Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Roukan Gattsu|Dojo

Harou

New Ninja
Joined
Jan 13, 2018
Messages
55
Yen
137,400
ASP
0

Claymore: The sword itself is ridiculously large. It is a claymore that is normally awkward for an adult, much less a teenager like Gattsu to handle. Having grown up wielding adult blades that towered him, Gattsu has no issues holding the large blade and using it effectively and fiercely in combat with dexterity unforseen in such a large blade. The blade itself is larger than Gattsu.

Weapon Damage Type:</I> Slashing + Bleeding
Damage Modifier: +10%
Accuracy Modifier: -2
Augmentations: None | Throwing Knives: These knives depend on accuracy, being too small to do massive amounts of damage, often needing to be thrown at vital spots to achieve a lethal effect. Gattsu primarily uses these for stealth or distractions.

Weapon Damage Type: Thrown + Hand Seals
Damage Modifier: -10%
Accuracy Modifier: +2
Augmentations:<I> None
 
[col]
  • Username: Roukan Gattsu
  • Profile Link: Roukan Gattsu Profile
  • Training Link: Training Profile
  • OCR/Character Creation Link: None
  • In Character Rank: Academy Student
  • Out of character rank: E-Rank
  • Elemental Affinities: None
|
  • Character Class:
    • Rookie Class
    • HP: 975
    • CP: 780
    • Class Bonus: None
    • High: None
    • Average: None
    • Low:
    None
  • Character Class Approval: None [Link Here In Future]
  • Class point card ASP Purchase: None [Link Here In Future]
[/col]
Abilities:
None
Core Ability/Bloodline:
Reckless
Current PL: 130
Approved Request Thread
[spoilername="Reckless Core Ability Table"][fontsize="12"]Reckless fighters are known for their crazy life risking maneuvers, and their somewhat insane style of fighting, which is known for hitting exceptionally hard - but usually at a cost to their own body. Reckless fighters are able to boost damage in all aspects, but these bonuses often come at a cost.

Bloodlust</U><i></i> - Passive (3 points)
Restriction- C Rank and up
When in battle Reckless fighters can sometimes enter such an intense state of mind that they completely ignore small wounds and the effects of exhaustion, their love for battle surpassing all other concerns.
Effect: Ignores up to rank 3 bleeding.

Mastered Offensive Stance<i></i> - Passive (3 points)
Restriction- C Rank and up
By maximizing the efficiency of their attacks and gaining the most offense for the amount of lost defense, a Reckless fighter can become insanely accurate for the same amount of lost evasion.
Effect: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.

Unbalancing Strike<i></i> - Dependent Special Move (2 points)
By using excessive force, the Reckless fighter can knock away their opponent’s defenses, allowing for an extra hit at vital areas. However, this move heavily overextends the user, leaving them open to attack.
Effect: Allows the use of any physical (Ninjutsu or Taijutsu) attack as an unbalancing strike, inflicting a -3 dodge on the user for that round. If the user takes 10% of their HP in damage that round, the strike fails automatically. If the strike hits, the user may immediately follow up with any physical attack at +1 accuracy and +20% damage for -1AP. Can only be used once every round.

Zaraki Style<i></i> - Physical Style (2 points)
Restriction- C Rank and up
This style of fighting is the epitome of offense, abandoning almost all defense in order to deal the most damage possible. Considered insanity by most, only the Reckless would possibly use such a way of fighting.
Effect: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. All CP costs are increased by 15% while active.
Note:</I> Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.

Double Edge<i></i> - Dependent Special Move (3 points)
Restriction- B Rank and up
By pressing their bodies beyond their limits, a Reckless fighter can deal excessive damage at the cost of hurting themselves. While dangerous, this makes them extremely powerful.
Effect: Boosts the damage of any normal attack or taijutsu by a +50% Melee Damage Buff, but also inflicts 1/3 of the total damage back on the user. Can only be used once every 2 rounds.

