Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Toraono Reikiko ~The Wyrmborn~

Uchiha Akari

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Toraono Reikiko

[col]
Registered Name
: Toraono Reikiko
Alias: The Wyrmborn child
Village Allegiance: Sunagakure
Registered Bloodline/Core Ability: Aburame
Division: Main-branch
IC Rank: Genin

Age: 12
Gender: Female

Physical Characteristics:
Height: 4'8"
Weight: Records missing
Eye Color: Grey & Crimson Red
Hair Color: Dark Green
Body Type: Thin & Petite (child-like)
The first thing one might notice when they first set their eyes on Reikiko is likely the fact that little seems to betray the fact that she is the vessel for a dangerous creature, Standing at a mere four feet and eight inches tall she is considered quite small for her age, almost petite even, This, alongside her thin and childlike frame often make her be compared to a precious doll rather than a tomboyish teenager, to her own annoyance, While her skin seems soft and free from most blemishes, likely a fact attributed to the sheltered upbringing and overprotective nature of her caretakers there is one remarkable feature that one can almost find impossible to not notice, should Reikiko remove her attire, or have her stomach exposed, This detail comes in the existence of a peculiar cross-shaped marking around that specific area, While some might associate this marking with a lasting scar, the truth is that it's actually related to the parasite that inhabit her body,

Either way, to go further into detail about her appearance, Her facial features seem to share that same youthfulness that children slightly under her age tend to have, and of course a certain feminine innocence to it, Her dark-green colored hair is usually left in the same hairstyle throughout the years, a stylish and well-maintained crop that is shaped akin to a pair of feline ears, even decorated with a set of ribbons, A final, perhaps more noticeable feature might be her dual-colored irises, Fascinatingly enough she seems to possess both a gray-colored iris and a crimson-colored one, While one might consider this a form of heterochromia, the fact that the gray iris seems to turn into a crimson tint at select times seems to hint that it might be related to the parasitic creature that inhabits her body,

On terms of outfits Reikiko seems to favor a simple miko garb, one that was tailored to resemble the outfit her mother used to wear, and while surprisingly comfortable it also has the mobility to allow her to move quickly in times of need, Still, the interior of the robe seems to contain a large assortment of secret pockets and other methods to conceal potential weaponry inside, And as expected a pair of sandals finish her outfit,|
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[/col]
Mental Profile:
To describe Reikiko is akin to describing the act of peeling an onion, Every layer tends to display a different story, On the surface Reikiko appears as a slightly withdrawn and timid child, While she has a certain air of maturity and seriousness to her that seems a bit misplaced for a teenager of her age, it is undeniable that she carries within her a deeply ingrained sense of devotion, and the ability to pull forth an incredible sense of effort to accomplish the things she desire, Surely she might sound polite to others, perhaps a little bit too polite for a child, the politeness also seems to carry a certain distantness in it, almost a cold feeling that tries to make her distance herself from others,

To go further beyond that what appears on the surface, to those Reikiko has grown to trust enough to call them friends: Reikiko appears to hold a certain urge to suppress her true feelings around others, Perhaps to protect herself, or maybe out of distrust, but to those she opens up to Reikiko shows a more cheerful and easygoing nature, a friendly and almost bubbly attitude that tends to be flavored with a naive little bit of innocence in it, She also is prone to be a bit more playful around those she has grown to trust,

Nevertheless, even the purest lakes can conceal darkness, and Reikiko is just the same, Reikiko is often clingy, borderline possessive of those she care for, A great example of this is her affection for her father Kuro, Due to having lost her mother at the time of birth Reikiko became incredibly dependent on her father, While as a child this was even more evident, Reikiko never truly knew the existence of a 'family' outside of her relationship with her father, Having grown up in a way where her origins often cause some of the people within the village to look at her with distrust or even fear, whispering in hushed voices it left Reikiko to feel distant toward anyone else even within the Toraono clan aside from her father, Yet, whether this might change or not is something that is yet to be seen

Finally, on terms of her existence as a kunoichi, While Reikiko's personality seems to suggest she is way too gentle to actually commit the act of killing something or someone, past reports state that the girl is able to harden her resolve and kill her emotions for the sake of a mission, but it seems that something 'strange' happens to her during those moments,,,

