Basic RP Slot Rules
[Leaving A Thread]
- All players have 4 Roleplaying Slots.
- A player can buy more slots from the ASP shop if they desire.
- Village Kages have +2 RP slots, but they can only use these slots for threads that request the Kage's presence.
- Village Sennins have +1 RP slot, but they can only use this slot for a thread that requests the Sennin's presence.
- In addition players can also be in:
- 1 Event OR Exam thread.
- 1 Contract Search thread.
- 1 Class OR Mentoring thread.
- 1 Mission thread.
[Leaving A Thread]
- Must post with the "Topic Left" tag in the post.
- May be stopped by anyone in the thread from leaving within the same round of posting.
- Cannot use space/time jutsu or any other means to attempt to override being stopped.
- Only those in the thread when the player tries to leave may stop a player. No one can stop someone from leaving if the stop occurs on their entry post.
- One may utilize the Harry Houdini Card from The ASP Shop to circumvent these rules.
Types of threads said:[Roleplaying Threads]
- General RP threads can be just about anything that you want as long as they make sense in your setting.
- General RP threads do not require a moderator, a DM, a battle mod or use run times.
- A General RP thread can become a Modded Situation when it requires a moderator, a battle mod or uses a run time.
[Modded Situations]
- A modded situation is defined as a thread that utilized as moderator (contract, tutor, class and mission), a thread with the implicit threat of battle (forced entry/exit topics and event threads), or a thread where a battle is in process. Entry into these threads may be restricted, for more information regarding these thread types, please refer below. Threads which already have a moderator (Tutor, Contract, Class, Mission, Events) are under the direct control of the moderator; they may change rules to suit the thread and they have final call on what happens in these threads. If you feel a moderator is abusing this authority, please contact an admin.
- The following threads are constituted as being a [Modded Situation]
- A Moderated Battle.
- A Class / Tutor session.
- Exams.
- A Mission.
- Forced Exits/Entries/ Going Missing.
- Events.
- Contract.
[Battle Moderated Threads]
- A General thread becomes a Modded situation as soon as Battle Mod is called.
- You may only be in one Battle Moderated Thread at a time.
- Read more on this in the, Rules of Engagement thread.
[Tagged Threads]
- [Forced Entry], [Forced Exit] and [Going Missing]
[Country Entry/Exit]
- Tags are used to pass the Village Gates using your run-time.
- In accordance to Rules of Engagement These threads are recognized by default as Modded situations because there is an implicit threat of battle in a run topic.
- See Travel Rules for more details.
[Mission], [Class], and [Tutor]
- For entering and leaving a country using run-time (the only way).
- When leaving a country, you cannot start any new threads within the village of the country you are leaving.
- And you must complete all threads within the village before being able to enter the village of another country.
- See Travel Rules for more details.
[Event]
- Mission, Class, and Tutor threads that come with OoC rewards all are in this category.
- You may only be in one Mission and one Class/Tutor at a time.
- One may perform a Self Modded Solo Mission and still partake in another Mission at the same time. This is the only exception to the ruling.
- A teacher/mentor may choose to opt out of the rewards for a class in order to be in more than one, and the participants still receive the rewards.
[Contract]
- Village/Site-wide topics that are run by either Council or Lorekeepers Team.
- A player can forego any reward they might receive in the event and have an event thread occupy an extra RP Slot.
[Medical]
- For trying to achieve a contract, guided by a Contract Mod.
- You may only be in one at a time.
- A Medical Thread is one associated with the Medical Thread rules found in The Mission Rules
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