Character Name: Oshiro Tetsushi
The Hellion II
HP: (68+lvl) x stamina
CP: (37+lvl) x chakra control
Class Bonus: +1 to all Secondaries and their checks
High: Melee Accuracy
Average: Dodge, Genjutsu Save
Low: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC
OOC Rank:
Bloodline/Core Ability: Steadfast
Core Ability Choices:
Kinjutsu:
Curse Seals:
Advanced Shop Battle Related Purchases:
Abilities:
Major Affinities:
Minor Affinities:
Advanced Elements:
Weapons:
Contracts:
Inventory:
The Hellion II
HP: (68+lvl) x stamina
CP: (37+lvl) x chakra control
Class Bonus: +1 to all Secondaries and their checks
High: Melee Accuracy
Average: Dodge, Genjutsu Save
Low: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC
OOC Rank:
Bloodline/Core Ability: Steadfast
Core Ability Choices:
Core Ability - Steadfast (10/11 points said:[LINK]
[fontsize="12"]The Steadfast ninja is one who doesn't go down easily. They are tough and durable, able to resist heavy amounts of damage and defend their teammates. They are also incredibly determined, and it is impossible to ever truly break them down.
Great Fortitude - Passive (3 points)
Restriction- C Rank and up
A Steadfast that learns this has mastered their ability to take hits without injury, making their bodies almost impossibly strong. It takes quite a bit to make them actually feel an attack, and even then you might not illicit a reaction.
Effect: Ignores damage each round. How much is reduced is based on your character level, this skill reduces 75 Damage per level each round.
Human Shield - Independent Special Move (2 points)
Restriction- Requires Body Switch
A Steadfast is excellent at taking blows, but not everybody else is. Using their natural ability to soak damage an extension of the Kawarimi (Body Switch) jutsu, a Stalwart can leap in front of an ally and take attacks for them, perhaps preventing them from being harmed.
Effect: The Steadfast can switch places with an ally that is attacked at a cost of 0.5 AP (they cannot switch places with an ally when they are being attacked). Allies that are aware of this ability and can Body Switch with real clones can designate the Steadfast as a target; if the Steadfast is unwilling to switch, then the jutsu automatically fails. The triggering attack is resolved against the Steadfast instead, who can attempt to dodge it normally.
Awesome Power - Modification (2 points)
Restriction- C Rank and up, Requires Hidden Power
A Steadfast ninja with the ability to bring forth a deep seeded power within them will often test that power, pushing to themselves to the limits at all times until they have mastered those reserved abilities. When they are pushed again, you can expect the backlash to be severe.
Effect: The user gains +1 to their Secondary stats rather than +.5. This caps at +4 to their secondaries.
Second Wind - Independent Special Move (3 points)
Restriction- C Rank and up
Just when enemies think they've got the Steadfast one down, when they've hit their limits and can’t fight any harder, that’s when it’s time to use the Second Wind. Due to training, those with Steadfast have amplified their natural ability to recover to extraordinary levels.
Effect: The user regains 20% max HP, and cancels all Bleeding. This is usable only once per combat
Indomitable Spirit - Passive (3 points)
Through raw training and persistence, the Steadfast ninja has a will stronger than their body. No matter what torturous pain they may be going through, they can overcome and fight on.
Effect: The user ignores one point of debuff from any and all sources (so a Blinding Flash that causes a -3 to Accuracy and Dodge only causes a -2 to the user). In addition, they are not influenced by any fear effects.]
Kinjutsu:
Curse Seals:
Advanced Shop Battle Related Purchases:
Abilities:
- Defensive Technique [LINK]
- Fearless [LINK]
- Shinobi 101 (Kinesis -> Melee) [LINK]
- Hidden Power [LINK]
- Initiative [LINK]
- Quickdraw [LINK]0.
- Weapon Attunement [LINK]
- Nimble Hands [LINK]
Major Affinities:
- Fire [LINK] as D-Rank Minor and C-Rank Major
Minor Affinities:
- Wind [LINK] as C-Rank Minor
Advanced Elements:
- Kinesis [LINK] as Advanced Element #1 (Major Fire + Minor Wind)
Weapons:
Oshiro Tetsushi said:Weapon #1 - 狼藉の解放:牛の顔 ( Rōzeki no Kaihō : Ushi no Kao ; literally Outrage Release : Aspect of the Ox ) said:Contrary to first impressions, Damashi's weapon of choice has little to do with his massive gauntlets; in fact they are merely extensions of the behemoth armored collar that covers a portion of his upper body. This peculiar piece of chakra-powered technology, when activated, doubles the rate at which his emotional energy circulates via a seal in the shape of the Sentama clan symbol.
This variant of that technique empowers Tetsushi's resolve, enabling him to fight more fluidly while on the defense.
Contracts:
Inventory: