Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Seishou Anku [Suna] > Jenosaido Kagai [Suna]

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Kagai

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Old Character name: Seishou Anku

Old Character Village: Suna

Old Profile Topic Title: Seishou Anku

Old Training Topic Title: Something like..."Dis be Seishou Anku's training, mang" or something to that effect, lol

Old Dojo Topic Title: "Abilities? Who needs those?!"

Any Relevant information that can aid us in finding your information

New Character Name: Kagai

New Village: Suna

Link to latest Voucher: http://www.ninpocho.com/viewtopic.php?p=2082#p2082
 

Zethui Kobayashi

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Profile
Basics:

- Name: Seishou Anku
- Age: 17
- Gender: Male
- Height: 6'1
- Weight: 190lbs

----------------------------------------

Stats:


- Level: 14
+ Class: Thunder God
+ Health Points (HP): 26,936
+ Chakra Points (CP): 17,338

Power Level: 1974
+ Agility: 345/525
+ Stamina: 364/525
+ Ninjutsu: 363/525
+ Taijutsu: 333/525
+ Genjutsu: 207/525
+ Chakra Control: 362/525
+ AP: 6.49

-----------------------------------
Class:
Spoiler:

Thunder God
HP: (60+lvl) x Stamina
CP: (35+lvl) x Chakra Control
Class Bonus:
- +1 Accuracy, +5% Ranged Damage
- +5% chance of bleeding/suppression/called shot
High: Ranged Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Genjutsu DC, Melee Accuracy

-----------------------------------

Ninjutsu:
Spoiler:

Non-Elemental:
o Rank E:
- Body Switch: Rank 3 [Mastered]
- Transformation: Rank 3 [Mastered]
o Rank D:
- Cancel: Rank 3 [Mastered]
o Rank C:
- Elemental Clone: Rank 3 [Mastered]
- Stunt Double: Rank 3 [Mastered]
o Rank B:
-
o Rank A:
-
Earth:
o Rank E:
- Stone Bullet: Rank 1
- Gravel Shift: Rank 3 [Mastered]

Fire:
o Rank E
- Infernal Ember: Rank 1
- Thermal Maw: Rank 1
Lightning:
o Rank E:
- Storm Bolt: Rank 3 [Mastered]
- Thunderfist: Rank 3 [Mastered]
o Rank D:
- Electroshock: Rank 3 [Mastered]
- Electrocution: Rank 3 [Mastered]
o Rank C
- Volt Charge: Rank 3 [Mastered]
- Zeus Flash: Rank 3 [Mastered
Water:
o Rank E:
- Water Gun: Rank 3 [Mastered]
- Pressurized Mist: Rank 3 [Mastered]
- Rinse Off: Rank 3 [Mastered]
o Rank D:
- Water Whip: Rank 3 [Mastered]
- Aqua Fang: Rank 3 [Mastered]
o Rank C:
- Impaling Hydro Jet: Rank 3 [Mastered]
- Grand Waterfall: Rank 3 [Mastered]
- Water Prison: Rank 3 [Mastered]
- Rain Dance: Rank 1
o Rank B:
-
o Rank A:
-
Medical
o Rank D:
- Mystical Hands: Rank 3 [Mastered]
- Coagulation: Rank 1
o Rank C:
- System Shock: Rank 1
- Skeletal Fortification: Rank 1
o Rank B:
-
o Rank A:
-
Storm:
o Rank C:
- Squall: Rank 3 [Mastered]
- Fissure Slash : Rank 3 [Mastered]
o Rank B:
-
o Rank A:
-
Magnetism:
o Rank C
- Magnetize: Rank 3 [Mastered]
o Rank B:
- Static Infusion: Rank 3 [Mastered]
o Rank A:
-

-----------------------------------
Taijutsu:
Spoiler:

Unarmed:
o Level 1
- Uncalled-For Shot: Rank 3 [Mastered]
- Grab: Rank 3 [Mastered]
o Level 2
- Dynamic Entry: Rank 3 [Mastered]
- Dynamic Finish: Rank 3 [Mastered]
o Level 3
- 4 Hit Combo: Rank 3 [Mastered]
Ranged:
o Level 1
- Curve Shot: Rank 3 [Mastered]
o Level 2
- Power Shot: Rank 3 [Mastered]
o Level 3
- Quickshot: Rank 3 [Mastered]
- Bounce Shot: Rank 3 [Mastered]
o Level 4
- Critical Shot: Rank 3 [Mastered]
o Level 5
- Flurry: Rank 3 [Mastered]
o Level 6
- Pierce Shot: Rank 3 [Mastered]
Light Projectile:
o Level 1:
- Extra Volley: Rank 3 [Mastered]
o Level 2:
- Burst Shot: Rank 3 [Mastered]
o Level 3:
- Shadow Shuriken: Rank 3 [ Mastered]
- Force Wave: Rank 3 [Mastered]
Weighted Projectile:
o Level 1:
- Core Strike: Rank 3 [Mastered]
o Level 2:
- Anger Throw: Rank 3 [Mastered]
o Level 3:
- Swift Attack: Rank 3 [Mastered]
o Level 4:
- Aether Grip: Rank 3 [Mastered]
Buffs:
o Level 1:
o Level 2:
o Level 3:
- Strength Boost: Rank 3 [Mastered]