Multiple Personality Application:
Due to being possessed by the ancient Sandwyrm Kousotsu, Reikiko is what the people of Sunagakure often call 'Wyrm-touched', This condition pretty much has Reikiko serve as the symbiotic host of the aforementioned creature, While one might doubt how such a insanely huge creature would fit into such a small girl, Rumors say that those creatures are capable of reducing their form to the size of a small worm-like creature that is then capable of entering the hosts body, There are various reasons why one might become Wyrm-touched, Some might desire the unique abilities those creatures can bestow upon their hosts, while others might literally be used as living prisons to contain those dangerous creatures,

Nevertheless, a Wyrm-touched person is able to have their consciousness temporarily overtaken by that of the creature, This change is pretty easy to notice, mostly because the chakra of the person seems to change temporarily and subtle physical changes are noticeable, In Reikiko's case both her irises turn into their crimson-red color and her speech seems to grow more confident and slightly more old-fashioned compared to the usual girlish tone she uses,

Kousotsu has shown to be a calm and calculating entity, While he seems to hold no ill intentions toward Reikiko, actually going out of his way in an attempt to help her, it seems that his concern and affection for the human species is merely limited to her, likely due to how she is the offspring of the woman that has been his host for so long, Due to his age and history he is confident and holds a certain sense of pride in him, However, it seems that generations of inhabiting Reikiko's ancestors has led Kousotsu to become far more sociable than one might expect a Sandwyrm to be, Something he occasionally jokes about by stating that any man would change after being stuck inside a woman for so long,

Archived History:
[spoilername="Character History"]There is a story, a legend even among the people of Suna that is often spoken about in hushed whispers, While many remember the stories of the legendary Barynx, she was neither the first nor the last creature to threaten the Sunan people, It was said that long before her first defeat by the hands of the forces of Suna that a second creature, just as large and as fierce as Barynx had appeared before them, His name was Kousotsu, and the people of Sunagakure later came to call him 'The Armored Warrior', The stories all used to go the same way, and perhaps its for that reason that the tales of Kousotsu are always spoken in hushed whispers: The bravest and strongest warriors of that time often would band together in an attempt to stop the monstrous creature from causing chaos and destruction in the desert, However, no technique or weapon seemed fierce enough to land a proper damaging blow on the creature, and the only thing the Sunan people could do was fight off the trashing creature until exhaustion forced Kousotsu back into the wilderness, In the end it was after seemingly countless clashes with the Sandwyrm that shortly after the first battle with Barynx that a shinobi clan, whose name has faded away in the passage of time declared there was only one way to deal with Kousotsu,

With the knowledge that Suna wouldn't survive a battle with both Barynx and Kousotsu the shinobi clan proposed a rather daring, and perhaps even borderline insane idea, The shinobi clan, who had been specialized in sealing techniques had declared they possessed a technique to properly seal the large sandwyrm inside one of their own, It was a ridiculous suggestion, but for the sake of Sunagakure's survival it might had been the only choice left for them to pursue,

In the end a plan was formed, and with a small group of Suna's strongest shinobi having gathered together, the group attempted to bait out the large Sandwyrm, It didn't take long for Kousotsu to answer the challenge, roaring from the sandy abyss, While records say little about the battle that unfolded, those who survived stated several shinobi had perished during the battle, and in the end when the Sandwyrm grown exhausted the kunoichi appointed for the ritual proceeded with the forbidden sealing technique, Yet when this story was supposed to end, a startling revelation was made,

The initial plan was for the user of the sealing technique to kill herself, so that the Sandwyrm would perish alongside her, but before the ritual could be carried out the Sandwyrm revealed to possess the ability to control his very host, taking control over her body as he revealed to had played along with their scheme: He allowed himself to be sealed, because he was intrigued by those tiny beings that had survived such a deathly encounter with a monster like Barynx, It was undeniable that those 'humans' must had possessed some untapped potential, and he wanted to see it for himself, However, in return for granting them the respite of dealing with him, the Sandwyrm had claimed the future of the bloodline that sealed him, From parent to child he would dwell within the shinobi clan, until the day he found the answer he desired, However, any attempt to kill him by assassinating the host would force Kousotsu to unleash his wrath upon the world once more, for he didn't need the host to survive,,, he merely needed them to be able to mingle among humanity,

In the end the people of Suna were forced to accept this bargain with the Sandwyrm, and Kousotsu's existence had faded from a threat that had nearly consumed Sunagakure into a tale only spoked about behind closed doors, However, Kousotsu's existence would resurface in one of the most unexpected ways in the present time, It was twenty years ago that the existence of Toraono Kuro's first wife became revealed, While on the surface she appeared to be an ordinary priestess of Suna, those with the influence to obtain concealed information had figured out the true identity of this woman, Her name was Mayumi, and she was what the people called Wyrm-touched, Not just touched by any Wyrm,,, she was the daughter of the previous vessel of Kousotsu, and as one might had expected the current host of the ancient Sandwyrm,

While details surrounding her relationship with the Toraono clan are skeptical at best, it's said that the relationship between herself and Kuro was one that fostered over years, and yet their time together came to an end twelve years ago, when the embodiment of their love brought forth a disaster for the two of them, Kuro's existence had always been a peculiar something, to the point that scholars often enjoyed debating about whether Kuro was truly human, or some sort of mystical entity that walked among mortal man, However, after what happened twelve years ago those debates became even more intense, Most people within Sungakure likely felt the surge of chakra that burst forth from within the sacred grounds of the Toraono clan, It was almost akin to an earthquake, a sign that heralded the birth of the young Reikiko,

Still, as mentioned before the birth was considered a disastrous event, and the reason for that was because Kuro was forced to face an ancient nemesis of his ancestors, all for the sake of his daughter's survival, Indeed, while the birth itself came without complications Reikiko's constitution was fragile at best, her breathing weak and her heartbeat sporadic, It appeared the baby's fragile body couldn't handle the amount of energy that coursed through her body, energy she received from the blood of her father,

It took only a few hours before Reikiko's condition became critical, and with their daughter steadily approaching death's embrace it was an unexpected voice that reached out to Kuro,

“You look pathetic son of the Kaibudo, Is this the limit of humanity's ingenuity and stubbornness?”

When Kuro heard the voice the gaze that met his own wasn't that of his wife, No, the crimson-colored irises that gazed at him, and that confident and proud tone was that of the beast within her, It was the ancient Sandwyrm Kousotsu,

“Then again, perhaps this was inevitable, Despite your love for those little ones, neither you nor your kin are able to be defined as 'ordinary', To expect this child to survive the burden of such a power is the truest definition of naivety,”

Kuro could only watch with a sense of distrust as his possessed wife approached their child, and as she stopped right beside the small bed he continued speaking,

“Then again, perhaps we are one and the same, Once we were monsters, but mingling with those 'little ones' has given us an insight and perspective onto things we had never known, It is for that reason I have agreed to answering Mayumi's plight,”

As the Sandwyrm released his hold on the woman's body Kuro finally heard from his wife the tragic plan she had in mind, While right now it would be unavoidable for their daughter to perish, there might had been a way to save her, with some outside help, The Sandwyrm within Mayumi had offered to watch over their daughter, His personal interference would ensure the ancient powers of the Toraono clan wouldn't consume Reikiko, However, there was a tragic consequence to that, Leaving Mayumi would kill her, and Reikiko would surely become the new target of scorn from those who knew about his existence, In the end not everyone had forgotten the bloodshed and disasters that Kousotsu had caused, But in the end they had no other choice, Either Reikiko would die, or Mayumi, and with Mayumi's plea for Kuro to save their child,,, it was a choice he had been forced to make,

During the night of the day she was born Kuro had hired the aid of a trusted companion of his to help with the surgery, In the end he had to ensure the symbiotic relationship between Reikiko and Kousotsu was flawless, Not only was this going to turn Reikiko into a Wyrm-touched, only a few would be crazy enough to lend a hand in a medical procedure like this that surely would be considered a taboo,

Fortunately Toraono Kuro's companion his talent in the medical field was just as impressive as his creativity in the madman science, and the procedure was a success, Still, a heavy price had to be paid: for Mayumi died from the transfer procedure, and some said that the last words Mayumi spoke were ones that caused Kuro to break out in tears beside his wife,

