stack.



Stun - Level 1 Kinetic

A simple genjutsu that causes one to feel a sudden spark of electricity that lasts for a split second, but can be used to mess up techniques involving concentration..

Information
Prerequisites: Genjutsu 10

Master: 10% chance to cause a random maintained jutsu to be dispelled.

Cost: 30 Chakra to initiate

D Rank:
Thunderclap
A technique that gathers lightning energy into a small area, condensing them together before releasing it, causing multiple lightning bolts to strike out and attack all those nearby. The bolts themselves are not accurate or powerful, but they are numerous enough to make up for that shortcoming.

Information
Prerequisites: D-rank

Rank 1: Creates a field that releases 6 lightning bolts to strike an area. Each deals 170 Damage at +2 Accuracy.
Master: Creates a field that releases 7 lightning bolts to strike an area. Each deals 215 Damage at +2 Accuracy.

Special Action - Storm Chaser: By paying +20% Cp, the user may give this jutsu a 12%/16% chance of being rerolled if an initial strike misses.

Rank 1 Cost: 190 Cp
Master Cost: 240 Cp

Notes:
- A target may only be hit by three bolts; however this may be split among multiple targets.

35 points available
8 Taijutsu
27 Ninjutsu
(if that isn't 35 8 tai rest nin, can't add sometimes.)
 
Re: Haru Training Thread.

Training Post 9 WC: 266

Stats:
Agility: 50/100
Stamina: 50/100
Taijutsu: 50/100
Ninjutsu: 77/100
Genjutsu: 15/100
Chakra Control: 50/100
Power Level: 292
Blood Line Control: 84 (+35 from class ability)

Jutsu
E Rank:
Storm Fist
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.



Uncalled for shot. A dirty strike in which the user strikes quickly snapping a kick between the legs of a target.

Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.

Master: 1 Strike at +3 Accuracy dealing 220 Damage. Upon a Full Hit, this has a 10% chance to inflict a -1 Dodge to the next Offensive Action targeting the target.

Master Cost: 70 Cp

Notes:
- This does not stack.



Stun - Level 1 Kinetic

A simple genjutsu that causes one to feel a sudden spark of electricity that lasts for a split second, but can be used to mess up techniques involving concentration..

Information
Prerequisites: Genjutsu 10

Master: 10% chance to cause a random maintained jutsu to be dispelled.

Cost: 30 Chakra to initiate

D Rank:
Thunderclap
A technique that gathers lightning energy into a small area, condensing them together before releasing it, causing multiple lightning bolts to strike out and attack all those nearby. The bolts themselves are not accurate or powerful, but they are numerous enough to make up for that shortcoming.

Information
Prerequisites: D-rank

Rank 1: Creates a field that releases 6 lightning bolts to strike an area. Each deals 170 Damage at +2 Accuracy.
Master: Creates a field that releases 7 lightning bolts to strike an area. Each deals 215 Damage at +2 Accuracy.

Special Action - Storm Chaser: By paying +20% Cp, the user may give this jutsu a 12%/16% chance of being rerolled if an initial strike misses.

Rank 1 Cost: 190 Cp
Master Cost: 240 Cp

Notes:
- A target may only be hit by three bolts; however this may be split among multiple targets.

35 points available
+35 Genjutsu


also +5 Chakra Control from class rewards. Rewards page link
 
Re: Haru Training Thread.

Training Post 10 WC: 319

Stats:
Agility: 50/100
Stamina: 50/100
Taijutsu: 50/100
Ninjutsu: 77/100
Genjutsu: 50/100
Chakra Control: 55/100
Power Level: 332
Blood Line Control: 90 (+35 from class ability)

Jutsu:
E Rank:
Storm Fist
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.



Uncalled for shot. A dirty strike in which the user strikes quickly snapping a kick between the legs of a target.

Information
Prerequisites: E-rank, A weapon with the Unarmed Damage Type.

