Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Ryo Tendo (Jounin)

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Ryo

New Ninja
Joined
Oct 22, 2012
Messages
14
Yen
7,800
ASP
0
mgmn.jpg

The Physical said:
Age: 24
Gender: Male
Height: 173 cms
Weight: 90 kgs

Appearance
Ryo is about average height with blond hair to his shoulders and blue eyes, he is very strong and handed from his years as a and a miner. Most of the time one can catch him wearing a red long sleeve shirt and black paints with a spool of rope around one shoulder. He is very easy going and can be to trusting at time but once you cross him that's when he gets twisted and crazy. he looks like a bum most of the time and wound't scare a bug but don't be fooled even Ryo has a box of tricks.

History said:
The Tendo mines, Once a great company on the outer edge of the Hidden mist. Now just dilapidated building and a hole in the ground, Ryo was the owner of such a place after his family shut down the mines for un-know reasons. His only wish was the bring the place back to it former glory but that would be easier said then done, with no money it was all most impossible and dangerous to say the least, tunnel cave ins and flooded passages give even the most trained person a hard time. Ryo was a little different he learned water and earth jutsu for this reason alone to get to the lower levels of the mine what were off limits to ever since his father closed the mine.

On any given day of the week you could find Ryo jotting notes and listing to recording of the mine works from years past looking for the safe way to the lower levels. This it self goes back ten years to his father telling him about old ruins they found but never once was it made note of and cataloged in any form. That in it self was the reason, the mystery if you would say the drove Ryo to his current state.

Being from a branch family the young Kaguya saw this as a way to bring his family back in the grace of the main branch. After spending months studying the planes he was able to find and his own notes he knew it was time to make the trek to the lower levels and find the ruins if they were real. Garbing his tools and gear he made his way to the sealed gates, witch in its own was going to be a pain when they closed the mine the workers used Element Seals for the main gate and lower access points. Placing his hand on the seal and pushing some of his Chakra on to it he whispered “earth seal release” watching the paper fall the huge gate started to swing open.


Ryo knew the lay out of the first floor really well he use to play there as a child, it was the safes part to be in at the time. The light started to fade the deeper he went down he could walk this part in pitch black but his better judgment kick in before moving any more, grabbing some light sticks from his bag Ryo snapped them and tossed two as far as he could. They didn't give much light but he could at least see the wall and roof started to fall over the years the wood pillars that were there to hold it up were lunch for wood eating bug now. That was a ease problem to fix for Ryo tapping his right hill on the ground a few times to release some of his charkra, after a brief pause bones started to emerge from the ground and merge with the wooded pillars.


After long Ryo finale made it to the end of the recorded maps and the guess work started. He knew he was deep under ground at that point he could feel the presser around him building but that wasn't all he felt light headed and sick. Stopping for a moment to eat and regain some energy before he could even finish that the mine started to rumble and shake violently, it wasn't uncommon for an earthquake but when your under it that’s a whole new story. Once it was over Ryo figured it was time to move on and fast before it caved in on his head, after a few minutes Ryo came to a massive cave-in the ground was gone for more then twenty yards a head of him. He had two options turn back or go down, Like hell he was going back he thought. Jumping feet first using a rod made of bone to slow his falling by cutting in to the earth like a speed break. Near the bottom he let go and landed some what softly, snapping a light stick and holding it up the room glew with a warm light. The walls and floor were covered with Crystal reflecting the light of the stick.

“who trespasses on this holy ground!”

A weaken voice said, but it was enough to scare the life out Ryo who should be alone at the time. Turning his arm in to a sword and scanning the room for life Ryo was gearing up for a fight one that wasn't needed. “Down here you fool” it said but all that was there were Crystal clusters and rocks.”Who said that!” Ryo yelled just then one of the clusters started to shine bright blue. Jumping back a few feet in fear Ryo started to get ready for the worst.

“You have nothing to fear young one I am the guard of this place a once holy place reduced to rocks now. I haven't seen human in so long why do you trespasses on this places?”

