Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Takamura Yuichi

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Takamura Yuichi

New Ninja
Joined
Jul 30, 2013
Messages
68
Yen
4,650
ASP
0
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The Physician said:
::Name:: Takamura Yuichi
::Age:: 20
::Gender:: Male
::Height:: 175 cms
::Weight:: 85 kgs

::physical Description::[spoilername="Young Version"]
takamurayuichiclean.gif
Despite his young age, Yuichi is much taller and heavier than one would expect. To those who do not have information stating otherwise, his physique would easily add more than a few illusory years to his age. Normally, he wears a red, sleeveless gi, secured to him with a sturdy belt. While his hair’s color was originally black like his eyes, he had dyed it blonde on a whim. After deciding that he liked the new look, he kept doing it occasionally. However, he sometimes forgets that the dye isn’t permanent, and so most of the time people find him with blotches of black peeking through the dye. As such, more often than not, his hair becomes an unkempt, dirty-blonde mop of a mess on top of his head. Despite his colorful Gi and dyed hair, due to his personality, he still remains, somewhat ironically, a character whose presence is often forgotten.[/spoilername]
[spoilername="Current Version"]
kencleanedib4.gif
With the onset of puberty, Yuichi’s already large frame filled out even more, growing a tad bit taller as well as putting on even more muscle. He still wears his typical red Gi, and has still not improved upon his forgetful attitude towards his hair dye. The only real, noticeable change to his appearance would be the appearance of the milky-white Byakugan. To safeguard his status quo, Yuichi has taken to casting a low level transformation technique to cover the color of his eyes. However, those who look closely enough will still be able to feel that there’s something slightly off with his appearance. To further protect himself from standing out, Yuichi has also taken to wearing colored contacts, under the guise of having poor eyesight.[/spoilername]
The Psychological Profiler said:
Contrasting sharply with his heavy-set body, Yuichi is soft-spoken and withdrawn.

Perhaps due to the nature of his upbringing, Yuichi actively tries to steer clear of any risky behavior that would draw attention to him, doing only the bare minimum to fit into a group, but never actively pursuing any new and lasting relationships. This drives him to place himself in a group as inconspicuously as possible in order to be present to benefit from the numbers, but at the same time go unnoticed. As such, if asked by others what sort of person he was, most would usually only be able to say that he was physically larger than the others and, perhaps, might have been present. In order to maintain this sort of status quo, this profiler notes that Yuichi has developed an uncanny gut sense for distinguishing the current situation and politics between individuals based solely upon slight variations in tone, body language, and various other subconscious factors.

On the other hand, this insulation does not seem to imply that he does not understand the workings of the world. So far that this profiler could tell, due to the wanderings before he settled down in the Village of Mist, he is much more aware of what goes on in the dark alleys than many of his other peers could say or comprehend. Likewise, the fact that he does not actively seek to build new relationships does not imply that he does not value companions or friendship. This profiler has observed that Yuichi will oftentimes help others, including complete strangers, silently from the background simply for the sake of helping. However, because all of this was done in silence, most people still tend to think of him as somewhat of a background character who just somehow coincidentally appeared at that location. As such, it is rare for Yuichi to actually receive credit where it is due. Due to this type of lifestyle, he generally neither values praise and rewards, nor executes any actions with the intent to raise his own reputation. He cherishes any who he befriends despite his graying himself out immensely, and will almost always choose to sacrifice his own well-being to ensure their safety. On the flip side of the coin, it is exactly because of how much he cherishes these friends that this profiler surmises that the grudges that Yuichi may eventually come to hold will almost never die.

During stress simulation tests applied during the profiling process, Yuichi often expressed the need to protect those around him. His results indicate that his response of choice is a simple, but overwhelming and well-practiced offenses instead of attempting to take higher potential reward risks to safely resolve a situation. As he is aware of the fact that he is slow to respond if he tries to analyze the situation too much, he will usually instead rely on his instincts to deal with sudden and/or stressful situations, entrusting his well-being to the faith that rigorous self-training will not fail him. As such, Yuichi's almost bestial approach to combat is a rather surprising departure from this train of thought. Regardless, if the situation demands it, this profiler is certain that he will still take the risks which need to be taken.

