Akkuma was surprised when he was teleported to an Arena, gazing around he wondered who was out there in the stands. If any of his foes hid amongst those that watched, he hoped they did. The announcer went to begin his introduction the speakers echoing his words around the Arena. Before the demon there stood a dummy, his task deal as much damage as possible with ten seconds of preparation. Along with ten for the dealing of the damage, bowing he stared out at the onlookers. "Let those who would challenge my clan first bare witness to our strength!" he roared out to the crowd his devilish voice cutting through the air, his word would seem to hang in the air even after he had spoken. Shining in the sun his clans sigil and that of the Toraono Clan could be seen, on the armour he wore. Blood red was the cloak that blew in the wind behind him.
That Crimson eye and diamond-like counterpart scanned the crowd with an intense gaze, a deadly malice looked out from those eyes. Lifting his thumbs up to his mouth he pierced their tips, sliding both along the seals up his arms. Performing two different sets of summoning. The first was an S-Rank Demon named Zangyaku he appeared as a shadow version of his Master, his gaze starring intently out at the crowd. Within moments he looked at the dummy, he would be sure to make Akkuma know his displeasure at being summoned for something so petty. Within seconds the demon had completed another set of hand seals this time summoning Miroku Satoshi. Once he used to council Akkuma, after a betrayal the Sage was forced to enslave him via other means. The man had proven himself to valuable to merely kill, he possessed a keen intellect and maintained a reasonable battle skill set.
Next the massive demon that was the Dark Sage equipped his scythe, made out of a series of materials that made it a devastating weapon to come across. "Now we show these mortals how it's done." with those words he dashed forward as Zangyaku launched two hate spikes at the dummy. Satoshi stepped forward out of the coffin of shadows he was summoned from, those empty eyes looked out at the crowd as he gathered chakra into his hand. The tangible chakra grew bigger and pulsed with energy. Chakra became water as it grew to a Rasen-Tsunami dashing forward he slammed his attack down on the dummy.
Meanwhile the demon known as Akkuma activated a technique only those of demonic blood could utilise. While dark tendrils shot out from Zangyaku and Satoshi unleashed a torrent of Rasen-Shuriken upon the dummy. Next the demonic sage dashed forward slashing at the dummy with tremendous force, his strikes were that fast it would appear he had made multiples of himself. Re-appearing between his two summons after the last of his Higuma strikes, finally he held his scythe before him. Intending to deliver one more blow, slashing with so much speed his weapon would appear to flicker. Only a few would notice the incredible speed of his strike. The force of that single swing cut through the air. Hitting not only the dummy but the walls behind it, the force would be enough to cut deeply into most materials. Giving a loud bloodthirsty roar he raised his weapon up in the air.
Walking back from the crowd he turned and headed back to where he assumed the contestants were to go afterwards. Both Zangyaku and Satoshi following him. Satoshi sighed deducing that Akkuma was not yet finished with him, Zangyaku growled disliking not knowing when he could torment people. "Satoshi I want you to keep close in the shadows..." he would say quietly and calmly. Next he spoke to Zangyaku "I may need you again shortly, we have shown our strength maybe our enemies will as well." he would say dispersing the Demon. Meanwhile Satoshi used the brief distraction of Zangyakus dispersal to disappear into the shadows.
Miroku Akkuma
Demon Soul Scythe -
Buff Round:
Akkuma:
1: Summon Zangyaku - S-Rank 3.5ap Due to Contract Master Ability Contract Summoning Jutsu
2: Summon Satoshi - S-Rank Nara
Attack Round:
Akkuma:
1: Death Touch - Independent Special Move (2 points)
2: Higuma Master Rank Link 2xdmg 3ap? 2xchakra cost
3: Annihilation Rank 1 Link 2xdmg 3ap? 2xchakra cost
Satoshi:
1: Perfected Rasengan, Nature Infusion Special Action Used. Rasen-Tsunami used on dummy.
Zangyaku, Special Action Activated if crit hits:
1: Hate Spike
2: Hate Spike
That Crimson eye and diamond-like counterpart scanned the crowd with an intense gaze, a deadly malice looked out from those eyes. Lifting his thumbs up to his mouth he pierced their tips, sliding both along the seals up his arms. Performing two different sets of summoning. The first was an S-Rank Demon named Zangyaku he appeared as a shadow version of his Master, his gaze starring intently out at the crowd. Within moments he looked at the dummy, he would be sure to make Akkuma know his displeasure at being summoned for something so petty. Within seconds the demon had completed another set of hand seals this time summoning Miroku Satoshi. Once he used to council Akkuma, after a betrayal the Sage was forced to enslave him via other means. The man had proven himself to valuable to merely kill, he possessed a keen intellect and maintained a reasonable battle skill set.
Next the massive demon that was the Dark Sage equipped his scythe, made out of a series of materials that made it a devastating weapon to come across. "Now we show these mortals how it's done." with those words he dashed forward as Zangyaku launched two hate spikes at the dummy. Satoshi stepped forward out of the coffin of shadows he was summoned from, those empty eyes looked out at the crowd as he gathered chakra into his hand. The tangible chakra grew bigger and pulsed with energy. Chakra became water as it grew to a Rasen-Tsunami dashing forward he slammed his attack down on the dummy.
Meanwhile the demon known as Akkuma activated a technique only those of demonic blood could utilise. While dark tendrils shot out from Zangyaku and Satoshi unleashed a torrent of Rasen-Shuriken upon the dummy. Next the demonic sage dashed forward slashing at the dummy with tremendous force, his strikes were that fast it would appear he had made multiples of himself. Re-appearing between his two summons after the last of his Higuma strikes, finally he held his scythe before him. Intending to deliver one more blow, slashing with so much speed his weapon would appear to flicker. Only a few would notice the incredible speed of his strike. The force of that single swing cut through the air. Hitting not only the dummy but the walls behind it, the force would be enough to cut deeply into most materials. Giving a loud bloodthirsty roar he raised his weapon up in the air.
Walking back from the crowd he turned and headed back to where he assumed the contestants were to go afterwards. Both Zangyaku and Satoshi following him. Satoshi sighed deducing that Akkuma was not yet finished with him, Zangyaku growled disliking not knowing when he could torment people. "Satoshi I want you to keep close in the shadows..." he would say quietly and calmly. Next he spoke to Zangyaku "I may need you again shortly, we have shown our strength maybe our enemies will as well." he would say dispersing the Demon. Meanwhile Satoshi used the brief distraction of Zangyakus dispersal to disappear into the shadows.
Miroku Akkuma
Demon Soul Scythe -
Type: Slashing Sub-Type: Bleeding
Modifier: +2 Accuracy / -10% damage dealt
Augments:
Razor Strike
Chakra Drain
Vampiric
Modifier: +2 Accuracy / -10% damage dealt
Augments:
Razor Strike
Chakra Drain
Vampiric
Buff Round:
Akkuma:
1: Summon Zangyaku - S-Rank 3.5ap Due to Contract Master Ability Contract Summoning Jutsu
2: Summon Satoshi - S-Rank Nara
Dark Sage, S-Rank, Resurrection Technique: Corpse Soil Mastered
1: Equip Demon Soul Scythe .5ap
Master Rank: The user is able to absorb the energy of a target, linking their soul to the user and allowing them to later summon this spirit complete with a body. This can only be done through a 1,500 word rp. This Rp must have council approval, and the user chooses the body's Jutsu, abilities, class and BL/CA at the time of creation. This Rp may only be done once every OOC month. The user may only have up to three spirit's linked to them, though may only summon one per battle. When killed, the link between the user and the soul is dispersed, and the user must reuse this technique again to either reconnect the link or bind a new spirit to themselves.
Cost: 4.5 Ap, 4320 Cp, 2160 Hp
Notes:
- Can only summon one body per battle.
- The corpse cannot take any action the round it is summoned.
- This corpse can not have any Curse Seals in any shape or form.
- Can only retain three bodies at a time, and once one body dies (not KO'ed, but dies) it is destroyed.
- One the user is KO'ed, the body is removed from the field.
- The body possesses stats equal to 75% of the user's, and has 4 Ap.
- A body may have a full Bl or a CA with 20 points. Additionally, they have a class without any bonuses, with 1 secondary stat in High, and two in low. This class has 50 mod points to be distributed between Hp and Cp Mods, however neither can go below 20.
- The body has 7 ability slots. They cannot have Kinjutsu.
- A body may have up to 70 points worth of Jutsu. For each level a jutsu is scaling from levels E/D/C/B, it costs 1 point, while A level Jutsu cost 7 points. In addition, each rank costs an additional point. A mastered B level Jutsu would cost 7 points, while a mastered A Level would cost 8 for example. Chosen jutsu must be in the user's inventory, but do not have to be mastered by the user. Any "Mastered jutsu" prerequisites do not apply to the body.
