Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Shigeko - Gone With the Wind

Joined
Oct 23, 2012
Messages
829
Yen
434,692
ASP
22

Profile: [X]
RP: [X]

WC: 251

[spoilername="Scan"]
[fontsize="12"]Scan - C-Rank Ninjutsu
BS.jpg

The Byakugan possesses the ability to see all within a certain radius, nothing being able to escape its wide field of vision. However...this visual sensory is beyond the processing of a normal human's mind, and naturally, anyone but a Hyuuga would find that their visual range is shortened significantly. Using this however, one can focus and block out other senses and concentrate purely on their Byakugan sight, temporarily increasing the distance of their sensory range and enable to pin point their targets through their chakra view.

Information
Prerequisites
Hakumei/Byakugan Transplant, C-Rank
Rank 1: User take's -4 dodge for the round. Visual range increases by 400 Meters and All Stealth and Genjutsu Checks are rerolled with +2.5 Awareness/Gen Save applied to the user. In addition, the user has a 35% chance to Automatically become aware of all In Stealth mode prior to any stealth checks.
Master Rank: User take's -3 dodge for the round. Visual range increases by 500 Meters and All Stealth and Genjutsu Checks are rerolled with +3 Awareness/Gen Save applied to the user. In addition, the user has a 50% chance to Automatically become aware of all In Stealth mode prior to any stealth checks.

Note:
- All effects last one round, and this may only be used once per round.
- All of the user's Stealth and Genjutsu checks are automatically rerolled the round this has been used. Only the user will become aware of any successful checks.

Cost: 520 Cp to initiate[/fontsize]
[/spoilername]

[spoilername="Acupuncture"]
[fontsize="12"]Eight Trigrams Acupuncture - C-Rank NinTaijutsu
acu.jpg

A technique that was initially created to imitate the Hyuuga's high speed Tenketsu pokes, the result produced a different effect altogether. Instead of striking the chakra system of a target, this technique allows the user to shoot multiple thin lines of chakra to an area around them, accurate enough to strike even the smallest of targets and pierce them in a rain of tiny chakra needles.

Information
Prerequisites
Hakumei/Byakugan Transplant, C-Rank
Rank 1: All within 12 feet of the user the user make checks against 7 needles, dealing 250 piercing damage at +2 Accuracy.
Master Rank: All within 15 feet of the user make checks against 8 needles, dealing 300 piercing damage at +2 Accuracy.

Note:
- This is a Non-elemental Ninjutsu that does not require handseals and uses melee accuracy.
- User must have Byakugan Transplant Active, or have the Hakumei Byakugan.
- A target can only be hit by 6 Needles per use.
- If the user uses this technique multiple times in a row, each use is modded as if one attack, though they still must pay all costs normally. Cp costs use the maintain cost.

Rank 1 Cost: 2 Ap, 500 Cp to initiate, 330 Cp to maintain.
Master Rank Cost: 2 Ap, 600 Cp to initiate, 400 Cp to maintain.[/fontsize]
[/spoilername]

[spoilername="Dance"]
[fontsize="12"]Heaven's Dance of Hazy White - B-Rank Unarmed Taijutsu
HDHW.jpg

A technique gained through many attempts of perfecting the Jyuuken, those who devote many rigorous hours of training tend to find that they just can't quiet get how the Hyuuga manage to infuse bursts of chakra into each jab. Unable to accept their hard work has been for nothing, these Hyuuga-wannabe's often find themselves on a new path that turns their training into a different technique. This technique surrounds the user's hands in a glowing white chakra coating, and strikes the opponent multiple times, each one sending a shock throughout the targets body that can stop most opponents in their tracks.

Information
Prerequisites
Hakumei/Byakugan Transplant, B-Rank Emulated Jyuuken, Eight trigrams Acupuncture mastered.

Rank 1: The user strikes 5 times, each hit dealing 270 Damage at +2 Accuracy. Each strike has a +3% chance to cause suppression. These strikes bypasses up to 5% Damage Reduction.
Rank 2: The user strikes 5 times, each hit dealing 330 Damage at +3 Accuracy. Each strike has a +4% chance to cause suppression. These strikes bypasses up to 10% Damage Reduction.

Rank 1 Cost: 490 Cp
Rank 2 Cost: 600 Cp

Notes:
- This receives both unarmed taijutsu, and ninjutsu buffs.
- This may only be used in the Emulated Jyuuken style, or Jyuuken Style
- The user must have Byakugan Transplant Active, or have the Hakumei Byakugan.
- If the user uses this technique multiple times in a row, they gain an additional +1 Dodge after every use stacking up to +3 until the end of the round.[/fontsize]
[/spoilername]

Agility: 494/600
Stamina: 500/600
Ninjutsu: 600/600
Taijutsu: 492/600
Genjutsu: 492/600
Chakra Control: 600/600
PL: 3178

Training:
Scan Rank 1 -> Mastered
Eight Trigrams Acupuncture Rank 1 -> Mastered
Dance of Hazy White Rank 1 -> Mastered
+3 Agility
 
Re: Water Priest's Training

Training said:
New Statistics
  • Agility: 497 / 600
  • Stamina: 500 / 600
  • Ninjutsu: 600 / 600
  • Taijutsu: 492 / 600
  • Genjutsu: 492 / 600
  • Chakra Control: 600% / 600%
  • Power Level: 3181
  • Capped Shop Points: 0
  • This Week's Mastered Jutsu: Scan, Eight Trigrams Acupuncture, Dance of Hazy White
 
Re: Water Priest's Training

Profile: [X]
RP: [X]

WC: 332

[spoilername="Heavenly Guard"]
[fontsize="12"]Eight Trigrams Heavenly Guard - A-Rank NinTaijutsu
ETG.jpg

Perhaps the ultimate form of this style of Jyuuken, this technique is one of several which bear the title "The Ultimate Defense". After mastering the use of infusing chakra into each and every strike, mastering the technique of molding it into needles shot from the palm, these shinobi can learn to manipulate the length and arc of the needles. During this technique, the user waves their arms with the speed of the Hyuuga and become a blur, striking out at a large area around them that protects themselves and allies while preventing any outside force from entering. Though this technique cannot be destroyed due to the user constantly creating new threads of chakra, this is unlike other defensive techniques, and requires the user to remain in constant motion, giving them no time to rest.

Information
Prerequisites
Hakumei/Byakugan Transplant, A-Rank, Heaven's Dance of Hazy White Mastered.

Rank 1: The user creates a barrier of arcing chakra beams, shielding a 20 foot Radius around them. This blocks 1250 Damage per attack aimed into this area, and strikes 10 times, each dealing 260 damage at +3 Accuracy to opponents within the area.
Rank 2: The user creates a barrier of arcing chakra beams, shielding a 25 foot Radius around them. This blocks 1560 Damage per attack aimed into this area, and strikes 10 times, each dealing 330 damage at +3 Accuracy to opponents within the area.

Note:
- This is a Non-elemental Ninjutsu that does not use handseals and uses melee accuracy.
- User must have Byakugan Transplant Active, or have the Hakumei Byakugan.
- User cannot move while this technique is maintained, and cannot perform any other action, or the dome is dispelled.
- The Damage dealt receives both unarmed taijutsu, and ninjutsu buffs. Damage Blocked cannot be buffed.
- If the user uses this technique multiple times in a row, successive uses use the maintain Cp cost.
- Unlike other "Barriers", this technique is not dispelled once broken unless the user takes damage equal to 15% their Max Hp in the period of one use.

Rank 1 Cost: 3 Ap, 2240 Cp, 1500 Cp per use maintained.
Rank 2 Cost: 3 Ap, 2800 Cp, 1870 Cp per use maintained.[/fontsize]
[/spoilername]

Agility: 497/600
Stamina: 500/600
Ninjutsu: 600/600
Taijutsu: 492/600
Genjutsu: 492/600
Chakra Control: 600/600
PL: 3181

Training:
Eight Trigrams Heavenly Guard Rank 1 -> Mastered
+20 Stamina
 
Re: Water Priest's Training

Approved.