Trespasses he thought before replying

“This is my mine and I was looking for the lower level ruins I wish to reopen it one day and need to know it's safe, I am Ryo Tendo What are you?” he asked knowing he should of just run and got the hell out of there.

“Mine! So that is what happened after all of these years? I am just a Crystal guarding nearing the end of my long life once I run out of Chakra and this Crystal breaks I will die a fitting end if I must say.” the guarding said it's blue light deeming slowly as it talked.

“Why don't you come with me? I believe I have enough charkra for the both of use besides I kind of what to hear your story of this place and the past.” he said walking up to the crystal and placing it's hand on it “take what you want if you decide to come with me” Ryo said with a smile maybe he was to trusting but that wasn't all ways a bad thing. Truth be told he was a little amazed this whole thing.


“hahah you must really love this stuff to offer up you charkra for me but I'll do you one better you can have mine I live and you learn all in one body.” the guarding said before sending his conscience and power In to the young mans body.


and that is were the story of two starts.
 
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Battle system said:
Character Level:
12
Power Level:
2800
HP:
46,200
CP:
28,500
OOC Rank:
A-Rank
IC Rank:
Jounin - Main branch
Jinchuuriki element:
Crystal

Stats:
Agility: 500/600
Stamina: 600/600
Ninjutsu: 500/600
Taijutsu: 400/600
Genjutsu: 300/600
Chakra Control: 500/600
Bloodline Control:466


Class
Dance of bone (V)
HP: (65+lvl) x Stamina
CP: (45+lvl) x CC
Class Feature: Kinjutsu
High: None
Average: Evasion, Spell Accuarcy, Melee Accuarcy,Genjutsu Save,Ranged Accuracy
Low: Genjutsu DC

Ability's

0.
1.Kinjutsu
2.Kinjutsu
3.Kinjutsu
4.
5.
6.
7.
8.
9.
10.

Jinchuuriki said:
[fontsize="12"]Jinchuuriki
JN.jpg

Legends say that long ago, back in the early days of the shinobi world, their existed powerful Demons possessing the power to wreak havoc across the land. As a counter measure to fight these monsters, village's sealed these beasts into the bodies of Human Hosts. Whether these stories hold true or not, this forbidden practice, although frowned upon, is still practiced on a much lesser scale. There exist people who have had the energies of weaker demons and spirits sealed within their body, their body and mind becoming a vessel for the entity's power. The hosts have been known to take on certain characteristics of their inner demons, both mental and physical changes and traits which vary widely. Although one cannot deny the power the host gains from having a demon reside within them, able to draw upon it's power and gain unique affinity to the demon's affinity, their comes a price with all power. From the moment the demon is sealed within the Host, it becomes a battle for control, the demon seeking to grasp as much control as it can over the user...

Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.[/fontsize]

[fontsize="12"]Demon Cloak Alpha - C-Rank Ninjutsu
JNSO.jpg

All Jinchuuriki possess great strength, though one would be mistaken if they assumed that their incredible power came without a cost. Though they may be excellent shinobi in their own right, the full potential of their skill is not their own, but a fusion of both themselves and their inner Demon. Through training, a shinobi can learn to draw power from the demon deep within, using it to fuel themselves and granting them energy. At first this can be a very risky move, for simply acknowledging the demon within grants it more power over the user. However, with concentration, the user can learn to draw forth a small amount of the demon's energy without losing themselves. Because this energy is small compared to the demon's full potential, the host retains nearly all control of themselves, and does not seem to display any physical change aside from a visible, glowing aura of chakra.

Information
Prerequisites
Jinchuuriki, C-Rank
Rank 1: While in this stage, gain +1 Acc/Dodge, +10% Chosen Element damage
Master Rank: While in this stage, gain +2 Acc/Dodge, +10% Chosen Element damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. (Example: If one is using a rank 1 Demon Cloak Alpha and surrenders 1 Acc/Dodge, their Berserk Control is increased to a 90% chance as opposed to 85%.) This lasts until the Jinchuuriki's next action.

