Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Shinrya Sei | Genin

Sei

New Ninja
Joined
Dec 16, 2016
Messages
116
Yen
13,000
ASP
0
[col3]
[ N A M E ]
Shinrya Sei​
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[ A G E ]
17​
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[ G E N D E R ]
Male​
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[col3]
[ P H Y S I C A L - D E S C R I P T I O N ]

Sei's a tall, slim young man at about two to three inches above six and a half feet. His body is crafted of trained, athletic muscle and sharp angles, though his shoulders are quite broad. His lightly tanned skin often shines with vitality, a favourable side-effect of his protein-rich diet (this guy's a fiend for seafood). His lone eye is dark green in hue, nothing quite out of the ordinary about it. His other eye, however, the right, is covered by a tasteful black eye-patch, hiding the hole that is his socket.

The fellow's visage is that of a mischievous and friendly man. His slightly angled, red eyebrows are often furrowed over his eye-and-patch, working in tandem with his often smirking or grinning lips to create the image of trouble itself. His lips are quite normal, if not somewhat thin. A red-head through and through, his hair is naturally somewhat spiky, and usually somewhat messy as if he'd just woken up.​



[ A G I L I T Y ] 100/175

[ S T A M I N A ] 100/175

[ T A I J U T S U ] 100/175

[ N I N J U T S U ] 100/175

[ G E N J U T S U ] 100/175

[ C H A K R A - C O N T R O L ] 100%/175%

[ P O W E R - L E V E L ] 600

[ R A N K ]
Genin
C-Rank|
[ M E N T A L - D E S C R I P T I O N ]

There's nothing quite out of the ordinary with Sei's thoughts and perceptions. He's a fairly friendly individual, if not a bit introverted - though he somehow balances this with the fact that he loves to stir up a bit of trouble. Harmless trouble, to be sure, but trouble nonetheless.

He has a love for complicated systems - everything from the human body to the battle strategies. This doesn't stop him from improvising quite a bit, though, and excels in being both versatile yet strategically powerful. His penchant for mischief just makes him that much more so, giving him the skill to use whatever he's got to the maximum effect and then some.​
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[ A C C I D E N T A L - B L O O D L E T T E R ]
HP (50+3+lvl) x stamina
CP (40+lvl) x chakra control
Class Bonus +1 Accuracy and +5% Blood Ninjutsu Damage, +0.5 Accuracy
High Ninjutsu Accuracy
Average Evasion, Genjutsu Save, Melee Accuracy
Low Ranged Accuracy, Genjutsu Difficulty|
[ H I S T O R Y ]

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[spoilername="History"]"Mama, mama, I did it," the young red-haired boy screamed as he ran into the house, thoroughly startling his mother as she made dinner. He couldn't have been more than seven or eight, and incredibly short - he barely made it to her waist, and his naturally spiky red hair tickled at her crooked elbow. She wasn't sure what he was talking about until she looked down, first noting the fact that he was incredibly sweaty and panting, his chest absolutely heaving with effort.

She looked into his eyes and felt a sharp pang of jealousy pierce her heart. He'd actually done it, as he'd always bragged about doing. Ever since he'd seen his father's Sharingan, he never stopped talking about it, and his effort had finally paid off in the form of the same Doujutsu. It was an incredibly novice one, each eye having only a single tomoe, but still - it was the Sharingan.

She smiled at him, though he was much too excited and hyped (yet tired) to notice how fake it was, nor the odd look of anger and jealousy flashing through her eyes. She simply nodded at him, patting his head without thinking; she still had food in her hand, so it smeared into his hair.

He gasped as he felt it, saying "Mooooooooooooooom," in that annoyingly cute way little kids frequently do. It was a weak, tired one, though, as if he was just trying to stay awake to keep bragging to her about it. He swayed, his fingers clutching her apron as the Sharingan drew even more from his small chakra reserves. Aimi raised an eyebrow at the boy, wondering what was wrong with him, when his eyes went cross and they reverted back to their normal dull blue tones.

Luckily, he fell forward so that he leaned against his mother's leg, his hands still clutching her apron. His cheek was smushed so that his mouth stayed open, emitting both snores and drool. In any other situation, she would have quietly chuckled and carried him to his room, but.....

