Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Suzuki Naomi | Genin

Naomi

New Ninja
Joined
Nov 14, 2017
Messages
48
Yen
97,300
ASP
0
Suzuki Naomi
[ Rank Genin | Age 18 | Gender Female ]
Character's Description
Naomi is a slender but curvy young woman who stands an inch or three above six feet, with pale skin not unlike the color of freshly fallen snow. A dusky length of cloth is perpetually wrapped about the upper half of her face, covering her eyes entirely. The woman's lips are thick and rather pouty, though they bear downturned corners that transforms even her most passive expressions into ones of faux irritation, though she is most often irritated, regardless. Her visage is crafted of sharp angles and lines, with a soft jawline that tapers to a slightly rounded chin. Though the presence of a hood and use of various cloth strips usually conceals and holds her hair back entirely, her thick locks are a deep jet in hue and don't yet brush the tops of her shoulders, and probably never will: she seems quite content with its current length and look.​


A rather slothful young lady, Naomi possesses a rather brazen yet somehow quiet demeanor. Her wit is sharp and her tongue is doubly so, and she's known to take an aggressive approach to any other when she actually feels like doing so, which is not usually. She finds most people rather detestable and gross and reacts as such: keeping to herself when she can (which is most days) and responding with a biting, scathing aggressive-aggressiveness whenever approached. Unlike most that have hard exteriors, her interior is also quite cold and mean. There's yet to be a person, place, or thing that's garnered anything better than a rude smirk and equally mean words, and she's quite fine with that. She is quite intelligent, however, which is not often obvious from her conversations or literally anything else. A homebody, she'd rather spend her day in bed with a decent book (Braille, of course) than out in the world or doing anything else that'd require her to step foot outside.​


History
Naomi was born in Mist. Not that she was old enough to remember much about it, having only been near two years old when her family was forced to relocate to Kumogakure. But she knew that it was the reason why her father seemed so... Lifeless and uncaring. Or it might have been the fact that her mother died from the bone-chilling cold that had swept through Kirigakure, the same cold that had threatened Naomi's life and took her vision entirely. That was when he surrendered what pride and love he had for Mist and left. It was that very pride and love, unhealthy and overwhelming, that had colored his brain into believing that Kirigakure would be fine and that they didn't have to leave, that they'd be safe and perfect if they just waited for a bit longer...

As a blind child from Mist with little control over her Chakra, she knew she was expected to be nothing more than a burden on what was left of her family. And for a while, that's what she was. Eight years of senseless mewling for help shamed both her and her father, frayed at their already fragile minds, and created a rift between them that would never be crossed. It's been another eight years since she felt her father's presence in her life. While she has yet to learn his fate, she never shed a tear that morning she realized he'd gone. It took her a long time to understand why she'd never felt more than a glancing hatred for him.

Though she could never claim the Nara as her own, her own lack of sight and well above-average gave her what she needed to learn how to use her not-so-unique circumstances to her advantage. Though she never was and still isn't a friendly being, one of her instructors was able to convince the girl to do more than sit about angry at the world. He showed her how to use her own personal darkness to mold and control the world's darkness. He showed her how to use it to see without sight and how to fight without needing to be directly aware of her opponents, or even hit them herself, by use of clones and creations, which she was found to excel at.

She graduated the Academy at fourteen years of age, a prodigy in the way that she had control over an element her peers didn't and that she was quite adept at strategizing, but not so in the way of trying at all; indeed, she was held back twice because she didn't care enough to put any effort into her academy life, though many could easily assume that she could have passed with ease.

Now only a Genin, she's spent the last four years of her life occasionally practicing her shinobi arts and usually reading, mainly about her lost home village and of... Other, darker matters altogether.​




profile_pic_3_by_efforvesence-dc1oikn.jpg

Nara

[fontsize="12"]A rather odd, yet unique clan native to the Fire country, those of the Nara clan are gifted with two unique mental traits that surpass all other shinobi; their uncanny Intelligence that can easily be higher and sharper than Multiple shinobi combined...and their incredible laziness when it comes down to putting forth any amount of work or energy. The Nara are undeniably some of the sharpest geniuses in the world, their minds thinking both swiftly and possessing the ability to think multiple lines of thoughts simultaneously and have each arrive to conclusions faster than normal shinobi can process one thought. Yet, their laziness seems to be a birthright just as much as their intelligence, and the Nara have absolutely no motivation other than napping under the clouds all day. their abilities aren't simply limited to being Mental; Each possesses the ability to use a special type of jutsu that involves manipulating the shadows of themselves and their environment to a variety of effects.