The years that followed were difficult to say the least, Despite the healthy state of the child, Kuro had always been forced to remain watchful of Kousotsu's existence, Not only did Reikiko show similar abilities as most Wyrm-touched, for example the conjuration and manipulation of insect-like creatures from a species that only seemed to linger around Wyrm-touched, the girl seemed to had slowly grown aware of the peculiar situation she was in, She often questioned Kuro about the absence of her mother, having only been told that her mother died at the point of birth, but the reason behind her death was never explained, She also seemed aware of the suspicious stares she occasionally received when accompanying her father into the village,

However, it was only at the age of ten, two years ago that the girl learned the truth of everything surrounding her birth, It was akin to struggling against the crashing waves of a tsunami, for no matter how much Kuro tried to conceal the past, when Reikiko was forced to face the harsh reality right before her eyes,,, not even the kindest father could conceal the truth,

While Reikiko knew she was slightly different from the other children of the village, for example her tolerance for poisonous substances or the unusual insects that liked to find their way to her,,, The girl didn't understand the importance of that unique nature of her, When an assassin with a long-lasting grudge on the Toraono clan tried to get to Kuro by poisoning those dear to him, the assassin made the fatal mistake of targeting the worst potential choice for such a scheme: Little Reikiko,

To poison the child was simple enough, She had shown a rather carefree and slightly gluttonous attitude when it came to food prepared in the household, and it was for that reason that the assassin had easily been able to disguise themselves as a servant, and after poisoning some snacks made his way to Reikiko's room to see the result of his scheme, The end result? Disastrous,,,

While Reikiko had rather eagerly devoured the snacks, the moment the poison triggered within her, and her body started to struggle with the ancient plague trying to overwhelm her enhanced resilence toward poisons the child tumbled backwards onto the ground, grasping for breath as her face turned paler by the moment, The assassin revealed his true colors, grinning in confidence as he believed the poison was ready to kill the child but then,

“How amusing, to think you'd try to poison the one person who is most likely to survive this assassination attempt,”

The assassin's eyes widened in surprise as he watched the child crawl back onto her feet, dusting of her lap as if nothing had happened before gazing at the assassin, her eyes glowing a crimson color, With a single sweeping motion of her sleeved arm a torrent of scarabs flown out of the sleeve, and while the assassin tried to draw forth a kunai a sudden sting on his arm made him lose any sense of strength in his body, toppling on the ground with a loud thud,

“Y-You,,, No Toraono is supposed to be able to survive that poison,,,”

While within the back of her mind Reikiko was still able to watch the spectacle, she was no longer ignorant to the presence of another being, She could feel it, a large and powerful entity that had coiled around her, almost like a snake,

“Do not be afraid Reikiko, I am a benefactor,”

At the same time those words were whispered to her, she felt her body returning to normal, able to regain her control over it and while she coughed loudly, a nauseating feeling rising in her chest the door slammed open as Kuro rushed inside, He had seemingly sensed something was amiss in her room, and came in there to save her, Nevertheless, it seemed she was no longer in need of a savior, When the girl revealed that a mysterious voice took control over her body and prevented the poison from affecting her, Kuro's face turned into a grim frown as he understood that with Kousotsu's decision to directly intervene in his daughter's death the time for secrets had come to pass,

He revealed everything: About the tale of Kousotsu, of how he had met her mother who was the host for the creature, And of how her mother had sacrificed herself in the hope that Reikiko could grow up experiencing a happy future, blissfully ignorant of the cruel burden her ancestors forced them to bear, In the end the only response Kuro received that day were the bitter tears of his daughter and the sorrowful cries of having learned the harsh truth, For her to be able to live, another had died,,,

Over the span of two years little had changed, Reikiko seems to have retained a slight distant nature toward anyone aside from her father, and after complying with her request to formally be trained as a kunoichi the girl's bookworm like intelligence and aptitude for learning through effort has granted her permission to graduate as a Genin, But with no ambitions or dreams of her own,,, it will have yet to be seen where Reikiko's story will take her,[/spoilername]

Affiliated with a known clan: Reikiko is the daughter of Toraono Kuro's first wife

Clan Registration:

