Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Taishou Sairasu; Mednin w/ Tenure

Joined
Oct 23, 2012
Messages
1,482
Yen
922,337,203,685,509,248
ASP
922,337,203,685,480,192
OOC Rank
S Rank
[legend=""]
cd6ac932-26ae-4a24-8a21-bfe0acba6cc2_zps921a3510.jpg





Name: Taishou Sairasu
Age: 20
Height: 6 foot
Weight: "235"
Bloodline/Core Ability: Wind Valkyrie
Kinjutsu: Dark Sage

Personality:
Post Apocalyptic personality<i></i>

Sairasu is a very kind and giving person. He’d do anything to help anyone in need even if it cost him, but also knows that tough love is something needed in certain situations. He is extremely ambitious and determined when it comes to his career and dreams and pushing others to succeed. He’s very loyal to those who earn his trust, his family, and his friends. He’s trust worthy and reliable to them, and tries to make a good impression on everyone. But at the same time, he can have a temper and fights to control himself whenever he’s confronted and he’s got a few nasty habits (Drinking, smoking, and chewing).

He is very sensitive, genuine, and relaxed. Words alone are hard to explain him because, as much as he tries to hide who he really is and how he really feels, no matter how much of an asshole as he comes off to be, he always does everything with good intentions. There’s reason for everything he does. Rather or not he’d admit to it, he is a rather soft hearted individual. He’d like to think that everything was perfectly fine with the world, but he understands that it’s not. He understands that sometimes, a man just has to do certain things and live with it. Rather or not he’s proud of his past decisions, he tries to live with no regrets; as painful as it may be, sometimes.

Appearance:

Sometime after the water countries apocalypse, Sairasu became obsessed with power. The reason being that he wanted to restore the water country back to its former glory, and he figured the more power he had, the more likely he’d be able to accomplish this goal. In his search for power, the curse seals lead him down somewhat of a dark path. After learning the majority of their secrets, he began to focus on building his control over his chakra and the amount he possessed.

Through extensive training, physical and spiritual, his body began to reshape itself. No longer was he a slender, black headed, young man. Now, his hair had turned a tainted white color, and his body had amassed over sixty pounds of pure muscle. His face now had scar that had apparently been stitched up from the middle of his hair line, extending down his right eyes, and towards the bottom of his right ear. He still sported a military like fresh cut and now a fur coat without a shirt underneath.

On his chest, the right side, he has a scar that extends down his ribcage, towards his right him. He usually keeps his beard trimmed and lined up.



History:

Born to a man who was nothing more than a farmer, Sairasu learned early that he had to work for a living. By the time he could walk, talk, and understand instructions, his father had him doing daily choirs out on their farm. Usually he would make sure the animals were fed, the crops were healthy, and that there were plenty of supplies to meet the farms needs. . As he got older, and stronger, his family realized that he was different; unknowingly he was manipulating his chakra to improve his strength to help him complete his choirs. Once his parents caught wind of what was going on, they entered him into the village’s academy and made his training his life’s focus. Even then, occasionally, he found himself helping his father out with the farm; the one thing he enjoyed the most was his father teaching him how to make alcohol, which they legally distributed and sold to some of the villages bars and restaurants.

Once he graduated the academy, he immediately entered the medical field and began his training as a medical shinobi. Learning the basics was nothing to him and even the more advanced techniques and skills came natural to him. His knowledge of the human anatomy, medical ninjutsu, and surgery based techniques he learned from extensive training for months on end helped quickly promote him through ranks. With the experienced he gained out in the field, he easily passed his medical shinobi exam and continued on with his career. Even though he was now a full-fledged medical ninja, his training never stopped; his studies continued. He would spend the next five years practicing his techniques, perfecting his jutsu, and learning as much as he could about the medical field.



Statistics:
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
Power level: 3600
Banked Points: 115

Custom Class:
Strange Winds
Hp: (45 + lvl) X Stamina
Cp: (55 + lvl) X Chakra
Bonus: - 5% Chakra cost & Kinjutsu (-5% chakra cost comes from class point card, Advanced shop)
High: Ninjutsu Accuracy
Average: Evasion, Save, and Melee Accuracy
Low: Genjutsu D.C and Ranged Accuracy

Core Abilities:
Wind Mastery - Boost +15% Wind Damage
Whirling Ripper- Jutsu (Master) X2
Air Manipulation - Passive -15% Chakra cost on Wind Jutsu
Tearing Winds - Passive +1 Critical to Wind Jutsu & +10% Chance to cause wind slice
Graceful Attack - Independent Special Move
Ride the Wind: - Dependent Special Move
Dance of the Wind - Independent Special Move

Abilities:
0) Shinobi 101: Gravity
0) Combat Medic
1) Quick Reaction
2) Elementalist
3) Initiative
4) Jutsu Mastery
5) Human Anatomy
6) Jutsu Expansion
7) Kinjutsu
8) Kinjutsu
9) Kinjutsu
10) Duelist
11)
12)

Passives:
+2 Ninjutsu Accuracy (Dark Sage)
-10% Chakra Cost (Dark Sage)
+15% Wind Damage (Wind Mastery; CA)
-15% Wind Jutsu Chakra cost (Air Manipulation; CA)
+1 Criical & +10% Chance to cause Wind slice with Wind jutsu (Tearing Winds; CA)
-5% Chakra Cost (Custom Class)
+1 Accuracy & Instant Mod if I dodge (Quick Reaction)
Can use Both Major and Minor affinity moves on a single jutsu (Elementalist)
Can prioritize 1ap worth of actions each round (Initiative)
-10% Chakra cost including maintains (Jutsu Mastery)
All cost penalties for special actions are halved (Jutsu Mastery)
+1 Critical Range to everything (Human Anatomy)
Critical hits deal X2.25 Damage (Human Anatomy)

Activated Passive:
+2 Accuracy/D.C & +10% Auto dodge against a chosen target (Duelist)

Weapons

Mouth Darts (Slot 1)

It all starts with a creative idea, and then on troll decided to take it a step further. Traditionally, mouth darts have been used by shinobi in numerous situations throughout the years; however Sairasu has adopted the weapon and given it a unique spin. With the use of his mouth dart mechanism, Sairasu is capable of flinging poisonous darts at an alarming speed just by opening his mouth and slightly blowing as if he were about to whistle. Opening his mouth wider, he can shoot one of the darts covered in saliva at an enemy as if he were just spitting at them. Unfortunately, Sairasu chews Tabaco and sometimes, this can get nasty.

Effect:<i></i>
Ranged: +3% chance for Called Shots.
Accuracy: +2 Accuracy
Damage: 135 (With -10% base from +2 Accuracy)

Searing Mist (Slot 2; Poison)
Searing Mist is an extremely painful Inhalation poison which is commonly used as a torture device. When inhaled it actually burns the lunges and nose of the victim and causes them to explode in massive pain which disrupts concentration in combat but most importantly causes the victim extreme amounts of physical anguish and tissue damage. Searing Mist, like Strainweed, does not last very long, even if it's results are fantastic.

Type: Inhaled
Strength: Heavy
Effect: The victim takes -3 accuracy and takes 2% of their Max Hp in damage for three rounds.

Sword of Despair (Slot 3)

A sword forged centuries ago by a master blacksmith known only as "Master Beck". Throughout the years, rumors have been spread about the weapons he created. Some have apparently gone fourth into time and become legendary weapons of destruction. Of those weapons, only one remains to day and that is the Sword of Despair. It is said that this sword was forged from only the finest steel, and in the process quenched in oil and the blood over a thousand captive Shinobi. As such, the metal adapted a black stained tint, and blood red like glowing hue. Also, apparently throughout the years many skilled, deadly, and renown Shinobi have wielded this weapon. This Sword had somehow managed to soak up their chakra, and feed off it, almost as if it were alive. This sword was found in present day, in a grave that was exposed due to the recent natural distater, by Taishou Sairasu. He kept it thinking it might be worth something, seeing as he had never seen a blade as perfectly forged as this one before.

Piercing: +5% chance for Called Shots.
Accuracy: +2 Accuracy
Damage: 135
Augment Slot #1) Crippler (+5% Called Shot Chance) - viewtopic.php?f=434&t=2307
Augment Slot #2) Wide Edge (Partial hits 50% and above = full hits) - viewtopic.php?f=434&t=2285
Augment Slot #3) Toxify (Injury poison equipped before battle) - viewtopic.php?f=434&t=2281
Modifier: -10% Base, +2 Accuracy.​

Kinjutsu said:
Dead Soul Technique [Master]
Resurrection Technique: Corpse Soil [Master]
Reaper Death Seal [Master]
Malevolent Sealing [Master]
Summoning: Impure World Resurrection [Master]
Cursed Sealing [Master]
[/legend]
 
Advanced Shop Purchases said:
1) Class point card; Granted me an additional -5% Chakra cost on my class.
- Purchased on Jun 10, 2013
- Cost 75 points (At the time, it was cheaper =D)
- Link to where it was Purchased: http://www.ninpocho.com/viewtopic.php?p=50086#p50086

2) Ability Card: +1 Ability
- Purchased on Jun, 17th, 2014
- Cost 75 points
- Link to where it was Purchased: http://www.ninpocho.com/viewtopic.php?f=489&t=38201
 
Taijutsu and Ranks! said:
Unarmed
The One-two [Master] - Unarmed Taijutsu
Low Sweep [Master] - Unarmed Taijutsu
Janken [Master] - Unarmed Taijutsu
Uncalled for Shot [Master] - Unarmed Taijutsu

Buffing
Charge [Rank 1] - Buffing Tai

Slashing
Slash [Rank 1] - Slashing Tai
Arcing Slash [Rank 1] - Slashing Tai
Dynamic Slash [Rank 1] - Slashing Tai
Overhead Strike [Rank 1] - Slashing Tai
 
Elemental Affinities said:
Earned Major affinities<i></i>
Fire
Water
Earth
Wind
Lighting

Free Minor affinity:<i></i>
Non-Elemental.



Advanced Elemental Affinity:<i></i>
Metal (Earth Major + NE Minor)
Ice (Water Major + Wind Minor)
Gravity (Major Lightning + Minor Earth)

Metal Jutsu & Ranks said:
Steel Slam [Master]
Quality Break {Master]
Mercury Poisoning [Master]
Steel Clone [Master]
Alloy Spiral [Master]
Reinforced Wall [Master]
Iron Break Out [Master]
Density Crush [Master]
Silver Flash [Master]
Senbon Coating [Master]
Burdening Touch [Master]
Superalloy tempest [Master]

Ice Jutsu & Ranks said:
Ice Shards [Master]
Frigid Ice Blast [Master]
Hypothermic Touch [Master]
Arctic Aether [Master]
Ice Transmutation [Master]
Snowflake Shuriken [Master]
Crystallize [Master]
Ice Prison [Master]
Hailstorm [Master]
Koorikan [Master]
Falling Snow [Master]
Subzero Purge [Master]

Gravity Jutsu & Ranks said:
Gravity Distortion[Master] (C)
Anti-Gravity[Master] (C)
Orbital Strike[Master] (C)
Gravitational Pull[Master] (C)
Graviton[Master]
Clutch of the Giant [Master]
Forced Polarity [Master]
Inertial Control [Master]
Newton's Apple [Master] [A]
Shinra Tensei [Master] [A]
Chibaku Tensei [Master] [A]
 
[legend="Training"]Wed Jul 03, 2013 6:16 pm - Gained the Lunar Seal, and Ranked it to Rank 2.
Thu Sep 05, 2013 11:39 am - +50 As points
Mon Sep 16, 2013 4:09 pm - +50 As points
Wed Dec 18, 2013 1:25 pm - +50 As points
Tue Jan 07, 2014 2:40 pm - +50 As points
Tue Jan 14, 2014 7:00 pm - +50 As points
Sat Jan 25, 2014 11:32 am - +50 As points
Sat May 24, 2014 7:25 am - +35 AS points - 345 capped points on money (+74750 yen), & +7500 Yen
Sun Jun 01, 2014 8:56 am - Ice Shards Mastered & 14,000 yen
Mon Jun 02, 2014 3:25 pm - Frigid Ice Blast [Mastered], Hypothermic Touch [Mastered], & Arctic Aether [Rank 1] => [Mastered] + 7500 Yen
Sun Jun 15, 2014 7:36 am - Ice Prison [Master], Subzero purge [Master], Contract Summoning[Master] (8 points) + 7500 Yen
Mon Jun 16, 2014 5:16 pm - +15,000 Yen & + 70 ASP
Sun Jun 29, 2014 7:57 am - + 15,000 Yen & 70 ASP
Thu Jul 03, 2014 7:03 pm - Mastered all this http://www.ninpocho.com/viewtopic.php?p=155480#p155480
Sat Jul 12, 2014 9:32 am - +70 Stat and 15,000 yen
Tue Sep 23, 2014 12:45 pm - +35 Yen and + 7,500 Yen[/legend]
 
Basic Ninjutsu/Medical said:
lighting said:
Storm Bolt (M)
Thunder Fist (M)
Thunder Clap (M)
Eletroshock (M)
Eletrocution (M)
Zeus Flash (M)
Lighting Torrent (M)
Thunder Struck (M)
Volt Charge (M)
Gigavolt Cannon (M)
Chidori (M)
Lighting Beast (M)
Amp Field (M)
Raijins Revenge (M)
Chidori Control (M)
Kirin (M)
Thunder Dome (M)
Fire said:
Infernal Ember (M)
Thermal Maw (M)
Fireball (M)
Immolation Armor (M)
Combustive Seal (M)
Dragon Fire (M)
Searing Eruption (M)
Scalding Ashe Cloud (M)
Heat Wave (M)
Infernal Hellfire (M)
Firestorm (M)
Spontaneous Combustion (M)
Ring of Fire(M)
Dragon Flame Bomb (M)
Sol Fire Tempest (M)
Abysmal Harbinger (M)
Flame Shield (M)
Water said:
Pressurized Mist (M)
Water Gun (M)
Whiter Whip (M)
Aqua Fang (M)
Rinse Off (M)
Grand Waterfall (M)
Impaling Hydro Jet (M)
Water Prison (M)
Rain Dance (M)
Torrential Vortex (M)
Hydro Tidal Shockwave (M)
Water Shark Bomb (M)
Mystical Pond (M)
Grand Hydra Excavation (M)
Water Dragon Bullet (M)
Scorn of Aquarius (M)
Supreme Aqua Realm (M)
Earth said:
Stone Bullet (M)
Gravel Shift (M)
Earth Flow River (M)
Sinkhole Fist (M)
Mud Clone (M)
Inner earth reflection lure (M)
Earth Flow Wave (M)
Rock Golem (M)
Earth Coating (M)
Bedrock Coffin (M)
Weighted Rock Technique (M)
Earth Spiker (M)
Antilion Sinkhole (M)
Fist of Gaia (M)
Earthen Magnitude (M)
Earthslide Wall (M)
Petrification (M)
Wind said:
Wind Slash (M)
Pressure Burst (M)
Whirlwind Spin (M)
Air Bullet (M)
Shredding Touch (M)
Wind scythe (M)
Tempest (M)
Gale Force (M)
Wind release (M)
Great Wind Scythe (M)
Wind Scar (M)
Vacuum Sphere (M)
Cyclone Movement (M)
Tatsumaki (M)
Hurricane (M)
Ambiance of the Forbidden (M)
Zephyrs Grace (M)


Non elemental said:
Transformation (M)
Body Switch (M)
Basic Summoning (M)
Combination Transformation (M)
Contract Summoning (M)
Elemental Clone (M)
One elemental sealing (M)
Energy Transfer (M)
Rasengan (M)
Perfected Rasengan (M)
Gate of Enma (M)

Medical Jutsu said:
Mystical Hand (M)
Coagulation (M)
Skeletal Fortification (M)
Mystical Force (M)
Medical Assistant (M)
Medical Ward (M)
Angelic Blessing (M)
 
[legend="Cursed Seals"]
Lunar Seal [Rank 2 said:
"]
Cursed Seals
Cursed Seal; Lunar
CSL.jpg

The Lunar Seal is a seal a curse Seal which focuses the uses chakra and greatly enhances their Art of Ninjutsu. While active, the Lunar Seal broadens the user's chakra control and perception, allowing them genjutsu resistance and precise chakra control, making it so that no chakra is wasted in the process of creation or usage.

Rank 1: Covers the user's body in runic glyphs, giving them -5% chakra cost. +10% Ninjutsu Damage. +2 Ninjutsu accuracy, +4% for all ninjutsu secondary effect chances. In addition the user takes an additional 2% damage from Illusionary and Taijutsu sources.
Rank 2: Covers the user in a dark aura, giving them -10% chakra cost. +15% Ninjutsu Damage. +3 Ninjutsu accuracy, +8% for all ninjutsu secondary effect chances. In addition the user takes an additional 4% damage from Illusionary and Taijutsu sources.
Rank 3: Completely alters the user into a totally different figure, giving them -15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, +16% for all ninjutsu secondary effect chances. In addition the user takes an additional 5% damage from Illusionary and Taijutsu sources. These buffs/debuffs do not count toward the buff cap.