This is the end of this profiler's evaluation of subject Takamura Yuichi.
[spoilername="Appended Notes"]The evaluation of subject Takamura Yuichi has not had many significant changes to his profile much since the last time he was here. The only things of note are that he is slightly more open to establishing human contact, and is willing to devote more attention towards others, as well as a strange sort of obsession with Sentai….[/spoilername][spoilername="Appended Notes II"]"He shows an abnormal amount of interest in our concept of teleos despite not believing in the Five...It is quite strange..."
- Shaman Jin[/spoilername]
The Biographer said:
The boy, being the unforgivable fruition from an illegitimate love, was abandoned by his true parents soon after birth. At the urging of the midwife who helped deliver the child, they allowed one of the younger female assistants who had been at the scene to take the child as her own. She named him Takamura Yuichi, taking the family name from his original family, and combining it with Yuichi, in the hopes that he would become the embodiment of the child that she would never be able to bear. As such, the child was raised without ever knowing the truth, thinking of the assistant as his own true mother. Certainly, this belief was not misplaced – she raised the child with all the care that any mother would give to her own child. However, this peace was not to last. Because of their residence being near the outskirts of town, their location more or less guaranteed to suffer the most from any sort of bandit or criminal raid. And so the day came that misfortune would strike.

It was a day like any other, save for a few clouds in the sky that would cover the sun momentarily. The crisp breeze that blew comfortably around the house wasn’t going to have warned anyone of the impending doom that was about to sweep through the small village. They came in waves, crashing through and killing off the village head in one strike before looting from his residence. The second wave came, slaughtering all the men in one fell swoop. They had put up a resistance, but it was feeble and futile against the crazed greed and relatively organized tactics the bandits used. By this time, the chaos, confusion, and fear had permeated throughout the entire settlement. The third wave had come. Their goal was obvious to all – with the riches and men out of the way, there was only one thing left that the bandits could have wanted to acquire from this remote area. Knocking down the doors one by one, they slaughtered the children before their mothers’ eyes, then raping those who were still young and luscious, killing those who were too old to satisfy their tastes. The child and his mother’s home was no exception to their methodical search to satisfy their lust.

The child watched in silent grief and painful agony – he was powerless to stop them, and he knew it. His soul desperately wanted to go out and do all that he could to make the tragedy stop, but his body simply would not follow. His trembling feet and the puddle of urine that he now sat in was more than evidence enough for the state his physical body was in. It was amidst this blaze from hell that the child finally tapped into his own innermost self, awakening the most primitive of drives within all humans – the will to survive, no matter the cost.

Wandering for years, the child saw and learned much of the world. Though there were good memories mixed in here and there, by far, the disappointments, trials, and unfairness of life, as well as the ultimately impartial judgment of Nature was ingrained into his body. And so, Takamura Yuichi made his way into the village of Mist. Tired of his wandering lifestyle, he settled down, taking odd jobs here and there before moving in permanently with an old couple who ran a mostly unheard of noodle shop. Eventually noticing the quiet, but rumbling rage within the child, they sent him towards the village’s ninja academy, in the hopes that, despite his apparent lack of affinity with learning and academia, the environment would be able to quell the disturbance within his mind.

However, after a few years of relatively tranquil life, disaster struck the Village of Mist. A strange fog unlike any that had been seen before settled into the land, slowly, but surely, freezing everything it touched into a lifeless, icy wasteland. The crops, the animals, the land, the people - nothing escaped the Frost's tendrils completely unharmed. While Yuichi was lucky in his natural fortitude, the kind elderly couple that had taken him in had not. Taking their ashes with him, Yuichi then trekked through the snowy barren wastelands before finally arriving at and moving into the Village of Stone, Iwagakure.

The Activity Logs said:
Miscellaneous Information said:
  • original OCR thread >>Here<<
  • OCR thread from Mist's Destruction to Village of Stone >>Here<<
 
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The Combat Analyst said:
Character Level: 7
Power Level: 1699
OOC Rank: B-Rank, 6 AP​



[col]
Veteran: Zankoku Shinnyo (Harsh Reality)
HP: (50 + lvl + 5) x stamina = 18,600
CP: (40 + lvl + 5) x chakra control = 15,600
Class Bonus: Kinjutsu
High: Melee Acc
Average: Evasion, Gen Save, Nin Acc
Low: Gen Difficulty, Ranged Acc

::Stamina:: 300/300
::Agility:: 300/300
::Taijutsu:: 300/300
::Ninjutsu:: 299/300
::Genjutsu:: 200/300
::Chakra Control:: 300/300%​
|[/col]