Note: All Nara Techniques are considered Shadow Element.

084 PL - Slippery Mind (Rank One)
168 PL - Nara Strategy (Rank One), Shadow Bend (Rank One)
252 PL - Shadow Possession (Rank One), Â Slippery Mind (Rank Two)
336 PL - Displacement Shade (Rank One), Shadow Tactics (Rank One)
420 PL - Shadow Possession (Rank Two)
504 PL - Shadow Neck Bind (Rank One)
588 PL - Shadow Constriction (Rank One), Slippery Mind (Rank Three)
672 PL - Shadow Tactics (Rank Two)
756 PL - Shadow Bend (Rank Two)
840 PL - Displacement Shade (Rank Two), Shadow Possession (Rank Three)
924 PL - Shadow Neckbind (Rank Two), Nara Strategy (Rank Two)
1008 PL - Shadow Constriction (Rank Two)
1092 PL - Displacement Shade (Rank Three)
1176 PL - Shadow Bend (Rank Three), Shadow Threads (Rank One)
1260 PL - Shadow Constriction (Rank Three), Negative Space (Rank One)
1344 PL - Shadow Tactics (Rank Three), Shadow Threads (Rank Two)
1428 PL - Shadow Neckbind (Rank Three), Nara Strategy (Rank Three)
1512 PL - Shadow Threads (Rank Three)
1596 PL - Shadow Dimension (Rank One)
1680 PL - Negative Space (Rank Two)
1764 PL - Shadow Dimension (Rank Two)

---

Slippery Mind - Passive
Nara clansmen are naturally smart and quick on their feet, formulating multiple courses of actions for nearly any scenario imaginable in mere seconds...and nearly subconsciously as well. a Nara can easily disassemble even the smallest of actons and understand the true intents and stratagies of those fighting them, even be able to deduce and guess at their target's lines of thoughts with precise accuracy by simply studying their movements and actions for a few seconds. No matter how well thought out, there is almost no way to fool a Nara through even complex courses of actions.

Rank 1: +1 Gen Save and Awareness.
Rank 2: +1.5 Gen Save and Awareness.
Rank 3: +2 Gen Save and Awareness.

Notes:
- At all ranks, all penalties from genjutsu are reduced by 1 debuff or 5%.

---

Shadow Tactics - Passive</I></U><i></i>
The Nara have a unique affinity to shadows and shade of all types, and by simply remaining within the cover of shadows, they are able to manipulate them to assist themselves naturally, the Nara becoming, stronger, so long as they remain within the cover of darkness, no matter how weak.

Rank 1: +5% Damage while in shade. While maintaining a bind or resting, they gain +1% HP/CP per round.
Rank 2: +5% Damage, +.5 Accuracy while in shade. While maintaining a bind or resting, they gain +2% HP/CP per round
Rank 3: +10% Damage, +1 Accuracy while in shade. While maintaining a bind or resting, they gain +3% HP/CP per round.

---

Shadow Bend - Passive
The Nara clan are known for its intricate skills involving the manipulation of shadows. This ability allows the Nara to fabricate techniques from the voids of darkness to strike their targets in a myriad of ways.

Rank 1: May convert Fire and Water Jutsu into Shadow by paying an additional 20% Chakra Cost.
Rank 2: May convert Fire and Water Jutsu into Shadow by paying an additional 10% Chakra Cost.
Rank 3: May convert Fire and Water Jutsu into Shadow at no extra cost.

Notes:
- All Shadow jutsu receive +5% Damage per rank.
- The Nara automatically has access to the Shadow element.
- All techniques used with this are treated as Shadow element.

---

<U>Nara Strategy - <I>Passive<i></i>
Almost as if the gods created the title "Tensai" only for those of Nara blood, the clan tightly guards secret levels of strategy that is said to be without peer, although the amount of study it requires to reach this level of mastery might be what burns them out and turns them so commonly lazy. This skill does not require nor stack with regular Strategy.