Something snapped in her as she looked down at the red hair of her young son, which oddly reminded her even more of his Sharingan and her Doujutsu-less blood. His father, her husband Hanshiro, seemed to always have his Sharingan active since his son had been so adamant about studying the tiny details of them, even sometimes going so far as to sit next to his head and draw them with a pencil and notepad. It'd gotten even more annoying when he started asking questions and writing down notes in his scribbly handwriting.

Her knuckles turned white as she clenched the knife in her hand, the one she'd been using to cut vegetables. She looked around for anyone nearby, before narrowing her eyes down at the snoring boy.
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Sei woke up in utter agony, his face swollen and bruised. He couldn't scream as he wanted to, but he whimpered, unable to see a thing. He hadn't known what happened. The last thing he remembered was telling his mother about his new Sharingan, and then.... This. He would've cried if his eyes didn't feel like they'd been branded with hot pokers and splashed with acid.

He didn't know where exactly he was, but he knew he was outside. He could feel the cool air brushing his face and ruffling his hair, a rather sharp rock digging into his back.... Though that pain was of the lowest priority.

He slowly turned over, getting to his hands and knees, coughing. He raised his head before his stomach dropped as he felt something fall then dangle from his head, his chest squeezing painfully. His hand moved up, shaking, to feel his face, until his fingers stumbled into the hole where his eye had previously been. He gasped at the pain, before he felt a fleshy thread connected to his skull.

Sei's fumbling fingers felt along the thread before he felt the beginning of a panic attack - it was his eye. He probed it delicately yet still shaking, finding it had been crushed and deformed. He nearly passed out.

He gasped as he stumbled to his feet, still holding the broken eye in his violently quivering hand. He took a single step, but the small jostle caused his face to throb in pain. He pushed through it, taking another step, yet had underestimated how bad it was. His leg gave out as it touched down, and he went down.

He nearly hit the ground before he felt someone catch him gently, their warm arms immediately making him feel safe where he'd previously lost all hope. "I've got you," a voice said. He knew it immediately: it belonged to Shinrya Kitsune, his matriarch, and someone he trusted fully.

The boy attempted to wheeze his gratitude before he slipped into unconsciousness.
------------------------------------------------------------------------------------------------------------------- A few years later....

Sei stared into the mirror, his lack of an eye making it easier to keep eye contact with himself. He could only think back on that fateful night six years past, where he'd pushed his eyes too far. But now.... Now he was thirteen. He was older, wiser, stronger. He knew his limits now, and he wouldn't go too mad with power.

He stared at himself for seconds longer, before nodding to himself. He concentrated as he stared into the mirror, feeling his blood and his eye stir as they worked together. He could almost feel his chakra pool into his chest, before slowly sending a stream to his single working eye.

The orb seemed to lighten to a pink, a flicker of fire flashing across his iris and slightly startling him; but he never broke concentration. He could do it, he knew he could. The orb wavered on its pink hue before slowly reverting back to blue, causing his heart to drop to his stomach (figuratively, of course).

He didn't know what happened. It must have been too little chakra - last time, he'd ran out within minutes. He braced himself before he pushed more chakra to his eye, feeling a slight pain in his chest from the now larger pool of power in a single part of his chakra network. The eye began turning red again, darker this time, but it was still far too pink to be a Sharingan.

So he pushed harder.........

And his chest exploded, blood colored orange with his chakra splattering into the mirror and walls. He was in shock for a few seconds before he collapsed. He couldn't breathe. He couldn't even feel his heartbeat. Just... Agony. A single tear fell from his eye as the edges of his vision darkened, his eye closing as he fell into unconsciousness and what seemed like death.

But it seemed as if someone else was looking out for the boy. As if someone had his back. The blood on the walls seemed to glow brighter as it fused with his chakra, becoming nearly too bright to look at before dimming.

His life-fluid itself seemed to fluctuate within itself, alternating maroon and orange. It looked a lot like lava, if one was honest with himself. Every drop began to flow down, causing the mirror and wall to become spotless as the liquid flowed itself back to the gaping hole in his chest, covering the massive wound.