Note:
- Once activated, last's until the user chooses to deactivate.
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- Once activated, the user gains +3% Max CP at the start of every round.
- Base of 85% Berserk Control. Must be rolled (out of 100 where an 86-100 roll counts as a berserked attack) before each action to determine if the Jinchuuriki has gone berserk and a random target. Each Berserk attack lasts for only that one attack.

Cost: 500 CP to initiate -2% Max HP a round to maintain.[/fontsize]

Kaguya Bloodline said:
[fontsize="12"]A brutal and barbaric clan with its origins tracing into the earliest histories of Kirigakure, the Kaguya are a bloodthisty people born with an instinct that dictates a love of fighting and war. Their ability reflects their bloodlust, their gruesome power allowing the Kaguya to reshape and grow bones within their body to whichever shape they deem fit. Because of their morbid abilities and bloodlust, it is said that the Kaguya are a clan of demons, each one born as a living weapon destined for a life of violence. It is almost unheard of for a Kaguya to reach an old age and die a natural death, their clan believing that the only suitable death is to die in the midst of combat...among a sea of their slain enemies.

Note: All Kaguya techniques receive Physical, Unarmed Buffs.

014% Control - Dead Bone Pulse (Rank 1)/Rapid Healing (Rank 1)
028% Control - Skeletal Density (Rank 1)
042% Control - Dance of the Willow (Rank 1)
056% Control - Bone Bullets(Rank 1)
070% Control - Dead Bone Pulse (Rank 2)
084% Control - Dance of the Willow (Rank 2)
098% Control - Rapid Healing (Rank 2)/Ultimate Bone Defense (Rank 1)
112% Control - Skeletal Density (Rank 2)/Dance of the Camellia (Rank 1)
126% Control - Dead Bone Pulse (Rank 3)/Bone Bullets (Rank 2)
140% Control - Dance of the Willow (Rank 3)/Dance of the Camellia (Rank 2)
154% Control - Ultimate Bone Defense (Rank 2)
168% Control - Skeletal Density (Rank 3)/Dance of the Camellia (Rank 3)
182% Control - Rapid Healing (Rank 3)/Ultimate Bone Defense (Rank 3)
196% Control - Bone Bullets (Rank 3)
210% Control - Dance of the Larch (Rank 1)
224% Control - Dance of the Clematis (Rank 1)
238% Control - Dance of the Larch (Rank 2)
252% Control - Dance of the Seedling Fern (Rank 1)
266% Control - Dance of the Larch (Rank 3)/Dance of the Clematis (Rank 2)
280% Control - Dance of the Clematis (Rank 3)/Dance of the Seedling Fern (Rank 2)
294% Control - Dance of the Seedling Fern (Rank 3)

---

Dead Bone Pulse - Clan Fighting Style<i></i>
Despite their barbaric heritage, the Kaguya are a surprisingly graceful clan of fighters. Their style of fighting utilizes fluid movement to increase their fighting capabilities, not only quickly shifting and avoiding attacks, but each movement elegantly coordinated and effortless as if it were all part of a dance. A very lethal dance.

Rank 1: +1 Dodge, +0% damage. Accuracy buff stacks up to +1. Melee Taijutsu Chakra costs increase by 2%
Rank 2: +1.5 Dodge, +5% damage. Accuracy buff stacks up to +1.5. Melee Taijutsu Chakra costs increase by 4%
Rank 3: +2 Dodge, +10% damage. Accuracy buff stacks up to +2. Melee Taijutsu Chakra costs increase by 6%

Notes:
- For every Dance used used during the round, the Kaguya gains +1 accuracy. This applies to all jutsu for the remainder of the round.
- Changing Styles negates any active buffs.

---

Rapid Healing - Passive<i></i>
The Kaguya's ability constantly punctures and shreds their flesh upon the removal of their bones, and though excruciatingly painful for younger members, the Kaguya naturally begin to shrug off this pain as their body begins to become accustomed to this wear and tear, their skin rapidly repairing any punctures or lacerations they may be afflicted with almost as quickly as they are cut.

