Tempest
A powerful wind technique which creates a powerful tornado, capable of lifting those caught within off their feet into a shredding vortex of wind that tears apart even the toughest of victims.
Information
Prerequisites: C Rank
Rank 1: Creates a powerful vortex around two targets, attacking them 3 times at +1 Accuracy. Each strike deals 340 damage with a 18% chance of causing the 'Uplift' effect.
Master: Creates a powerful vortex around two targets, attacking them 3 times at +2 Accuracy. Each strike deals 405 damage with a 24% chance of causing the 'Uplift' effect.
Used as a Sand jutsu thanks to:
Sand Manipulation - Passive
"With sand, anything is possible." This is a quote of the Sunaku that perfectly describes their adept control over this element. Their affinity shows perhaps the greatest control seen throughout the land when it comes to manipulation, for the sunaku can use sand to create any image they vision within their mind, whether it be a complex jutsu, or even a small weapon. Nothing is beyond their capability to create, and so long as their is ground around the Sunaku, they will never be without their natural element.
Rank 1: May convert Earth and Wind Jutsu into Sand by paying an additional 20% Chakra Cost.
Rank 2: May convert Earth and Wind Jutsu into Sand by paying an additional 10% Chakra Cost.
Rank 3: May convert Earth and Wind Jutsu into Sand at no extra cost.
Notes:
- Sand Jutsu require no handseals.
- The Sunaku automatically has access to the Sand element.
- All techniques used with this are treated as Sand element.
Desert Nimbus - Levitating Sand Cloud
Using their basic control over sand, the Sunaku have found that by condensing the surface pressure of sand with chakra, they are able to reinforce the multitude of grains to become solid enough to stand upon, even when above the surface of the ground. With training, the Sunaku are able to levitate upon sand, whether it be in the form of a floating platform, or a grainy cloud. Though this allows them to levitate off the ground with sand, this technique is slow moving. While this provides a natural protection against close range combat, long range fighters can easily pick off the slow moving Sunaku levitating off from the ground.
Rank 1: User gains +1 melee dodge, -2 Ninjutsu/Ranged dodge. +3% chance of activating Protection of the Sands.
Rank 2: User gains +1.5 melee dodge, -1.5 Ninjutsu/Ranged dodge. +6% chance of activating Protection of the Sands.
Rank 3: User gains +2 melee dodge, -1 Ninjutsu/Ranged dodge. +9% chance of activating Protection of the Sands.
Costs:
Rank 1: 360 CP/rnd, 1.5 AP
Rank 2: 450 CP/rnd, 1.5 AP
Rank 3: 540 CP/rnd, 1.5 AP
Sand Shower
An advanced Sand technique that infuses chakra into the grainy dust around them, manipulating it into dark clouds of thick sand. These clouds then shower the area with small bullets of condensed sand that do not do much harm individually, but under the combined bludgeoning force of countless drops can harm those within the area.
Information
Prequisites: - Sand Affinity, B-rank, 2 Mastered Sand Jutsu
Rank 1: Rains tiny sand bullets upon two targets at +1 Accuracy. Both targets make 4 checks that each deal 510 damage. This Jutsu has a 21% chance to activate the 'Impale' effect.
Master: Rains tiny sand bullets upon two targets at +1 Accuracy. Both targets make 4 checks that each deal 600 damage. This Jutsu has a 28% chance to activate the 'Impale' effect.
Special Action: By paying +20% Cp and lowering accuracy by -1 and damage by -10%, this jutsu may target +1 target. This may be done twice.
(Using the special ability Twice)
Rank 1 Cost: 660 Cp
Master Cost: 820 Cp
Notes:
- A target may only be hit by three checks, and may only be suppressed once per use.
- The 'Impale' effect increases bleeding by one level and has a 35% chance of dealing critical damage. Additionally, this disperses clones.
Desert Tendril Unleash
Gathers a vast amount of sand overhead, condensing it before having it erupt violently outwards in a series of irregular branching spikes shooting off around the area. These strikes are able to avoided individually, but the sheer amount of spikes covering the area makes this technique practically unavoidable, impaling those caught within the weblike maze.
Information
Prequisites: - Sand Affinity, A-rank, 4 Mastered Sand Jutsu
Rank 1: 3 Targets make checks against 4 strikes. Each deals 1290 Damage at -2 Accuracy. This Jutsu has a 28% chance of activating both Pierce and Impale simultaneously.
Rank 2: 3 Targets make checks against 4 strikes. Each deals 1610 Damage at -2 Accuracy. This Jutsu has a 36% chance of activating both Pierce and Impale simultaneously.
