Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Tachibana Toshi [Rain] -> Umashiashikabihikoji [Leaf]

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Seijin

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Old Character name
Tachibana Toshi
Old Character Village
Rain
Old Profile Topic Title
Err, can't remember . . .
Old Training Topic Title
Can't remember . . .
Old Dojo Topic Title
See the above . . .
Any Relevant information that can aid us in finding your information
Sub village of Leaf . . .
New Character Name
Umashiashikabihikoji
New Village
Leaf
Link to latest Voucher
http://www.ninpocho.com/viewtopic.php?p=2025#p2025
 

Santaru Rin

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The last RP post I can find by a Toshi was in May 2012. Did you happen to go inactive before the crash? That'll help me narrow my search.
 

Seijin

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Santaru Rin said:
The last RP post I can find by a Toshi was in May 2012. Did you happen to go inactive before the crash? That'll help me narrow my search.

Nope. I was active up until the day the site went down. It's how I managed to make Amekage,lol.
 

Santaru Rin

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Zenichi is your hero. I wasn't sure you were also Nintendo and Saga.

Toshi posted an RP on August 12, 2012.
Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600



Corrupted Saga
HP: (45+5+lvl) x stamina
CP: (45+5+lvl) x chakra control

Class Feature:Kinjutsu Option, -5% CP cost

High:Ninjutsu Accuracy
Average:Evasion, Melee Accuracy, Ranged Accuracy, Genjutsu Save
Low:Genjutsu DC.



~E-Rank!~
Transformation - Master
Body Switch - Master
Basic Summoning - Master

~D-Rank!~
Contract Summoning - Master
Cancel - Master
Signal Flare - Master

~C-Rank!~
One Element Sealing - Master
Barrier - Master
Partial Transformation - Master
Accursed Protection - Master

~B-Rank!~
Withering Seal - Master
Chakra Blast - Master
Rasengan - Master
Shadow Shuriken Replication - Master
Corrupted Regeneration - Master

~A-Rank!~
Five Element Seal - Master
Morality Sealing - Master
Gate of Enma - Master
Stardust Nova - Master
Perfected Rasengan - Master
Malevolent Annihilation - Master

~S Rank~
Cursed Sealing - Master
Vile Mutation - Master


~D-Rank!~
Critical Exposure - Master
Mask Summon - Master

~C-Rank!~
Snapshot - Master

~B-Rank!~
Intangible Passage - Master
Shadow Servant - Master

~A-Rank!~
Physical Imprisonment Seal - Master
Black Blockade - Master
Body Bind - Master


~D-Rank!~
Mystical Hand - Master

~C-Rank!~
System Shock - Master
Skeletal Fortification - Master
System Restoration - Master

~B-Rank!~
Mystical Force - Master
Medical Assistant - Master
Medical Ward - Master

~A-Rank!~
Resuscitate - Master
Angelic Blessing - Master
Pristine Aura - Master


~C-Rank!~
Inner Earth Reflection Lure - Master
Earth Flow Wave - Master


~D-Rank!~
Combustive Seal - Master

~C-Rank!~
Scalding Ash Cloud - Master



~E-Rank!~
Storm Bolt - Master


~C-Rank!~
Lightning Torrent - Master
Volt Charge - Master
Lightning Struck - Master
Zeus Flash - Master

~B-Rank!~
Chidori - Master


~A-Rank!~
Chidori Control - Master
Kirin - Master
Raijins Vengence - Master
Thunderdome - Master


~D-Rank!~
Water Whip - Master
Rinse Off - Master

~C-Rank!~
Impaling Hydro Jet - Master
Water Prison - Master
Rain Dance - Master
Grand Waterfall - Master

~B-Rank!~
Hydro Tidal Shockwave - Master

~A-Rank!~
Scorn of Aquarius - Master
Aqua Realm - Master
[ w i n d ]
Spoiler:
~E-Rank!~
Wind Slash - Master
Pressure Burst - Master

~D-Rank!~
Whirlwind Spin - Master
Air Bullet - Master
Shredding Touch - Master

~C-Rank!~
Wind Scythe - Master
Tempest - Master
Gale Force - Master
Wind Release - Master