And he breathed. But never woke.[/spoilername]​
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S., Sei | Genin

[col]
[ C H I G O K A I ]
[Approval]
[spoilername="Chigokai"][fontsize="12"]A mysterious clan whose origins are buried deep within the history of Lightning Country, the Chigokai are extremely cursed ninja whose great power carries a heavy cost. Those who are of this clan become very easy to identify as the whites of their eyes will slowly turn to a dark, blood red color over time. Â This clan specializes in using their own lifeforce, blood, in order to power their attacks. Their talents with blood are amazing, leading to many deaths as people think them evil due to this source of power.


Note: Bloodline Techniques are considered Blood Element

084 PL - Bloodlust Rank 1/ Release Rank 1
168 PL - Crimson Water Rank 1
252 PL - Henomancer's Gift Rank 1
336 PL - Blood Boil Rank 1
420 PL - Bloodlust Rank 2
504 PL - Henomancer's Gift Rank 2
588 PL - Release Rank 2 / Plasma Bomb Rank 1

672 PL - Crimson Water Rank 2 / The Gift Rank 1
756 PL - Bloodlust Rank 3 / Blood Boil Rank 2
840 PL - Henomancer's Gift Rank 3/ The Gift Rank 2
924 PL - Plasma Bomb Rank 2
1008 PL - Crimson Water Rank 3 / The Gift Rank 3
1092 PL - Release Rank 3 / Plasma Bomb Rank 3
1176 PL - Blood Boil Rank 3
1260 PL - Destiny Bond Rank 1
1344 PL - Liquid Armor Rank 1
1428 PL - Destiny Bond Rank 2
1512 PL - Blood Break Rank 1
1596 PL - Destiny Bond Rank 3 / Liquid Armor Rank 2
1680 PL - Liquid Armor Rank 3/ Blood Break Rank 2
1764 PL - Blood Break Rank 3

Passives:

Bloodlust - Passive
To a member of the Chigokai clan, blood is the very essence of their powers. This talent is often the very first one they find to show truth of their heritage. The users can hear the blood flowing through the veins of those around them, giving them an edge in combat when finding them.

Rank 1: Grants +1 Accuracy and Dodge in combat
Rank 2: Grants +1.5 Accuracy and Dodge in combat.
Rank 3: Grants +2 Accuracy and Dodge in combat.

---

Release - Passive
It's inevitable that you will get cut, stabbed or shredded through some other means in a fight. Â Most people, upon losing blood, will begin to lose their talents in the art of war. Those of the Chigokai clan instead embrace this fact to the fullest, turning their lessening time in this world into a powerful tool of mayhem.

Rank 1: +1 HP modifier. All Bleeding Damage applied to the Chigokai is reduced by -10%.
Rank 2: +3 HP modifier. All Bleeding Damage applied to the Chigokai is reduced by -20%.
Rank 3: +5 HP modifier. All Bleeding Damage applied to the Chigokai is reduced by -30%.

---

Crimson Water - Passive
The Chigokai possess the ability to bend blood to their will, and as this power grows the become able to enhance this liquid with their chakra to become a dangerous weapon.

Rank 1: May convert Water and Non-Elemental Jutsu into Blood by paying an additional +10% Chakra Cost.
Rank 2: May convert Water and Non-Elemental Jutsu into Blood by paying at no additional cost.
Rank 3: May convert Water and Non-Elemental Jutsu into Blood at no additional cost and all Blood Jutsu cost -5% Chakra.

Notes:
- All Blood Jutsu receive +5% damage per rank.
- The Chigokai automatically has access to the Blood Element.
- All techniques used with this are treated as Blood element.
- At Rank 3, only Blood Element Techniques (Non-converted) receive the -5% Chakra Cost bonus.

---

Hemomancer's Gift - Activated Passive
Perhaps the most versatile ability of the Chigokai is to mold their own blood into a weapon, reinforcing it with chakra to harden it into a cursed weapon that absorbs the blood of others.

Rank 1: User creates a weapon out of their own manifested bloodstream. This weapon automatically has the Special Composition: Blood Element augment.
Rank 2: User creates a weapon out of their own manifested bloodstream. This weapon automatically has the Special Composition: Blood Element augment. User automatically heals for 5% of all damage dealt with this weapon.
Rank 3: User creates a weapon out of their own manifested bloodstream. This weapon automatically has the Special Composition: Blood Element augment. User automatically heals for 10% of all damage dealt with this weapon.