Monstrous Strength - Modification (2 Points)
Restriction- Requires Bulls Strength
Reckless is as Reckless does, and these fighters tend to be physically much stronger than their fettered counterparts. By throwing away all common sense and rationality, they are capable of sending crushing blows with normal weapons to the point of risking their own weapons to be destroyed in the process.
Effect: Doubles the Effect of Bull's Strength.

<U>Bleed Out<i></i>- Dependent Special Move (3 points)
A good melee fighter knows that one of the best ways to inflict damage is continuously. Reckless don’t exactly have the patience to keep up something continuous though--so they take a third option.
Effect: Upon a successful basic weapon hit the round this is activated, opponent's bleed penalties are treated as 1 rank higher than they are and opponent takes an extra 50% bleed damage each round. Effect lasts for three rounds. If opponent’s bleed level increases while the effect lasts, this effect adjusts to the new bleed level. Does not stack with itself. Costs 300 chakra to apply to a weapon. Can only be used twice per battle.

Endurance<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Reckless fighters deal with attacks that have a heavy backlash on a regular basis. To endure the power of their own attacks, they need to be far more resilient than the average ninja.
Effect: +2 HP modifier

Huge Power<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Tough as nails, a Reckless fighter is never afraid to show their strength. Their melee attacks, whether with the brute force of their fists or the cold metal of their weapons, tend to be much stronger than normal.
Effect: +5% melee damage.

Precision Blow<i></i> - Dependent Special Move (2 points)
The name Reckless is slightly misgiving, as Reckless fighters are actually not entirely hotheaded with their attacks. They simply like inflicting a lot of damage very quickly, though different means can be used to do so.
Effect: Adds +2 accuracy and +2 critical range to the next basic unarmed, Taijutsu, or weapon attack. Costs 100 Chakra.

No Limits<i></i> - Passive (2 points)
The Reckless fighter is very experienced at pushing their body beyond what anyone else would consider reasonable or even sane. As a result, they can hit harder than anyone else can, though at cost to themselves.
Effect: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.

Brink of Insanity - Jutsu (1 point, 1 point to rank up)
Restriction - A rank and up
By focusing all their power into one strike, the Reckless fighter can deal insane amounts of damage while at the same time tearing up their own body due to the ferocity of the attack, leaving them extremely defenseless. But if there are no enemies left, that doesn’t really matter.
Rank 1: The Reckless loses their sanity causing them to gain +50% Damage Buff on all melee taijutsu attacks. The user does not dodge attacks while this is active, but gains a -36% Chance to be Suppressed. All Melee taijutsu attacks gain +1 Crit and the user has a 44% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.
Rank 2: The Reckless loses their sanity causing them to gain +100% Damage Buff on all melee taijutsu attacks. Any dodge buffs the user has does not apply while this is active, but gains a -44% Chance to be Suppressed. All Melee taijutsu attacks gain +2 Crit and the user has a 36% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.
Rank 1 Cost: 1650CP, 825CP/Rnd
Rank 2 Cost: 2065CP, 1030CP/Rnd
Note 1: While active, the user may only use offensive techniques. If the user uses non-offensive techniques while this is active their move will be converted into a Basic Strike(s) instead.
Note 2: While active, none of the user's other buffs towards Melee Taijutsu may apply.
[/fontsize][/spoilername]
Weapon(s):
  • [col]Claymore: The sword itself is ridiculously large. It is a claymore that is normally awkward for an adult, much less a teenager like Gattsu to handle. Having grown up wielding adult blades that towered him, Gattsu has no issues holding the large blade and using it effectively and fiercely in combat with dexterity unforseen in such a large blade. The blade itself is larger than Gattsu.

    Weapon Damage Type: Slashing + Bleeding
    Damage Modifier: +10%
    Accuracy Modifier: -2
    Augmentations: None
    Approval: Weapon Creation Approval| Throwing Knives: These knives depend on accuracy, being too small to do massive amounts of damage, often needing to be thrown at vital spots to achieve a lethal effect. Gattsu primarily uses these for stealth or distractions.