~B-Rank!~
Great Wind Scythe - Master
Wind Scar - Master
Vacuum Sphere - Master
Cyclone Movement - Master

~A-Rank!~
Tatsumaki - Master
Hurricane - Master
Ambiance of the Forbidden - Master
Zephyrs Grace - Master






[ d u s t ]
Spoiler:
~C-Rank!~
Molecular Collision - Master
Dust Cloud - Master
Dust Clone - Master
Particle Accelerator - Master

~B-Rank!~
Particle Charge - Master
Dust Assimilation - Master
Particle Storm - Master
Molecule Breaker - Master

~A-Rank!~
Detachment of the World - Master
Particle Destabilization - Master
Crop Dusting - Master
Disruption Field - Master
[ g r a v i t y ]
Spoiler:
~C-Rank!~
Anti-Gravity - Master
Gravitational Pull - Master

~B-Rank!~
Forced Polarity - Master
Inertial Control - Master

~A-Rank!~
Chibaku Tensei - Master
Shinra Tensei - Master
[ k i n e s i s ]
Spoiler:
~C-Rank!~
Kinetic Infusion - Master
Force Blast - Master

~B-Rank!~
Psi-Shock - Master
Force Break - Master
Mind Lock - Master
Reflection - Master

~A-Rank!~
Kinetic Blast - Master
Psionic Rend - Master
Concussion Pulse - Master
Redirection - Master



~C-Rank!~
Laser Prison - Master
Squall - Master

~B-Rank!~
Voltaic Flash - Master
Storm Mail - Master

~A-Rank!~
Infinity Rain - Master
Storm Guider - Master
Gates of Babylon - Master



~Level 1~
Grab - Master
Shunt - Master

~Level 2~
Dynamic Entry - Master
Dynamic Finish - Master
Rapid Smash - Master

~Level 3~
Flurry Jab - Master
Janken - Master

~Level 4~
Counter - Master
Eye of the tiger - Master
Speed Boost - Master

~Level 5~
Disappearing Volley - Master

~Level 6~
Jump Lunge - Master
Coiled Viper - Master
Red Pin - Master
Burst of Speed - Master

~Level 7~
Steel Dragon - Master
Lock On - Master

~Level 8~
Emerald Dragon Crescent - Master
Exploding Steel - Master


- Shinobi 101 [Ninjutsu]
- Shadow Tactics
- Medical Knowledge
- Abomination
- Psychotic Affiliation
- Cursed Will
- Deadeye
- Insight
- Weapon Mastery - Light Projectiles
- Nimble Hands
- Concentrated Focus
- Jutsu Mastery
- Quickdraw
- Astral Seal(R2)
- Heaven Seal(R2)
- Solar Seal(R2)
- Major Elements: Lightning / Wind
- Minor Elements: Earth / Water
- Advanced Elements: Gravity / Dust / Storm / Kinesis [101]



Slots: 0
Arm Implants
-Enhanced Guard
-Natural Material
-Medical Composition



Slots: 1
- Headset

Slot: 2
- Energy Drink x2

Slot: 3
Belt Pouch
-Flash Bomb x2
-Stun Grenade x2


Slot: 4+5
Summoning Scroll(Large)
-Kawarimi Target
- Acid Vial x3
- Smoke Bomb x3
- Chakra Suppressing Seal x 3
Sheath: 1

Partisan
-Bond
-Natural Material
-Extension


Sheath: 2

Scyth
-Crippler
-Keen Edge
-Natural Material

Sheath: 3

Stinger Ex
-User Friendly
-Enhanced Guard
-Natural Material
-Medical Composition

Projectile Holster
Exploding Shuriken
-Homing Missile
-Acid Infusion
-Toxify (Black Lotus)

Projectile Holster
Death Wheel
-Homing Missile
-Design Curve
-User Friendly



Temporal Strider

Temporal Striders are born seemingly apart from the world at large, unaffected by the force of time itself and thus able to manipulate it. They are ancient and burning, walk in forever, and see the turn of the universe...so the legends say. While even they cannot affect the strict past or the fluid future, they can work the lower levels of time directly around them, and move in it as though it were space due to their greater understanding of it than most possess.