Rank 1: Bleeding damage is reduced by -10%. At the start of every round, the user has a 30% chance to lower their Bleed Rank by 1.
Rank 2: Bleeding damage is reduced by -15%. At the start of every round, the user has a 35% chance to lower their Bleed Rank by 1.
Rank 3: Bleeding damage is reduced by -20%. At the start of every round, the user has a 40% chance to lower their Bleed Rank by 1.

Notes:
- The chance of regenerating a Bleed Rank lowers by -5% for each Bleed Rank after the first. For Example, Rank 2 of this jutsu healing the 4th Rank of bleeding would be a 20% chance.

---

Skeletal Density - Passive<i></i>
Born with high calcium levels and a unique bone strength, the Kaguya are incredibly resistant to nearly all forms of harm that may befall them. Though physical effects are far less effective against these graceful brutes, their resilience even protects them from other effects.

Rank 1: Called shots have a -4% chance of effecting the Kaguya.
Rank 2: Called shots have a -6% chance of effecting the Kaguya. All damage is reduced by -5%.
Rank 3: Called shots have a -8% chance of effecting the Kaguya. All damage is reduced by -10%.

---

Dance of the Willow - Weapon Creation Technique<i></i>
The most reknown ability to the Kaguya, this ability allows the barbaric people to manipulate their bone structure and calcium levels in anyway they see fit, allowing them to easily create weapons from within their own body. Their bones possess a density that makes them just as hard and sharp as steel.

Rank 1: Vitality Augment requires up to 3 Successful Disarm Attempts to be successfully Disarmed, following - Sprain, Fracture and Broken Chances.
Rank 2: Vitality Augment grants +2% Called Shot Chance for every Called Shot(s) afflicted to the user, up to a +8% Called Shot Chance Bonus.
Rank 3: Vitality Augment will gain a stack of Fortify whenever the user successfully inflicts Called Shot using Dance of the Willow, up to 3 Stacks.

Special Action: Can only be used if the weapon has Rank 3 Effect. By Paying +0.5 AP and +5% Cp, the user may consume their Dance of the Willow Weapon and remove a random Called Shot per stack of Fortify. Using this Special Action will destroy the weapon. May only be used once per round.

Cost: 1 AP; 100 Hp/Cp per Rank to create. 100 Cp per Rank to maintain.

Notes:
- At all ranks the user is creating a weapon that will automatically be attached with the Vitality Augment.
- Weapon specifications must follow the Weapon Creation rules.
- Upon activating Dance of the Willow, the user may choose up to two Rank Effects to be activated. (E.g: Rank 1 and Rank 2 Effects combination.)
- Weapon is destroyed if disarmed or unequipped. Excludes if the user has Rank 1 Effect activated or if the user activates the Special Action.
- May only have one Dance of the Willow active at a time.

---

Bone Bullets - Ranged Taijutsu<i></i>
A technique that allows the Kaguya to rapidly detach and regrow the first bone of the fingers, shooting them out at a high velocity much like the effects of a gun. Though rapid fire is inaccurate, the amount of projectiles shot often makes up for that shortcoming.

Rank 1: 5 Shots at 120 points of damage each at -1 Accuracy.
Rank 2: 7 Shots at 200 points of damage each at -1 Accuracy.
Rank 3: 10 Shots at 200 points of damage each at -1 accuracy.

Costs:
Rank 1: 200 Cp, 1.5 AP
Rank 2: 475 Cp, 2 AP
Rank 3: 675 CP, 2 AP

Notes:
- Uses Ranged Accuracy, but receives all physical buffs.

---

Ultimate Bone Defense- Bone Armor<i></i>
The Kaguya possess the ability to create and instant, tough armor of bone nearly instantly that covers them and helps prevent them from taking damage from nearly every kind of technique. However, this layer of bone does impair movement to a degree, but the defense is worth the trade off.

Rank 1: Reduces physical and elemental damage taken by an additional 5%. Bleeding has a -4% Chance of Success.
Rank 2: Reduces physical and elemental damage taken by an additional 5%. Bleeding has a -7% Chance of Success.
Rank 3: Reduces physical and elemental damage taken by an additional 10%. Bleeding has a -10% Chance of Success.