Cost: 1 Ap to Activate/Deactivate, the user loses -5 training points for each round active
[/legend]
 
[legend="CRPJ"]Name of Jutsu: Healing Wish

CRPJ's Effect: Roleplay wise, Healing wish is the most powerful medical jutsu that Sairasu knows. Not only is it his most powerful healing jutsu, but it is one of his few original jutsu. Healing wish will heal Sairasu on a level the likes of which seem impossible. But sitting down and focusing all his chakra on his wounds, he can seemingly heal them before anyone's very eyes. The wound begins to burn and smoke, as it slowly begins to close up and heal. Once done, the wounds seemingly never existed. It's effects mimic that of Skeletal Fortification, System Shock, Coagulation, and Regeneration except on a completely superior level. Not only can it stop bleeding, purge poison from the users system, refuse bones, and regenerate the users body, but it can actually recreate bone, muscle, skin, blood, and with an extensive amount of use, even limbs or organs.

For example, if Sairasu were to have his arm cut off, after extensive use of this jutsu (Roleplay wise, weeks of use) he can regenerate his limb and all it's entirety. This jutsu can also be used on others. This technique, under no circumstance, makes him invincible. He can still die.

Example RP of how it will be used: There he lay; exhausted on the battle field. His enemies were slain and his body had been taken to the extreme. His ribs were broken, his legs were fractured, an artery had been nipped, and he was poisoned. On the brink of exhaustion, he pulled his hands together and formed hand seals. All the while, he prayed and wished for what he wanted to happen to his body. The bleeding stopped, the poison began to purge itself, and his bones began to regenerate. Every ounce of his chakra that remained was now focused on healing himself. A feeling of relief passed through his body as he smiled, only for him to open his eyes and maintain the jutsu. As he looked to the world around him he thought to himself. ”Here I am, face to face with death and I have denied him once again. I’m a lucky man.” He told himself, as his jutsu began to burn and smoke out his wounds.

Reason why it cannot be used in battle: It takes to much time, concentration, and chakra to use in combat. This jutsu seriously takes hours to perform, maintain, and use in order to use any of its affects. Minor things like poisons, or bleeding, can be stopped within minutes, but more extensive injuries take hours to heal.


_________________________________________________

Name of Jutsu: Precious materials.

CRPJ's Effect:
Phase 1: Changes the minerals and materials in metal ninjutsu, allowing the user to basically transform not only his metal ninjutsu, but metal in general, into Copper.
Phase 2: Changes the minerals and materials in metal ninjutsu, allowing the user to basically transform not only his metal ninjutsu, but metal in general, into Silver.
Phase 3: Changes the minerals and materials in metal ninjutsu, allowing the user to basically transform not only his metal ninjutsu, but metal in general, into Gold.
Phase 4: Changes the minerals and materials in metal ninjutsu, allowing the user to basically transform not only his metal ninjutsu, but metal in general, into Platinum.

- These metals are not 100% pure. At most, 90% seeing as all materials cannot be transformed completely.

Example RP of how it will be used: As he laid his hands across a flat piece of metal, he began to focus his chakra and reconstruct its making up to change its properties. Within seconds, the steal obtained a goal tint and its weight shifted dramatically. He had turned the steal into twenty two carat gold within a matter of moments. Something like this was outstanding, but it was worth the practice and time spent mastering this ability. He was happy and very soon, he would amass a fortune to help him revive the mist village.

Reason why it cannot be used in battle: Causes no damage, but brings roleplay fluffy into metal ninjutsu when used in any situation. Also requires complete and total focus in order for him to change the minerals within the metal and shape them to his will, so this takes an extensive amount of time.[/legend]
 
[legend="INPC"]
SilversRayleighfull1180549_zps77dc1945.jpg

Name: Taishou Gin
Rank: Mercenary (Former Jounin/Mist)
Age: 72
Bloodline: Kyoubaku
Relation to Character: Sairasu's Grandpa.

Appearance: Gin is an elderly man who has long white hair and a white beard. He usually wears glasses and has a slender body tone, with a fair amount of muscle definition for an older man. He usually has some form of relaxing, bummy like, clothing on and a flask in his hand.

Personality: He is a very relaxed, very determined, and very sly old man. He tends to keep to himself and watch things from afar, only to get involved if he absolutely has to. He can be rather caring and at the same time, unforgiving. There is a stern side to him, but it only comes out on rare occasions. Gin would prefer to avoid violence, but always tends to find himself in some sort of trouble considering his alcoholic nature and gambling addiction. Though, usually he can be found drunk and sleeping in some shaded area, which can attest to his carefree attitude.

History: Known as the man who started it all within the Taishou clan, he is the first and only other member who is capable of manipulating chakra and bending it to his will. A long time ago, several Mizukage’s back, he served as a trusted and loyal Mist Shinobi and member of the Kyoubaku clan. Back in the day, he was said to have mastered all the basic elemental ninjutsu, and several advanced elements as well. Apparently he was a fierce Shinobi with talents unlike many others, but with time those rumors subsided as did his legendary strength within his clan. As a young man, he abandoned the Kyoubaku clan and started the Taishou clan. It’s entire foundation was loyalty, respect, and honor; unfortunately, many of its members never developed shinobi like talents or skills no matter how hard he pushed them.

As a result, he simply focused on performing missions and accomplishing anything the village needed him to do. He wasn’t really well known, but he tried his best and lived a simple life. Sometimes he impressed people, while most of the time he just strived to stay alive and make a living. A couple years before the natural disaster within the Hidden Mist village, he seemingly disappeared from the water country while out on his own adventure since he officially retired. What happened to him, not many people really knew. But, he managed to stay in contact with certain members of his clan, even throughout the disaster.

