Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Snake

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Poison Fang - Snake Contract Ability
While not all common snakes carry venom, the serpents of this contract almost all have the ability to produce deadly poison, regardless of species.

Effect:
- At the beginning of the battle the user must select a single standard shop poison. The user's attack's automatically inflict this poison in addition to the attack's damage and other effects.

Slithering Escape - Snake Contract Dependent Special Move
Do not mistake a serpent's lack of limbs to be a lack of agility. Blink too much, and those of the serpent contract may vanish from sight silently, even from traps.

Effect: At the cost of entering Stealth Mode the user may automatically escape from any bind that they are currently afflicted with and then enter Stealth Mode with a +2 Bonus. This may only be used once per round but may be used even if they are unable to move (such as while bound).

Serpent's Grasp - Snake Contract Senjutsu
Pity the fool who finds themselves caught within the ensnaring embrace of a serpent. With the snake coiled around them, victims find themselves slowly crushed and suffocated unless they find a way to escape.

Effect: The user constricts a target. Constricted targets take 1600 damage per round, and any actions requiring movement have a 30% chance of failing (any failed action automatically counts as an escape attempt without requiring further AP). Both the user and victim take -5 Dodge during this time, and partial hits to one will deal the undealt damage to the other.

Cost: 2.75 Ap, 1800 Cp. 900 Cp/Rnd

Note:
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.
- Each round active, this attack is rerolled against the target (not a check)
- A victim may attempt to escape this jutsu by paying 1.5 AP, with a 20% chance of success. Despite not being a bind, this follows its rules on increasing with each failed escape attempt.
 

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Code:
[quote][b]Poison Fang [i]- Snake Contract Ability[/i][/b]
While not all common snakes carry venom, the serpents of this contract almost all have the ability to produce deadly poison, regardless of species.

[b]Effect:[/b]
- At the beginning of the battle the user must select a single standard shop poison. The user's attack's automatically inflict this poison in addition to the attack's damage and other effects.[/quote]

[quote][b]Slithering Escape [i]- Snake Contract Dependent Special Move[/i][/b]
Do not mistake a serpent's lack of limbs to be a lack of agility. Blink too much, and those of the serpent contract may vanish from sight silently, even from traps.

[b]Effect:[/b] At the cost of entering Stealth Mode the user may automatically escape from any bind that they are currently afflicted with and then enter Stealth Mode with a +2 Bonus.  This may only be used once per round but may be used even if they are unable to move (such as while bound).[/quote]

[quote][b]Serpent's Grasp [i]- Snake Contract Senjutsu[/i][/b]
Pity the fool who finds themselves caught within the ensnaring embrace of a serpent. With the snake coiled around them, victims find themselves slowly crushed and suffocated unless they find a way to escape.

[b]Effect:[/b] The user constricts a target. Constricted targets take 1600 damage per round, and any actions requiring movement have a 30% chance of failing [i](any failed action automatically counts as an escape attempt without requiring further AP)[/i]. Both the user and victim take -5 Dodge during this time, and partial hits to one will deal the undealt damage to the other.

[b]Cost:[/b] 2.75 Ap, 1800 Cp. 900 Cp/Rnd

[i]Note:[/i]
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.
- Each round active, this attack is rerolled against the target [i](not a check)[/i]
- A victim may attempt to escape this jutsu by paying 1.5 AP, with a 20% chance of success. Despite not being a bind, this follows its rules on increasing with each failed escape attempt.[/quote]
 

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