Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Shio rebirth To Izumi

Sazuki Nao

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General Information

Name: Izumi
Pronunciation: Ie-zu-mie
Name Meaning: Izumi has the meaning “fountain, spring” in Japaneese.
Other Names: Zuzu
Age: 14 years old.
Gender: Male
Titles: T.B.A. After approval.

Birth Name: Izumi Delia
Birth Date: 04 August
Birth Length: 49Cm
Birth Weight: 3.4Kg
Birth Place: Sand Village.

Death Date: 65 years later.
Death Place: Leaf Village.
Manner of Death: Backstabbed by a person whom he trusted.
Last Words: “Didn’t knew it was you…”

Dominant Hand: Right
Catchphrase: “Do I need to?”
Handwriting: Old fashioned like, kind of static.

Appearance
Face-claim: Saika Totsuka

Height: 157Cm
Weight: 45Kg
Blood Type: B-

Skin Color: Normal skin color.
Birthmarks: He has a couple, most noticed is the one on his upper arm.

Hair Color: Really light blonde/white.
Hair Length: Past ears towards the neck.
Widow's Peak: On the back of his head.
Eye Color: Grey light purple-ish
Teeth: Straight, nothing wrong to notice.
Face Shape: Slight oval.
Facial Hair: N.A.

Hat Size: S
Shirt Size: S/M
Waist Size: S./M
Shoe Size:34

Alternative Appearances:

Health and Image
Diet: Healthy
Exercise: Daily on a day.
Reflexes: Rather quick.

Handicaps: He has no voice.
Medication: Anti-Hayfever pills.
Allergies: Hay Fever: Tree mix 3.
Broken Bones: 2

Wardrobe: Most casual wear.
Accessories: He always has a sweatband on his wrist.
Equipment: Set: Kunai.
Musical Instruments: Hang drums
Piercings: None
Hygiene: Showers/bathes every 2 days.
Scars: He has a small scar on his shoulder.
Tattoos: None

Voice
Accent / Dialect: None.
Voice: None as he has no voice.

Psychology
Languages: Sign language.
Memory: Pretty good yet worse at the same time.
Temperament: Patient as hell.
Learning Style: Do it instead of reading it.
Emotional Stability: Good.

Character
Self Confidence: Medium
Self-control: High

Hobbies: Make music, be outside and learn.
Habits: Muttering out loud.

Desires: To be friends with everyone, even though this isn’t realistic.
Wishes: To be there for every single one of them.
Traumas: Extreme heights and dentists.
Worries: That his parents might die in the line of field work.
Nervous Tics: Nail tapping to his teeth, rubbing his nose and/or shaky leg.

Preferences
Likes: Relax in a backyard with a hang drum, train with people and have fun.
Dislikes: People who are way too clingy and people who think they know it all.
Favorites: I scream you scream we all scream for ice cream.
Least Favorites: Raw egg yolk.

Combat
T.B.A. After approval.
Agility: 5/50
Stamina: 5/50
Taijutsu: 5/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 5%/50%

Core Ability
Hawkeye
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[spoilername="Hawkeye Core Ability Table"]A Hawkeye is said to have the gaze of a raptor, able to see farther and with greater detail than any normal person. With uncanny aim and precision, Hawkeyes are able to riddle an enemy with arrows, kunai, and other thrown weapons.

Note: A "Ranged Weapon" referred to in this table is defined as the Projectile, Thrown, and Puppet weapon subtypes.

Vital Strike </U><i></i> - Passive (3 points)
Restrictions - C Rank and up
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.
Effect: Ranged weapon attacks have +2 Critical chance

Rapid Assault<i></i> - Modification (2 points)
Restrictions - Requires the Deadeye ability
By training ceaselessly in multi-hit attacks, a Hawkeye gains the speed and precision to fire off more attacks, more accurately in the same period of time.
Effect: When performing a Multi-hit action with a Ranged weapon, the first check that misses may be rerolled.