    Weapon Damage Type: Thrown + Hand Seals
    Damage Modifier: -10%
    Accuracy Modifier: +2
    Augmentations: None
    Approval: Weapon Creation Approval
    [/col]
Equipment:
Slot 1: Empty
Curse Seal(s):
None
Contracts:
None
Kinjutsu:
None

Dojo Request:

Weapon(s): [Adding Bought Augmentations]
  • [col]Claymore: The sword itself is ridiculously large. It is a claymore that is normally awkward for an adult, much less a teenager like Gattsu to handle. Having grown up wielding adult blades that towered him, Gattsu has no issues holding the large blade and using it effectively and fiercely in combat with dexterity unforseen in such a large blade.

    Weapon Damage Type: Slashing + Bleeding
    Damage Modifier: +10%
    Accuracy Modifier: -2
    Augmentations: Vampiric
    Weapon Approval: Weapon Creation Approval
    Augmentation Approval: Approved Vampiric Buy</URL><i></i>| Throwing Knives: These knives depend on accuracy, being too small to do massive amounts of damage, often needing to be thrown at vital spots to achieve a lethal effect. Gattsu primarily uses these for stealth or distractions.

    Weapon Damage Type: Thrown + Hand Seals
    Damage Modifier: -10%
    Accuracy Modifier: +2
    Augmentations: Quick Switch
    Weapon Approval: Weapon Creation Approval
    Augmentation Approval:<I> <URL url="https://www.ninpocho.com/viewtopic.php?f=79&t=56076&p=290088#p290152">Approved Quick Switch Buy<i></i>
    [/col]
 
Roukan Gattsu said:
[col]
  • Username: Roukan Gattsu
  • Profile Link: Roukan Gattsu Profile
  • Training Link: Training Profile
  • OCR/Character Creation Link: None
  • In Character Rank: Academy Student
  • Out of character rank: E-Rank
  • Elemental Affinities: None
|
  • Character Class:
    • Rookie Class
    • HP: 975
    • CP: 780
    • Class Bonus: None
    • High: None
    • Average: None
    • Low:
    None
  • Character Class Approval: None [Link Here In Future]
  • Class point card ASP Purchase: None [Link Here In Future]
[/col]
Abilities:
None
Core Ability/Bloodline:
None[spoilername="BloodlineorCAcode"]Paste the post code for your bloodline or Core ability (with the ones your have gotten approval for clearly marked) here[/spoilername]
Weapon(s):
  • [col]Claymore: The sword itself is ridiculously large. It is a claymore that is normally awkward for an adult, much less a teenager like Gattsu to handle. Having grown up wielding adult blades that towered him, Gattsu has no issues holding the large blade and using it effectively and fiercely in combat with dexterity unforseen in such a large blade. The blade itself is larger than Gattsu.

    Weapon Damage Type:</I> Slashing + Bleeding
    Damage Modifier: +10%
    Accuracy Modifier: -2
    Augmentations: None
    Approval: Weapon Creation Approval| Throwing Knives: These knives depend on accuracy, being too small to do massive amounts of damage, often needing to be thrown at vital spots to achieve a lethal effect. Gattsu primarily uses these for stealth or distractions.

    Weapon Damage Type: Thrown + Hand Seals
    Damage Modifier: -10%
    Accuracy Modifier: +2
    Augmentations: None
    Approval: Weapon Creation Approval
    [/col]
Equipment:
Slot 1: Empty
Curse Seal(s):
None
Contracts:
None
Kinjutsu:
None

Dojo Request:

Weapon(s): [Adding Bought Augmentations]
  • [col]Claymore: The sword itself is ridiculously large. It is a claymore that is normally awkward for an adult, much less a teenager like Gattsu to handle. Having grown up wielding adult blades that towered him, Gattsu has no issues holding the large blade and using it effectively and fiercely in combat with dexterity unforseen in such a large blade.

    Weapon Damage Type: Slashing + Bleeding
    Damage Modifier: +10%
    Accuracy Modifier: -2
    Augmentations: Vampiric
    Weapon Approval: Weapon Creation Approval
    Augmentation Approval: Approved Vampiric Buy</URL><i></i>| Throwing Knives: These knives depend on accuracy, being too small to do massive amounts of damage, often needing to be thrown at vital spots to achieve a lethal effect. Gattsu primarily uses these for stealth or distractions.

