Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600
Corrupted Saga
HP: (45+5+lvl) x stamina
CP: (45+5+lvl) x chakra control
Class Feature:Kinjutsu Option, -5% CP cost
High:Ninjutsu Accuracy
Average:Evasion, Melee Accuracy, Ranged Accuracy, Genjutsu Save
Low:Genjutsu DC.
~E-Rank!~
Transformation - Master
Body Switch - Master
Basic Summoning - Master
~D-Rank!~
Contract Summoning - Master
Cancel - Master
Signal Flare - Master
~C-Rank!~
One Element Sealing - Master
Barrier - Master
Partial Transformation - Master
Accursed Protection - Master
~B-Rank!~
Withering Seal - Master
Chakra Blast - Master
Rasengan - Master
Shadow Shuriken Replication - Master
Corrupted Regeneration - Master
~A-Rank!~
Five Element Seal - Master
Morality Sealing - Master
Gate of Enma - Master
Stardust Nova - Master
Perfected Rasengan - Master
Malevolent Annihilation - Master
~S Rank~
Cursed Sealing - Master
Vile Mutation - Master
~D-Rank!~
Critical Exposure - Master
Mask Summon - Master
~C-Rank!~
Snapshot - Master
~B-Rank!~
Intangible Passage - Master
Shadow Servant - Master
~A-Rank!~
Physical Imprisonment Seal - Master
Black Blockade - Master
Body Bind - Master
~D-Rank!~
Mystical Hand - Master
~C-Rank!~
System Shock - Master
Skeletal Fortification - Master
System Restoration - Master
~B-Rank!~
Mystical Force - Master
Medical Assistant - Master
Medical Ward - Master
~A-Rank!~
Resuscitate - Master
Angelic Blessing - Master
Pristine Aura - Master
~C-Rank!~
Inner Earth Reflection Lure - Master
Earth Flow Wave - Master
~D-Rank!~
Combustive Seal - Master
~C-Rank!~
Scalding Ash Cloud - Master
~E-Rank!~
Storm Bolt - Master
~C-Rank!~
Lightning Torrent - Master
Volt Charge - Master
Lightning Struck - Master
Zeus Flash - Master
~B-Rank!~
Chidori - Master
~A-Rank!~
Chidori Control - Master
Kirin - Master
Raijins Vengence - Master
Thunderdome - Master
~D-Rank!~
Water Whip - Master
Rinse Off - Master
~C-Rank!~
Impaling Hydro Jet - Master
Water Prison - Master
Rain Dance - Master
Grand Waterfall - Master
~B-Rank!~
Hydro Tidal Shockwave - Master
~A-Rank!~
Scorn of Aquarius - Master
Aqua Realm - Master
[ w i n d ]
Spoiler:
~E-Rank!~
Wind Slash - Master
Pressure Burst - Master
~D-Rank!~
Whirlwind Spin - Master
Air Bullet - Master
Shredding Touch - Master
~C-Rank!~
Wind Scythe - Master
Tempest - Master
Gale Force - Master
Wind Release - Master
~B-Rank!~
Great Wind Scythe - Master
Wind Scar - Master
Vacuum Sphere - Master
Cyclone Movement - Master
~A-Rank!~
Tatsumaki - Master
Hurricane - Master
Ambiance of the Forbidden - Master
Zephyrs Grace - Master
[ d u s t ]
Spoiler:
~C-Rank!~
Molecular Collision - Master
Dust Cloud - Master
Dust Clone - Master
Particle Accelerator - Master
~B-Rank!~
Particle Charge - Master
Dust Assimilation - Master
Particle Storm - Master
Molecule Breaker - Master
~A-Rank!~
Detachment of the World - Master
Particle Destabilization - Master
Crop Dusting - Master
Disruption Field - Master
[ g r a v i t y ]
Spoiler:
~C-Rank!~
Anti-Gravity - Master
Gravitational Pull - Master
~B-Rank!~
Forced Polarity - Master
Inertial Control - Master
~A-Rank!~
Chibaku Tensei - Master
Shinra Tensei - Master
[ k i n e s i s ]
Spoiler:
~C-Rank!~
Kinetic Infusion - Master
Force Blast - Master
~B-Rank!~
Psi-Shock - Master
Force Break - Master
Mind Lock - Master
Reflection - Master
~A-Rank!~
Kinetic Blast - Master
Psionic Rend - Master
Concussion Pulse - Master
Redirection - Master
~C-Rank!~
Laser Prison - Master
Squall - Master
~B-Rank!~
Voltaic Flash - Master
Storm Mail - Master
~A-Rank!~
Infinity Rain - Master
Storm Guider - Master