- An IWR body may only access a single Advanced Element. The IWR body is considered to have a Major Affinity to this element's major element, and a minor affinity to its minor. Additionally, any "Mastered jutsu" prerequisites do not apply to the body.
- When using this Jutsu, the user loses -4 dodge (at the start of the jutsu) for the remainder of the round.
- If the user takes damage equal to 30% of their max HP during the summoning, the jutsu fails, however the user may try to use it again.
- This summon follows normal jutsu limits, and does not allow the user to bypass the Clone Limit, Stack multiple Barriers of the same jutsu, etc. This Summon may body switch independent of the user's limits, however.
1: Equip Demon Soul Scythe .5ap
Master Rank: The user is able to absorb the energy of a target, linking their soul to the user and allowing them to later summon this spirit complete with a body. This can only be done through a 1,500 word rp. This Rp must have council approval, and the user chooses the body's Jutsu, abilities, class and BL/CA at the time of creation. This Rp may only be done once every OOC month. The user may only have up to three spirit's linked to them, though may only summon one per battle. When killed, the link between the user and the soul is dispersed, and the user must reuse this technique again to either reconnect the link or bind a new spirit to themselves.
Cost: 4.5 Ap, 4320 Cp, 2160 Hp
Notes:
- Can only summon one body per battle.
- The corpse cannot take any action the round it is summoned.
- This corpse can not have any Curse Seals in any shape or form.
- Can only retain three bodies at a time, and once one body dies (not KO'ed, but dies) it is destroyed.
- One the user is KO'ed, the body is removed from the field.
- The body possesses stats equal to 75% of the user's, and has 4 Ap.
- A body may have a full Bl or a CA with 20 points. Additionally, they have a class without any bonuses, with 1 secondary stat in High, and two in low. This class has 50 mod points to be distributed between Hp and Cp Mods, however neither can go below 20.
- The body has 7 ability slots. They cannot have Kinjutsu.
- A body may have up to 70 points worth of Jutsu. For each level a jutsu is scaling from levels E/D/C/B, it costs 1 point, while A level Jutsu cost 7 points. In addition, each rank costs an additional point. A mastered B level Jutsu would cost 7 points, while a mastered A Level would cost 8 for example. Chosen jutsu must be in the user's inventory, but do not have to be mastered by the user. Any "Mastered jutsu" prerequisites do not apply to the body.
- An IWR body may only access a single Advanced Element. The IWR body is considered to have a Major Affinity to this element's major element, and a minor affinity to its minor. Additionally, any "Mastered jutsu" prerequisites do not apply to the body.
- When using this Jutsu, the user loses -4 dodge (at the start of the jutsu) for the remainder of the round.
- If the user takes damage equal to 30% of their max HP during the summoning, the jutsu fails, however the user may try to use it again.
- This summon follows normal jutsu limits, and does not allow the user to bypass the Clone Limit, Stack multiple Barriers of the same jutsu, etc. This Summon may body switch independent of the user's limits, however.
Attack Round:
Akkuma:
1: Death Touch - Independent Special Move (2 points)
Demons are far stronger than mortals, naturally. So too is the energy they can channel too powerful for mortal bodies to handle, and have a heavy effect on them.
Effect: For one round, Melee Taijutsu attacks Deal twice their normal damage, however cost 2x the CP. Damage cannot be buffed by anything, but bypasses half of all damage reduction. Can only be used once every other round and twice per battle, and does not increase called shot chances.
Effect: For one round, Melee Taijutsu attacks Deal twice their normal damage, however cost 2x the CP. Damage cannot be buffed by anything, but bypasses half of all damage reduction. Can only be used once every other round and twice per battle, and does not increase called shot chances.
Higuma wrote:
Rank 2: Strikes a single target up to seven times, dealing 1,030 Damage each.
Rank 2 Cost: 2,065 Cp
Notes:
- Only four hits may successfully hit.
- For each successful strike, inflicts -0.5 Dodge and Accuracy against the target, up to a maximum of -2 Dodge and Accuracy. Lasts for two full rounds. Does not stack.
Rank 2: Strikes a single target up to seven times, dealing 1,030 Damage each.
Rank 2 Cost: 2,065 Cp
Notes:
- Only four hits may successfully hit.
- For each successful strike, inflicts -0.5 Dodge and Accuracy against the target, up to a maximum of -2 Dodge and Accuracy. Lasts for two full rounds. Does not stack.
