Summary
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[th=33,null]Abilities[/th]
[th=33,null]ASP Purchases[/th]
[th=34,null]CA Points[/th]
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[th=33,null]Class[/th]
[th=33,null]Elemental Affinities[/th]
[th=34,null]Equipment[/th]
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[th=100,null]Weapons[/th]
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[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Abilities[/th]
[th=33,null]ASP Purchases[/th]
[th=34,null]CA Points[/th]
[/tr]
[/thead]
[tbody]
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- 0 - Shinobi 101: Poison -> Ranged Accuracy
- 0 - Anbu Branch Hunter
- 1 - Strategist
- 2 - Economizer
- 3 - Sleight of Hand
- 4 - Trap Fanatic
- 5 - Mechanized Weapon
- 6 - Poison Mastery
- 7 - Stalker
- 8 - Technical Pacifist
- 9 - Called Shot
- 10 - Initiative
- 11 - Deflection
- 12 - Quickdraw
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Carryover Items
Character Specific
- Class Point Card
- Abilities Card
Character Specific
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Core Ability: Opportunist
[lb][/lb]
Points: 20/20
[lb][/lb]
Purchases:
[lb][/lb]
Points: 20/20
[lb][/lb]
Purchases:
- (3) Passive: Sneak Attack
- (2) Passive: Shadow Step
- (2) Modification: Sniper
- (3) Boost: Quick Step
- (2) Passive: Weapon Break
- (3) Passive: Counter Attack
- (2) Modification: Enhanced Counter
- (3) Passive: Slippery Mind
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[table=100,null]
[thead]
[tr=textleft]
[th=33,null]Class[/th]
[th=33,null]Elemental Affinities[/th]
[th=34,null]Equipment[/th]
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[/thead]
[tbody]
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The Observant One V
[lb][/lb]
HP: (70+lvl) x stamina
[lb][/lb]
CP: (35+lvl) x chakra control
[lb][/lb]
Class Bonus: +15% Sneak Attack Chance, +5% Sneak Attack Chance
[lb][/lb]
High: Ranged Accuracy
[lb][/lb]
Average: Evasion, Save, Ninjutsu Accuracy
[lb][/lb]
Low: Melee Accuracy, Genjutsu Difficulty
[lb][/lb]
HP: (70+lvl) x stamina
[lb][/lb]
CP: (35+lvl) x chakra control
[lb][/lb]
Class Bonus: +15% Sneak Attack Chance, +5% Sneak Attack Chance
[lb][/lb]
High: Ranged Accuracy
[lb][/lb]
Average: Evasion, Save, Ninjutsu Accuracy
[lb][/lb]
Low: Melee Accuracy, Genjutsu Difficulty
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Free D-Rank Minor Affinity: Wind
[lb][/lb]
Free C-Rank Minor Affinity: Fire
[lb][/lb]
Free C-Rank upgraded Minor to Major (Same as D-Rank): Wind
[lb][/lb]
Major Affinities: Wind
[lb][/lb]
Minor Affinities: Fire
[lb][/lb]
BL/CA/Kin Free Advanced Elements:
[lb][/lb]
Non-BL/CA/Kin Advanced Elements: Poison
[lb][/lb]
Free C-Rank Minor Affinity: Fire
[lb][/lb]
Free C-Rank upgraded Minor to Major (Same as D-Rank): Wind
[lb][/lb]
Major Affinities: Wind
[lb][/lb]
Minor Affinities: Fire
[lb][/lb]
BL/CA/Kin Free Advanced Elements:
[lb][/lb]
Non-BL/CA/Kin Advanced Elements: Poison
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Slot 1: Respirator - Passive/Gear
[lb][/lb]
Slot 2: Hidden Weapon - Passive/Gear
[lb][/lb]
Slot 3: (Poison) Pouch - Passive/Gear/Consumable
Slot 4: Smoke Bomb - Tool/Consumable
[lb][/lb]
Strategist Prep Slots:
[lb][/lb]
Slot 2: Hidden Weapon - Passive/Gear
[lb][/lb]
Slot 3: (Poison) Pouch - Passive/Gear/Consumable
- Pouch Slot: Fury Gas
- Pouch Slot: Lullaby Powder
- Pouch Slot: Stardust
- Pouch Slot: Tear Gas
Slot 4: Smoke Bomb - Tool/Consumable
[lb][/lb]
Strategist Prep Slots:
- Slot 1: Prepared Huntsman Weapon with Serpent's Blood
- Slot 2: Prepared Ninja Wire Trap on Huntsman Weapon to be armed (The Trap will trigger when the user no longer maintains it, targeting someone at random. The maintain cost for traps armed this way is 50 Cp per second during a round)
- Slot 3: Prepared Heartseek Seal on Huntsman Weapon to be armed (The Trap will trigger when the user is hit by an attack, targeting the one who attacked them. This setting will not trigger the same round it was armed.)
- Slot 4: Prepared Huntsman Weapon with free Basic Strike
- Slot 5: Prepared Huntsman Weapon with free Basic Strike
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[th=100,null]Weapons[/th]
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Weapon Name: Huntsman
[lb][/lb]
Damage Type: Thrown
[lb][/lb]
Damage Effect: May use Handseals with equipped weapon
[lb][/lb]
Damage Modifier: -10%
[lb][/lb]
Accuracy Modifier: +2
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Augments:
[lb][/lb]
Weapon Traps:
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Injury Poison Slot: Serpent's Blood
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Damage Type: Thrown
[lb][/lb]
Damage Effect: May use Handseals with equipped weapon
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Damage Modifier: -10%
[lb][/lb]
Accuracy Modifier: +2
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Augments:
[lb][/lb]
Weapon Traps:
[lb][/lb]
Injury Poison Slot: Serpent's Blood
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