Inventory[spoilername="Weapon Holsters"][col]
[legend="[b][u]Combat Gloves, v. Versatile[/u][/b]"]Weapon Type: Unarmed
Feature: May use handseals while armed with this weapon
Mods: +2 acc, -10% base dmg
Description:
Just a simple pair of gloves, with nothing really extraordinary to note. Yuichi only got these gloves because they were light, with flexible finger protectors that allowed him the ability to form complex finger movements while he was wearing them. All in all, a very normal pair of gloves that most people wouldn't bother a second glance with.
Augments: None[/legend]​
|
[legend="[b][u]Combat Gloves, v. Offense[/u][/b]"]Weapon Type: Unarmed
Feature: May naturally inflict Suppression
Mods: +1 acc, -5% base dmg
Description:
Just a simple pair of gloves, with nothing really extraordinary to note. Yuichi only got these gloves because they were slightly heftier, with little metal bits over the knuckles that allowed him to hit harder than his other pair of gloves. All in all, a very normal pair of gloves that most people wouldn't bother a second glance with.
Augments:
  • Hachimon Bandage Wraps
  • None
  • None
[/legend]​
[/col][/spoilername][spoilername="Bags"][/spoilername]​

Special Edit Notes said:
  • Dec. 5, 2013 - realized that i should have probably declared my free affinities in dojo. setting as "N/A" until that is done.
  • Dec. 5, 2013 - caught error in transcribing custom class concerning high/average/low stats. fixed (added Ranged Acc to Low).
  • Dec. 7, 2013 - received official >>approval<< from dojo for abilities, weapons, and affinities.
  • Sept. 20, 2015 - officially reactivated
 
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The Genetics Department said:
[fontsize="12"][col]The Hyuuga are an ancient clan from the fire country dating back to even before the time of Konohagakure. A clan of fierce Taijutsu practitioners known far and wide for their unique style of fighting, the Gentle Fist. The clan's Taijutsu prowess is acknowledged throughout the ninja world, and the Hyuuga are acknowledged as Geniuses in the Ninja arts. However, more popular than their Taijutsu skills are their most unique and noticeable trait; the Byakugan, commonly referred to as "The All-seeing Eye". With their Byakugan and Jyuuken techniques, few clans possess the physical grace of the Hyuuga.

[spoilername="Progression"]014% Control - Byakugan Rank 1, Gentle Fist Rank 1
028% Control - 360 Degree Vision Rank 1
042% Control - Jyuuken Stance Rank 1
056% Control - Gentle Step Twin Lion Fist Rank 1
070% Control - Byakugan Rank 2
084% Control - Jyuuken Stance Rank 2
098% Control - Eight Trigrams Tenketsu Strikes Rank 1, Gentle Fist Rank 2
112% Control - 360 Degree Vision Rank 2, Kaiten Rank 1
126% Control - Byakugan Rank 3, Gentle Step Twin Lion Fist Rank 2
140% Control - Jyuuken Stance Rank 3, Kaiten Rank 2
154% Control - Eight Trigrams Tenketsu Strikes Rank 2
168% Control - 360 Degree Vision Rank 3, Kaiten Rank 3
182% Control - Gentle Fist Rank 3, Eight Trigrams Tenketsu Strikes Rank 3
196% Control - Gentle Step Twin Lion Fist Rank 3
210% Control - Air Palm Rank 1
224% Control - Jyuuketsu Combo Rank 1
238% Control - Air Palm Rank 2
252% Control - Eight Gates Assault Rank 1
266% Control - Air Palm Rank 3, Jyuuketsu Combo Rank 2
280% Control - Jyuuketsu Combo Rank 3, Eight Gates Assault Rank 2
294% Control - Eight Gates Assault Rank 3[/spoilername]|
[legend="Individual Mastery Levels"]BL Mastery: (300+300+300+299+200+300)/6 = 283.17%

Byakugan - Rank 3
Gentle Fist - Rank 3
360 Degree Vision - Rank 3
Jyuuken Stance - Rank 3
Gentle Step Twin Lion Fist - Rank 3
Eight Trigrams Tenketsu Strikes - Rank 3
Kaiten - Rank 3
Air Palm - Rank 3
Jyuuketsu Combo - Rank 3
Eight Gates Assault - Rank 2[/legend]​
[/col][/fontsize][spoilername="Kekkai Genkai"][fontsize="11"][legend="[b][u] Byakugan - [i]Activated Passive[/i][/b][/u]"]The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Â Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain[/legend]
[legend="[b][u]360 Degree Vision - [i]Passive[/i][/b][/u]"]The Byakugan grants the user vision to such a large area and grants them clarity those outside of the clan can hardly imagine. Because of their Extraordinary Eye's, they are constantly watching all around them, and capable of seeing anything coming from literally a mile away. Because of this, the Hyuuga are able to avoid attacks far more efficiently than others, and have been said to be untouchable in melee combat, the true geniuses of Taijutsu.