Costs:
Rank 1: 1.5 Ap, 240 Cp to initiate, 110 Cp/Rnd
Rank 2: 2 Ap, 350 Cp to initiate, 160 Cp/Rnd
Rank 3: 2 Ap, 520 Cp to initiate, 250 Cp/Rnd

Notes:
- User suffers -2 dodge while this is active.
- This is considered a Chakra Armor.

---

Dance of the Camellia - Weapon Creation Buffer <i></i>
A powerful skill that allows the Kaguya to creates a special bone weapon that with a much higher level of chakra-infused calcium, the weapon becoming stronger than normal and even weighing lighter. Through the fluid movements of the dance they can take down several strong opponents in mere seconds.

Rank 1: Creates a weapon at 700 damage at +1 Accuracy. The user can perform up to 2 basic attacks with the weapon at .25 AP per round for the next two rounds.
Rank 2: Creates a weapon at 600 damage and +1.5 Accuracy. The user can perform up to 3 basic attacks with the weapon at .25 AP per round for the next two rounds.
Rank 3: Creates a weapon with 500 damage and +2 Accuracy. The user can perform up to 4 basic attacks with the weapon at .25 AP per round for the next two rounds.

Cost: 2 Ap, 560 Cp

Notes:
- After the round's set attacks, the weapon returns to it's Bone Weapon Damage/accuracy value until the start of the next round.
- Can only be used once every 3 rounds.
- Cannot be used with Jutsu or Called shots.
- Able to be buffed.

---

Dance of the Larch - Counter Taijutsu<i></i>
A gruesome ability in which razor-sharp bones pierce out of the user's body as a counter measure to being attacked, protecting them from physical harm, and damaging those who attack. Though this technique is useful for both offense and defense, the rapid extension of nearly every bone in the user's body makes it difficult to move.

Rank 1: Absorbs physical damage equal to 1620 HP. Unarmed attacks return 20% of the damage done by the opponent back on themselves as well.
Rank 2: Absorbs physical damage equal to 2030 HP. Unarmed attacks return 30% of the damage done by the opponent back on themselves as well.
Rank 3: Absorbs physical damage equal to 2430 HP. Unarmed attacks return 40% of the damage done by the opponent back on themselves as well.

Costs:
Rank 1: 2 Ap, 610 Cp
Rank 2: 2 Ap, 740 Cp
Rank 3: 2 Ap, 880 Cp

Notes:
- May be used reflexively.
- This skill may only be used once per round, but lasts until bone Hp is depleted or the end of the round.
- The user has -2 Dodge for the remainder of the round this is used.
- Stacks with Ultimate Bone Defense and Skeletal Density

---

Dance of the Clematis - Bone Spear Taijutsu<i></i>
Perhaps their single, most powerful individual bone weapon, this technique converts their chakra into high levels of calcium within their bones, and uses their ability to twist all bones within their arm, elongating them to the point where their arm transforms into a a large spear that can easily impale nearly any target.

Rank 1: Creates a spear the size of the Kaguya's arm and thrusts it into their opponent, dealing 2400 piercing Damage at -2 accuracy.
Rank 2: Creates a spear twice the size of the Kaguya's arm and thrusts it into their opponent, dealing 3000 piercing Damage at -2 accuracy.
Rank 3: Creates a spear thrice the size of the Kaguya's arm and thrusts it into their opponent, dealing 3600 piercing damage at -2 accuracy.

Costs:
Rank 1: 1.5 Ap and 870 Cp to create, 1 Ap to attack.
Rank 2: 1.5 Ap and 1100 Cp to create, 1 Ap to attack.
Rank 3: 1.5 Ap and 1300 Cp to create, 1 Ap to attack.

Notes:
- Unable to use handseals while in play.
- Cannot be duel wielded or used in any Taijutsu.
- Gains +15% Damage when used on a barrier-type Jutsu.
- Lasts 2 rounds or until the user hits their target.