Jutsu: Capable of performing every jutsu Sairasu is, except for Kinjutsu. This is for Roleplay purposes. I'll apply for a Kinjutsu for him at a later point, once I feel he's reached that point through Rp.​
[/legend]
 
[legend="Monkey Contract"]
D-Rank said:
Meiwaku

As the name implies, Meiwaku is a horrible pest and completely annoying. He is a two-foot howler monkey who is often 'all bark and no bite'. Not only does he make irritating loud noises, but he has awful manners in general; scratching himself in public, sneezing on other people, chewing with his mouth wide open, and a host of other impolite habits. Meiwaku shows little concern for others, and doesn’t seem to care whom his actions may bother. In fact, one would assume he performs them just to disgust other people. Unbearable in personality, and practically useless in a fight, Meiwaku best serves as a distraction for opponents.
Battle Info said:
HP: 1,800
CP: 1,400

Agility: 70
Stamina: 40
Ninjutsu: 30
Genjutsu: 30
Taijutsu: 30
Chakra Control: 40
PL: 240
AP: 2

Class
Class Bonus: +2 Dodge
High: Melee Accuracy
Mid: Spell Accuracy, Gen Save, Evasion
Low: Ranged Accuracy, Gen DC

Weapon Name: Bronze Fists
Weapon Type: Unarmed
Range: Melee
Damage: -15%
Accuracy: +3


Moves said:
Focus-Not - E-Rank Taijutsu Buff said:
Meiwaku begins to jump up and down, trying to distract the opponent. By clapping his hands, screeching at his opponent, and throwing the occasional random item, Meiwaku proves to be quite the distraction.

Effect: Meiwaku makes a melee check against a single target. Upon a successful check the target suffers -.5 Accuracy and -.5 Dodge for two rounds. This may stack up to twice upon a single target.
Cost: .75 Ap and 80 Cp.
Childish Antics - E-Rank Taijutsu said:
Meiwaku darts off, running at the opponent (sometimes against the summoner's command) and proceeds to attack. While he isn't regarded to be strong, he acts as if he were. This may fool the enemy, or it may not - whether he is bluffing or just plain idiotic is a mystery.

Effect: Meiwaku strikes at a single target dealing 230 Damage at +2 Accuracy. Upon a successful hit, this gives the target a -1 Accuracy for the remainder of the round, this may stack twice. Upon a successful strike the summoner has a 5% chance to auto-hit with their next technique again the target Meiwaku targeted
Cost: .75 AP and 75 Cp.

C-Rank said:
Houyou

Houyou is an orangutan the size of a human, and quite muscular. His strong build, low center of gravity, and abnormally long arms make him an excellent wrestler and a prime candidate for sumo wrestling. Houyou takes things in at a very slow pace, whether it be walking, speaking, or even fighting. This can sometimes give the impression that he's not too sharp in the head, but in fact he tends to over-evaluate situations - sometimes to the point where it is unnecessary. He's not too fond of people of a hyperactive nature, and dislikes being hurried into something by his summoner. As with all things, he is also very slow to anger, and is usually thought to be kind and understanding.
Battle Info said:
HP: 4,500
CP: 4,000

Agility: 50
Stamina: 100
Ninjutsu: 70
Genjutsu: 70
Taijutsu: 90
Chakra Control: 100
PL: 480
AP: 3

Class
Class Bonus: +2 Dodge
High: Melee Accuracy
Mid: Spell Accuracy, Gen Save, Evasion
Low: Ranged Accuracy, Gen DC

Weapon Name: Bronze Fists
Weapon Type: Unarmed
Range: Melee
Damage: -15%
Accuracy: +3


Moves said:
Banana Hammock - Passive said:
We likey to dance, dance, dance all the time. So unorthodox is the fluid and swift movements of this technique, that the opponent rarely finds themselves prepared and ready as well as on their guard. It is a pride filled style of movement that allows Houyou to utilize his movements and attacks and get away with fast blows in rapid succession, leaving the opponent confused and dazed.

Effect: All taijutsu attacks have a 35% chance to be considered a sneak attack. All successful sneak attacks give a single target a -1 Dodge Debuff for the remainder of the round. This can only occur once a round.
Cost: None, Constant.
Slow and Steady - D-Rank Taijutsu Buff said:
Houyou will come to an almost standstill, hardly moving from his current location. While this can be thought very foolish in the midst of battle, it is necessary for him to focus his mind and evaluate the situation. However, if he is interrupted during this deep thought, he will have to start over.

Effect: Houyou suffers a -1 Accuracy and Dodge for the remainder of the round. The following round Houyou gains a +2 Accuracy and Dodge. This may not stack with itself.
Cost: 1.25 Ap and 225 Cp.
Dynamic Punch - D-Rank Unarmed Taijutsu said:
After waiting patiently for his opponent to leave an opportunity for attack, he then charges them with a winding fist and delivers a punch capable of shattering boulders

Effect: Houyou strikes at a single target dealing 730 at -2 Accuracy. Upon a full hit the target suffers a -1 Dodge for the remainder of the round. This may stack twice.
Cost: 1.25 Ap and 245 Cp.
Ferocious Grip - D-Rank Unarmed Binding Taijutsu said:
Given the right moment, Houyou seizes the opportunity and grabs the foe's arms behind their back. With this grip tightly forced over pressure points in the wrists, he can manipulate the opponent to a stop. However, this requires his full attention and often a simple distraction will release his grip.

Effect: Houyou targets a single target at -6 Accuracy. Upon a successful hit the target is bound. While bound, Houyou and the target cannot make hand seals and preform taijutsu.
Cost: 1.25 AP and 330 Cp to initiate, 165 Cp/Rnd.

Note:
- If either Houyou or the target is attacked, both receive a -2 Dodge for the remainder of the round.
- 15% chance to escape per 1 Ap
- This may only be maintained for up to two rounds.

B-Rank said:
Bakuyaku

An innovative ape among his brothers and sister, Bakuyaku enjoys excitement rather than peace. His combat style is unique, as he will only use weapons and gadgets to fight. He is equipped with a large belt pouch, a bamboo stick on his back, and various other straps and tools attached around his body. And while standing at an impressive nine feet tall, his strength is often unmatched.
Battle Info said:
HP: 7,500
CP: 6,000

Agility: 100
Stamina: 150
Ninjutsu: 185
Genjutsu: 100
Taijutsu: 185
Chakra Control: 150
PL: 870
AP: 4

Class
Class Bonus: +2 Dodge and +1 Accuracy
High: Melee Accuracy
Mid: Ranged Accuracy, Gen Save, Evasion
Low: Spell Accuracy, Gen DC

Weapon Name: Staff
Weapon Type: Bludgeoning
Range: Melee
Damage: +5%
Accuracy: -1


Moves said:
Tactical Warfare - Passive said:
All is fair in Ninja's and war. What, you mad? You mad that you can't keep up with Bakuyaku? Good, you should be. Bakuyaku's punches pack a punch, he holds no strength back as he swings with all of his might. Bakuyaku is a warrior, his aim is impeccable and always timed right. This Bakuyaku never wastes his effort, always making his hits count and connect.

