Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Tetsushi's Dojo

Takahashi Aki

Faithful Ninja
Joined
Oct 10, 2012
Messages
4,307
Yen
574,349
ASP
2,303
OOC Rank
S
Character Name: Oshiro Tetsushi

The Hellion II
HP: (68+lvl) x stamina
CP: (37+lvl) x chakra control
Class Bonus: +1 to all Secondaries and their checks
High: Melee Accuracy
Average: Dodge, Genjutsu Save
Low: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC

OOC Rank:

Bloodline/Core Ability: Steadfast

Core Ability Choices:
Core Ability - Steadfast (10/11 points said:
[LINK]
[fontsize="12"]The Steadfast ninja is one who doesn't go down easily. They are tough and durable, able to resist heavy amounts of damage and defend their teammates. They are also incredibly determined, and it is impossible to ever truly break them down.

Great Fortitude - Passive (3 points)
Restriction- C Rank and up
A Steadfast that learns this has mastered their ability to take hits without injury, making their bodies almost impossibly strong. It takes quite a bit to make them actually feel an attack, and even then you might not illicit a reaction.
Effect: Ignores damage each round. How much is reduced is based on your character level, this skill reduces 75 Damage per level each round.

Human Shield - Independent Special Move (2 points)
Restriction- Requires Body Switch
A Steadfast is excellent at taking blows, but not everybody else is. Using their natural ability to soak damage an extension of the Kawarimi (Body Switch) jutsu, a Stalwart can leap in front of an ally and take attacks for them, perhaps preventing them from being harmed.
Effect: The Steadfast can switch places with an ally that is attacked at a cost of 0.5 AP (they cannot switch places with an ally when they are being attacked). Allies that are aware of this ability and can Body Switch with real clones can designate the Steadfast as a target; if the Steadfast is unwilling to switch, then the jutsu automatically fails. The triggering attack is resolved against the Steadfast instead, who can attempt to dodge it normally.

Awesome Power - Modification (2 points)
Restriction- C Rank and up, Requires Hidden Power
A Steadfast ninja with the ability to bring forth a deep seeded power within them will often test that power, pushing to themselves to the limits at all times until they have mastered those reserved abilities. When they are pushed again, you can expect the backlash to be severe.
Effect: The user gains +1 to their Secondary stats rather than +.5. This caps at +4 to their secondaries.

Second Wind - Independent Special Move (3 points)
Restriction- C Rank and up
Just when enemies think they've got the Steadfast one down, when they've hit their limits and can’t fight any harder, that’s when it’s time to use the Second Wind. Due to training, those with Steadfast have amplified their natural ability to recover to extraordinary levels.
Effect: The user regains 20% max HP, and cancels all Bleeding. This is usable only once per combat

Indomitable Spirit - Passive (3 points)
Through raw training and persistence, the Steadfast ninja has a will stronger than their body. No matter what torturous pain they may be going through, they can overcome and fight on.
Effect: The user ignores one point of debuff from any and all sources (so a Blinding Flash that causes a -3 to Accuracy and Dodge only causes a -2 to the user). In addition, they are not influenced by any fear effects.]

Kinjutsu:

Curse Seals:

Advanced Shop Battle Related Purchases:

Abilities:
  1. Defensive Technique [LINK]
  2. Fearless [LINK]
  3. Shinobi 101 (Kinesis -> Melee) [LINK]
  4. Hidden Power [LINK]
  5. Initiative [LINK]
  6. Quickdraw [LINK]0.
  7. Weapon Attunement [LINK]
  8. Nimble Hands [LINK]

Major Affinities:
  1. Fire [LINK] as D-Rank Minor and C-Rank Major

Minor Affinities:
  1. Wind [LINK] as C-Rank Minor

Advanced Elements:
  1. Kinesis [LINK] as Advanced Element #1 (Major Fire + Minor Wind)

Weapons:
Oshiro Tetsushi said:
Weapon #1 - 狼藉の解放:牛の顔 ( Rōzeki no Kaihō : Ushi no Kao ; literally Outrage Release : Aspect of the Ox ) said:
Contrary to first impressions, Damashi's weapon of choice has little to do with his massive gauntlets; in fact they are merely extensions of the behemoth armored collar that covers a portion of his upper body. This peculiar piece of chakra-powered technology, when activated, doubles the rate at which his emotional energy circulates via a seal in the shape of the Sentama clan symbol.

This variant of that technique empowers Tetsushi's resolve, enabling him to fight more fluidly while on the defense.
  • Unarmed [LINK] - Chance to Cause Suppression
  • -1 Accuracy; +5% Damage
  • Augments

Contracts:

Inventory:
 
Profile (Battle Information) [LINK]
Class Change (35 ASP) said:
In his own life, Damashi was well-versed in every aspect of combat, especially Taijutsu and Genjutsu; as an Uchiha with a zeal for information and innovation, such a vast repertoire of techniques only came naturally. However, without his sharingan or his own body, using anything but the simplest of Taijutsu seemed out for reach. As Damashi became more and more familiar with controlling Tetsushi's body, his own persona started to permeate into reality as an aspect of his fighting style. His ability to defend against both mental and physical attacks, as well his capacity to retaliate with a jutsu of his own, reflected his original mindset in battle.

WC: 108

Including Veteran Grade as well

The Hellion II
HP: (70+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +1 to all Secondaries and their checks
High: Melee Accuracy
Average: Dodge, Genjutsu Save
Low: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC

Inventory said:

Weapon #1 - 狼藉の解放:反抗 ( Rōzeki no Kaihō : Hankō ; literally Outrage Release : Defiance ) said:
Contrary to first impressions, Damashi's weapon of choice has little to do with his massive gauntlets; in fact they are merely extensions of the behemoth armored collar that covers a portion of his upper body. This peculiar piece of chakra-powered technology, when activated, doubles the rate which Damashi's energy circulates via a seal in the shape of the Sentama clan symbol.
  • Unarmed [LINK] - Chance to Cause Suppression
  • -1 Accuracy; +5% Damage
  • Augments

Affinities said:
Claiming Fire [LINK] as D-Rank Minor and C-Rank Major
Claiming Wind [LINK] as C-Rank Minor
Claiming Kinesis [LINK] as Advanced Element #1 (Major Fire + Minor Wind)
 
Preemptive edits to Weapon #1 (not editing post for paper-keeping reasons)
Oshiro Tetsushi said:
Weapon #1 - 狼藉の解放:牛の顔 ( Rōzeki no Kaihō : Ushi no Kao ; literally Outrage Release : Aspect of the Ox ) said:
Contrary to first impressions, Damashi's weapon of choice has little to do with his massive gauntlets; in fact they are merely extensions of the behemoth armored collar that covers a portion of his upper body. This peculiar piece of chakra-powered technology, when activated, doubles the rate at which his emotional energy circulates via a seal in the shape of the Sentama clan symbol.

This variant of that technique empowers Tetsushi's resolve, enabling him to fight more fluidly while on the defense.
  • Unarmed [LINK] - Chance to Cause Suppression
  • -1 Accuracy; +5% Damage
  • Augments
 
Another preemptive edit; this time to Custom Class (didn't realize that CAs got 20 points and not 15)
Oshiro Tetsushi said:
Class Change (35 ASP) said:
In his own life, Damashi was well-versed in every aspect of combat, especially Taijutsu and Genjutsu; as an Uchiha with a zeal for information and innovation, such a vast repertoire of techniques only came naturally. However, without his sharingan or his own body, using anything but the simplest of Taijutsu seemed out for reach. As Damashi became more and more familiar with controlling Tetsushi's body, his own persona started to permeate into reality as an aspect of his fighting style. His ability to defend against both mental and physical attacks, as well his capacity to retaliate with a jutsu of his own, reflected his original mindset in battle.

WC: 108

Including Veteran Grade as well

The Hellion II
HP: (68+lvl) x stamina
CP: (37+lvl) x chakra control
Class Bonus: +1 to all Secondaries and their checks
High: Melee Accuracy
Average: Dodge, Genjutsu Save
Low: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC

Also Core Ability Training
Core Ability - Steadfast (5/10 points) said:
[LINK]
[fontsize="12"]The Steadfast ninja is one who doesn't go down easily. They are tough and durable, able to resist heavy amounts of damage and defend their teammates. They are also incredibly determined, and it is impossible to ever truly break them down.

Human Shield<i></i> - Independent Special Move (2 points)
Restriction- Requires Body Switch
A Steadfast is excellent at taking blows, but not everybody else is. Using their natural ability to soak damage an extension of the Kawarimi (Body Switch) jutsu, a Stalwart can leap in front of an ally and take attacks for them, perhaps preventing them from being harmed.
Effect: The Steadfast can switch places with an ally that is attacked at a cost of 0.5 AP (they cannot switch places with an ally when they are being attacked). Allies that are aware of this ability and can Body Switch with real clones can designate the Steadfast as a target; if the Steadfast is unwilling to switch, then the jutsu automatically fails. The triggering attack is resolved against the Steadfast instead, who can attempt to dodge it normally.

Resilience - Boost (1 point) (x3)
Restriction- Can be purchased up to three times
Steadfast ninja push the limits of the human body, ignoring pain and pushing on to absorbing more damage than their heartiest allies. This helps them to defend their allies as long as possible by extending the time they can remain fighting.
Effect: +2 HP modifier (Total +6).
 
Abilities said:
Chakra and its Manipulation [LINK]

WC: 649

Defensive Technique [LINK]
Fearless [LINK]
Shinobi 101 (Kinesis -> Melee) [LINK]
Hidden Power [LINK]
Initiative [LINK]
Quickdraw [LINK]

Also, Core Ability Training and Untraining
Core Ability - Steadfast (10/11 points said:
[LINK]
[fontsize="12"]The Steadfast ninja is one who doesn't go down easily. They are tough and durable, able to resist heavy amounts of damage and defend their teammates. They are also incredibly determined, and it is impossible to ever truly break them down.

Human Shield</U><i></i> - Independent Special Move (2 points)
Restriction- Requires Body Switch
A Steadfast is excellent at taking blows, but not everybody else is. Using their natural ability to soak damage an extension of the Kawarimi (Body Switch) jutsu, a Stalwart can leap in front of an ally and take attacks for them, perhaps preventing them from being harmed.
Effect: The Steadfast can switch places with an ally that is attacked at a cost of 0.5 AP (they cannot switch places with an ally when they are being attacked). Allies that are aware of this ability and can Body Switch with real clones can designate the Steadfast as a target; if the Steadfast is unwilling to switch, then the jutsu automatically fails. The triggering attack is resolved against the Steadfast instead, who can attempt to dodge it normally.

Awesome Power<i></i> - Modification (2 points)
Restriction- C Rank and up, Requires Hidden Power
A Steadfast ninja with the ability to bring forth a deep seeded power within them will often test that power, pushing to themselves to the limits at all times until they have mastered those reserved abilities. When they are pushed again, you can expect the backlash to be severe.
Effect: The user gains +1 to their Secondary stats rather than +.5. This caps at +4 to their secondaries.

Indomitable Spirit<i></i> - Passive (3 points)
Through raw training and persistence, the Steadfast ninja has a will stronger than their body. No matter what torturous pain they may be going through, they can overcome and fight on.
Effect: The user ignores one point of debuff from any and all sources (so a Blinding Flash that causes a -3 to Accuracy and Dodge only causes a -2 to the user). In addition, they are not influenced by any fear effects.

<U>Resilience - Boost (1 point) (x3)
Restriction- Can be purchased up to three times
Steadfast ninja push the limits of the human body, ignoring pain and pushing on to absorbing more damage than their heartiest allies. This helps them to defend their allies as long as possible by extending the time they can remain fighting.
Effect: +2 HP modifier (Total +6)
[/fontsize]
 
Oshiro Tetsushi said:
Profile (Battle Information) [LINK]
Class Change (35 ASP) said:
In his own life, Damashi was well-versed in every aspect of combat, especially Taijutsu and Genjutsu; as an Uchiha with a zeal for information and innovation, such a vast repertoire of techniques only came naturally. However, without his sharingan or his own body, using anything but the simplest of Taijutsu seemed out for reach. As Damashi became more and more familiar with controlling Tetsushi's body, his own persona started to permeate into reality as an aspect of his fighting style. His ability to defend against both mental and physical attacks, as well his capacity to retaliate with a jutsu of his own, reflected his original mindset in battle.

WC: 108

Including Veteran Grade as well

The Hellion II
HP: (70+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +1 to all Secondaries and their checks
High: Melee Accuracy
Average: Dodge, Genjutsu Save
Low: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC

Inventory said:

Weapon #1 - 狼藉の解放:反抗 ( Rōzeki no Kaihō : Hankō ; literally Outrage Release : Defiance ) said:
Contrary to first impressions, Damashi's weapon of choice has little to do with his massive gauntlets; in fact they are merely extensions of the behemoth armored collar that covers a portion of his upper body. This peculiar piece of chakra-powered technology, when activated, doubles the rate which Damashi's energy circulates via a seal in the shape of the Sentama clan symbol.
  • Unarmed [LINK] - Chance to Cause Suppression
  • -1 Accuracy; +5% Damage
  • Augments