Rank 1: 6% Auto dodge to all attacks.
Rank 2: 8% Auto dodge to all attacks.
Rank 3: 10% Auto dodge to all attacks.[/legend]
[legend="[b][u]Gentle Fist - [i]Passive[/i][/b][/u]"]The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu[/legend]
[legend="[b][u]Jyuuken Stance - [i]Hyuuga Special Style[/i][/b][/u]"]The centerpiece of the Hyuuga fighting style. The Jyuuken stance opens the chakra points, allowing the Hyuuga to funnel their chakra infused taps through their hands and feet, creating the power that their style physically lacks. It is this lethal combination formed by their speed and accuracy that makes the Hyuuga the feared and renowned bloodline that it is, living up to the legend of them defeating the most skilled opponents with the slightest of touches.

Rank 1: The user's unarmed attacks only deal 80% Damage, but they gain +1 Accuracy and +1 Critical, and have a 40% chance to cause internal bleeding. Unarmed Called Shots gain a +4% Chance of success.
Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Rank 3: The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success.

Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)[/legend]
[legend="[b][u]Gentle Step Twin Lion Fist - [i]Secret Clan Taijutsu[/i][/b][/u]"]A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap

Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.[/legend]
[legend="[b][u] Air Palm - [i]Eight Trigrams Ranged Taijutsu[/i][/b][/u]"]Another technique showing the Hyuuga's adept chakra control, this technique is used by the advanced Hyuuga, Taking their control of chakra to the next level. Using their hand speed and control of their chakra pores, The Hyuuga are able to release a large quantity of chakra quickly from the pores in their hands and then in a movement just as graceful as their Jyuuken stances, shoot it towards their opponent.

Rank 1: Releases a burst of chakra that deals 1,350 Damage at +2 Accuracy that pushes the target 14 feet away.
Rank 2: Releases a burst of chakra that deals 1,650 Damage at +3 Accuracy that pushes the target 17 feet away.
Rank 3: Releases a burst of chakra that deals 1,950 Damage at +4 Accuracy that pushes the target 20 feet away.

Costs:
Rank 1: 490 Cp; 2.25 Ap
Rank 2: 600 Cp; 2.25 Ap
Rank 3: 710 Cp; 2.25 Ap[/legend]
[legend="[b][u]Jyuuketsu Combo - [i]Hyuuga Unarmed Combo[/i][/b][/u]"]One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

Costs:
Rank 1: 600 Cp; 2.25 Ap
Rank 2: 710 Cp; 2.25 Ap
Rank 3: 820 Cp; 2.25 Ap

Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.[/legend]
[legend="[b][u]Eight Trigrams Tenketsu Strikes - [i]Chakra Circulatory Assault[/i][/b][/u]"]The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.[/legend]
[legend="[b][u]Eight Gates Assault - [i]Chakra Circulatory Shock Technique[/i][/b][/u]"]Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

Costs:
Rank 1: 900 Cp; 2.25 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Rank 3: 2,310 Cp; 2.75 Ap

Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.[/legend]
[legend="[b][u]Kaiten - [i]Eight Trigrams Palm Rotation[/i][/b][/u]"]The ultimate defense of the Hyuuga clan, the Kaiten is a technique in which the Hyuuga spins around at high speed denying any opponent to trace the blind spot in their defence. This technique shows the true control the Hyuuga have over their chakra, and with each rotation, the Hyuuga releases chakra from all points in their body, creating a repulsive barrier. This jutsu takes a high toll on the user however and though it's highly regarded for its defensive abilities the Hyuuga hold back on its use.

Rank 1: User autoblocks 40% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1 Accuracy. The user receives a -3 dodge debuff for a full round after use.
Rank 2: User autoblocks 55% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1.5 Accuracy. The user receives a -2 dodge debuff for a full round after use.
Rank 3: User autoblocks 65% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +2 Accuracy. The user receives a -1 dodge debuff for a full round after use.

