Shinobi 101
A shinobi's skills are always evolving and growing. As they become more skilled with the various methods and ways of manipulating chakra those with the makings of an exceptional shinobi eventually find unique ways to wield their chakra.
Information
Prerequisites: C-Rank
Effect: Upon learning this ability, the user must choose one jutsu sub-type (Fire, Slashing, Offensive puppet, etc) to use with any one other Accuracy/DC; this choice must be stated in the user's Dojo. This ability may be unlearned and relearned following the normal process for ability swaps to change this choice.
Notes:
- Shinobi 101 does not take up an ability slot for players
- A Contract Beast or Dark Sage's Soul may take Shinobi 101 at the cost of 1 ability slot.
- If the user select's a Base Element for Shinobi 101 (such as Fire or Water) then this ability's effects apply only to that Base Element and not any of it's Advanced Elements (such as Scorch, Ice or Shadow).
- Shinobi 101 also applies to any checks made by jutsu of that type (I.E. a Ninjutsu bind cast with Genjutsu DC would check against the user's Genjutsu DC to maintain rather than the user's Ninjutsu Accuracy) but does not change the Evasion/Gen Save secondary which the attack checks against.
- Any modifiers inherent to the Jutsu (and weapon if using Taijutsu) such as Accuracy or Damage modifiers, carry over to the new accuracy type. For example, using Genjutsu DC to perform a -1 Accuracy Taijutsu with a -2 Accuracy weapon would perform the Taijutsu at -3 Gen DC.