IMPORTANT: There is no actual time travel involved in this CA. All effects of it are simply perceptual, and the users of it call it time warping to retain the mystique. Genuine time travel or distortion by people who have this CA will not be tolerated.

Delayed Action - Dependent Special Move (2 points)
Time being like so much liquid to a Strider, then can easily throw their chakra forwards in it to form into its essence later--even controlling where and when it appears.
Effect: Any Ninjutsu can be cast into the future by up to three rounds (1 Round minimum), gaining a +3 accuracy bonus. Ninjutsu cast in this manner are modded at the beginning of the round they are cast into. This cannot be done more than once per round, and no more than two jutsu can be aimed at a single target this way at a time. (Added jutsu can be cast at the same target once previously cast jutsu have reappeared.)

Wait Reaction - Independent Special Move (2 points)
Restriction- Requires Body Switch
Every so often, a Strider's knowledge gives them the ability to predict their opponent's next action and formulate an effective counter to it. If they are successful, they could gain a significant advantage.
Effect: Auto-dodge opponent's next attack. With the next 1.5 AP, may make one action against the opponent at +3 accuracy. Cannot be used more than three times per battle. If the user chooses not to make an attack, the 1.5 AP is wasted. Incurs a -2 dodge debuff for the rest of the round after being used.

Temporal Step - Independent Special Move (3 points)
Restriction- C Rank and up
The Strider possesses the skills to not only look through time, but to temporarily step out of it as well, rendering them resistant to most normal forms of harm aimed at them and allowing them an unclouded perception on the battle they are in.
Effect: The user makes a step out of time for the duration of one round. During this round, the user cannot be affected by Genjutsu, and any Genjutsu which they are under are temporarily ignored for the duration, though are still active. They also gain 10% damage reduction against all Ninjutsu and Taijutsu, and cannot be KOed while out of time, though if they take sufficient damage they will be knocked out when they phase back into normal space-time. Genjutsu cannot be cast in this state, however, and any Ninjutsu and Taijutsu cast require an additional 10% CP cost. This is treated as a free action and may be done every other round.

Secondary Echo - Independent Special Move (2 points)
Restriction- C Rank and up.
A Strider dislikes wasted time more than perhaps anyone else. So when their own time is wasted by a jutsu missing when cast, they simply pull it out of the past rather than waste time casting it again.
Effect: User may pull any Ninjutsu they cast the previous round that missed entirely to be redirected at the same target again or a new target. Costs 15% of the CP the jutsu originally took to cast and the same AP initially used, but only does 80% the original damage it would have. May only be used once per round.

Haste - Modification (2 points)
Restriction- Requires Burst of Speed.
The active Strider is always trying to use their time as efficiently as possible, and as such speeding themselves up has a greater effect--speeding up every aspect of their motion, rather than just their dodging.
Effect: User can choose 2 extra AP for one round instead of the speed boost. Any jutsu cast with this extra AP cost 30% extra chakra and double exhaustion. Can only be used every other round.

Walk the Aeons - Boost (2 points)
Restriction- Can be purchased up to three times
A Strider has it within their power to comprehend time on many different levels, allowing them to move with precision that few can comprehend. Their movements through time can often be tricky for others to follow.
Effect: +2 dodge.

Renewal - Independent Special Move (3 points)
Restriction- C Rank and up.
Sometimes, the Strider does not like what the last few seconds did to them. So they undo it, at least for themselves and whatever hit them. It can be quite the baffling sight to those unsure what just happened.
Effect: Negates the effects of the last jutsu to hit the user. This includes all damage, debuffs, bleed increase, chakra loss, bindings, poisoning, and sealing. Can only be used three times per battle.

Flow of Time - Dependent Special Move (2 points)
The smart Strider is able to regain control of their jutsu after they have been cast, as though they just used them. Upon a failure to hit, they are able to redirect the jutsu to come back for another shot--though if they don't prepare when casting the jutsu this chance is lost.
Effect: User can add 25% CP to a jutsu's cost in order to give it a second chance to hit the same target again. Â This may only be used once per round, up to three times per battle. Â This does not effect any activated auto dodge effects.