Costs:
Rank 1: 750Cp, 325Cp/rnd
Rank 2: 750Cp, 325Cp/rnd
Rank 3: 750Cp, 325Cp/rnd

Notes:
- Autoblocked attacks do hot receive a chance to strike the user with any secondary effects.
- This technique may be used reflexively.
- This technique may be maintained. While this technique is maintained the user cannot move or attack.
- Each round maintained the user may attempt to strike up to 2 targets with Basic Strikes.[/legend][/fontsize][/spoilername]
The Jutsu Records said:
[spoilername="Jutsu List"][col]
[legend="E-Rank"]Transformation (N, NE - M)
Body Switch (N, NE - M)
Superhuman (G, K-Buff - M)
Thunderfist (N, Lightning - M)[/legend]​
|
[legend="D-Rank"]Immolation Armor (N, Fire - M)
Cancel (N, NE - M)
Eagle Vision (T, Buff - M)
Brandish (T, Buff - M)
Muscle Control (T, Buff - M)
Illusion Fortitude (G, W-Buff - M)[/legend]​
[/col][col]
[legend="C-Rank"]Searing Eruption (N, Fire - M)
Chakra Extension (T, Buff - M)
Expel (T, Buff - M)
Chakra Absorption (T, Buff - M)
Tiger Hook (T, Unarmed - M)
Step-in Flash (T, Unarmed - M)
Shoryuuken (T, Unarmed - M)
Elemental Clone (N, NE - M)[/legend]​
|
[legend="B-Rank"]Unbound (T, Buff - M)
Cover (T, Buff - M)[/legend]​
[/col][col]
[legend="A-Rank"][/legend]​
|
[legend="S-Rank"][/legend]​
[/col][/spoilername]
[spoilername="C-RPJ"][legend="[b][u]Slight of Color[/b][/u]"]CRPJ's Effect: A simple Ninjutsu that shifts the light reflecting off his eyes to a different spectrum, causing his eyes, which have recently mutated to become Byakugan, to appear black. It is a jutsu that Yuichi created in order to hide the change and maintain his current low-key standing. While it is a Ninjutsu that constantly needs chakra to sustain, it's simple nature makes it relatively low cost, and can be maintained with such a negligible amount of chakra that even when he is bottomed out, the jutsu will not break. However, it is possible to forcibly cancel if he is hit with a sufficient amount of pain.
Example RP of how it will be used:
Yuichi opened his eyes, blinking a few times as he stared at the ceiling in his room. Turning his head over, he read the time off the face of the alarm clock by the side of his bed. It was still half an hour before the time he had set for the alarm to go off. Groaning a bit over the lost half hour of sleep, he decided to get up anyways. As he sat up, he put his hands together, and formed a single seal. As he got up and off the bed and opened his eyes once more, his milky-white eyes had turned into a sort of eerie and dark black.
Reason why it cannot be used in battle: It's just a color change to his eyes that does not affect line of sight, eye contact, eye strength, and etc.
Approval Post: >>Here<<[/legend][/spoilername]
 
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The Hidden Shadow said:

[fontsize="65"]~ 八 ~ H a c h i m o n ~ 門 ~[/fontsize]​


All humans have the potential within them to call forth great and super-human power, though the majority of tend to live their lives using no more than a fraction of their capabilities. Yet, there are some that possess the will to push themselves over any limit, even beyond to what can be deemed as physically impossible. These are the few shinobi who have practiced the art of unlocking the Eight Inner Gates, the Hachimon. These gates lie upon specific points in the chakra system and limit the body's potential in order to maintain a safe and stable balance, yet through training, one can learn to remove these natural barriers for a short time. Only the most fit and in sync with their body's completely are capable of understanding and surpassing their limits, any who fall short of utter devotion to their body's maintenance have no hope up understanding the workings of the Eight Gates.

[spoilername="Information"]Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- Because of their obsessive training to their bodies, all Unarmed Taijutsu costs -10% CP.
- Hachimon may only use unarmed taijutsu with all Hachimon skills. If they are equipped with a weapon other than unarmed/gloves, the Hachimon may not use those skills.
- Hachimon gates override a cursed seal and do not stack. Nor can a cursed seal be applied while in a Hachimon Gate.

Special Action - Weights
Effect 1 - Weights On: Must state at the beginning of the battle whether or not the Weights are on. Once on, the weights start weighing down the Hachimon -1 acc/dodge per round up to -4 acc/dodge, but grants +5% melee damage.
Effect 2 - Guts!: Upon removing the weights, the accuracy/dodge penalties are nullified and instantly replaced with the opposite accuracy dodge (if obtained -4 acc/dodge, it is replaced with +4 acc/dodge) and degrades by -1 per round until +0 acc/dodge. Removing the weights removes the melee damage bonuses.[/spoilername]
[col][legend="[b][u]Augments[/u][/b]"][fontsize="12"]Bandage Wraps - Kinjutsu Augment
A signature weapon of choice by those with extreme devotion to their body, this weapon is simple; long bandages wrapped around the wearer's hands and forearms. While seemingly nonthreatening, this distinctive armguard actually is a very viable weapon...

Effect: Requires Hachimon. The weapon equipped with this augment cannot be disarmed unless the user chooses to do so.

Special Action - Bandage Pull: After attacking with this weapon, the user may pay .5 Ap to follow up directly with another Unarmed Taijutsu at normal costs with +1 Critical to that attack. May only be done once per round.[/fontsize][/legend]|
[legend="Kinjutsu"]Chakra Gates (T, C Kin-Hachimon -M)
Body Flicker (T, C Kin-Hachimon -M)
Bandage Slam (T, C Kin-Hachimon -M)

Ura Renge (T, B Kin-Hachimon)
Aura Burst (T, B Kin-Hachimon)

Afternoon Tiger (T, A Kin-Hachimon)
Evening Mammoth (T, A Kin-Hachimon)

Gate of Death (T, S Kin-Hachimon)
[/legend]​
[/col]
[spoilername="Techniques"][col][legend="[b][u]Chakra Gates[/u] - [i]C-Rank Taijutsu[/i][/b]"]
EGFourth.jpg
The chakra gates are the limiters in the body that govern the natural processes of the body such as fatigue, metabolism, and stamina. Unleashing these gates push the users body far beyond the capabilities of normal human potential, making things such as superhuman strength and lightning speed a reality, at the cost of straining the body and burning vitality rapidly. Common traits of the gates include darkened skin, blank eyes that come from the pressure placed upon the body, and even vivid visible auras of chakra.

Information
Prerequisites: Hachimon
Effect:
First Gate - Gate of Opening: 5% auto-dodge to all sources
Second Gate - Gate of Healing: Ignores first rank of bleeding and Called Shot penalties. May heal all bleeding and called shot penalties by resting for 50% AP cost. (This does not double in Gate of Death). The healing effect can only be used once per battle.
Third Gate - Gate of Life: Regains 2% max HP every round activated. This gate does not have an Hp cost.
Fourth Gate - Gate of Pain: Regains 2% max CP every round. This gate does not have a Cp cost.
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save

Cost: 0.5 AP and 200 Cp per gate to initiate. 100 Hp/rnd per gate.

Notes:
- Any selected gate can be opened at will at any time.
- All gate effects may stack, including maintain costs.
- A user may activate up to three gates without suffering any risk.
- The user has a 20% chance to suffer Gate Backlash each round more than 3 Gates are active. This stacks for each gate active after the third, up to 100% when the Gate of Death is active.
- Gate Backlash increases the called shot level of a random limb. This applies to one limb for each gate active after the third, up to 5 limbs when Gate of Death is active.[/legend]|[legend="[b][u]Body Flicker[/u] - [i]C-Rank Taijutsu[/i][/b]"]
HSS.jpg
A high speed movement technique in which the user moves in the blink of an eye over a short distance. This skill enables one to utilize their enhanced speed to move at undetectable levels for a brief moment, seeming fade into the air and reappear in another position in a split second, appearing as if the user teleported instantly. This untraceable movement has both offensive and defensive properties.

Information
Prerequisites: Hachimon, Chakra Gates

Rank 1:The user avoids an attack, allowing them to instantly counter with a Basic Strike at +1 Accuracy.
Rank 2: The user avoids an attack, allowing them to instantly counter with a E-C Rank Unarmed Taijutsu at +1 Accuracy.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp + cost of Taijutsu used.