Gates of Babylon - Master
~Level 1~
Grab - Master
Shunt - Master
~Level 2~
Dynamic Entry - Master
Dynamic Finish - Master
Rapid Smash - Master
~Level 3~
Flurry Jab - Master
Janken - Master
~Level 4~
Counter - Master
Eye of the tiger - Master
Speed Boost - Master
~Level 5~
Disappearing Volley - Master
~Level 6~
Jump Lunge - Master
Coiled Viper - Master
Red Pin - Master
Burst of Speed - Master
~Level 7~
Steel Dragon - Master
Lock On - Master
~Level 8~
Emerald Dragon Crescent - Master
Exploding Steel - Master
- Shinobi 101 [Ninjutsu]
- Shadow Tactics
- Medical Knowledge
- Abomination
- Psychotic Affiliation
- Cursed Will
- Deadeye
- Insight
- Weapon Mastery - Light Projectiles
- Nimble Hands
- Concentrated Focus
- Jutsu Mastery
- Quickdraw
- Astral Seal(R2)
- Heaven Seal(R2)
- Solar Seal(R2)
- Major Elements: Lightning / Wind
- Minor Elements: Earth / Water
- Advanced Elements: Gravity / Dust / Storm / Kinesis [101]
Slots: 0
Arm Implants
-Enhanced Guard
-Natural Material
-Medical Composition
Slots: 1
- Headset
Slot: 2
- Energy Drink x2
Slot: 3
Belt Pouch
-Flash Bomb x2
-Stun Grenade x2
Slot: 4+5
Summoning Scroll(Large)
-Kawarimi Target
- Acid Vial x3
- Smoke Bomb x3
- Chakra Suppressing Seal x 3
Sheath: 1
Partisan
-Bond
-Natural Material
-Extension
Sheath: 2
Scyth
-Crippler
-Keen Edge
-Natural Material
Sheath: 3
Stinger Ex
-User Friendly
-Enhanced Guard
-Natural Material
-Medical Composition
Projectile Holster
Exploding Shuriken
-Homing Missile
-Acid Infusion
-Toxify (Black Lotus)
Projectile Holster
Death Wheel
-Homing Missile
-Design Curve
-User Friendly
Temporal Strider
Temporal Striders are born seemingly apart from the world at large, unaffected by the force of time itself and thus able to manipulate it. They are ancient and burning, walk in forever, and see the turn of the universe...so the legends say. While even they cannot affect the strict past or the fluid future, they can work the lower levels of time directly around them, and move in it as though it were space due to their greater understanding of it than most possess.
IMPORTANT: There is no actual time travel involved in this CA. All effects of it are simply perceptual, and the users of it call it time warping to retain the mystique. Genuine time travel or distortion by people who have this CA will not be tolerated.
Delayed Action - Dependent Special Move (2 points)
Time being like so much liquid to a Strider, then can easily throw their chakra forwards in it to form into its essence later--even controlling where and when it appears.
Effect: Any Ninjutsu can be cast into the future by up to three rounds (1 Round minimum), gaining a +3 accuracy bonus. Ninjutsu cast in this manner are modded at the beginning of the round they are cast into. This cannot be done more than once per round, and no more than two jutsu can be aimed at a single target this way at a time. (Added jutsu can be cast at the same target once previously cast jutsu have reappeared.)
Wait Reaction - Independent Special Move (2 points)
Restriction- Requires Body Switch
Every so often, a Strider's knowledge gives them the ability to predict their opponent's next action and formulate an effective counter to it. If they are successful, they could gain a significant advantage.
Effect: Auto-dodge opponent's next attack. With the next 1.5 AP, may make one action against the opponent at +3 accuracy. Cannot be used more than three times per battle. If the user chooses not to make an attack, the 1.5 AP is wasted. Incurs a -2 dodge debuff for the rest of the round after being used.