Reversion - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and Up
The ultimate in control of time--the ability to turn back time, to make it so that the last few seconds never happened. Unfortunately, or perhaps fortunately, the Strider does not possess the capability to cleanse the memory of the time from anyone's minds, making this perhaps a bit of a risky tactic, as their opponents will have themselves replenished as well.
Rank 1: The effects of the last round are negated for all present within the battle. 70% of all damage inflicted by and to all in the battle is also negated, as well as 70% expended chakra. All other effects are reset to as they were at the beginning of the round. This only applies to effects within the battle, those entering are not affected.
Rank 2: The effects of the last round are negated for all present within the battle. 90% of all damage inflicted by and to all in the battle is also negated, as well as 90% expended chakra. All other effects are reset to as they were at the beginning of the round. This only applies to effects within the battle, those entering are not affected.
Cost: 3.5 AP, 4500 CP
Note: May only be used once per battle. Â Costs double the exhaust of a normal level 7 Ninjutsu. Cannot be used in the same round as Haste, Renewal, or Temporal Step. Does not change the reappearance of jutsu cast with Ripple Effect or Delayed Reaction, nor Delayed Shot if that jutsu has been used, unless they appeared within the negated round.
 

Seijin

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Old Character Name: Tachibana Toshi
Old Village: Rain
Old Character Class (if you have one): Corrupted Saga
Old BL/CA (if you have one): Temporal Strider


Preferred New Username (check for availability first if you can): Umashiashikabihikoji

New Character Name: Umashiashikabihikoji
New Village: Leaf
New Character Class:

Somnus Nemoris
HP: (55+5+lvl) x stamina
CP: (50+5+lvl) x chakra control
Class Bonus: Kinjutsu Option
High: N/A
Average: Ninjutsu Accuracy, Evasion, Ranged Accuracy, Genjutsu Save
Low: Gen DC, Melee Accuracy


New BL/CA: DA
* * * * *

Reason that the new BL/CA matches your character:

Something of an anomaly, the pirate known simply as Umashiashikabihikoji was born in a world of science far away from that of what normal conventional children were reared in. A product of genetic experimentation the very fact that he is able to so easily adapt to any and all battle situations on the fly and seemingly as if he were born for the task at hand is because he himself is a conglomeration of all that makes a warrior powerful. Bits and pieces of genetic code, traits and abilities that make individual clans great are what fuel him. As much as chakra magic or jutsu once ruled the world, Umashi is a part of a growing breed of beings who are the product of chakra science gone awry. Barely capable of telling you what all he can do, the question does surface as to if he truly is who he thinks he is. Only cognitive of a little over two decades of memories, he can tell you all of what you think without knowing concretely all of what he has thought. Darkness seems to bleed from him much like sweat does to the fearful, his aura is as dark as the night sky yet his smile bright and confusingly welcoming. Of those that have seen his work on the high seas, he is known as a demon constantly at war. Prone to fits of frenzied activity and more likely to do what he wants more so than what he needs, there is practically no limit to that which he can surpass.

ANBU/Med-Nin/AIT/MIT?:Main Branch Sennin

* * * * *

Age:
???
Gender:
Male
Quick Character Description:
As far as Umashi is concerned he does whatever he wants when he wants to any degree that he wants, especially when there's a chance that he could highly profit from such a decision. He prefers to not cause unnecessary collateral damage when if at all possible but when the party really gets to going, he's all about the business. A hipster by trade he makes it his aim to always look and sound good even when doing his worst. A fact that plays into how he often can be noticed changing his clothes, attitude and general appearance on the fly.
Character History:
Unknown for the most part other than up until recently. He was a high seas pirate captain until his business brought him a little too close to the Fire Country which involved him with the Yamaguchi clan and their heir apparent. A bargain on the rocks, he opted to join the state versus spending an indefinably long time in one of their many prison cells. Since then he's become rather protective of his new family of sorts and their kin but what still lies beneath the surface of it all is a man looking for the most profitable way out of the game. Secretly a very crafty shape-shifter, he's worked his way into the likes of many a politically powerful circle on both sides of the fence and found that the grass is just as green on either side when looking right down the middle.