    Weapon Damage Type: Thrown + Hand Seals
    Damage Modifier: -10%
    Accuracy Modifier: +2
    Augmentations: Quick Switch
    Weapon Approval: Weapon Creation Approval
    Augmentation Approval:<I> <URL url="https://www.ninpocho.com/viewtopic.php?f=79&t=56076&p=290088#p290152">Approved Quick Switch Buy<i></i>
    [/col]

Awesome.
(You would have the rookie class, btw, until you create your own. Class creation is in the Ultimate battle rules)
 
[col]
  • Username: Roukan Gattsu
  • Profile Link: Roukan Gattsu Profile
  • Training Link: Training Profile
  • OCR/Character Creation Link: None
  • In Character Rank: Academy Student
  • Out of character rank: E-Rank
  • Elemental Affinities: None
|
  • Character Class:
    • Rookie Class
    • HP: (38+lv) x Stamina = 975
    • CP: (38+lv) x Chakra Control = 780
    • Class Feauture: None
    • High: None
    • Average: All
    • Low:
    None
  • Character Class Approval: None [Link Here In Future]
  • Class point card ASP Purchase: None [Link Here In Future]
[/col]
Abilities:
None
Core Ability/Bloodline:
Reckless
Current PL: 130
Approved Request Thread
[spoilername="Reckless Core Ability Table"][fontsize="12"]Reckless fighters are known for their crazy life risking maneuvers, and their somewhat insane style of fighting, which is known for hitting exceptionally hard - but usually at a cost to their own body. Reckless fighters are able to boost damage in all aspects, but these bonuses often come at a cost.

Bloodlust</U><i></i> - Passive (3 points)
Restriction- C Rank and up
When in battle Reckless fighters can sometimes enter such an intense state of mind that they completely ignore small wounds and the effects of exhaustion, their love for battle surpassing all other concerns.
Effect: Ignores up to rank 3 bleeding.

Mastered Offensive Stance<i></i> - Passive (3 points)
Restriction- C Rank and up
By maximizing the efficiency of their attacks and gaining the most offense for the amount of lost defense, a Reckless fighter can become insanely accurate for the same amount of lost evasion.
Effect: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.

Unbalancing Strike<i></i> - Dependent Special Move (2 points)
By using excessive force, the Reckless fighter can knock away their opponent’s defenses, allowing for an extra hit at vital areas. However, this move heavily overextends the user, leaving them open to attack.
Effect: Allows the use of any physical (Ninjutsu or Taijutsu) attack as an unbalancing strike, inflicting a -3 dodge on the user for that round. If the user takes 10% of their HP in damage that round, the strike fails automatically. If the strike hits, the user may immediately follow up with any physical attack at +1 accuracy and +20% damage for -1AP. Can only be used once every round.

Zaraki Style<i></i> - Physical Style (2 points)
Restriction- C Rank and up
This style of fighting is the epitome of offense, abandoning almost all defense in order to deal the most damage possible. Considered insanity by most, only the Reckless would possibly use such a way of fighting.
Effect: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. All CP costs are increased by 15% while active.
Note:</I> Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.

Double Edge<i></i> - Dependent Special Move (3 points)
Restriction- B Rank and up
By pressing their bodies beyond their limits, a Reckless fighter can deal excessive damage at the cost of hurting themselves. While dangerous, this makes them extremely powerful.
Effect: Boosts the damage of any normal attack or taijutsu by a +50% Melee Damage Buff, but also inflicts 1/3 of the total damage back on the user. Can only be used once every 2 rounds.

Monstrous Strength - Modification (2 Points)
Restriction- Requires Bulls Strength
Reckless is as Reckless does, and these fighters tend to be physically much stronger than their fettered counterparts. By throwing away all common sense and rationality, they are capable of sending crushing blows with normal weapons to the point of risking their own weapons to be destroyed in the process.
Effect: Doubles the Effect of Bull's Strength.