Flickering Shadow - Dependent Special Move (2 points)
By repeatedly experimenting with the Shadow Shuriken technique, the Hawkeye learns to apply it with their other techniques, bending the light and shadows within their attack, momentarily confusing their foes as they attempt to discern where will the attack will fly.
Effect: By paying +30% CP, the user may have a Ranged weapon attack trigger an opponent's conditional to use a Reflexive action, even if the attack would not normally trigger said conditional. This will only apply if the target had a conditional set to use an action reflexively during a round. This special move has two usages per battle but regains a use every-other round.

<U>Composite <i></i> - Boost (1 point)
Restriction - may only be purchased a maximum of three times
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.
Effect: Ranged weapons deal +5% Damage

Precise Strike<i></i> - Dependent Special Move (3 points)
By taking their time to aim and waiting for environmental factors or an enemy opening, the Hawkeye is able to set up a shot far more accurate and deadly than normal. Through patience and discipline, they can deal a ferocious hit.
Effect: When attacking with a Ranged weapon, the user may choose to delay the attack. The attack will be delayed until the user performs another attack directed at the same target as the Precise Strike, the user drops or otherwise unequips the Ranged weapon used with Precise Strike, or the attack has been delayed for 10 seconds (a full round). For each second delayed, the attack gains +1 Critical and +10% CP cost, both of which bypass caps. The attack used with this may only target a single target, ignores the damage penalty of Suppressing Fire, and if a critical, the bonus critical multiplier is halved. This attack fails if the user is bound at any point during this delay. This special move has a round cooldown upon completion.

Full Shot<i></i> - Dependent Special Move (2 points)
Restriction- C Rank and up
That archers are frail and possess little strength is a myth, encouraged by those who wish a little edge against their opponents. In fact, a ranged fighter must possess a great deal of strength to wield a bow--and even greater to use it to its maximum power.
Effect: When attacking with a Ranged weapon, The user may pay +10% CP and lower its Accuracy by -1 to raise its damage by +7.5%. May stack up to three times.

Sureshot<i></i> - Passive (2 points)
The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.
Effect: All Ranged weapon attacks have a 10% chance to auto-hit their intended target. Attacks that auto-hit override any type of effect that would cause the user to miss this target. and land a 100% hit. Does not override auto-fail or other attack interrupting effects.

Keen Sight <i></i> - Boost (1 point)
Restriction - May only be purchased up to three times.
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.
Effect: Ranged weapons gain +1 Accuracy

Suppressing Fire<i></i> - Physical Style (3 points)
Restriction - C Rank and up
Though many Hawkeye is known for swiftly eliminating key targets on their own, their are others that use their impeccable aiming skill to support their allies and harass their enemies.
Effect: The user deals -30% damage after all other calculations. However, their Ranged weapon attacks which fully hit cause their targets to take +15% damage and deal -15% damage for the remainder of the round or until the user drops this styles.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.

Bounce Shot <i></i> - Dependent Special Move (3 Points)
Restriction - C Rank and up
Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.
Effect: By paying +30% Cp and lowering its Accuracy by -2, the user may have a Ranged weapon attack rerolled upon missing their target. If it misses again, a secondary target may be chosen instead. May be used once per round.

Sniper<i></i> - Passive (2 Points)
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.
Effect: Critical hits done by the user's Ranged attacks deal x2.3 damage instead of x2.

See The Wind <i></i> - Jutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1: A single strike dealing 2,970 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. Counts as the users equipped Ranged weapon type.
Rank 2: A single strike dealing 3,795 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction. Counts as the users equipped Ranged weapon type.

Costs:
Rank 1: 1,485 Cp; 2.75 Ap
Rank 2: 1,900 Cp; 2.75 Ap
[/spoilername]

Social
Mother: Alive
Father: Alive
Siblings: none
Ancestors: Just grandpa and grandma in the sands village.

BRomance
First Love: N.A.
Love Interests: Male and females.
Orientation: More towards males.

Love Style: Tsundere
Flirtiness: Mostly he doesn’t even realize it…
Turnons: Soft cuddles and slowly go into it.
Turnoffs: Straight to the point and bang. NOPE.
Virginity: He has it all, not lost a single shred.