Special Action: User may force one opponent to pay the initial casting and maintain cost of Hemomancer's Gift. This requires a successful attack roll using Melee Accuracy to initiate and then a Ninjutsu Check each round to maintain and may be maintained for up to a maximum of 3 rounds before the user automatically begins paying for it once more.

Cost: 2% maximum HP to initiate and 1 Ap; 2% maximum HP Per Round to maintain

Notes:
- Hemomancer's Gift follows all of the rules for a Weapon Creation Jutsu even though it is not a jutsu.
- Hemomancer's Gift's Special Composition augment does not count towards the weapon's maximum of 3 augments. In addition, Blood Damage is affected by anything which applies to Water or Non-elemental Element attacks.
- Opponent suffering damage as a result of Hemomancer's Gift's Special Action does not count as damage dealt by the weapon and thus does not heal the user.

---

Blood Boil - Blood Jutsu
The Chigokai have supreme control over blood of all kinds, including that of their opponents. This technique causes the blood within the targets veins to begin to heat up and bring on discomfort of all sorts to their opponent. Their own blood is the catalyst, sent flying to their foe through chakra.

Rank 1: Corrosive blood causes 475 damage per round and reduces Accuracy by -1 for two rounds.
Rank 2: Corrosive blood causes 840 damage per round and reduces Accuracy by -1.5 and dodge by -1 for two rounds.
Rank 3: Corrosive blood causes 1340 damage per round and reduces Accuracy and dodge by -2 for two rounds.

Cost:
Rank 1: 1.5 Ap, 175 Cp and 90 Hp to initiate, 85 cp and 40 Hp per round maintained.
Rank 2: 2 Ap, 315 Cp and 160 to initiate, 150 cp and 75 Hp per round maintained.
Rank 3: 2 Ap, 495 Cp and 245 to initiate, 235 cp and 115 Hp per round maintained.

Notes:
- Does not Stack on a target.
- Lasts two rounds.

---

Plasma Bomb - Blood Jutsu
By forming an orb of their own blood, the clan member may launch it at their opponent, dealing effective area damage at the cost of their own health. This attack is powerful, but lacking in accuracy.

Rank 1: Covers 15x15 foot area with blood. Initial explosion deals 1090 damage at -1 Accuracy. Target takes 220 damage a round for three rounds.
Rank 2: Covers 20x20 foot area with blood. Initial explosion deals 1350 damage at -.5 Accuracy. Target takes 270 damage a round for three rounds.
Rank 3: Covers 25x25 foot area with blood. Initial explosion deals 1780 damage. Target takes 355 damage a round for three rounds.

Costs:
Rank 1: 2 Ap; 290 CP and 145 Hp to initiate. 145 CP/rnd.
Rank 2: 2 Ap; 360 CP and 180 Hp to initiate. 180 CP/rnd.
Rank 3: 2 Ap; 470 CP and 235 Hp to initiate. 235 CP/rnd.

Notes:
- Does not Stack
- This Jutsu may Automatically target two separate targets.

---

The Gift - Blood Jutsu
Oftentimes it's not a good idea to be on the receiving end of a sword. If you find that you're mortally wounded from the bloodloss you've been given then perhaps you would like to put the curse on another. This technique can be devastating.

Rank 1: The user strikes their target, transferring one rank of bleeding from themselves to the target.
Rank 2: The user strikes their target at +.5 Accuracy, transferring two ranks of bleeding from themselves to the target.
Rank 3: The user strikes their target at +1 Accuracy, transferring three ranks of bleeding from themselves to the target.

Costs:
Rank 1: 2 AP, 250 Cp and 125 Hp to initiate.
Rank 2: 2 AP, 320 Cp and 160 Hp to initiate.
Rank 3: 2 Ap, 380 Cp and 190 Hp to initiate.

Notes:
- User must be Bleeding in order to perform this technique.

---

Destiny Bond - Clan Jutsu
By sharing blood with an ally, the user of the bond of destiny can extend life itself for a friend in need. This technique has been long sought after for it's unique ability in a fight to save the life of a friend. It can have disastrous consequences, however. By sharing the bond, you may end up causing your own death.

