Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Setting Information: Playable Species

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The Ancient Courts and the Old World

In the beginning of recorded history, there existed beings comprised of prime elemental power and energy. Created by the hand of a now nameless but extremely powerful being, the Ancients were given the task of over-seeing and managing the natural world. Each of them possessed powerful dominion over their element and over the course of thousands of years gathered both denizens of the natural and spiritual worlds to them to form large feudal system-like courts. The most powerful of them were the Solar, Flame and Earth Courts as those were the elements in the Wind Country which were most present. The Solar Court was the greatest of them and led by the Ancient of Sun and Sky, Fuujin and given the role of ruler of the skies and the keeper of the surface world. Hailing from below all things within the streams of magma and fire existed the Flame Court and their ravenous leader Homura whom was the Ancient of Iron and Flame. Homura was the flame in which the other Ancients were to be tempered, created to constantly test and prune the others to ensure that no one court ever grew too powerful as to lord over all others. Suna, the Ancient of Desert and Earth, was queen of the Earth Court and given the task of governing the desert and it's all of it's flora and fauna. There also existed lesser courts as well and while the various courts never bent knee to any one leader nor were bound to any court in servitude, none could contest the size and affluence of the Prime Courts.

It was not until the First Coming of mankind that the Ancients found another being that was truly native to their world but also possessed the power of spirit and thought as they did. At the time, the Wind Country was home to many creatures both mundane and supernatural but none took the world into their hand as Man did. Carving out settlements and places for themselves in the world, the Ancients quickly became aware of Man... and almost as quickly shoved them beneath their heel. Feeling in their hearts the manifest destiny to rule the domains they had been given, the Ancients lorded over humanity for centuries before He was born. Born from a tribe in the south of Wind Country, His true name has since been lost to history. Known to Sunan historians as the One King or Primus, this king was the first of humans to throw off the shackles of slavery and give death unto an Ancient. It took little from there for Primus to begin liberating humans from the grip of lesser courts and slaughtering any Ancients which dared to oppose their ascent to sovereignty. Those that joined Primus shared in his spoils and bathed in his power becoming paragons of their kind which would eventually come to be called the First Men, even though they were generations beyond the literal definition of such a title.

Mankind had earned the ire of the Ancients, Homura and Fuujin cursed those defiant to them to become beasts of burden. Homura turned the contumacious rebels into stone men. It was said that some went mad after this transformation: violent, angry, their intellect stunted. Some even claimed that they devolved into primates. Despite this, those who could hone their mind found this curse to be a powerful asset as their strength and durability was enhanced. Fuujin turned man into wolves in a demonstration of his power. These accursed men only served to swell the ranks of discontented humanity. Primus did not turn away any who were wronged by the ancients, he welcomed them into his fold and gathered his forces.

Eventually the Great Rebellion would catch the eye of Fuujin and Homura, two of the great Ancient Lords, and against humanity they brought their strongest and fiercest soldiers. But Primus and his First Men would not be denied. As if they were protected by the unseen hand of a god, Primus hewed through champion after champion of the Ancient Courts and through his martial might ascended to near deific status among the humans. As their faith in him grew, so too did his power and through him grew the rebellion. Soon humans all over the Wind Country were rising up on their own and forcing the hand of the Ancient Lords to kill them for their defiance. Finally growing to the end of his patience with this upstart race, Fuujin summoned to him all the might of the remaining Ancient Courts. Demanding something that had never before been demanded, he sent emissaries to each of the remaining courts demanding that their Lord and their armies join him to crush the Rebellion once and for all. Most responded, some did not. Most notably, the Earth Court fought but their Ancient-- the Desert Queen Suna --was mysteriously absent from the battle. The last battle of the Rebellion was a blood bath the likes of which the Wind Country is never likely to see again. The blood of both Ancient and Man spilled and mingled in the sands that day, thousands of lives were lost and most of the Ancient Courts were wiped from existence by the blades of the First Men and their One King. Perhaps the massacre would have continued if not for Primus issuing a challenge to the greatest Ancients on the field; Fuujin and Homura. He boasted that their power combined could not defeat him with the strength of human faith behind him and as they chaffed against his arrogance Fuujin and Homura agreed to the slanted duel. Both armies ceased their battle temporarily as the titanic clashes of power between Primus and the two Great Ancients shook the desert itself. The legends do not say for sure how long they battled, all that is said of the outcome is that while Fuujin and Homura were victorious over Primus he had battled them so viciously and wounded them so greatly that forever a scar of fear towards humanity was carved into their hearts. With the duel done and their power spent, Fuujin and Homura retreated from the battle leaving their armies to fair against the furious First Men. The resulting resumed battle was nothing more than butchery.