Reactions
Angry: Crossing his arms and tries to look very upset.
Anxious: Biting his lower lip.
Conflicted: Looking to the ground with his head slight tilted.
Criticized: JUDGING YOU.
Depressed: Shoulders relaxed and sad look in his face.
Embarrassed: red… Just a red color mate.
Excited: Bright smile
Frightened: He will probably turn white as a sheet.
Guilty: Tries to follow you and find a way to make up, looking like he was blamed by the whole world.
Happy: Smiling.
Humiliated: Tears in his eyes and biting down his lip.
Mistaken: waving with his hands in front of him.
Offended: Pouting.
Praised: Smiling bright.
Rejected: He will hang his head.
Sad: Tears… tears everywhere.
Stressed: Ruffling quite a whole lot through his hairs.
Thoughtful: Scratching his nose.

Personality
MBIT Personality Type: ESTP
He is really outgoing, straight-shooting type. Enthusiastic and excitable. He lives in the world of action and finds it hard to sit still for long times. Izumi can be a real risk taker when it comes to actions since he is blunt as well.
The ESTP is mostly known for their “cunning” ability for perceiving people’s attitudes and motivations. They can pick up little clues which go completely unnoticed by others. Such as facial expressions and stance. Izumi uses this too sometimes get the favor on his side. If Izumi has decided that something needs to be done, then his “do it and get on with it” attitude takes precedence over the rules. Rules and laws are seen as guidelines for behavior, rather than mandates.
With theory, Izumi is really horrible. He doesn’t like to sit in the banks, not doing anything. He has troubles in school, especially higher education which moves into realms where theory is more important.
He needs to have changed his life because he will become stifled and unhappy dealing with routine chores.
In short, he is practical, observant, fun-loving, spontaneous risk-taker with an excellent ability to quickly improvise an innovative solution to a problem. He is enthusiastic and fun to be with and is a great motivator. If he recognizes his real talents and operates within those realms, they can accomplish truly exciting things

Biography
Izumi isn't exactly born in the leaf. His mother was from the sands and his father was from the leaf village. His father had learned to know his mother when he was on a mission in hidden in the sand. They got to know each other there and his father went further with the woman.
She gave birth to Izumi around 3 years later. Yet from that moment a whole lot changed in the family. Once Izumi was 4 his parents had a huge argument and the mother left the family for someone else. Izumi was left with his father who took Izumi back to the Hidden Leaf. As he wanted some distance, besides he wanted to Izumi to have a new start.
Izumi had no voice, he had no speech at all. Izumi was born with a voice, however, he had never used it, thus he never learned how to speak as all the doctors were thinking he had a trouble in his throat making his muscle to make the sounds unusable. He was never encouraged to speak in his life.

Once in the Hidden Leaf, his dad started to work most of his time and most of the time that Izumi would be at schools or daycares. In the beginning, everything was hard on him as no one understood him and he couldn't make others know. He and his dad spoke the deaf language, which was with hand signs.
At school he mostly was alone... As many of the other kids were afraid for him to use a jutsu... Yet Izumi was only trying to communicate with the others using his own sign language as that was the only thing he knew at that time.
Around his age of 12 years, they started to notice that Izumi had an ability to see further than others would. This mostly got towards the outside world when he started to spot things further way while playing the game: "I see.." They started to focus more down on that point. Eventually, they knew it for sure as they took it higher up with the academy also. A few tests were done and Izumi passed them all... However, him knowing a completely other language but understand was another. His studies at the academy went good and he made it towards Genin exams.

His exams were a little bit tricky, he did, however, make it past the 9 questions. He used his special ability to copy other's work while he looked from afar. He used this a couple of times actually and once he had all the 9 questions right, and his team, they passed the first test. The second one he had a slight bit more of a trouble as he was one more for a far away range. Yet he and his team worked together and after a long time, they were done... They all knew now what it was like in this strange but dangerous forest.
The rounds for the battles were made as test number three... However, Shio did not make it into the last 3 he did manage to make it into the last 5.
When he got to be the lowest rank ninja he went to his house to celebrate it as new teams would be made. When he was home he started to celebrate it with his father and study hard ever since further.

Ava / Signature / Profile / Post border picture Sets.
Avatars
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Signatures
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Profile
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Postsheet
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