Effect: All called shots to head have a +7% success chance. All successful called shots to the head give the opponent -2 Accuracy for two rounds round due to the 'Mud' slung, this stacks twice.
Cost: None, Constant.
Full Frontal Strike - C-Rank Bludgeoning Taijutsu said:
Charging at the opponent, he draws his ten-foot fighting pole and swiftly conducts a series of coordinated hits onto the enemy. At the end of this combo, the victim will usually find themselves to feel nauseous, among other things.

Effect: Bakuyaku strikes at single target 4 times dealing 300 at +1 Accuracy each. Upon three successful hits, the summoner has a +5% chance to auto hit the target with their next action.
Cost: 1.75 AP and 400 Cp.
Smoke Screen - D-Rank Non-Element Ninjutsu said:
Choosing from a selection of items from his pouch, Bakuyaku draws a potent smoke bomb, capable of covering a larger area than any other known. Though what truly makes this bomb so effective is the eye-burning chemicals it brings to the air.

Effect: Bakuyaku throws an upgraded version of a smoke bomb. All attacks aimed through the smoke bomb have -3 Accuracy. All within the smoke bomb receive a +3 bonus to Stealth attempts/checks.
Cost: 1.5 AP and 300 Cp.

Notes:
- Smokescreen lessens by -1 each round after the first.
- Each one after the first increases the smokes strength by -1 Accuracy/+1 Stealth, but covers the same area. This may only stack twice.
Powder of Deceit - C-Rank Poison Ninjutsu said:
A cherry red powder designed to cause a chemical imbalance in the brain, resulting in a temporary inability to distinguish individuals. This will often lead to mistaking friend and foe, making it quite dangerous to attack. This powder must be inhaled by the opponent and is shot from hand, supplied from another pouch.

Effect: Bakuyaku tosses a poison into the air with a -2 Poison DC.

Type: Inhaled
Strength: Strong
Effect: 20% chance per action to target a random target. This may only occur once per round.
Cost: 2 AP and 560 Cp.

Notes:
- This may not stack in any shape or form with itself or any other poisons.
- A poison check is made at the beginning of each round with a +2 check for Bakuyaku. For each failed check the target gains +1, stacking twice.

A-Rank said:
Hageshii Yuki

A ten foot tall albino gorilla filled with rage and an unquenchable thirst for battle. He will respect his summoner enough to leave them alone, but they best avoid to cross him. His past is a dark tale, known only to a few who had survived the horrors. Even at Yuki's calmest, the wrong remark can cause heads to roll.
Battle Info said:
HP: 17,875
CP: 9,800

Agility: 300
Stamina: 325
Ninjutsu: 170
Genjutsu: 170
Taijutsu: 350
Chakra Control: 245
PL: 1560
AP: 5

Class
Class Bonus: +2 Dodge and +5% Taijutsu Damage
High: Melee Accuracy
Mid: Spell Accuracy, Gen Save, Evasion
Low: Ranged Accuracy, Gen DC

Weapon Name: Sword
Weapon Type: Slashing
Range: Melee
Damage: +0%
Accuracy: +0


Moves said:
Pure Might - Fighting Style said:
No one wants to be hit upon by Yuki, for the strength behind those punches can equate to that of a boulder being smashed against the side of someone's head. The sheer force behind this creature is simply amazing. Chakra enhanced or simply pure might? Who knows.

Effect: Yuki's attack all have a +10% chance to cause suppression and deal +10% Damage. All attacks at Yuki gain +5% damage.
Cost: .5 Ap to Initiate.

Note:
- This style counts as of the physical type.
Raw Force - Passive said:
Rapid nature, such a rash disposition about Yuki. His eyes glow a red when he is in this mode of power, not caring who gets in his way. He's willing to slap aside even a small innocent animal in order to get to his foe. Best to stay out of his way, alright?

Effect: By paying an additional +.5 Ap to any technique, Yuki deals +15% damage and receives 10% of the total damage delt as backlash. The next action performed at Yuki has a 20% chance to cause him to enrage. This means that his next offensive action to occur instantly but aimed at the person who hit him.
Cost: .5 Ap + Initial Technique Ap Cost

Note:
- The technique preformed with this is modded at its regular Ap time.
- Can only be used once per technique.
Combat Prep said:
Yuki draws his large machete from his back, infusing it with a bright red chakra that leaves it appearing to be scolding hot, though this will only strengthen the blade.

Effect: Yuki draws his machete and strikes at a single target at +1 Accuracy.
Cost: None.

Notes:
- This technique is "Quick Draw" for all intents and purposes.
Rage Tremors - B-Rank Taijutsu said:
Yuki charges his fists with an explosive amount of chakra, striking the ground with both hands simultaneously to cause a massive tremors in all directions. Though this may be relatively easy to evade for those of skill, it can also be used as a preparation for another devastating jutsu.

Effect: Yuki makes a separate melee check against three targets. Upon a successful check the targets have a -2 Dodge and -2 Accuracy due to the tremors.
Cost: 2.25 Ap and 680 Cp to initiate, 340 Cp/Rnd.
Molten Minerals - B-Rank Earth Ninjutsu said:
After splitting the earth into large tremors, enough minerals are exposed underground for him to conduct his next move. With this technique, regarded as a form of alchemy, the holes around the battlefield become filled with a molten lava, capable of burning through metals.