Rank 1: User takes 20% of all damage dealt to the bonded ally. Ally receives 20% less damage from all sources.
Rank 2: User takes 35% of all damage dealt to the bonded ally. Ally receives 35% less damage from all sources.
Rank 3: User takes 50% of all damage dealt to the bonded ally. Ally receives 50% less damage from all sources.

Costs:
Rank 1: 2 Ap, 300 Cp and Hp to initiate, 140 Cp/Hp/Rnd.
Rank 2: 2 Ap, 450 Cp and Hp to initiate, 215 Cp/Hp/Rnd.
Rank 3: 2 Ap, 650 Cp and Hp to initiate, 310 Cp/Hp/Rnd.

Notes:
- Damage taken by user is not able to be debuffed in any way, and is taken before the ally's damage reduction.
- If the bonded ally is knocked out while still bonded, the user of this jutsu loses 50% of their remaining HP from the shock.

---

Liquid Armor - Defensive Jutsu
The members of the Chigokai are able to use their very blood as a method of defense. This technique secretes blood from their pores to surround their body. While it allows for amazing reduction in the damage taken, it can have horrible penalties.

Rank 1: Armor reduces all forms of physical damage by 10%. User takes 10% more bleed damage per round.
Rank 2: Armor reduces all forms of physical damage by 15%. User takes 8% more bleed damage per round.
Rank 3: Armor reduces all forms of physical damage by 20%. User takes 5% more bleed damage per round.

Costs:
Rank 1: 2.5 Ap, 535 Cp and 265 Hp to initiate. 250 Cp and 125 Hp per Round.
Rank 2: 2.5 Ap, 665 Cp and 335 Hp to initiate. 320 Cp and 160 Hp per Round.
Rank 3: 2.5 Ap, 800 Cp and 400 Hp to initiate. 380 Cp and 190 Hp per Round.

Notes:
- This technique is considered a Chakra Armor.

---

Blood Break - Blood Ninjutsu
The most brutal technique of the Chigokai, one that involves both restraining and stealing the lifeforce of a target. This skill directly manipulates the blood within someone, forcefully locking their body in place while simultaneously extracting their blood out of their body through skin and wounds. The blood violently pulled out of the victim of this technique is absorbed by the user, replenishing their own life by draining others.

Rank 1: Manipulates the blood of a target at -2 Accuracy, binding their body in place. Each round the target is effected they lose 1540 Hp and have a 28% chance to have their bleeding increased by +1 rank.
Rank 2: Manipulates the blood of a target at -1 Accuracy, binding their body in place. Each round the target is effected they lose 1930 Hp and have a 36% chance to have their bleeding increased by +1 rank.
Rank 3: Manipulates the blood of a target, binding their body in place. Each round the target is effected they lose 2310 Hp and have a 44% chance to have their bleeding increased by +1 rank.

Costs:
Rank 1: 3 Ap, 1760 Cp, 880 Cp/Rnd
Rank 2: 3 Ap, 2025 Cp, 1010 Cp/Rnd
Rank 3: 3 Ap, 2290 Cp, 1150 Cp/Rnd

Notes:
- Once this jutsu is dispelled, the target cannot be effected by it for a full round.
- Lasts up to three rounds, and requires a Ninjutsu check at the start of each round.
- When bound, the victim cannot perform any action.
- For every 2.5 Ap spent the target has a 15% chance of escaping.
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user takes more than 10% of their Max Hp in damage during a round, the bind is dispersed.
- If the user uses more than 10% of their Max Cp during a round, the bind is dispersed.
- The user regains half of all damage done to the victim that is caused by this Jutsu.
- In addition, the user gains Hp equal to half of the target's bleeding damage.[/fontsize][/spoilername]
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[ K I N J U T S U ]

To Be Determined
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[col3]
[ I T E M S ]
To Be Determined
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[ A B I L I T I E S ]
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    10. None
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[ A F F I N I T I E S ]
[ MAJOR ] - [ Minor ] - [ ---Advanced Element--- ]​
  • 1. None
    2. None
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[ N I N J U T S U ]
E-Rank - Non-Elemental


E-Rank - Water

E-Rank - Fire

D-Rank - Water

C-Rank - Blood
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[ T A I J U T S U ]
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[ G E N J U T S U ]
[/col3]
 

Current Ninpocho Time:

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