---

Dance of the Seedling Fern - Bone Forest Ninjutsu<i></i>
The most fearsome technique to the Kaguya clan, but also the most taxing. This ability allows the Kaguya to flow a vast amount of calcium into the ground, supercharged with their chakra and kekkai genkai. This rapidly spreads across a large area, and from there condenses into countless spines of sharp bone. Upon use, this appears as if a pale white forest of bones shoots from the ground, impaling all those nearby. From this point, the bone spires remain on the battlefield and give the Kaguya the unique ability to merge and transfer themselves freely between spines. Though powerful, this skill drains the Kaguya heavily of their vitality, often enough to cause coughing of blood.

Rank 1: Creates a vast forest of bone the covers the nearby region. All within the battle must make checks against 9 Trees, but may only be hit by 6. Trees each deal 680 Damage at -2 Accuracy. Each tree reduces the targets Accuracy and Dodge by -.5, but this only stacks up to -2. Tree's and debuffs last for three rounds, upon which they disintegrate.
Rank 2: Creates a vast forest of bone the covers the nearby region. All within the battle must make checks against 11 Trees, but may only be hit by 7. Trees each deal 655 Damage at -1 Accuracy. Each tree reduces the targets Accuracy and Dodge by -.5, but this only stacks up to -2.5. Tree's and debuffs last for three rounds, upon which they disintegrate.
Rank 3: Creates a vast forest of bone the covers the nearby region. All within the battle must make checks against 13 Trees, but may only be hit by 8. Trees each deal 630 Damage. Each tree reduces the targets Accuracy and Dodge by -.5, but this only stacks up to -3. Tree's and debuffs last for three rounds, upon which they disintegrate.

Costs:
Rank 1: 3 Ap, 2270 Cp, 3% Max Hp.
Rank 2: 3 Ap, 2550 Cp, 4% Max Hp.
Rank 3: 3 Ap, 2800 Cp, 5% Max Hp.

Notes:
- Tree's remain on the field for 3 rounds, after which they disintegrate. This technique may be used again the following round. In other words, once ever four rounds.
- This Jutsu may Automatically target three separate targets.
- Bone trees can be used like body switch targets. However, body switch effects still apply.
- This may only be buffed by Physical, Non-Weapon Buffs.[/fontsize]

Jutsu said:
All mastered unless stated.
Non-Elemental
</U>
Minor Affinity​
<i>
</i>
E-Rank
Transformation
Body Switch
Basic Summoning

D-Rank
Combination Transformation
Cancel
Crystal Eye
Spirit Lantern

C-Rank
Jutsu Sealing
Stunt Double
One Element Sealing
Elemental Negation
Elemental Clone
Barrier

Water
Major Affinity

E-Rank
Pressurized Mist
Water Gun

D-Rank
Water Whip
Aqua Fang
Rinse Off

C-Rank
Grand Waterfall
Impaling Hydro Jet
Water Prison
Rain Dance

B-Rank
Torrential Vortex
Hydro Tidal Shockwave
Water Shark Bomb
Mystical Pond

A-Rank
Grand Hydra Excavation
Water Dragon Bullet
Scorn of Aquarius
Supreme Aqua Realm

Earth
Major Affinity​
<i>
</i>
E-Rank
Stone Bullet
Gravel Shift

D-Rank
Earth Flow River
Sinkhole Fist
Mud Clone

C-Rank
Inner Earth Reflection Lure
Earth Flow Wave
Rock Golem
Earthen Coating

B-Rank
Bedrock Coffin
Weighted Rock Technique
Earth Spiker
Antlion Sinkhole

A-Rank
Fist of Gaia
Earthen Magnitude
Earthslide Wall
Petrification

Lightning
<U>Minor Affinity

E-Rank
Storm Bolt
Thunderfist

D-Rank
Thunderclap
Electroshock
Electrocution

C-Rank
Zeus Flash
Lightning Torrent
Thunderstruck
Volt Charge

B-Rank
Gigavolt Cannon
Chidori
Lightning Beast
Amp Field

A-Rank
Raijins Revenge Rank 1
Chidori Control

Kinjutsu​
<i>
</i>
Demon Cloak Alpha Rank 1
Demonic Burst Rank 1
Demonic Howl Rank 1​

<i>​
</i>
 
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