Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Sairasu's Dojo (capped)

Joined
Apr 25, 2013
Messages
8,945
Yen
67,305
ASP
424
Character Name:Sakurai Sairasu

Double Shot!:
HP: (45+lvl) x stamina
CP: (55+lvl) x chakra control
Class Bonus: +2 Critical (Bypasses Caps)
High: Ranged Accuracy
Average: Dodge, Melee Accuracy, Ninjutsu Accuracy, Save
Low: Puppet Accuracy/Genjutsu D.C

OOC Rank: S Rank

Bloodline/Core Ability: Hawkeye

Core Ability Choices:
See The Wind x2
Sniper
Bounce Shot
Shot on the Run
Keen Sight x3
Composite x3
Vital Strike

Kinjutsu:None

Curse Seals: None

Advanced Shop Battle Related Purchases:

Abilities:
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2.
3.
4.
5.
6.
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12.

Major Affinities:
1.
2.
3.
4.
5.
6.

Minor Affinities:
1.
2.
3.
4.
5.
6.

Advanced Elements:
1.
2.
3.
4.

Weapons:
Weapon #1:<i></i>

Name: The Cherry Blossom
Damage Type: Ranged: Bleeding
Damage: 135
Accuracy: +2 Accuracy
Augment #1: Vampiric; 10% of Damage Done Restored as Hp
Augment #2: Chakra Drain: 10% of Damage Done Restored as Cp
Augment #3: Vanguard: -5% Damage reduction, -10% if in Defensive Stance.

Weapon #2:<i></i>

Name: The Shredder
Damage Type: Ranged: +3% Called Shot Chance
Damage: 135
Accuracy: +2 Accuracy
Augment #1: Crippler: +5% to Called shots
Augment #2: Wide Edge: Partial Hits, 50% or more, are treated as Full Hits.
Augment #3: Primal: Basic Attacks Cost 0.5ap

Contracts:
 
Re: Sairasu's FAQ

Core Ability points: 19/20 used.

See The Wind <i></i> - Jutsu (1 point, 1 point to rank up)X2 (Mastered)
Restriction- A-Rank and up
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1: A single strike dealing 2,970 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects.
Rank 2: A single strike dealing 3,795 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction.

Costs:
Rank 1: 1,485 Cp; 2.75 Ap
Rank 2: 1,900 Cp; 2.75 Ap

Sniper <i></i> - Passive (2 Points)
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.
Effect: Critical hits done by the user do 3x damage instead of 2x with projectile/ranged weapons.

Bounce Shot <i></i> - Dependent Special Move (3 Points)
Restriction - C Rank and up
Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.
Effect: The specified ranged attack can be re-rolled with a +2 bonus to hit at  -10% damage for surprise on the bounce. If the original target completely dodges, a secondary target may be chosen instead. Does not apply if it hits the first time. Applies individually to each hit of a multi-hit jutsu.

Shot on the Run<i></i> - Style (3 points)
Restriction - C Rank and up
Often quick movement is a Hawkeye's only defense while holding onto a bow. This tends to hinder their accuracy as they move in evasive patterns at greater speeds.
Effect: The user gains a +3 dodge bonus and gain +15% Ranged/Projectile damage. Non-Ranged/Projectile are used at -10% damage and -2 accuracy.

Notes:
- Like any other fighting style, this can be turned on or off at the user’s discretion or lack there of. Counts as a Physical Style.
- All CP costs are increased by 15% while active

Keen Sight <i></i> - Boost (1 point)X3 (purchased 3 times)
Restriction - May only be purchased up to three times.
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.
Effect: +1 accuracy with ranged/projectile weapons.

Composite <i></i> - Boost (1 point)X3 (purchased 3 times)
Restriction - may only be purchased a maximum of three times
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.
Effect: +5% damage with ranged/projectile weapons.

Vital Strike <i></i> - Passive (3 points)
Restrictions - C Rank and up
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.
Effect: +2 chance to score a critical hit with ranged/projectile weapons.
 
Re: Sairasu's FAQ

See The Wind x2
Sniper
Bounce Shot
Shot on the Run
Keen Sight x3
Composite x3
Vital Strike
Sairasu said:
Core Ability points: 19/20 used.

See The Wind <i></i> - Jutsu (1 point, 1 point to rank up)X2 (Mastered)
Restriction- A-Rank and up
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1: A single strike dealing 2,970 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects.
Rank 2: A single strike dealing 3,795 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction.

Costs:
Rank 1: 1,485 Cp; 2.75 Ap
Rank 2: 1,900 Cp; 2.75 Ap

Sniper <i></i> - Passive (2 Points)
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.
Effect: Critical hits done by the user do 3x damage instead of 2x with projectile/ranged weapons.

Bounce Shot <i></i> - Dependent Special Move (3 Points)
Restriction - C Rank and up
Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.
Effect: The specified ranged attack can be re-rolled with a +2 bonus to hit at  -10% damage for surprise on the bounce. If the original target completely dodges, a secondary target may be chosen instead. Does not apply if it hits the first time. Applies individually to each hit of a multi-hit jutsu.

Shot on the Run<i></i> - Style (3 points)
Restriction - C Rank and up
Often quick movement is a Hawkeye's only defense while holding onto a bow. This tends to hinder their accuracy as they move in evasive patterns at greater speeds.
Effect: The user gains a +3 dodge bonus and gain +15% Ranged/Projectile damage. Non-Ranged/Projectile are used at -10% damage and -2 accuracy.

Notes:
- Like any other fighting style, this can be turned on or off at the user’s discretion or lack there of. Counts as a Physical Style.
- All CP costs are increased by 15% while active

Keen Sight <i></i> - Boost (1 point)X3 (purchased 3 times)
Restriction - May only be purchased up to three times.
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.
Effect: +1 accuracy with ranged/projectile weapons.

Composite <i></i> - Boost (1 point)X3 (purchased 3 times)
Restriction - may only be purchased a maximum of three times
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.
Effect: +5% damage with ranged/projectile weapons.

Vital Strike <i></i> - Passive (3 points)
Restrictions - C Rank and up
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.
Effect: +2 chance to score a critical hit with ranged/projectile weapons.
 
Re: Sairasu's FAQ

Weapon #1:<i></i>

Name: The Cherry Blossom
Damage Type: Ranged: Bleeding
Damage: 135
Accuracy: +2 Accuracy
Augment #1: Vampiric; 10% of Damage Done Restored as Hp
Augment #2: Chakra Drain: 10% of Damage Done Restored as Cp
Augment #3: Vanguard: -5% Damage reduction, -10% if in Defensive Stance.

Weapon #2:<i></i>

Name: The Shredder
Damage Type: Ranged: +3% Called Shot Chance
Damage: 135
Accuracy: +2 Accuracy
Augment #1: Crippler: +5% to Called shots
Augment #2: Wide Edge: Partial Hits, 50% or more, are treated as Full Hits.
Augment #3: Primal: Basic Attacks Cost 0.5ap

____________

Will buy Augments upon Approval. (Sitting on 100K+ atm)
 

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