Thrown - Physical Style said:The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects.
Prerequisite: 4 Mastered Thrown Jutsu
- Offensive
- Full Auto: All Thrown Taijutsu Attacks made by the user suffer a -2 Accuracy, but deal +10% Damage. These attacks are not effected by the Deflection Ability. When the user makes a basic strike using Thrown weapons, they may pay an additional +0.25 AP to "throw" a second basic strike; this may only be performed once per round.
- Ricochet Toss: Basic strikes made while in this style have a 20% chance to strike an additional target. If the first strike misses, the chance becomes 20% to attempt to re-hit the initial target. Any Thrown Taijutsu Techniques that have a chance to strike upon a miss or strike the target again deal +5% Damage and gain +1 Accuracy.
- Tactical Slinger: The user may have their Thrown Taijutsu Attacks suffer -2 Accuracy in which case, if the target dodges the attack - the user's next Thrown Taijutsu gain +1 Accuracy and +10% Auto-Hit. If the attack is successful, the attack gains a +5% chance to cause bleeding. May only be used twice per round.
- Defensive
- Interception: The user gains +2 Dodge against all Taijutsu Attacks and +1 Dodge against all Ninjutsu Attacks. Once a round the user may reflexively block a single attack by paying an additional +1 AP to any Thrown Taijutsu Attack. This attack blocks damage equal to 75% of its total damage.
- Lay Hunter: All Thrown Taijutsu Attacks performed by the user have 20% chance to persist, becoming a trap that lasts for the remainder of the round. Whenever a participant in battle (including Clones and Creations) performs an offensive action, they have 10% chance of stumbling into a trap which deals 20% of the non-buffed base damage and inflicts a -1 Dodge Debuff for the remainder of the round.
- The Dodge Debuff does not stack.
- Traps disappear upon being stumbled upon. Up to a maximum of 3 traps may activate and exist per round.
- Porcupine: While in this style, ever time the user makes melee contact with a target (either attacking or being attacked) the target has a 30% chance to take unbuffed Basic Strike Damage from the user's Thrown Weapon. Damage cannot be buffed by any means. The user also takes -10% Damage while in this stance.