Rank 1: The Nara is treated as if having the Strategy Ability
Rank 2: Strategy now has +1 prepared slot available.
Rank 3: Strategy now has +2 prepared slots available.

Notes:
- Strategy does not count towards their ability Limit.

---

Shadow Possession- Shadow Binding Technique
A unique jutsu in which the Nara are capable of manipulating their own shadows size and shape in an attempt to bind themselves to their target by connecting their shadows. The shadow moves slow, and is easily avoided by the attentive, often requiring the Nara to make a quick diversion to use this successfully. However, once successful, any physical action the user performs is perfectly imitated the the victim.

Rank 1: Binds a single target at -6 Accuracy
Rank 2: Binds up to two targets at -5 Accuracy.
Rank 3: Binds up to three targets at -4 Accuracy.

Costs: 1 AP. 400 Cp per target, 100 Cp/Rnd per target.

Notes:
- This technique suffers -1 Accuracy for each target after the first.
- The bound victim cannot move. They may however use Ninjutsu or Genjutsu that do not require handseals.
- The victim may pay 1 AP for a 15% Chance to Escape the bind.
- If the user attacks the victim then this bind is broken (with the victim receiving -3 Dodge to the attack). If the victim takes damage then this bind is dispelled.
- If the user takes more than 10% of their Max HP as damage from one attack then, this bind is dispelled.
- The user may use Shadow Neck Bind at 0 AP Timing while maintaining this bind. Shadow Neck Bind does not break this bind.

---

Shadow Neck Bind - Shadow Strangulation Jutsu<i></i>
While an opponent is caught inside the user's Shadow Possession jutsu, the Nara clansmen may expend extra chakra to have their own shadow reach up and interact to the bound opponent in any way the Nara see's fit or imagines. However, the Nara clansmen may not move while performing this technique, leaving them vulnerable when facing multiple opponents.

Rank 1: Strangles a bound enemy with shadows, dealing 1490 Dmg/Rnd.
Rank 2: Strangles a bound enemy with shadows, dealing 1860 Dmg/Rnd.
Rank 3: Strangles a bound enemy with shadows, dealing 2230 Dmg/Rnd.

Costs:
Rank 1 Cost: 2 AP, 450 Cp to Initiate per target, 225 Cp/Rnd per target.
Rank 2 Cost: 2 AP, 560 Cp to Initiate per target, 280 Cp/Rnd per target.
Rank 3 Cost: 2 AP, 680 Cp to Initiate per target, 340 Cp/Rnd per target.

Notes:
- Lasts up to three rounds, then must be Reused.
- When in use, the user suffers -3 Dodge.
- Can only be used on a target effected by Shadow Possession.
- Each rank of this jutsu gives the victim a +20%/15%/10% chance of breaking free from Shadow Possession per rank of this jutsu used.
- Damage cannot be increased or reduced.
- This may only effect a target once a round.

---

Shadow Constriction - Shadow Restraining Technique<i></i>
A technique which uses the Nara clansmen's chakra to cause shadows in the form of hands to extend from shady ground, grabbing the opponent. This kind of shadow binding can be escaped through force, and resisted easily, though is much quicker and difficult to avoid compared to Shadow Possession.

Rank 1: Creates 3 hands of shadows that attempt to grab a target each at -2 Accuracy.
Rank 2: Creates 4 hands of shadows that attempt to grab a target each at -1.5 Accuracy.
Rank 3: Creates 4 hands of shadows that attempt to grab a target each at -1 Accuracy.

Cost: 2 AP, 600 Cp to initiate, 150 Chakra/Round to maintain

Notes:
- If the opponent is caught by 1 or more hands they receive a -1.5 to their dodge, plus -.5 for every hand after the first.
- At the time of casting the user must remain stationary, giving them a -3 dodge to the next technique aimed at them. Once it has been cast the user may move as normal.

---

Displacement Shade - Activated Passive<i></i>
The Nara clansmen have become proficient enough with their special affinity to shadows, that through careful manipulation of the their chakra, they can emulate the effect of their own techniques through their shades and strike literally from the shadows. It is rumored that at the Nara can even the possess the shadows of the enemy and turn them against them. However, as these are handseal based, shadow techniques of the clan as well as non-handseal jutsu cannot be given the same effect.