With the Ancient Courts scattered and defeated by the might of Primus and the First Men, humanity turned at last to what they would do with themselves now that they were free. The desert was harsh to them still and they now lacked supernatural power without Primus to tame it. But curiously, to the leaders of the First Men came the missing Desert Queen. She spoke of her duty and role, to steward the desert's denizens and reflected that with the defeat of the Ancient Courts, the desert would require a new breed of caretakers. In the aftermath of Sunagakure's formation it is said a true goddess native to the desert came to the people to aid them. She came to be known as Mother Suna. She brought not war to the First Men, but blessings. She blessed the Sunahoshi with control of the desert sands and blessed the First Men with ingenuity. From this moment in time, the First Men and the Kazekage converted from nomadic living to stationary. With some aid from Mother Suna, Sunagakure was built. To that end, she offered the mantle of power that she possessed to the Sunahoshi-- the greatest of the First Men-- but not simply to their leader. She instilled her power within their very blood, their spiritual identity as a clan and family, and then disappeared into history to whereabouts unknown.

Playing an Ancient
  • Full-blooded Ancients are considered to be rare and near extinct.
  • Full-blooded Ancients are bound to certain natural rules, which creates an interesting RP challenge for those interested in playing these characters, however it is expected that users that chose to play a full-blooded Ancient do not find a work-around to bypass these certain RP traits.
  • Ancient Lords are Council controlled characters because this position is necessary to maintain our setting.
  • According to the mythos, Ancients cannot die. This cannot be statistically represented for player characters due to the limitations in our system, therefore if your character is somehow killed and does not posess any means to resurrect yourself, your character will remain dead.
  • Sunagakure will not grant users that are not a part of Sand's community a biological link to being an Ancient.
  • For more information regarding the Ancient Courts, please contact a Council Member.

Hybrids

Hyrbids are people that possess both human and Ancient DNA. Hybrids are not necessarily 'uncommon' but a true hybrid is. For the most part, Ancient DNA has mingled with that of the people of Wind Country. Not every family has Ancient DNA, in fact many can trace their heritage back to the first men and do so with pride. For some families, however, their link to Ancients through blood is a secret they have not even shared with their loved ones because for many this is seen as a shameful and dark legacy. Many families have forgotten their heritage because of this, not that it matter greatly so many generations after Godsfall. After the first generation, the influence of Ancient DNA weakens as it is diluted with human DNA. What most Sunagakure denizens have in their family line is so faint, it is hardly a whisper of Ancient legacy.

There are exceptions to this. Hybrids can be made one of four ways:
  • The 'curse' of an Ancient Lord. An Ancient Lord can create hybrids from humans. Their children will also be hybrids like their parent. Examples of this are the Sunahoshi Clan and the Kirishii.
  • The "old fashioned" creation of a hybrid between an Ancient and a hybrid (birds and the bees) where their child will become a hybrid upon birth. While not very common, it is so weak in their bloodline that it never becomes relevant for the most part.
  • Something that is being done by the Diamyo and his subordinate Nao with some of their soldiers. They have called these hybrids "Sovereign."
  • A forbidden technique called the 'Fatalist Method' during the time of the first men that has led to the exile/imprisonment of every practitioner during the time of the First Men.

Hybrids are considered to be an affront to nature by many. In addition, hybridization is considered to be dangerous. Most people do not survive the process. Even child hybrids naturally born often die in the womb but like with all things 'life finds a way' and for hybrids this is no exception.