-----------------------------------

Genjutsu:
Spoiler:

Visual
o Level 1:
-
o Level 2:
- Clone: Rank 3 [Mastered]
Kinetic
o Level 1:
Will
o Level 1:
Audial
o Level 1:

-----------------------------------

Kinjutsu:
Spoiler:


-----------------------------------

Abilities:
Spoiler:

+ Medical Knowledge

- Called Shot
- Nimble Hands
- Dual Wielding [Double Tap]
- Thunder Style
- Self Trained [Not activated]
- Projectile Aim
- Weapon Mastery [Crossbows/Heavy Projectiles]
- Insight II
- Combo Master
- Martial Artist [Not bought/activated]

-----------------------------------
Affinities:
Majors
o Lightning
Minors
o Non Elemental
o Water
Advanced Elements
o Storm
o Magnetism
-----------------------------------

Equipment:
Spoiler:

Item Slots:
[*] Shooting Star Bow
- Sniper Scope
- Tuned String
[*] Belt Pouch [Death Wheel]
[*] Headset
[*]
[*] --
Extra Projectile Slot
[*] Hiraikotsu
[*] Throwing Glaive
Extra Weapon Slot
[*] Mobile Ballista
Accessories
[*] Sheath [+1 Weapon Slot]
[*] Quiver x3
- Toxify [ Plexistim]
[*] Arrows
[*] Projectile Holster x2 [+2 Projectile Slot]
Augments
[*] Sniper Scope
[*] Tuned String
[*] Toxify
Poisons
[*] Plexistim

-----------------------------------

Training History:
Spoiler:

-------------------------------------------------------------

History/Bio: Anku was born within Kumogakure No Sato to a pair of skilled Kumo Jounin, named Midori and Kanuko. After the birth of Anku, they both retired from the shinobi game, as they knew of the dangers that came with the occupation, and did not wish to leave their child with one or no parents, and instead opened up a small restaurant to support their little family.

All was well for a good couple of years, but fate has a tendency to throw a curveball or two as, thanks to their notoriety, they had amassed a good number of enemies. One night, while they slept, they were visited by an old enemy of theirs. They had been out of the game for awhile now, but were still shinobi on the inside, and had heard him come in, and proceeded to give him a proper welcome, although they were still not sure who it was until it was too late. Once they got a look at the mans face, both Kanuko and Midori's eyes widened with fear..."Jenosaido..." was all Kanuko could say before his eyes went blank, and he fell to the floor, stabbed directly in the heart by the intruder before he could even react. Midori was soon to follow, as her throat was slit and her limp body fell down on top of her slain husband.

Anku, being two years old at the time, did not budge from his dream-filled slumber as the man came into his room, and took him into his arms, and in the blink of an eye, vanished into thin air. About 11 years later, Anku is a teenager now living within Sunagakure No Sato, no knowledge of his parents or his place of birth. He was "adopted" by an older couple whom raised him as if he were their own, under the supervision of this "Jenosaido" character, of course.

Training
Power Level: 1947
+ Agility: 345/525
+ Stamina: 364/525
+ Ninjutsu: 363/525
+ Taijutsu: 333/525
+ Genjutsu: 207/525
+ Chakra Control: 362/525

4-Hit Combo mastered.

Dojo
1. Called Shots
2. Nimble Hands
3. Human Anatomy
4. Combo Master
5. Thunder Style
6. Weapon Mastery: Crossbows/heavy projectile
7. Projectile Aim
8. Duel Wielding
9. Insight II (available after Tue Jul 10, 2012 7:39 pm.)
10. empty
 

Kagai

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New Class:

Harbinger
HP: (65+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu
High: Spell Accuracy
Average: Dodge, Genjutsu Save, Melee Accuracy
Low: Genjutsu DC, Ranged Accuracy


New Stats:

- Level: 12
+ Health: 40,425
+ Chakra: 23,500


Power Level: 2674
+ Agility: 525/525
+ Stamina: 525/525
+ Ninjutsu: 525/525
+ Taijutsu: 400/525
+ Genjutsu: 199/525
+ Chakra Control: 500/525

New Majors/Minors:

+ Majors: Fire
+ Minors: Non-Elemental, Wind
+ Advanced Elements: Scorch, Kinesis

New BL/CA: Pyromaniac

CA Table: 16/16
- Explosive Chakra
- Direct Conversion
- Fire Boost x3
- Fire Blast
- Wildfire
- Burning Recoil
Pyromaniacs are quite possibly the craziest of all elemental specialists. Their bond with fire has driven them to be partially insane, and sometimes even suicidal in their way of fighting.