Master: 1 Strike at +3 Accuracy dealing 220 Damage. Upon a Full Hit, this has a 10% chance to inflict a -1 Dodge to the next Offensive Action targeting the target.

Master Cost: 70 Cp

Notes:
- This does not stack.



Stun - Level 1 Kinetic

A simple genjutsu that causes one to feel a sudden spark of electricity that lasts for a split second, but can be used to mess up techniques involving concentration..

Information
Prerequisites: Genjutsu 10

Master: 10% chance to cause a random maintained jutsu to be dispelled.

Cost: 30 Chakra to initiate

D Rank:
Thunderclap
A technique that gathers lightning energy into a small area, condensing them together before releasing it, causing multiple lightning bolts to strike out and attack all those nearby. The bolts themselves are not accurate or powerful, but they are numerous enough to make up for that shortcoming.

Information
Prerequisites: D-rank

Rank 1: Creates a field that releases 6 lightning bolts to strike an area. Each deals 170 Damage at +2 Accuracy.
Master: Creates a field that releases 7 lightning bolts to strike an area. Each deals 215 Damage at +2 Accuracy.

Special Action - Storm Chaser: By paying +20% Cp, the user may give this jutsu a 12%/16% chance of being rerolled if an initial strike misses.

Rank 1 Cost: 190 Cp
Master Cost: 240 Cp

Notes:
- A target may only be hit by three bolts; however this may be split among multiple targets.
viewtopic.php?f=360&t=5044

Electrocution
A technique which allows the user to strike their targets with electrical energy by channeling their chakra into the ground or other substance touching a target. Guided by chakra, this burst of lightning travels through the medium until it reaches the target, often catching them by surprise. As it is guided by chakra, this technique is capable of moving through Lightning-proof objects.

Information
Prerequisites: D-rank

Rank 1: Channels lightning through a surface to deal 720 damage. This jutsu has a 8% chance to 'Stun' the target and be treated as a sneak attack.
Master: Channels lightning through a surface to deal 900 damage. This jutsu has a 12% chance to 'Stun' the target and be treated as a sneak attack.

Special Action: By paying +20% Cp, the user may allow this jutsu to use Melee Accuracy, and ignore Damage Reduction. This has no chance of being a Sneak Attack.

Special Action: By paying +20% Cp, the user may sacrifice both effects to allow this jutsu to bypass barriers.

Rank 1 Cost: 240 Cp
Master Cost: 300 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.

Electroshock
This jutsu channels intense electricity to course through a target to cause completely uncontrollable convulsions throughout their muscles and body; effectively paralyzing them for the duration of their shock.

Information
Prerequisites: D-rank

Rank 1: Shocks a target, inflicting one level of 'Paralysis' and 'Electrocution'. Additionally, their is a 12% chance that 'Paralysis' will have no limit to how many actions it may effect while this jutsu is in active. - While a target is effected by this jutsu, 'Paralysis' has no limit and may effect multiple actions during a round.
Master Rank: Shocks a target, inflicting one level of 'Paralysis' and 'Electrocution'. Additionally, their is a 16% chance that 'Paralysis' will have no limit to how many actions it may effect while this jutsu is in active.

Special Action: The user may pay +20% CP to sacrifice the 'Electrocution' effect and make the no-limit paralysis effect apply automatically.

Rank 1 Cost: 240 CP, 225 CP/Rnd
Master Rank Cost: 300 CP, 280 CP/Rnd

Notes:
- Lasts 2 Rounds or until it is resisted. A Nin check is made at the start of each round.
- The 'Paralysis' effect gives the victim a 10% to auto-fail a single action performed during a round. This effect lasts a full round, and may stack twice. Only one action may auto-fail per round.
- The 'Electrocution' effect causes a target to take damage equal to HP damage equal to 10% of the CP the target uses. This lasts a full round, and stacks up to three times.

+23 ninjutsu
+12 Agility
please.
 

Current Ninpocho Time:

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