Rank 1: The Nara can delay a Ninjutsu up to one round, to be used from their shadow at a later point.
Rank 2: The Nara can delay a Ninjutsu up to two rounds, to be used from their shadow at a later point.
Rank 3: The Nara can delay a Ninjutsu up to three rounds, to be used from their shadow at a later point.

Special Action: The Nara can use the jutsu from any shadows in sight, including that of the enemy instead of their own shadow. Doing so this way doubles the additional Cp cost, but has a 20% chance of being treated as a sneak attack per round delayed.

Cost: +20% Ap and +15% Cp per round Delayed. The amount of time delayed is chosen when using this technique.

Notes:
- a Jutsu must be delayed by 1 round, minimum.
- This is modded as if it costs no Ap.
- Can only be used twice per round
- Can only be used with Ninjutsu, and cannot be used with the Jutsu Creator ability.
- Delayed Ninjutsu gain +1 Accuracy per round Delayed.

---

Shadow Threads - Shadow Jutsu<i></i>
Unlike the slower, more subtle Shadow Binding Technique, the Shadow threads send the user's shadow out in a tangle of searching tendrils that spring off of the ground like dark threads and can either be used to spear or ensnare the enemy. The user can have the threads do a combination of these, some spearing and some catching, making this a very versatile technique.

Rank 1: Creates 6 threads that spear the enemy, each dealing 295 piercing damage at +2 Accuracy. Instead of spearing a target, A thread may bind them, inflicting a -.5 dodge/accuracy penalty plus -.5 dodge/accuracy for each thread beyond the first that catches them.
Rank 2: Creates 7 threads that spear the enemy, each dealing 315 piercing damage at +2 Accuracy. Instead of spearing a target, A thread may bind them inflicting a -1 dodge/accuracy penalty plus -.5 dodge/accuracy for each thread beyond the first that catches them.
Rank 3: Creates 8 threads that spear the enemy, each dealing 330 piercing damage at +2 Accuracy. Instead of spearing a target, A thread may bind them, inflicting a -1.5 dodge/accuracy penalty plus -.5 dodge/accuracy for each thread beyond the first that catches them.

Costs:
Rank 1 Cost: 2.5 AP, 640 Cp to Initiate, 50 Cp/Rnd per thread.
Rank 2 Cost: 2.5 AP, 800 Cp to Initiate, 55 Cp/Rnd per thread.
Rank 3 Cost: 2.5 AP, 960 Cp to Initiate, 60 Cp/Rnd per thread.

Notes:
- This can be split against multiple targets.
- This jutsu gains all buffs applying to Ninjutsu.
- The user cannot use any jutsu other than Shadow Threads or move while maintaining the snare, losing -4 Dodge.
- Tn addition to the secondary penalty, each thread restrains the victim's actions, giving them a 4% chance to fail an action for each thread.
- This jutsu is dispelled if the user takes damage equal to 15% their Max Hp in a round.

---

Negative Space - Shadow Genjutsu<i></i>
A Genjutsu that originated as a prank, its effects in combat are said to be similar to that of the Shadow Dance... Assuming you ever got to see the Nara after they appear behind your back. The Nara appears to vanish in the eye's of the target, their body seeming to be engulfed by shadows and masking all sounds, leaving behind only the image of their own shadow with gleaming eyes staring up at the target in a threatening fashion.

Rank 1: Causes a target to see the Nara fade into shadows and away from view. The Nara is treated as if in Stealth Mode until their next attack. After they have made an attack they are no longer in stealth. At the end of the round, the user gains a +2 Stealth bonus to a stealth check.
Rank 2: Causes a target to see the Nara fade into shadows and away from view. The Nara is treated as if in Stealth Mode until their next attack. After they have made an attack they are no longer in stealth. At the end of the round, the user gains a +3 Stealth bonus to a stealth check.

Cost: 2.5 AP, 840 Cp to initiate, 280 Cp/Rnd.

Notes:
- Functions as a Will/Visual/Audial Genjutsu.
- May only be used on one target at a time.
- Requires a Genjutsu DC check at the start of each round.
- Should the victim succeed in a stealth check, they gain +2 Gen Save to the next round's Genjutsu check.