Temporal Step - Independent Special Move (3 points)
Restriction- C Rank and up
The Strider possesses the skills to not only look through time, but to temporarily step out of it as well, rendering them resistant to most normal forms of harm aimed at them and allowing them an unclouded perception on the battle they are in.
Effect: The user makes a step out of time for the duration of one round. During this round, the user cannot be affected by Genjutsu, and any Genjutsu which they are under are temporarily ignored for the duration, though are still active. They also gain 10% damage reduction against all Ninjutsu and Taijutsu, and cannot be KOed while out of time, though if they take sufficient damage they will be knocked out when they phase back into normal space-time. Genjutsu cannot be cast in this state, however, and any Ninjutsu and Taijutsu cast require an additional 10% CP cost. This is treated as a free action and may be done every other round.
Secondary Echo - Independent Special Move (2 points)
Restriction- C Rank and up.
A Strider dislikes wasted time more than perhaps anyone else. So when their own time is wasted by a jutsu missing when cast, they simply pull it out of the past rather than waste time casting it again.
Effect: User may pull any Ninjutsu they cast the previous round that missed entirely to be redirected at the same target again or a new target. Costs 15% of the CP the jutsu originally took to cast and the same AP initially used, but only does 80% the original damage it would have. May only be used once per round.
Haste - Modification (2 points)
Restriction- Requires Burst of Speed.
The active Strider is always trying to use their time as efficiently as possible, and as such speeding themselves up has a greater effect--speeding up every aspect of their motion, rather than just their dodging.
Effect: User can choose 2 extra AP for one round instead of the speed boost. Any jutsu cast with this extra AP cost 30% extra chakra and double exhaustion. Can only be used every other round.
Walk the Aeons - Boost (2 points)
Restriction- Can be purchased up to three times
A Strider has it within their power to comprehend time on many different levels, allowing them to move with precision that few can comprehend. Their movements through time can often be tricky for others to follow.
Effect: +2 dodge.
Renewal - Independent Special Move (3 points)
Restriction- C Rank and up.
Sometimes, the Strider does not like what the last few seconds did to them. So they undo it, at least for themselves and whatever hit them. It can be quite the baffling sight to those unsure what just happened.
Effect: Negates the effects of the last jutsu to hit the user. This includes all damage, debuffs, bleed increase, chakra loss, bindings, poisoning, and sealing. Can only be used three times per battle.
Flow of Time - Dependent Special Move (2 points)
The smart Strider is able to regain control of their jutsu after they have been cast, as though they just used them. Upon a failure to hit, they are able to redirect the jutsu to come back for another shot--though if they don't prepare when casting the jutsu this chance is lost.
Effect: User can add 25% CP to a jutsu's cost in order to give it a second chance to hit the same target again. Â This may only be used once per round, up to three times per battle. Â This does not effect any activated auto dodge effects.
Reversion - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and Up
The ultimate in control of time--the ability to turn back time, to make it so that the last few seconds never happened. Unfortunately, or perhaps fortunately, the Strider does not possess the capability to cleanse the memory of the time from anyone's minds, making this perhaps a bit of a risky tactic, as their opponents will have themselves replenished as well.
Rank 1: The effects of the last round are negated for all present within the battle. 70% of all damage inflicted by and to all in the battle is also negated, as well as 70% expended chakra. All other effects are reset to as they were at the beginning of the round. This only applies to effects within the battle, those entering are not affected.
Rank 2: The effects of the last round are negated for all present within the battle. 90% of all damage inflicted by and to all in the battle is also negated, as well as 90% expended chakra. All other effects are reset to as they were at the beginning of the round. This only applies to effects within the battle, those entering are not affected.
Cost: 3.5 AP, 4500 CP
Note: May only be used once per battle. Â Costs double the exhaust of a normal level 7 Ninjutsu. Cannot be used in the same round as Haste, Renewal, or Temporal Step. Does not change the reappearance of jutsu cast with Ripple Effect or Delayed Reaction, nor Delayed Shot if that jutsu has been used, unless they appeared within the negated round.