Affinities said:
Claiming Fire [LINK] as D-Rank Minor and C-Rank Major
Claiming Wind [LINK] as C-Rank Minor
Claiming Kinesis [LINK] as Advanced Element #1 (Major Fire + Minor Wind)


Oshiro Tetsushi said:
Preemptive edits to Weapon #1 (not editing post for paper-keeping reasons)
Oshiro Tetsushi said:
Weapon #1 - 狼藉の解放:牛の顔 ( Rōzeki no Kaihō : Ushi no Kao ; literally Outrage Release : Aspect of the Ox ) said:
Contrary to first impressions, Damashi's weapon of choice has little to do with his massive gauntlets; in fact they are merely extensions of the behemoth armored collar that covers a portion of his upper body. This peculiar piece of chakra-powered technology, when activated, doubles the rate at which his emotional energy circulates via a seal in the shape of the Sentama clan symbol.

This variant of that technique empowers Tetsushi's resolve, enabling him to fight more fluidly while on the defense.
  • Unarmed [LINK] - Chance to Cause Suppression
  • -1 Accuracy; +5% Damage
  • Augments



Oshiro Tetsushi said:
Abilities said:
Weapon Attunement + Nimble Hands said:
Stranger in Strange Land [LINK]

WC: 282

Weapon Attunement [LINK]
Nimble Hands [LINK]



Oshiro Tetsushi said:
Another preemptive edit; this time to Custom Class (didn't realize that CAs got 20 points and not 15)
Oshiro Tetsushi said:
Class Change (35 ASP) said:
In his own life, Damashi was well-versed in every aspect of combat, especially Taijutsu and Genjutsu; as an Uchiha with a zeal for information and innovation, such a vast repertoire of techniques only came naturally. However, without his sharingan or his own body, using anything but the simplest of Taijutsu seemed out for reach. As Damashi became more and more familiar with controlling Tetsushi's body, his own persona started to permeate into reality as an aspect of his fighting style. His ability to defend against both mental and physical attacks, as well his capacity to retaliate with a jutsu of his own, reflected his original mindset in battle.

WC: 108

Including Veteran Grade as well

The Hellion II
HP: (68+lvl) x stamina
CP: (37+lvl) x chakra control
Class Bonus: +1 to all Secondaries and their checks
High: Melee Accuracy
Average: Dodge, Genjutsu Save
Low: Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC

Also Core Ability Training
Core Ability - Steadfast (5/10 points) said:
[LINK]
[fontsize="12"]The Steadfast ninja is one who doesn't go down easily. They are tough and durable, able to resist heavy amounts of damage and defend their teammates. They are also incredibly determined, and it is impossible to ever truly break them down.

Human Shield</U><i></i> - Independent Special Move (2 points)
Restriction- Requires Body Switch
A Steadfast is excellent at taking blows, but not everybody else is. Using their natural ability to soak damage an extension of the Kawarimi (Body Switch) jutsu, a Stalwart can leap in front of an ally and take attacks for them, perhaps preventing them from being harmed.
Effect: The Steadfast can switch places with an ally that is attacked at a cost of 0.5 AP (they cannot switch places with an ally when they are being attacked). Allies that are aware of this ability and can Body Switch with real clones can designate the Steadfast as a target; if the Steadfast is unwilling to switch, then the jutsu automatically fails. The triggering attack is resolved against the Steadfast instead, who can attempt to dodge it normally.

Resilience - Boost (1 point) (x3)
Restriction- Can be purchased up to three times
Steadfast ninja push the limits of the human body, ignoring pain and pushing on to absorbing more damage than their heartiest allies. This helps them to defend their allies as long as possible by extending the time they can remain fighting.
Effect: +2 HP modifier (Total +6).</FONTSIZE>



Oshiro Tetsushi said:
Abilities said:
Chakra and its Manipulation [LINK]

WC: 649

Defensive Technique [LINK]
Fearless [LINK]
Shinobi 101 (Kinesis -> Melee) [LINK]
Hidden Power [LINK]
Initiative [LINK]
Quickdraw [LINK]

Also, Core Ability Training and Untraining
Core Ability - Steadfast (10/11 points said:
[LINK]
<FONTSIZE fontsize="12">[fontsize="12"]The Steadfast ninja is one who doesn't go down easily. They are tough and durable, able to resist heavy amounts of damage and defend their teammates. They are also incredibly determined, and it is impossible to ever truly break them down.