<U>Bleed Out<i></i>- Dependent Special Move (3 points)
A good melee fighter knows that one of the best ways to inflict damage is continuously. Reckless don’t exactly have the patience to keep up something continuous though--so they take a third option.
Effect: Upon a successful basic weapon hit the round this is activated, opponent's bleed penalties are treated as 1 rank higher than they are and opponent takes an extra 50% bleed damage each round. Effect lasts for three rounds. If opponent’s bleed level increases while the effect lasts, this effect adjusts to the new bleed level. Does not stack with itself. Costs 300 chakra to apply to a weapon. Can only be used twice per battle.

Endurance<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Reckless fighters deal with attacks that have a heavy backlash on a regular basis. To endure the power of their own attacks, they need to be far more resilient than the average ninja.
Effect: +2 HP modifier

Huge Power<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Tough as nails, a Reckless fighter is never afraid to show their strength. Their melee attacks, whether with the brute force of their fists or the cold metal of their weapons, tend to be much stronger than normal.
Effect: +5% melee damage.

Precision Blow<i></i> - Dependent Special Move (2 points)
The name Reckless is slightly misgiving, as Reckless fighters are actually not entirely hotheaded with their attacks. They simply like inflicting a lot of damage very quickly, though different means can be used to do so.
Effect: Adds +2 accuracy and +2 critical range to the next basic unarmed, Taijutsu, or weapon attack. Costs 100 Chakra.

No Limits<i></i> - Passive (2 points)
The Reckless fighter is very experienced at pushing their body beyond what anyone else would consider reasonable or even sane. As a result, they can hit harder than anyone else can, though at cost to themselves.
Effect: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.

Brink of Insanity - Jutsu (1 point, 1 point to rank up)
Restriction - A rank and up
By focusing all their power into one strike, the Reckless fighter can deal insane amounts of damage while at the same time tearing up their own body due to the ferocity of the attack, leaving them extremely defenseless. But if there are no enemies left, that doesn’t really matter.
Rank 1: The Reckless loses their sanity causing them to gain +50% Damage Buff on all melee taijutsu attacks. The user does not dodge attacks while this is active, but gains a -36% Chance to be Suppressed. All Melee taijutsu attacks gain +1 Crit and the user has a 44% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.
Rank 2: The Reckless loses their sanity causing them to gain +100% Damage Buff on all melee taijutsu attacks. Any dodge buffs the user has does not apply while this is active, but gains a -44% Chance to be Suppressed. All Melee taijutsu attacks gain +2 Crit and the user has a 36% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.
Rank 1 Cost: 1650CP, 825CP/Rnd
Rank 2 Cost: 2065CP, 1030CP/Rnd
Note 1: While active, the user may only use offensive techniques. If the user uses non-offensive techniques while this is active their move will be converted into a Basic Strike(s) instead.
Note 2: While active, none of the user's other buffs towards Melee Taijutsu may apply.
[/fontsize][/spoilername]
Weapon(s):
  • [col]Claymore: The sword itself is ridiculously large. It is a claymore that is normally awkward for an adult, much less a teenager like Gattsu to handle. Having grown up wielding adult blades that towered him, Gattsu has no issues holding the large blade and using it effectively and fiercely in combat with dexterity unforseen in such a large blade. The blade itself is larger than Gattsu.

    Weapon Damage Type: Slashing + Bleeding
    Damage Modifier: +10%
    Accuracy Modifier: -2
    Augmentations: Vampiric
    Approval: Weapon Creation Approval| Throwing Knives: These knives depend on accuracy, being too small to do massive amounts of damage, often needing to be thrown at vital spots to achieve a lethal effect. Gattsu primarily uses these for stealth or distractions.