---

Shadow Dimension - Shadow Void Jutsu<i></i>
The ultimate technique of the Nara clan. This jutsu draws forth all shadows in the area to the user, then begin to form a black dome that rapidly expands to cover the area. This dome creates a haven for the Nara, and a hellish realm of shadows for any deemed as the Nara's enemy. Completely Isolated from the outside world, this nearly impenetrable void essentially seals off those within from any allies they may have had, instead trapping them in a world of malicious shades which obey the Nara's wishes.

Rank 1: Creates a void of the darkest shadows that traps a single target with the Nara. While within this realm, the Nara gains the ability to sense the target through shadows, gaining +1 Accuracy and the shadows harm the user's enemy dealing 1500 Damage at the start of each round. The Nara and the target of this jutsu cannot interact, or be interacted with, in any way with those outside this Dome. The user gains +3 against all attempts at entering/exiting this dome.
Rank 2: Creates a void of the darkest shadows that trap any amount of targets with the Nara. While within this realm, the Nara gains the ability to sense the targets through shadows, gaining +2 Accuracy and the shadows harm the user's enemies dealing 2000 Damage at the start of each round. The Nara and the targets of this jutsu cannot interact, or be interacted with, in any way with those outside this Dome. The user gains +5 against all attempts at entering/exiting this dome.

Costs:
Rank 1: 3 AP, 2200 chakra to initiate, 1050 Cp/Rnd to maintain.
Rank 2: 3 AP, 2750 chakra to initiate, 1300 CP/Rnd to maintain.

Notes:
- This jutsu ends immediately once the user is knocked out.
- Shadow damage uses Ninjutsu Accuracy, and can be increased by Ninjutsu Buffs.
- Attempting to exit or enter the shadow dome requires a ninjutsu Check against the user.
- This is classified as an Arena Jutsu.[/fontsize]
 
Twisted Fate
HP (40 + level) x Stamina
CP (50 + level) x Chakra Control
Class Features +3 Stealth
High Ninjutsu Accuracy
Average Evasion, Genjustu Save, Genjutsu DC
Low Ranged Accuracy, Melee Accuracy


Statistics
Agility 80/175
Stamina 100/175
Taijutsu 70/175
Ninjutsu 100/175
Genjutsu 100/175
Chakra Control 100%/175%
Power Level 550


Miscellaneous
OOC Rank C-Rank
Yen 95,300
ASP 21
ASP Purchases +2 Class Points, +1 Ability Slot


Ninjutsu


 
Code:
[size=4]Training[/size]
[table=80,null]
	[thead]
		[tr=textleft]
			[th=25,null]Character[/th]
			[th=25,null]Stats[/th]
			[th=25,null]Jutsu[/th]
		[/tr]
	[/thead]
	[tbody]
		[tr=bg2]
			[td=null,1][color=#ff8040]Name[/color] Suzuki Naomi
[color=#ff8040]Rank[/color] 
[color=#ff8040]ASP Purchases[/color] +2 Class Points, +1 Ability Slot[/td]
			[td=null,1][color=#FF8040]Agility[/color] /600
[color=#FF8040]Stamina[/color] /600
[color=#FF8040]Taijutsu[/color] /600
[color=#FF8040]Ninjutsu[/color] /600 
[color=#FF8040]Genjutsu[/color] /600 
[color=#FF8040]Chakra Control[/color] %/600% 
[color=#FF8040]Power Level[/color] [/td]
			[td=null,1][left][color=#0080FF][size=7]Ninjutsu[/size][/color][/left]
[spoiler="Non-Elemental"]
[list][*]E-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?f=314&t=476#p134536]Body Switch[/url] (6 ASP)[/list] 
[*]D-Rank 
[list][*][url=https://ninpocho.com/viewtopic.php?f=314&t=475#p1169]Combination Transformation[/url] (8 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=314&t=475#p1170]Crystal Eye[/url] (8 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=314&t=475#p1171]Cancel[/url] (8 ASP) [/list][/list][/spoiler]

[spoiler="Medical"]
[list][*]D-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?f=316&t=488#p1209]Mystical Hand[/url] (8 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=316&t=488#p1210]Coagulation[/url] [/list][/list][/spoiler]

[spoiler="Water"]
[list]E-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?f=302&t=424#p997]Pressurized Mist[/url] (6 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=424#p998]Water Gun[/url] (6 ASP)[/list]