Notes:
- This jutsu is an Activated Auto-Dodge.
- This technique may be used reflexively as if it was instantaneous. The following attack costs the AP cost of the attack.
- The user's counterattack is modded directly after the body-flickered attack.
- May only use once per round.
- Must have a Gate Opened.[/legend][/col]
[col][legend="[b][u]Bandage Slam[/u] - [i]C-Rank Unarmed Taijutsu[/i][/b]"]
Bandage.jpg
Utilizing the bandage as a medium to attack, the Hachimon may wrap its target up in the bandage and jump high into the air with the target in tow. And with a swift forward sommersault, the Hachimon swings the target around only to smash them straight into the ground.

Information
Prerequisites: Hachimon, Chakra Gates, A weapon with the Bandage Wrap Augment

Rank 1: Binds the target in bandages at -5 Accuracy dealing .
Rank 2: Binds the target in bandages at -4 Accuracy dealing .

Special Action - Bandage Slam: By paying full Cp costs, the user may slam a target they have previously bound with this Jutsu to deal 1,265 Damage. Using this action dispels this Jutsu.

Rank 1 Cost: 500 Cp, 250 Cp/Rnd to Maintain
Rank 2 Cost: 575 Cp, 290 Cp/Rnd to Maintain

Notes:
- This Jutsu is unaffected by Weapon Accuracy Modifiers.
- When bound, the victim cannot perform handseals or move.
- For every 1.5 Ap the bound victim spends, they have a 15% chance of escaping
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.[/legend]|[legend="[b][u]Ura Renge[/u] - [i]B-Rank Unarmed Taijutsu[/i][/b]"]
EGSecond.jpg
A technique that utilizes the power of the eight gates to strike at inhumane speed. This technique allows the user to assault a target in a series lightning quick blows, each hit knocking them away from the user only to be hit by the next strike, the user seeming to "juggle" the victim in midair. This barrage is completed with the user striking the target with full force to the ground, all within a few brief, untraceable moments. This technique requires a setup prior to being performed, however.

Information
Prerequisites: Hachimon, Chakra Gates, Primary Lotus

Rank 1: Assaults the victim in an unavoidable barrage of strikes that deals damage equal to 10% of the previous jutsu's, then follows up with a strike that deals 1,500 Damage.
Rank 2: Assaults the victim in an unavoidable barrage of strikes that deals damage equal to 15% of the previous jutsu's, then follows up with a strike that deals 1,800 Damage at +1 Accuracy.

Rank 1 Cost: 545 Cp
Rank 2 Cost: 655 Cp

Notes:
- Requires at least Gate of Limit open.
- This technique is considered a finisher to a combo and may not be used as a springboard into a combo. Meaning that nothing can instantly follow up after this jutsu.This supersedes all directed jutsu saying otherwise.
- The follow up strike in Ura Renge is dodgeable as normal.[/legend][/col]
[col][legend="[b][u]Aura Burst[/u] - [i]B-Rank Unarmed Taijutsu[/i][/b]"]
EGSeventh.jpg
Activating the inner gates individually is the preferred route for most as it is the "Safest". However, when multiple are activated at once the effects are enhanced; creating a massive influx of power and strength that instantly builds up and explodes outwards from the user. This sudden release of chakra creates a dramatic change in pressure around the area that can be felt by both friend and foe, and disorients all those nearby from the sudden outburst. However activating multiple gates at once dramatically increases the deterioration done to the user's body.

Information
Prerequisites: Hachimon, B-Rank

Rank 1: Upon activation, deals 1,500 Damage to up to 3 people. 5% chance of suppression.
Rank 2: Upon activation, deals 1,875 Damage to up to 3 people. 10% chance of suppression.

Special Action: Instead of causing suppression, this jutsu may, instead, there is a 15% chance to reflect the very next jutsu aimed at the user. This cannot reflect Genjutsu.

Cost: 710 Cp

Notes:
- May only be done upon opening a gate.
- Must specify one is going to do Aura Burst between opening gates.
- This adds the AP of the jutsu to the gate being opened.
- This jutsu targets foe before friend; it targets up to all possible enemies first, then starts targeting friends.[/legend]|[legend="[b][u]Afternoon Tiger[/u] - [i]A-Rank Unarmed Taijutsu[/i][/b]"]
HAT.jpg
The ultimate taijutsu only able to be performed by one drawing upon the full power of all eight inner gates, granting incredible flashiness to what is in actuality single, focused strike at the pinnacle of both speed and strength. This technique utilizes the intense aura of the eight gates to alter the a massive amount of air pressure into a large figure that seems to rush towards the victim rapidly, giving the impression that they are being attacked before the strike is dealt. The air pressure is condensed into a single focal point of a strike, and upon contact, the pressure is released in a large concussive explosion that can be felt throughout the region. The strength behind this technique enables it to pierce through nearly any defense, while the optical-illusive and non-chakra properties make this skill nearly untraceable, both combining to make the rumor that this attack is an unstoppable instant kill to all but the strongest shinobi.