    Weapon Damage Type: Thrown + Hand Seals
    Damage Modifier: -10%
    Accuracy Modifier: +2
    Augmentations: Quick Switch
    Approval: <I>Weapon Creation Approval
    [/col]
Equipment:
Slot 1: Empty
Curse Seal(s):
None
Contracts:
None
Kinjutsu:
None

Dojo Request:
[spoilername="Equipment"]Slot 1: Pouch: Poison
Slot 2: Kawarimi Target
Slot 3: Ninja Wire Trap[/spoilername]
 
Approved (in your dojo request, you accidentally added an i to one of your equipment links. I've fixed it for you below):
[spoilername="Equipment"]Slot 1: Pouch: Poison
Slot 2: Kawarimi Target
Slot 3: Ninja Wire Trap[/spoilername]

Don't forget your rookie class in UBR! :)
Roukan Gattsu said:
[col]
  • Username: Roukan Gattsu
  • Profile Link: Roukan Gattsu Profile
  • Training Link: Training Profile
  • OCR/Character Creation Link: None
  • In Character Rank: Academy Student
  • Out of character rank: E-Rank
  • Elemental Affinities: None
|
  • Character Class:
    • Rookie Class
    • HP: (38+lv) x Stamina = 975
    • CP: (38+lv) x Chakra Control = 780
    • Class Feauture: None
    • High: None
    • Average: All
    • Low:
    None
  • Character Class Approval: None [Link Here In Future]
  • Class point card ASP Purchase: None [Link Here In Future]
[/col]
Abilities:
None
Core Ability/Bloodline:
Reckless
Current PL: 130
Approved Request Thread
[spoilername="Reckless Core Ability Table"][fontsize="12"]Reckless fighters are known for their crazy life risking maneuvers, and their somewhat insane style of fighting, which is known for hitting exceptionally hard - but usually at a cost to their own body. Reckless fighters are able to boost damage in all aspects, but these bonuses often come at a cost.

Bloodlust</U><i></i> - Passive (3 points)
Restriction- C Rank and up
When in battle Reckless fighters can sometimes enter such an intense state of mind that they completely ignore small wounds and the effects of exhaustion, their love for battle surpassing all other concerns.
Effect: Ignores up to rank 3 bleeding.

Mastered Offensive Stance<i></i> - Passive (3 points)
Restriction- C Rank and up
By maximizing the efficiency of their attacks and gaining the most offense for the amount of lost defense, a Reckless fighter can become insanely accurate for the same amount of lost evasion.
Effect: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.

Unbalancing Strike<i></i> - Dependent Special Move (2 points)
By using excessive force, the Reckless fighter can knock away their opponent’s defenses, allowing for an extra hit at vital areas. However, this move heavily overextends the user, leaving them open to attack.
Effect: Allows the use of any physical (Ninjutsu or Taijutsu) attack as an unbalancing strike, inflicting a -3 dodge on the user for that round. If the user takes 10% of their HP in damage that round, the strike fails automatically. If the strike hits, the user may immediately follow up with any physical attack at +1 accuracy and +20% damage for -1AP. Can only be used once every round.

Zaraki Style<i></i> - Physical Style (2 points)
Restriction- C Rank and up
This style of fighting is the epitome of offense, abandoning almost all defense in order to deal the most damage possible. Considered insanity by most, only the Reckless would possibly use such a way of fighting.
Effect: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. All CP costs are increased by 15% while active.
Note:</I> Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.

Double Edge<i></i> - Dependent Special Move (3 points)
Restriction- B Rank and up
By pressing their bodies beyond their limits, a Reckless fighter can deal excessive damage at the cost of hurting themselves. While dangerous, this makes them extremely powerful.
Effect: Boosts the damage of any normal attack or taijutsu by a +50% Melee Damage Buff, but also inflicts 1/3 of the total damage back on the user. Can only be used once every 2 rounds.

Monstrous Strength - Modification (2 Points)
Restriction- Requires Bulls Strength
Reckless is as Reckless does, and these fighters tend to be physically much stronger than their fettered counterparts. By throwing away all common sense and rationality, they are capable of sending crushing blows with normal weapons to the point of risking their own weapons to be destroyed in the process.
Effect: Doubles the Effect of Bull's Strength.