Playing a Hybrid
  • Hybrids are considered to be fairly uncommon in Wind Country, the influence of the Ancient genetics is so distant and rare that the presence is entirely forgotten. This is sometimes seen as a family's "dirty little secret."
  • Unlike Ancients, Hybrids do not have RP limitations or special rules that they need to follow unless they have a great deal of Ancient genetics within them, making them nearly full-blooded.
  • According to the mythos, Hybrids are long-lived. They are not immortal but they can live to be almost a century and a half, maintaining their youth much longer than others.
  • Sunagakure will not grant users that are not a part of Sand's community a biological link to being an Ancient.
  • For more information regarding the Ancient Courts and how one can become a Hybrid, please contact a Council Member.

Curse of the Fang Mark

Much of Wind Country's ancient history focuses on the rise of humanity against their oppression at the hands of the ruling Ancient-kin and Primus, the man who lead that rebellion and went on to become the first king of a free human race in Wind Country, but what is less commonly known is that the uprising that eventually grew into a crusade for freedom that was led by Primus was the first time that humanity raised it's hands against their oppressors-- only that Primus was the first to achieve success. Small scale uprising and rebellions were not unheard of across Wind Country but as each were cast down by the Ancient-kin that ruled the land at the time they became cautionary tales against the folly that was fighting or fleeing the rule of the Ancient-kin. Perhaps the most commonly well known of these cautionary tales is the legend of the cursed wolf-creatures which are known as Fang Marked.

Once a clan who's name has been lost to time which served under the rule of Fuujin, the Ancient Lord of Sun and Sky and his Solar Court the Fang Marked were a rare breed of men that dutifully served their lord. They were enforcers of his will among humanity and eventually came to be granted power for their loyalty-- the ability to take the form of a colossal desert wolf. Durable beyond human ken with enhanced senses and reflexes, the Fang Marked were steadfast soldiers of the Ancient-kin which were rightfully feared by the armies that gathered behind Primus and his First Men.

Eventually Fuujin was undone by the power of Primus and the Ancient-kin forces which had rallied to the greatest of their kind withdrew in their defeat leaving the ancestral Fang Marked alone in the world and for the firsst time purposeless without the command of their master. Hunted by the men and women they had fought against during the war that saw them as kinslayers, the Fang Marked were scattered to the winds and into hiding and to make matters worse without the sustaining power of their master eventually the Fang Marked began to lose control of their ability to transform and indeed control of their very minds in their transformed state which cemented their reputation as nothing but monsters to be hunted.

In the modern age the curse of the Fang-marked is a recessive trait in the family lines that can draw their bloodline back to one of the ancestral members of the group which were originally given power by Fuujin. There are a handful of desert clans which have rallied around the rare transformation as a manifestation of providence and destiny but for the most part Fang Marked individuals are reviled by society at large as dangerous and unpredictable beasts. Even though most common folk in Wind Country no longer know the story of how Fang Marked individuals came to be the threat that a Fang Marked individual in the throes of an uncontrollable transformation can pose is widely known and as a result those that display it are generally shunned by common society.

While once upon a time Fang-marked individuals were hunted rigorously by the Ranger Order, the times have changed enough that those who are Fang Marked are not implicitly turned away from Sunagakure. Instead those that have the good fortune to be accepted into the Sunagakure Academy are taught how to cope with their urges and are fashioned into weapons for the state to be used for the good of Sunagakure.

Becoming Fang Marked

The only creature which fully understood the process by which the Curse of the Fang Mark was created with was Fuujin and he has long since passed into antiquity. As a result there are no "new" Fang Marked being created but the curse is passed on from generation to generation which results in there being individuals who possess the Fang Mark in every age. The curse has grown wild and unpredictable since it's earliest days when the ancestral Fang Marked could control their transformations at will and keep their minds keen during said transformation. It manifests chaotically through family trees which contain an individual who possessed the Fang Mark and much like a naturally occurring shinobi Bloodline Limit the Fang Mark has no cataloged criteria for what causes it to manifest. Men and women have sometimes gone their entire lives without knowing that they were distantly related to a Fang Marked individual until one day their life was turned upside down by an abominable transformation.