Information
Prerequisites: Hachimon, Chakra Gates, A-Rank


Rank 1: Creates a massive amount of air pressure that takes on a specific form, condensing it into a single point that creates the image of a false attack. This false attack triggers any Auto-dodge type effects, and is then followed up with a strike that deals 3,300 Damage.
Rank 2: Creates a massive amount of air pressure that takes on a specific form, condensing it into a single point that creates the image of a false attack.This false attack triggers any Auto-dodge type effects, and is then followed up with a strike that deals 3,960 Damage at +1 Accuracy.

Rank 1 Cost: 1,650 Cp
Rank 2 Cost: 1,980 Cp

Notes:
- Requires at least Gate of Wonder open
- Damage from this technique cannot be blocked by barriers or reduced by any form.
- This technique cannot be auto-dodged. All active auto-dodge attempts are "faked out" by the feint attack, leaving them wide open for the real strike.
- If the feint is successfully passive auto-dodged, it applies a reverse penalty to the victim for the true strike. If the victim had a 15% chance of auto-dodge (passive), this jutsu negates it with the feint, then reverses it to become a 15% auto-hit.[/legend][/col]
[col][legend="[b][u]Evening Mammoth[/u] - [i]A-Rank Unarmed Taijutsu[/i][/b]"]
em.jpg
The ultimate technique of the Hachimon is the Evening Mammoth. By utilizing the power of the gates at their disposal, the Hachimon gathers up the chakra gathered in the gates by their hands and unleashes the energy in a violent storm towards multiple targets. Some people rumor this to be ninjutsu, but this is the hachimon's will traveling from their fist to the opponents.

Information
Prerequisites: Hachimon, Chakra Gates, A-Rank

Rank 1: Creates a massive maelstrom that rushes towards the target twice dealing 1650 Damage each.
Rank 2: Creates a massive maelstrom that rushes towards the target twice dealing 2,065 Damage each.

Rank 1 Cost: 1,650 Cp
Rank 2 Cost: 2,065 Cp

Notes:
- This technique may automatically target up to to separate targets.
- May only be performed while in Gate of Wonder or higher.
- Damage from this jutsu may not be auto-dodged in any way.
- If the target tries to block with/is behind a barrier, the first strike of this technique destroys it and the second attempts to hit as normal.[/legend]|[legend="[b][u]Gate of Death[/u] - [i]S-Rank Taijutsu[/i][/b]"]
EGEigth.jpg
The mighty Shimon, the Eighth and final Gate of Death. All but the most Reckless would ever consider taking their training to such a degree, to the point where they are able to surpass all realms pertaining to Human finesse, and push their body's into a state of God-like power by unlocking every gate within their body. This gate is said to give the user the power comparable even to a Kage, at the cost of utterly using all the Body's energy in the time frame of a few seconds. The user's energy explodes outwards in this phase, shaking the very earth and creating funnel clouds within the sky that begin to shoot off bolts of lightning and loud roars of thunder. Even the user's body gives of a static-like appearance with bolts of raw energy jumping off each of their muscles. The extreme power given in this state can only be maintained for a few moments after achieving it, before the body's strength is completely burned up with crippling after-effects, unable to withstand the strength. But for that brief moment, the user becomes godly.

Information
Prerequisites: Hachimon, Chakra Gates, S-Rank

Master Rank: Doubles all effects from gates 1-7. While active, the user is immune to CP Damage as well. Also gains +1 Acc/dodge on top of what they already receive. Up to +3 Acc/dodge can break Acc/dodge cap. Also well as +1% HP/CP regeneration on top of what they already gain.

Cost: 2.5 AP, 2800 Cp to initiate, 1400 Hp/Rnd.

Notes:
- In order to open up the Gate of Death, must have opened all of the Primary Gates.
- This only doubles effects of the Primary Gates and not any other passive.[/legend][/col][/spoilername]


[fontsize="50"][col]
~ 八 門 遁 甲 陣​
|
, 死 必 無 窮 ~​
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