Human Shield<i></i> - Independent Special Move (2 points)
Restriction- Requires Body Switch
A Steadfast is excellent at taking blows, but not everybody else is. Using their natural ability to soak damage an extension of the Kawarimi (Body Switch) jutsu, a Stalwart can leap in front of an ally and take attacks for them, perhaps preventing them from being harmed.
Effect: The Steadfast can switch places with an ally that is attacked at a cost of 0.5 AP (they cannot switch places with an ally when they are being attacked). Allies that are aware of this ability and can Body Switch with real clones can designate the Steadfast as a target; if the Steadfast is unwilling to switch, then the jutsu automatically fails. The triggering attack is resolved against the Steadfast instead, who can attempt to dodge it normally.

Awesome Power<i></i> - Modification (2 points)
Restriction- C Rank and up, Requires Hidden Power
A Steadfast ninja with the ability to bring forth a deep seeded power within them will often test that power, pushing to themselves to the limits at all times until they have mastered those reserved abilities. When they are pushed again, you can expect the backlash to be severe.
Effect: The user gains +1 to their Secondary stats rather than +.5. This caps at +4 to their secondaries.

Indomitable Spirit<i></i> - Passive (3 points)
Through raw training and persistence, the Steadfast ninja has a will stronger than their body. No matter what torturous pain they may be going through, they can overcome and fight on.
Effect: The user ignores one point of debuff from any and all sources (so a Blinding Flash that causes a -3 to Accuracy and Dodge only causes a -2 to the user). In addition, they are not influenced by any fear effects.

<U>Resilience - Boost (1 point) (x3)
Restriction- Can be purchased up to three times
Steadfast ninja push the limits of the human body, ignoring pain and pushing on to absorbing more damage than their heartiest allies. This helps them to defend their allies as long as possible by extending the time they can remain fighting.
Effect: +2 HP modifier (Total +6)
[/fontsize]

Approved
 
Core Ability - Steadfast (13/13) said:
[LINK]
[fontsize="12"]The Steadfast ninja is one who doesn't go down easily. They are tough and durable, able to resist heavy amounts of damage and defend their teammates. They are also incredibly determined, and it is impossible to ever truly break them down.

Great Fortitude<i></i> - Passive (3 points)
Restriction- C Rank and up
A Steadfast that learns this has mastered their ability to take hits without injury, making their bodies almost impossibly strong. It takes quite a bit to make them actually feel an attack, and even then you might not illicit a reaction.
Effect: Ignores damage each round. How much is reduced is based on your character level, this skill reduces 75 Damage per level each round.

Human Shield<i></i> - Independent Special Move (2 points)
Restriction- Requires Body Switch
A Steadfast is excellent at taking blows, but not everybody else is. Using their natural ability to soak damage an extension of the Kawarimi (Body Switch) jutsu, a Stalwart can leap in front of an ally and take attacks for them, perhaps preventing them from being harmed.
Effect: The Steadfast can switch places with an ally that is attacked at a cost of 0.5 AP (they cannot switch places with an ally when they are being attacked). Allies that are aware of this ability and can Body Switch with real clones can designate the Steadfast as a target; if the Steadfast is unwilling to switch, then the jutsu automatically fails. The triggering attack is resolved against the Steadfast instead, who can attempt to dodge it normally.

Awesome Power<i></i> - Modification (2 points)
Restriction- C Rank and up, Requires Hidden Power
A Steadfast ninja with the ability to bring forth a deep seeded power within them will often test that power, pushing to themselves to the limits at all times until they have mastered those reserved abilities. When they are pushed again, you can expect the backlash to be severe.
Effect: The user gains +1 to their Secondary stats rather than +.5. This caps at +4 to their secondaries.

Second Wind<i></i> - Independent Special Move (3 points)
Restriction- C Rank and up
Just when enemies think they've got the Steadfast one down, when they've hit their limits and can’t fight any harder, that’s when it’s time to use the Second Wind. Due to training, those with Steadfast have amplified their natural ability to recover to extraordinary levels.
Effect: The user regains 20% max HP, and cancels all Bleeding. This is usable only once per combat

Indomitable Spirit<i></i> - Passive (3 points)
Through raw training and persistence, the Steadfast ninja has a will stronger than their body. No matter what torturous pain they may be going through, they can overcome and fight on.
Effect: The user ignores one point of debuff from any and all sources (so a Blinding Flash that causes a -3 to Accuracy and Dodge only causes a -2 to the user). In addition, they are not influenced by any fear effects.[/fontsize]
 

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