Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Shima Ai - Your New Best Friend!

Morishige

Faithful Ninja
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Meet Ai! Your new Best Friend!
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Just look how excited he is to meet you! Would you like to get to know him better?

Ai comes from a very powerful family: the Shima. The Shima helped form Kumogakure and have stood as one of the most affluent and powerful clan in the village over the ages. However, he wasn't apart of the main family. He was born under Aizen, the Elder Councilman of the Daimyo court. So he was raised somewhat differently. But, in time, he eventually took the path to become a shinobi and ended up in the Village Hidden in the Cloud. It was a long an arduous journey to his present day rank of chunnin. There were many happy times, and other very trying times. But Ai made it through them all and continues to grow both as a person and a shinobi.

Yen: 160850
Advanced Points: 1470
 
BATTLE INFORMATION


[legend="[size=5]BATTLE CLASS[/size]"]
Simo Hayha: Kill Confirmed [Vet]
HP: (62+lvl) x stamina
CP: (38+lvl) x chakra control

Class Bonus:
+2 Critical Chance; does not apply to caps

High:<i></i>
Ranged Accuracy
Average:<i></i>
Ninjutsu Accuracy, Evasion, Genjutsu Save, Genjutsu Difficulty
Low:<i></i>
Puppet Accuracy, Melee Accuracy​
[/legend]


[legend="[size=5]Affinities, Abilities, Weapons and Core Abilities[/size]"]
[col]
AFFINITIES
Major - Non Elemental
Minor - Lightning​

WEAPONS
Ai's Favorite Compound Bow
Damage Type: Ranged
Effect: Suppression
Accuracy: -2
Base Damage: +10%
Augment 1: Chain Link
Augment 2: Barrage
Augment 3: Blood Rack

Strategist Prepared Poison: Black Lotus
|
CORE ABILITY—HAWKEYE
A Hawkeye is said to have the gaze of a raptor, able to see farther and with greater detail than any normal person. With uncanny aim and precision, Hawkeyes are able to riddle an enemy with arrows, kunai, and other thrown weapons. (Current PLVL=20 CA Points)

[spoilername="Composite - Boost"]1 point; Capped with 3 points.
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.

Effect: +5% damage with ranged/projectile weapons.[/spoilername]
[spoilername="Keen Sight - Boost"]1 point; Capped with 3 points.
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.

Effect: +1 accuracy with ranged/projectile weapons.[/spoilername]
[spoilername="Precise Shot - DSM"]2 points
By taking their time to aim and waiting for environmental factors or an enemy opening, the Hawkeye is able to set up a shot far more accurate and deadly than normal. Through patience and discipline, they can deal a ferocious hit.

Effect: For every .5 AP they spend aiming (to a maximum of 1.5 AP), the Hawkeye can add +1 Accuracy and +10% damage to a shot or throw. The attack can be combined with ranged jutsu and must be made that round to take effect.[/spoilername]
[spoilername="See the Wind - Jutsu"]1 point; Capped at 2 points.
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.

Effect: Rank 2: A single strike dealing 3,795 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction.[/spoilername]
[spoilername="Shot on the Run - Style"]3 points
Often quick movement is a Hawkeye's only defense while holding onto a bow. This tends to hinder their accuracy as they move in evasive patterns at greater speeds.

Effect: The user gains a +3 dodge bonus and gain +15% Ranged/Projectile damage. Non-Ranged/Projectile are used at -10% damage and -2 accuracy.[/spoilername]
[spoilername="Sniper - Passive"]2 points
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.

Effect: Critical hits done by the user do 3x damage instead of 2x with projectile/ranged weapons.[/spoilername]
[spoilername="Sureshot - Passive"]2 points
The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.

Effect: All ranged attacks have a 10% chance to auto-hit the intended target. Attacks that auto-hit override any type of auto-dodge or auto-miss effect and land a 100% hit, regardless of whether or not the attack would have hit otherwise. Does not override auto-fail or stun effects.[/spoilername]
[spoilername="Vital Strike - Passive"]3 points
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.

Effect: +2 chance to score a critical hit with ranged/projectile weapons.[/spoilername][/col]
*Please see dojo for all pending matters and weapon images​
[/legend]
 
JUTSU AND INVENTORY
[legend="Jutsu Directory"]
Ranged | Buffing | Unarmed | Projectile
Lightning | Wind | Non-Elemental |
Audial | Kinetic | Visual | Will
Click on Jutsu Name to be Linked to Description | *Denotes Mastered Jutsu​
[/legend]
[legend="Taijutsu"][col]E-RANKED:
Low Sweep*
Uncalled for Shot*
Volley*
D-RANKED:
4 Hit Combo*
Eagle Vision*
Muscle Control*
Basic Safeguard*
C-RANKED:
Grapple*
Critical Shot*
Snipe*
Tracking Beacon*
Full Impact*
Chakra Extension*
Shadow Dance*
Gather*
Expel*
Feint*
Chakra Absorption*|B-RANKED:
Submission*
Homing Shot*
Grapple Shot*
Blunt Shot*
Flurry Shot*
Body Flicker Shuriken*
Unbound*
Anabolic Frenzy*
A-RANKED:
Destruction Power Shot*
Glacial Shot*
Voltaic Shot*
Earthly Impalement*
Meteor Breaker*
Insatiable Hunger*
Awakening*
Unleash*
Limit Break*[/col][/legend]
[legend="Ninjutsu"][col]E-RANKED:
Transformation*
Body Switch*
Wind Slash*
Pressure Burst*
Storm Bolt*
Thunder Fist*
D-RANKED:
Cancel*
Combination Transformation*
Crystal Eye*
Spirit Lantern*
Contract Summoning*
Whirlwind Spin*
Air Bullet*
Shredding Touch*
Thunderclap*
Electrocution*
Electroshock*
C-RANKED:
Stunt Double*
Jutsu Sealing*
One Element Sealing*
Elemental Negation*
Elemental Clone*
Barrier*
Gale Force*
Zeus Flash*
Thunderstruck*|B-RANKED:
Leech Seal*
Shadow Shuriken Replication*
Energy Transfer*
Chakra Shield*
Chakra Blast*
Rasengan*
Advanced Combination Transformation*
Amp Field*
Chidori*
A-RANKED:
Perfected Rasengan*
Five Element*
Morality Sealing*
Natures Guard*
Stardust Nova*
Gate of Enma*
Chidori Control*[/col][/legend]
[legend="Genjutsu:"][col]E-RANKED:
Hot Weapon*
Stun*
1000 Years of Pain Kai*
Intimidation*
Tourniquet*
Lethargy*
D-RANKED:
C-RANKED:|B-RANKED:
A-RANKED:[/col][/legend]
[legend="Item Slots"]5 Slots Total:
[col]1st Slot: Headset
2nd Slot:
3rd Slot: Headset|4th Slot: Belt Pouch
-
-
5th Slot: Belt Pouch
-
-[/col][/legend]
 

Current Ninpocho Time:

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