* * * * *

Death thread: N/A
Profile thread: N/A
Training thread: N/A
Dojo thread: N/A

* * * * *

Usergroups:
Anything associated with Leaf from Council-ship on down. Contracts as well.

* * * * *

Current Stats (state respective stat cap):

Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600
CSPs: 345

Jutsu Swaps:
Free Major = NE
Free Minor = Earth
Major Element(s) = Fire / Water / NE
Minor Element(s) = Earth
Advanced Element(s) = Vapor / Shadow

NE
Transformation
Body Switch
Basic Summoning
Combination Transformation
Crystal Eye
Cancel
Spirit Lantern
Contract Summoning
Stunt Double
One Elemental Sealing
Elemental Negation
Elemental Clone
Barrier
Shadow Shuriken Replication
Energy Transfer
Leech Seal
Chakra Shield
Chakra Blast
Rasengan
Perfected Rasengan
Five Elemental Seal
Morality Sealing
Natures Guard
Stardust Nova
Gate of Enma
Earth
Inner Earth Reflection Lure
Fire
Infernal Ember
Thermal Maw
Fireball
Immolation Armor
Combustive Seal
Dragon Fire
Searing Eruption
Scalding Ash Cloud
Heat Wave
Infernal Hellfire
Firestorm
Spontaneous Combustion
Ring of Fire
Dragon Flame Bomb
Sol Fire Tempest
Abysmal Harbinger
Flame Shield
Shadow
Black Eruption
Midnight Strike
Specter Shade
Dark Displacement
Underworld Prison
Shadow Punishment
Black Moon Fang
Ebony Nightmare
Shadow Summoning
Shadow Garb
Darkness Falls
Absolute Void
Water
Pressurized Mist
Water Gun
Water Whip
Aqua Fang
Rinse Off
Grand Waterfall
Impaling Hydro Jet
Water Prison
Rain Dance
Torrential Vortex
Hydro Tidal Shockwave
Water Shark Bomb
Mystical Pond
Grand Hydra Excavation
Water Dragon Bullet
Scorn of Aquarius
Supreme Aqua Realm
Vapor
Hidden Mist
Blinding Fog
Bloody Mist
Mist Ball
White Mist
Burning Mist
Rolling Fog
Vapor Punch
Suffocating Fog
Ether Strike
Black Mist
Steam Snare
Abomination
Partial Transformation
Accursed Protection
Corrupted Regeneration
Malevolent Annihilation
Buffing
Shadow Dance
Unarmed
Fist of Virtue
Fist of Sin
Ranged
Unforeseen Strike
Disillusion Shot
Critical Shot
Tracking Beacon
Flurry Shot
Pin Shot
Burst Shot
Homing Shot
Destruction Power Shot
Combustive Shot
Glacial Shot
Voltaic Shot
Tera Firma Shot
Projectile
Projectile Sealing
Sudden Shot
Sly Silver
Body Flicker Shuriken
Gravediggers Hole
Pinpoint
Steel Dragon
Silver Cloud
Twin Rising Dragon
Earthly Impalement
Spiraling Silver
Abilities
Psychotic Affiliation
Cursed Will
Heaven Curse Seal(R3)

All jutsu are mastered unless said otherwise.
118 jutsu mastery slots used out of 135. Keeping 10 mastery slots and converting 7 into 49 CSPs.
* * * * *

Name of any Contract you currently own:
Turtle - Keeping

Name of any Cursed Seals you currently own:
Heaven(R2) / Astral(R2) / Solar(R2)
Carrying over Heaven at R1 as per what’s allowed.
Training it up to R3 at 54 CSPs used out of the accumulated total which would have been 399 . . . now leaving 345 as presented in my CSPs under my stats.

Name of Kinjutsu you own:
Obamasnation Abomination - Keeping
 

Moyamaru

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OOC Rank
A-Rank

Name: Approved
Village: Approved
Class: Approved
BL/CA: Approved
Rank: Approved
History: Approved
Stats: Approved
Jutsu: Approved
Contract: Approved
Cursed Seal: Approved
 
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