Effect: Yuki targets up to three in battle. Those targeted must go through a Ninjutsu Check at +2 Accuracy. Upon a successful check all targets deal -10% damage and suffer +5% Cp costs. Once a round each target has a 20% chance to 'fall' into a pit created by the tremors dealing 920 damage.
Cost: 2.5 Ap and 840 Cp, 420 Cp/Rnd.

Notes:
- This may only last up to three rounds.
- Each round the target makes a Ninjutsu Check against Yuki to cancel these effects.
- May only affect a single target once.
Awakening the Beast - B-Rank Slashing Taijutsu said:
A technique that releases massive amounts of chakra and adrenaline into Yuki's body, sending him into a raging frenzy. Without any special combos or techniques, he simply clobbers the enemy with his blade with his full raging force. This will often even make the summoner nervous, as it seems at this point he loses all self-control.

Effect: Yuki strikes at a single target 10 times dealing 215 damage each at +2 Accuracy. Each hit has a +5% chance to cause bleeding. Upon six full hits, the targets bleeding damage is increased by +15% for the next two rounds, this may not stack. A target may only be struck by 8 hits.
Cost: 2 Ap and 625 Cp.

S-Rank said:
Enma

Known as the 'Monkey King', Enma holds himself to high standards, showing respect to only experienced and revered shinobi. He's good-hearted, and a powerful leader. On top of this, Enma is a master of transformation; his signature transformation is turning into a Kongou-Nyo (diamond hard staff), which the summoner can use for combat. In this form, he is able to extend himself to varying lengths. While in the staff form, he can also partially transform back into his monkey form, allowing him to open an eye to view the situation or extend an arm to grapple a foe.
Battle Info said:
HP: 25,500
CP: 21,250

Agility: 400
Stamina: 425
Ninjutsu: 500
Genjutsu: 500
Taijutsu: 550
Chakra Control: 425
PL: 2800
AP: 6

Class
Class Bonus: +3.5 Dodge
High: Melee Accuracy
Mid: Spell Accuracy, Gen Save, Evasion
Low: Ranged Accuracy, Gen DC


Weapon Name: Staff
Weapon Type: Bludgeoning
Range: Melee
Damage: +0%
Accuracy: +0
Special 1: When used in an offense taijutsu by Enma, this weapon gains +2 Accuracy for that technique.


Moves said:
Wisdom of the Kings - Passive said:
A serene grace is held about him, his movements are never wasted. He is always calculative and silent as he looks about the battle field. Don't let it fool you, however, for the sheer magnitude that surrounds this creature Enma is something to truly be feared. His great knowledge of battle makes him one quick son of a gun, able to crank out moves faster than nobody’s business.

Effect: All techniques used by Enma are modded as costing as -.5 Ap to a minimum of .5 Ap.
Cost: None, Constant.
Monkey See Monkey Trip You - Fighting Style said:
Playful, he can do that too. Enma can utilize his tail in mid combo to -accidentally- trip his opponent, rendering them even more open to an attack. His eyes take on a bit of humor as he performs this action. Maybe a hidden joy deep down inside at playing around mid-battle?

Effect: All attacks made by Enma have 15% chance to 'trip' an opponent with his staff causing them to suffer a -2 Dodge to the next attack to them as well as +5% damage dealt to them. This can only apply twice per round.
Cost: .5 Ap to Initiate.
Kongou-Nyo Form - A-Rank Buffing Taijutsu said:
Enma will stand beside the summoner and transform his body into a diamond hard staff for the use of his summoner. The superiority of this staff is quite evident to even the untrained eye.

Effect: Enma transforms himself into a staff that the summoner is able to wield. This staff hits at -2 Accuracy and +10% base damage. Augments: Wisdom of the Kings, Hidden Flail, Overpowering
Cost: 2.75 Ap and 1900 Cp to initiate, 950 Cp/Rnd.

Notes:
- The summoner may only use Bludgeoning techniques with this weapon. Bludgeoning techniques must be purchased and in the users inventory.
- "Wisdom of the King" Augment grants Enma's Passive of the same name to the Summoner.
Kongou-Nyo Form: B-Rank Buffing Taijutsu said:
Enma will only perform this technique for his summoner, and must use it sparingly. When in Kongou-Nyo form, he is able to quickly transform into a shield, blocking a good portion of an oncoming attack.

Effect: Enma will block 40% of a single oncoming ninjutsu or taijutsu based attack.
Cost: 2 Ap and 715 Cp.

Notes:
- This may be used reflexively or reactionary.
- A multi-hit attack is considered a single attack when blocking damage.
- Can only be used once a round and may not be used in conjunction with 'Ori no Kongou Nyoi Kage Bunshin'.
- May only be used on the summoner.
Ori no Kongou Nyoi Kage Bunshin - A-Rank Ninjutsu said:
To protect the summoner from attacks, Enma can create Shadow Clones of himself while in his Kongou-Nyo form and create a cage to shield the summoner.

Effect: Enma blocks 60% of any jutsu attacking the user up to 4950 damage for a single round. While the remaining 40% is taken from the summoners Hp as normal. This can only be used twice per battle.
Cost: 3 Ap and 2750 Cp.

Notes:
- Any Cp damage dealt is handled in the same 60/40 ratio fashion but no damage is delt to the cage.
- If Enma is KO'd during the course of the round, the remaining damage is dealt to the user as normal.
- This may be used reflexively.
- Can only be used by Enma when in Kongou-Nyo Form.
- All non-melee attacks may still be used by the summoner with full effect, in addition to this Enma may use Everlasting Reach
Everlasting Reach - A-Rank Bludgeoning Taijutsu said:
While in his Kongou-Nyo form, Enma can manipulate the size of himself to whatever he wishes to fit the situation. When in view of the opponent, he can quickly stretch in length and width to deliver a blunt-force attack from afar, known to even break bones.

Effect: Enma will strike at a single target dealing 3960 at +1 Accuracy. Upon a successful hit, this technique has a +15% chance to cause 1 AP's worth of suppression.
Cost: 2.75 Ap and 1980 Cp.