Any character may choose to "become" a Fang Marked. Because of the wild manner in which it manifests, age and gender are irrelevant. The only cavet to a Fang Marked individual is that they must be 100% human. The Fang Mark is suppressed by any ancestry which is not human whether it be demon, Ancient-kin, youkai or something else.

Fang-marked Player Characters
  • The Fang Mark enhances predatory thought patterns and behavior in humans because of it's association with dune wolves.
  • The characteristics of the Fang Marked are generally represented as either the Inuzuka or Demonic Ancestry BL/CAs. Possessing one of those two BL/CAs is not mandatory to play a Fang Marked character but in your BL/CA application you must explain how your BL/CA relates to your character's Fang Mark.
  • Your character cannot be a hybrid and a Fang Marked, this curse would not be passed down to someone that has hybrid genetics. Your character must be 100% human.
  • Sunagakure will not grant users that are not a part of Sand's community a biological link to being cursed by the Fang Mark.
  • For more information regarding the Ancient Courts and how one can become a Fang Marked, please contact a Council Member.

Homunculus

Being born of a synthetic soul and a body that defies nature, the Homunculus is often an ageless being. It's physical form was not created through the natural means of conception, but was instead created through artificial planning and advanced jutsu formulas. The Chikamatsu Clan, the Medical Clan that fills the Omni Prime Medical Facility, has discovered a way to not only splinter human souls into soul shards to be used to create simple homunculus that follow the orders issued from the individual who provided the soul obediently, but how to create fully synthetic souls as well. These synthetic souls are from advanced formulas and tightly woven natural energy which allows the homunculus that receives it the ability to act independently as if born through more traditional means.

The bodies of the Homunculi have a few common traits that are carried throughout all of them. The most notable of the traits is the red eyes that look to be pools of crimson staring back at you. Their skin, while not always porcelain white, have a dusty complexion to them that makes them look as though they had not seen the sunlight in numerous years, and the majority of the time their skin is free of any "imperfections" such as moles, freckles, or beauty marks. Having to keep a large amount of Spiritual, Physical, and Natural Energies dwelling in balance within the bodies of the Homunculi they are often seen covered in various seals that each have their own unique purpose.

Being born a "perfect" vessel the homunculi do not naturally age nor mature. Their minds and their bodies are often time stagnant, though through life their vantage point can be sculpted by the experiences that they carry. Most Homunculi are born with the knowledge that the average child would have had to spend most of their life gathering innately woven into their minds, some with even more knowledge stored into their synthetic memories. Regardless of their minds, the bodies stay how they are for eternity, unless the Homunculus wills their physical forms to change.

Playing a Homunculus
  • When starting a Student or a Genin you may chose to be a newly formed homunculus, but you must appear to be the required ages for the application
  • Not aging does not make you immortal, Homunculi can still be killed in mechanical combat like any other PC
  • While the birth of the Homunculus are attributed to the Chikamatsu Clan, you do not have to be a member or even associated with that clan if you do not wish it.
  • Homunculus PCs may chose to have a Purely Synthetic Soul and have "no family" ties or they may chose to have a Splintered Soul but choosing this path causes not only a connection to another PC, but per the lore makes you loyal to them to a fault. Keep this RP aspect in mind when choosing your soul type
  • PCs who are not created as a Homunculus may not "discover" they were a homunculus all along through this means.

Humans

By far, considered to be the most mundane to the casual observer but humans are by far the most hearty. Most humans in Wind Country can trace their heritage back to the first men with pride. With a rich heritage and a tale of endurance and victory, children grow up listening to tales of their ancestor's exploits. Humans are also by far the most versatile, for generations others have tried to twist humanity to their ends. Despite humanity's enemies, people have endured in the face of insurmountable odds. Humans, at least in name as many do hide an Ancient heritage or a generational sin, make up a majority of the main settlements in Wind Country: Sunagakure, Sora and Soons Haven. In addition to being apart of these settlements, there are several nomadic tribes that also exist in the desert -- some hunters, others traders, still others crafters.

Human Player Characters
  • It is presumed that all characters are human unless they state otherwise.
  • If you wish to get more information regarding the main settlements or the varied nomadic tribes of Wind Country, please contact a Sand Council Member.
 
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