<U>Bleed Out<i></i>- Dependent Special Move (3 points)
A good melee fighter knows that one of the best ways to inflict damage is continuously. Reckless don’t exactly have the patience to keep up something continuous though--so they take a third option.
Effect: Upon a successful basic weapon hit the round this is activated, opponent's bleed penalties are treated as 1 rank higher than they are and opponent takes an extra 50% bleed damage each round. Effect lasts for three rounds. If opponent’s bleed level increases while the effect lasts, this effect adjusts to the new bleed level. Does not stack with itself. Costs 300 chakra to apply to a weapon. Can only be used twice per battle.

Endurance<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Reckless fighters deal with attacks that have a heavy backlash on a regular basis. To endure the power of their own attacks, they need to be far more resilient than the average ninja.
Effect: +2 HP modifier

Huge Power<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Tough as nails, a Reckless fighter is never afraid to show their strength. Their melee attacks, whether with the brute force of their fists or the cold metal of their weapons, tend to be much stronger than normal.
Effect: +5% melee damage.

Precision Blow<i></i> - Dependent Special Move (2 points)
The name Reckless is slightly misgiving, as Reckless fighters are actually not entirely hotheaded with their attacks. They simply like inflicting a lot of damage very quickly, though different means can be used to do so.
Effect: Adds +2 accuracy and +2 critical range to the next basic unarmed, Taijutsu, or weapon attack. Costs 100 Chakra.

No Limits<i></i> - Passive (2 points)
The Reckless fighter is very experienced at pushing their body beyond what anyone else would consider reasonable or even sane. As a result, they can hit harder than anyone else can, though at cost to themselves.
Effect: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.

Brink of Insanity - Jutsu (1 point, 1 point to rank up)
Restriction - A rank and up
By focusing all their power into one strike, the Reckless fighter can deal insane amounts of damage while at the same time tearing up their own body due to the ferocity of the attack, leaving them extremely defenseless. But if there are no enemies left, that doesn’t really matter.
Rank 1: The Reckless loses their sanity causing them to gain +50% Damage Buff on all melee taijutsu attacks. The user does not dodge attacks while this is active, but gains a -36% Chance to be Suppressed. All Melee taijutsu attacks gain +1 Crit and the user has a 44% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.
Rank 2: The Reckless loses their sanity causing them to gain +100% Damage Buff on all melee taijutsu attacks. Any dodge buffs the user has does not apply while this is active, but gains a -44% Chance to be Suppressed. All Melee taijutsu attacks gain +2 Crit and the user has a 36% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.
Rank 1 Cost: 1650CP, 825CP/Rnd
Rank 2 Cost: 2065CP, 1030CP/Rnd
Note 1: While active, the user may only use offensive techniques. If the user uses non-offensive techniques while this is active their move will be converted into a Basic Strike(s) instead.
Note 2: While active, none of the user's other buffs towards Melee Taijutsu may apply.
[/fontsize][/spoilername]
Weapon(s):
  • [col]Claymore: The sword itself is ridiculously large. It is a claymore that is normally awkward for an adult, much less a teenager like Gattsu to handle. Having grown up wielding adult blades that towered him, Gattsu has no issues holding the large blade and using it effectively and fiercely in combat with dexterity unforseen in such a large blade. The blade itself is larger than Gattsu.

    Weapon Damage Type: Slashing + Bleeding
    Damage Modifier: +10%
    Accuracy Modifier: -2
    Augmentations: Vampiric
    Approval: Weapon Creation Approval| Throwing Knives: These knives depend on accuracy, being too small to do massive amounts of damage, often needing to be thrown at vital spots to achieve a lethal effect. Gattsu primarily uses these for stealth or distractions.

    Weapon Damage Type: Thrown + Hand Seals
    Damage Modifier: -10%
    Accuracy Modifier: +2
    Augmentations: Quick Switch
    Approval: <I>Weapon Creation Approval
    [/col]
Equipment:
Slot 1: Empty
Curse Seal(s):
None
Contracts:
None
Kinjutsu:
None

Dojo Request:
[spoilername="Equipment"]Slot 1: Pouch: Poison
Slot 2: Kawarimi Target
Slot 3: Ninja Wire Trap[/spoilername]
 

Current Ninpocho Time:

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