Note:
- Enma does not need to be in 'Kongou-Nyo Form' to use this technique, but can use this technique if he is.
- Suppression dealt this way does not pass the normal suppression limit.
[/legend]
 
[legend="Dnpc #1 - Tied to Taishou Gin"]
3ea143c6c92459c5ecbe174b2787085d_zps8f6accea.jpg


Name: Taishou Ramzo (Honorary Clan Member) (Yes, Ramzo, not Renzo)
Rank: Mercenary (Pirate Captain)
Age: 28
Bloodline: Kyoujouran
Personality:

To live beyond the reach of king, ruler, kage, or anyone who would oppose his complete and total freedom is his ultimate dream. As such, he is very anti authority and head sprung. He is a man who takes what he wants and does as he pleases, when he pleases. Fortunately enough, fighting and causing problems isn’t what on his agenda. He is a man of value, honor, and valor; taking pride in his adventures, riches, and accomplishments. Being free, having fun, traveling the world, and conquering the seas are his only goal and ambition.

To his crew, his friends, his family, and his allies, he is as loyal as a dog and will lay down his life for every single one of them. Leading with an Iron fist, but a forgiving heart, he is a captain of rare verity. He is quick to plunder supplies, quick to take our his enemies, and ruthless at time; at others, merciful. Overall, he is a good guy who’s over all chaotic good.

http://easydamus.com/chaoticgood.html


Appearance: Ramzo is a rather tall and muscular man with jet black hair and a goatee. He's usually shirtless, wearing some form of shorts, and sandals with two sabers at his side. He wears hidden blades, in plain view, on his wrists and a bandanna as a head band. He rarely is ever seen with his blades in his hands, as he performs his gauntlets for hand to hand combat.

History:

As a child, he traveled with his family on a large cruise ship. Unfortunately, as blessed as he was, fate had a terrible plan for him. The cruise ship he, his family, and many others were traveling on was attacked by mercenaries out at ocean. Everyone died, except him; for days, he wondered a nearby island starving and trying to survive. Eventually, a pirate crew dropped their anchor and came ashore; from that moment on, he served under a pirate crew lead by former Shinobi. Starting off as a choir boy, he began harsh combat training on a daily bases that pushed him to his physical limits. Along the way, his bloodline kicked in and his captain realized he was a member of the Kyoujouran clan; an odd clan to be out at sea, but valuable assets at that. Training him not only physically, they tested his spirit and taught him Ninjutsu, further more increasing his strength.

Day after day, plunder after plunder, his heart began to mourn for combat and this life. Freedom was the only thing on his mind and this pirate ship and crew gave him that. Hs crew mates, each former shinobi of various members, taught him how to navigate, sail, and basic survival skills. With time, he grew stronger and eventually came across Taishou Gin, an older man formerly of the mist village. Gin was held captive, or so the entire crew thought; Gin was simply enjoying a ride.

It was around this time that Ramzo’s captain passed away and the crew voted for him, as the strongest member of the crew, to take over as captain. For some time, Ramzo lead his crew and his captives half way around the world; plundering ship, after ship, and pillaging villages along the way. Offering Gin a way to survive, for a brief moment gin served under him and helped him in combat for pay rather than remaining a captive. It wasn’t too long after that Gin and Ramzo developed a father son like relationship, and Gin reviled his true strength, while at the same time inviting Ramzo into the Taishou clan.​
[/legend]
 
INPC #2 said:
521e6e87-d5ed-48a5-82a4-3d9331c6c32d_zps4dfca161.png

Mercenary.gif

Name: Sakurai Sairasu
Age: 18
Rank: Mercenary
Village: None/Mercenary
Bloodline: Haku

Personality: The best way to describe Sakurai Sairasu's personality would be to say that she is very timid. Way before she learned the Shinobi arts, she was always very fearful of the world and what laid scattered across it; to this day, she still is. Although she shows a lack of confidence, and an enormous amount of fear, she is quick to defend others and help. When it comes down to it, she learned the Shinobi arts so she could help and protect not only herself, but others. Meaning, she has one hell of a moral standing and believes that no matter what, the right thing should always been done.

Appearance:

Sakurai Sairasu has thin, pale blue, swaying hair that is casually short and only extends to her upper lower back. He has indigo colored eyes, and fair skin. She wears military combat style clothing including combat boots, an old fashion camo green Mist Chuunin Jacket (Given to her by Taishou Sairasu), camo cargo pants, and a black muffler like scarf around her neck. She also tends to wear hair accessories.


History:

Sakurai Sairasu was born to a group of traveling merchants, who visited The Water Country just shortly after it experienced it's tragic flash freeze. Sakurai was sixteen at the time, and the group found themselves in trouble; stranded within the frozen wasteland of what was once the hidden mist, a young man by the name of Taishou Sairasu came to their aid. Guiding them out of this hellacious storm, he stayed with them for quite some time. During that time, he protected these merchants from several bandits, mercenaries, and missing ninja while they traveled. Because of these incidents, Taishou Sairasu decided it would be best for this group to learn how to protect itself. Among them, he chose several of the younger members of this group and taught them the Shinobi arts. Among these younger members was Sakurai Sairasu, who would later become the strongest one of them. After Taishou Sairasu left them to themselves, Sakurai Sairasu and the others assumed control over the group of merchants and began protecting them from that day forward. Sakurai Sairasu herself was never leadership material, so she tended to stay to the side and help out in any way she possibly could. Since then, two years have passed and not much has changed other than her capabilities. Shortly after Taishou Sairasu left the group, her natural affinity towards Ice Ninjutsu seemed to explode out of no where. Before she knew it, her touch became cold as ice and would seemingly flash freeze any bit of liquid she came in contact with. It was as if this training had unlocked a hidden trait, unknown even to her parents. Though, they did explain that somewhere within their bloodline laid a group of people who were especially skilled with the Ice Element. They told her about many of their techniques and traits, though until now nothing had really ever been conformed. Currently, she is training to perfect these techniques and learn her true heritage.



.​
 

Current Ninpocho Time:

Back
Top