New Stats:
Stamina: 540 | 600
Agility: 500 | 600
Taijutsu: 504 | 600
 
Re: Water Priest's Training

Approved.

All jutsus mastered.

New Stats:
Agility: 503 | 600

(Thanks for fixing that font size)
 
Re: Water Priest's Training

New Stats:

Agility: 503/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 514/600
Genjutsu: 492/600
Chakra Contro: 600/600
PL: 3316
 
Re: Gone With the Wind

[col3]|[WC: 251]
Stamina: 500/600
Agility: 500/600
Taijutsu: 500/600
Ninjutsu: 500/600
Genjutsu: 484/600
Chakra Contro: 500/600
PL: 2984
Lvl: 13

[spoilername="Jutsu"]¤ Wind Jutsu ¤

[E]

Wind Slash - Mastered
Pressure Burst - Mastered

[D]

Whirlwind Spin - Mastered
Air Bullet - Masterd
Shredding Touch - Mastered

[C]

Wind Scythe - Mastered
Tempest - Mastered
Gale Force - Mastered
Wind Release - Mastered



Great Wind Scythe - Mastered
Wind Scar - Mastered
Vacuum Sphere - Mastered
Cyclone Movement - Mastered

[A]

Tatsumaki - Mastered
Hurricane - Mastered
Ambiance of the Forbidden - Mastered
Zephyr's Grace - Mastered ¤ Ranged Jutsu ¤

[E]

Piercing Shot - Mastered
Curve Shot - R1
Raw Shot - R1
Unforeseen Shot - R1

[D]

Venomous Sting - Mastered
Disillusion Shot - R1
Power Shot - R1
Quickshot - R1
Bounce Shot - R1

[C]

Critical Shot - Mastered
Snipe - Mastered
Tracking Beacon - Mastered
Catapult Discharge - Mastered



Pin Shot - Mastered
Burst Shot - Mastered
Homing Shot - Mastered

[A]

Glacial Shot - Mastered
Voltaic Shot - Mastered ¤ NE Jutsu ¤

[E]

Transformation - Rank 1
Body Switch - Mastered

[D]

Contract Summoning - Rank 1
Stunt Double - Mastered
Elemental Clone - Mastered[/spoilername]

+35 Stamina|[/col3]
 
Re: Gone With the Wind

[col3]|[WC: 264]
Stamina: 535/600
Agility: 500/600
Taijutsu: 500/600
Ninjutsu: 500/600
Genjutsu: 484/600
Chakra Contro: 500/600
PL: 3019
Lvl: 13

[spoilername="Jutsu"]¤ Wind Jutsu ¤

[E]

Wind Slash - Mastered
Pressure Burst - Mastered

[D]

Whirlwind Spin - Mastered
Air Bullet - Masterd
Shredding Touch - Mastered

[C]

Wind Scythe - Mastered
Tempest - Mastered
Gale Force - Mastered
Wind Release - Mastered



Great Wind Scythe - Mastered
Wind Scar - Mastered
Vacuum Sphere - Mastered
Cyclone Movement - Mastered

[A]

Tatsumaki - Mastered
Hurricane - Mastered
Ambiance of the Forbidden - Mastered
Zephyr's Grace - Mastered ¤ Ranged Jutsu ¤

[E]

Piercing Shot - Mastered
Curve Shot - R1
Raw Shot - R1
Unforeseen Shot - R1

[D]

Venomous Sting - Mastered
Disillusion Shot - R1
Power Shot - R1
Quickshot - R1
Bounce Shot - R1

[C]

Critical Shot - Mastered
Snipe - Mastered
Tracking Beacon - Mastered
Catapult Discharge - Mastered



Pin Shot - Mastered
Burst Shot - Mastered
Homing Shot - Mastered

[A]

Glacial Shot - Mastered
Voltaic Shot - Mastered ¤ NE Jutsu ¤

[E]

Transformation - Rank 1
Body Switch - Mastered

[D]

Contract Summoning - Rank 1
Stunt Double - Mastered
Elemental Clone - Mastered[/spoilername]

+65 Stamina
+5 Taijutsu|[/col3]
 

Current Ninpocho Time:

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