[*]D-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?f=302&t=423#p994]Water Whip[/url] (8 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=423#p995]Aqua Fang[/url] (8 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=423#p996]Rinse Off[/url] (8 ASP)[/list]

[*]C-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?f=302&t=422#p990]Grand Waterfall[/url] (10 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=422#p991]Impaling Hydro Jet[/url] (10 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=422#p992]Water Prison[/url] (10 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=422#p993]Rain Dance[/url] (10 ASP)[/list]

[*]B-Rank 
[list][*][url=https://ninpocho.com/viewtopic.php?f=302&t=421#p986]Torrential Vortex[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=421#p987]Hydro Tidal Shockwave[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=421#p988]Water Shark Bomb[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=421#p989]Mystical Pond[/url] (12 ASP)[/list]

[*]A-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?f=302&t=420#p982]Grand Hydra Excavation[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=420#p983]Water Dragon Bullet[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=420#p984]Scorn of Aquarius[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=302&t=420#p985]Supreme Aqua Realm[/url] (12 ASP)[/list][/spoiler]

[spoiler="Fire"]
[list]E-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?f=290&t=360#p819]Infernal Ember[/url] (6 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=290&t=360#p820]Thermal Maw[/url] (6 ASP)[/list]

[*]D-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?f=290&t=357#p814]Fireball[/url] (8 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=290&t=357#p815]Immolation Armor[/url] (8 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=290&t=357#p817]Combustive Seal[/url] (8 ASP)[/list]

[*]C-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?f=290&t=353#p807]Dragon Fire[/url] (10 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=290&t=353#p808]Searing Eruption[/url] (10 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=290&t=353#p810]Scalding Ash Cloud[/url] (10 ASP)
[*][url=https://ninpocho.com/viewtopic.php?p=812#p812]Heat Wave[/url] (10 ASP)[/list]

[*]B-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?p=802#p802]Infernal Hellfire[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=290&t=351#p803]Firestorm[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=290&t=351#p804]Spontaneous Combustion[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=290&t=351#p805]Ring of Fire[/url] (12 ASP)[/list]

[*]A-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?f=290&t=350#p798]Dragon Flame Bomb[/url] (15 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=290&t=350#p799]Sol Fire Tempest[/url] (15 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=290&t=350#p800]Abysmal Harbinger[/url] (15 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=290&t=350#p801]Flame Shield[/url] (15 ASP)[/list][/list][/spoiler]

[spoiler="Shadow"]
[list]C-Rank 
[list][*][url=https://ninpocho.com/viewtopic.php?f=291&t=367#p833]Black Eruption[/url] (10 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=291&t=367#p834]Midnight Strike[/url] (10 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=291&t=367#p835]Specter Shade[/url] (10 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=291&t=367#p836]Dark Displacement[/url] (10 ASP)[/list]

[*]B-Rank 
[list][*][url=https://ninpocho.com/viewtopic.php?f=291&t=366#p829]Underworld Prison[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=291&t=366#p830]Shadow Punishment[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=291&t=366#p831]Black Moon Fang[/url] (12 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=291&t=366#p832]Ebony Nightmare[/url] (12 ASP)[/list]

[*]A-Rank
[list][*][url=https://ninpocho.com/viewtopic.php?f=291&t=364#p824]Shadow Summoning[/url] (15 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=291&t=364#p825]Shadow Garb[/url] (15 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=291&t=364#p828]Absolute Void[/url] (15 ASP)
[*][url=https://ninpocho.com/viewtopic.php?f=291&t=364#p827]Darkness Falls[/url] (15 ASP)[/list][/list][/spoiler]
[hr][/hr]
[/td]
		[/tr]
		[tr=bg1]
			[td=null,1][url=https://ninpocho.com/pastelink]Training Post[/url] # WC
[color=#FF8040]Yen[/color] 
[color=#FF8040]ASP[/color]
[color=#FF8040]Bonus[/color] [/td]
			[td=null,1][color=#FF8040]Allotment[/color][/td]
                        [td=null,1][left][color=#FF8000][size=7]Taijutsu[/size][/color]
[/left][spoiler="Taijutsu"]None[/spoiler]
[hr][/hr]
[left][color=#FF80FF][size=7]Genjutsu[/size][/color]
[/left][spoiler="Genjutsu"]None[/spoiler][/td]
		[/tr]
	[/tbody]
[/table]
 

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