Special Action: This special action may be used only if performed with full handseals; regardless of any skills or abilities the user may have. This Jutsu does not take effect for a full round from use, and only deals 80% of the damage. This targets all in battle, and Pierce and Impale are activated automatically. This Jutsu cannot be used during the delay, and for a full round after it is completed.
Rank 1 Cost: 2640 Cp
Rank 2 Cost: 3300 Cp
Notes:
- Only 3 Strikes may hit a target.
- Bleeding may only be raised once per use.
- The 'Pierce' effect ignores DR, and destroys barriers, and increases bleeding by 1 level. This does not effect barriers of a higher level than this Jutsu.
- The 'Impale' effect increases bleeding by one level and has a 35% chance of dealing critical damage. Additionally, this disperses clones.
Jutsu used masterd, and used along the Sunaku Passive skills:
Sand Mastery - Passive
Born attuned to sand, the Sunaku have long been able to manipulate sand with mere thoughts and shape it to their will. The Sunaku's natural affinity brings forth the true strength of sand due to their control, controlling it subconsciously as they act as the artist in a broad range of fluid combinations with sand.
Rank 1: +5% Sand damage
Rank 2: +10% Sand damage
Rank 3: +15% Sand Damage
Blood Diamonds - Passive
Sunaku is their skill, and sand is their weapon. All shinobi keep their weapons in tip top shape as to keep their lethality at their peak, so to do the Sunaku. Naturally when manipulating their sands, the Sunaku add only the sharpest minerals from deep within the ground into their sand. These minerals allow their sand techniques to rip the flesh off the unfortunate victims that find themselves lost amid the onslaught of a Sunaku's fury.
Rank 1: Jutsu Levels 1-4 can cause bleeding rank 1-2
Rank 2: Jutsu Levels 1-6 can cause bleeding ranks 1-3
Rank 3: Jutsu Levels 1-8 can cause bleeding ranks 1-4
Notes:
- Works only with bloodline jutsu and sand jutsu
Iron Sand - Activated Passive
Over time, the Sunaku's control over sand begins to expand with the deepening of their affinity. At some point in their life, they begin to substitute finely crushed minerals in place of sand, grinding the hardest metals they can find into flakes of powder. Sunaku are able to manipulate this Iron Sand just as they could normal sand, though this heavier metal is a bit more difficult to control, though gives all their techniques significantly more strength.
Rank 1: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand Jutsu may inflict any bleeding levels 1-5, and they gain +5% damage, but lose -2 accuracy due to the added weight.
Rank 2: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand Jutsu may inflict any level of bleeding, and they gain +5% damage, but lose -1.5 accuracy due to the added weight.
Rank 3: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand Jutsu may inflict any level of bleeding with a +5% chance of bleeding, and they gain +10% damage, but lose -1 accuracy due to the added weight.
Cost: All sand jutsu using Iron Sand cost +25% Cp, including any Maintain costs.
Notes:
- This ability may only apply to Sand Ninjutsu. For any Sand binds/barriers, this increases Hp rather than damage.
- This costs no Ap, the user must simply state that they are using this technique with their Sand Ninjutsu.
Haru is equipped with his weapon approved here
Name: Black Sand Guards
Weapon Type: Arm and Shin Guards
Weapon Damage Type: Unarmed
Bonuses: -1 Acc/ +5% Damage
Augment: Vanguard, Lucky Dodge, Riot Shield.
While his father paid most of his attention to teaching Harupia the secrets of their clans Jutsu, he also spent time teaching his son how to properly defend in close quarter combat. Still, it took time to properly learn how to defined from such attacks, and even then parrying strikes could hurt as much as getting hit. One thing Harupia learned quickly though was to adapt and use his strengths to cover up any weakness.
As soon as he was sufficient skilled, he created something more practical than his early statues: a pair of guards for both his feet and arms, molded from the finest minerals of metal he could summon from the ground, giving it an almost pitch black color. The gauntlets were quite heavy to ensure proper protection, yet light enough for him to perform quick, twitch movements to protect himself. As Haru grew he modified the gauntlets to fit his size as well as making them more concealed. Unused they have the form two large bracelets, which he has around his biceps and tights respectfully,, or just simply has them in one of the pouches of his robe or jacket, containing the material for them. When needed he can will the iron sand within these out, forming solid, black guards which cover his arms to the shoulder and his feet to his calves. It’s the weapon he most carries with him in one way or another, as a keep way to bolster his own defense.