Explosive Chakra<i></i> - Passive (3 points)
Restriction- C Rank and up
Even a pyromaniac’s chakra is unstable, making it highly volatile and extremely dangerous. While this makes their chakra a little harder to control, it makes their fire jutsu just that much more frightening.
Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage.

Fire Blast<i></i> - Dependent Special Move (3 points)
By fully unleashing their fiery nature, a pyromaniac can charge a fire jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.
Effect: A chosen Fire Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.

Direct Conversion<i></i> - Independent Special Move (2 points)
Through intense willpower and spirit bordering on insanity, Pyromaniacs can directly convert their life force into chakra much more efficiently than other shinobi can.
Effect: Any amount of HP can be converted into CP at a 1 to 1 ratio. Costs 1 AP and can only be used three times in one battle.

Wildfire<i></i> - Passive (3 points)
Unstable and dangerous, a Pyromaniac's mind set is one that craves destruction in the fastest, most efficient way possible. Without regards to themselves or their surroundings, they unleash scorching flames with no attempt at self control. Their flames set fire to all they touch, and their battles leave nothing but a scarred wasteland behind.
Effect: All fire jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet.

Burning Recoil<i></i> - Dependent Special Move (2 points)
Playing with fire is dangerous, and most shinobi are cautious when it comes to their flame techniques, and carefully take the time to properly channel their chakra to avoid harming themselves. However, this is not the case for the Pyromaniac. Missing an opportunity against an opponent for something as insignificant as their own safety is unthinkable, and they release their flames rapidly even if it means using their own body to absorb the recoil of an attack.
Effect: A Pyromaniac may use their own body to absorb the recoil of a Fire jutsu, increasing the accuracy by +2, but also taking on +15% backlash damage. This can be done once per round.

Fire Boost<i></i> - Boost (1 point)
Restriction- May only be purchased three times
A pyromaniac with this ability has brought out the destructive force of their fire jutsu to the maximum, though they are no less reckless and chaotic in the execution.
Effect: Fire jutsu deal 10% more damage, but 5% of the total damage is done to the user.
Mastery Swaps: 4 left
- Ninjutsu:
  • + Fire:
    • o Fireball
      o Immolation Armor
      o Dragon Fire
      o Heat Wave
      o Infernal Hellfire
      o Spontaneous Combustion
      o Ring of Fire
    + Wind
    • o Wind Slash
      o Pressure Burst
      o Whirlwind Spin
      o Air Bullet
      o Shredding Touch
      o Wind Scythe
      o Tempest
      o Gale Force
      o Wind Release
    + Scorch
    • o Scorched Land
      o Unstable Release
    + Kinesis
    • o Force Blast
      o Psionic Assault
    + Non-Elemental
    • o Body Switch
      o Cancel
      o Contract Summoning
      o Elemental Clone
    + ANBU
    • o Mask Summon
      o Critical Exposure
      o Mental Infiltration
      o Shadow Servant
- Taijutsu:
  • + Unarmed
    • o 4-Hit Combo
      o Spinning Wind
      o Dynamic Entry
      o Dynamic Finish
      o Step-in Flash
      o Tiger Hook
      o Shoryuken
- Genjutsu
  • + Will
    • o Hero Syndrome
      o Fear
    + Visual
    • o Endless Gap
      o After Image
    + Kinetic
    • o Lingering Spark
      o Enfeeble
    + Audial
    • o Distress
      o Insidious Voice
 

Hanone

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You're missing the entire top part of the OCR, bro. Name, Ranks, descriptions, history, etc. Please add these things.

<Nothing here to see...> Stats approved!

CA and affinities stuff gets approved in your dojo.
Class is approved, however you will need to RP for your kinjutsu later on.

Jutsu swaps approved with 4 left to use.

Please don't edit in the changes, please make a new post with the old and new updated information for further approvals.
 

Kagai

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Old Character Name: Seishou Anku
Old Village: Suna
Old Character Class (if you have one): Thunder God
Old BL/CA (if you have one): Santaru


Preferred New Username (check for availability first if you can): Kagai

New Character Name: Jenosaido Kagai
New Village: Suna
* * * * *
ANBU/Med-Nin/AIT/MIT?: ANBU
* * * * *

Age: 18
Gender: Male
* * * * *

Profile thread: http://www.ninpocho.com/viewtopic.php?f=59&t=1621
Training thread: http://www.ninpocho.com/viewtopic.php?f=61&t=2900
Dojo thread: http://www.ninpocho.com/viewtopic.php?f=60&t=3022

* * * * *
 

Okibi

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So what are you gonna do with the four masteries you have left? Carry them over to your training? Swap them for stats?
 

Kagai

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I was wanting to use them on Kinjutsu techs, assuming that is possible. I haven't acquired my Kinjutsu yet, but I thought I could hold them until then.
 

Okibi

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I dont see why you CANT do that. So... do you wanna just leave your class that way? Since you dont have a kinjutsu yet, I would suggest changing it up so you actually have a bonus for now, just in case. When/if you attain a kin, you can always change it again at that time.
 
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