Annihilation
Prerequisites: A-rank, A weapon with the Slashing Damage Type.
Rank 1: Strikes a single target at -3 Accuracy and +1 Critical, dealing 3,795 Damage.
Rank 1 Cost: 1,900 Cp
Notes:
- May only be used once per round.
- Ignores 30% of Damage Reduction.
- Upon Full Hit, Annihilation has +10% chance of inflicting Bleeding.
Prerequisites: A-rank, A weapon with the Slashing Damage Type.
Rank 1: Strikes a single target at -3 Accuracy and +1 Critical, dealing 3,795 Damage.
Rank 1 Cost: 1,900 Cp
Notes:
- May only be used once per round.
- Ignores 30% of Damage Reduction.
- Upon Full Hit, Annihilation has +10% chance of inflicting Bleeding.
1: Perfected Rasengan, Nature Infusion Special Action Used. Rasen-Tsunami used on dummy.
Perfected Rasengan wrote:
Information
Prerequisites: A rank, Rasengan Mastered, 8 Mastered NE Ninjutsu, at least one Major Affinity
Rank 2: Base effects are 5500 damage. Secondary effects have a 44% chance of activating. This must be used with both special Actions.
Special Action - Nature Infusion: When using this Jutsu, the user must choose a single element to infuse. Each element requires a Major Affinity in order to be chosen;
Rasen-Tsunami (Water): Shifts Rasengan into a torrent of water, each droplet infused with chakra to drown the body on a cellular level. Has a chance of activating the 'Bio-Flood' effect.
Rank 2 Cost: 2750 CP
Notes:
- This Jutsu may only be used once per round, and must be used with both of the special actions.
- All versions do not require handseals, and may use Melee, Ninjutsu, or Ranged Accuracy.
- This jutsu is treated as its chosen element.
- This Jutsu may only be used three times per battle.
- 'Bio-Flood' causes the victim's body to become infused with water internally, causing all actions to cost +15% Cp for the remainder of battle. This may stack twice.
Information
Prerequisites: A rank, Rasengan Mastered, 8 Mastered NE Ninjutsu, at least one Major Affinity
Rank 2: Base effects are 5500 damage. Secondary effects have a 44% chance of activating. This must be used with both special Actions.
Special Action - Nature Infusion: When using this Jutsu, the user must choose a single element to infuse. Each element requires a Major Affinity in order to be chosen;
Rasen-Tsunami (Water): Shifts Rasengan into a torrent of water, each droplet infused with chakra to drown the body on a cellular level. Has a chance of activating the 'Bio-Flood' effect.
Rank 2 Cost: 2750 CP
Notes:
- This Jutsu may only be used once per round, and must be used with both of the special actions.
- All versions do not require handseals, and may use Melee, Ninjutsu, or Ranged Accuracy.
- This jutsu is treated as its chosen element.
- This Jutsu may only be used three times per battle.
- 'Bio-Flood' causes the victim's body to become infused with water internally, causing all actions to cost +15% Cp for the remainder of battle. This may stack twice.
Zangyaku, Special Action Activated if crit hits:
1: Hate Spike
Hate Spike – B-Rank Piercing Taijutsu wrote:
Effect: Zangyaku targets a single target dealing 1950 Damage at -1 Accuracy with +1 Critical.
Special Action: At the cost of +20% Cp, upon a critical, this technique increases the called shot ranking on targets head automatically.
Cost: 2.25 AP and 710 Cp to initiate.
Effect: Zangyaku targets a single target dealing 1950 Damage at -1 Accuracy with +1 Critical.
Special Action: At the cost of +20% Cp, upon a critical, this technique increases the called shot ranking on targets head automatically.
Cost: 2.25 AP and 710 Cp to initiate.
Hate Spike – B-Rank Piercing Taijutsu wrote:
Effect: Zangyaku targets a single target dealing 1950 Damage at -1 Accuracy with +1 Critical.
Special Action: At the cost of +20% Cp, upon a critical, this technique increases the called shot ranking on targets head automatically.
Cost: 2.25 AP and 710 Cp to initiate.
Effect: Zangyaku targets a single target dealing 1950 Damage at -1 Accuracy with +1 Critical.
Special Action: At the cost of +20% Cp, upon a critical, this technique increases the called shot ranking on targets head automatically.
Cost: 2.25 AP and 710 Cp to initiate.