Clan Profession:

Clan Overview:

OOC Notes/Information

[col]Noteworthy Events
  • #IMPORANT RP LINK NAME#|Misc Info
    #ADD ANY MISC PLAYER NOTES HERE#[/col]

    Battle Profile

    [col3]Primary Stats
    OOC Rank: S-rank
    Character Level: 15
    Agility: 600/600
    Stamina: 600/600
    Taijutsu: 600/600
    Ninjutsu: 600/600
    Genjutsu: 600/600
    Chakra Control: 600/600
    Power Level: 3600
    |Character Class
    Host of the Sandwyrm (Veteran)
    HP: (50+lvl) x Stamina
    CP: (45+lvl) x Chakra Control
    Class Feature: N/A
    High: Ninjutsu Accuracy, Melee Accuracy
    Average: Ranged Accuracy, Evasion,
    Low: Genjutsu DC, Puppet Accuracy​
    |Secondary Stats
    Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)]
    Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)]
    Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)]
    Melee Dodge = [(Taijutsu x .3) + (Agility x .7)]
    Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )]
    Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)]
    Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)]
    Genjutsu Save = [(CC x .6) + (Genjutsu x .4)]
    Puppet Accuracy = [(CC x .6) + Agility x .4)]
    Puppet Dodge = [(CC x .4 + (Agility x .6)]​
    [/col3]
    [col]Bloodline
    |Kinjutsu
    Kinjutsu Notes:
    additional posty below with RS details[/col]
    [col3]Weapons
    1. Weapon 1
      Weapon Name: Suzumebachi
      Weapon Type: Kaiken (dagger)
      Damage Type: Slashing
      Bonuses: +2 Accuracy / -10% Damage
      Augments:
      • Toxify
        • Effect:Allows the user to use consumable poisons as injury poisons on this weapon. Poison will still take up consumable slot.
      • Quick-Strike
        • Effect:This weapon may make one free basic strike once per round. Modded as 0 ap. Does not exceed the round limit for basic strikes (2)
      • Primal
        • Effect:Basic attacks costs 0.5 AP.
    |Equipment/Belongings
    Core Inventory Slots
    1. Belt Pouch
    2. Belt Pouch
    3. Backpack
    4. Shoulder BagFree Inventory Slots|Abilities
      1. [spoilername="Journeyman - Main Branch"]Journeyman
        • Living for adventure and the knowledge of the world from their journies these Nin excel in completing missions.

          Information:
          Prerequisites: C-Rank

          Effect:
          - Jutsu cost -5% Chakra.
          - Being in a [Mission] does not take up an Rp slot. The user is still limited to normal Mission rules.
        [/spoilername]
      2. [spoilername="Willpower"]Willpower
        • This ability allows a user to fight the effects of Genjutsu with the naked strength of their will. Those with stronger determination will be able to dispel illusions more readily than those with weaker minds.

          Information
          Prerequisites: Cancel Jutsu Mastered

          Effect: The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it effecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.

          Notes:
          - Cancel may automatically dispel Genjutsu up to C-Rank, and no longer has a penalty against higher level Genjutsu.
          - Cancel no longer requires handseals, and may be used as a free action once per round.
        [/spoilername]
      3. [spoilername="Healing Factor"]Healing Factor
        • While everyone possess a natural recuperation rate, recovering over time with rest, there exist many who tend to just...keep coming back for more, and don't learn when to give up. Persistent to the end, It is hard to keep those with this trait down for long before they spring back up, regardless of the injury.

          Information:
          Prerequisites: D Rank

          Effect:
          - The user gains 3% Max HP at the end of each round.
          - All Medical Jutsu are +10% more effective on the user.

          Special Action - Quick Healer: At the end of a round the user may choose to pay CP equal to 5% of the damage done to the player during the round, to regain 5% of the HP lost by the player during the round.
        [/spoilername]
      4. [spoilername="Elemental Aura"]Elemental Aura
        • The bright flare of this aura is visible on the user when activated, chakra of their natural color visible to anyone who cares to glance at them.

          Information
          Prerequisites: A Chakra Armor Mastered

          Effect:
          - Chakra Armor cost .5 Ap less than usual, and gain +1 to overall round limitation.
          - While Chakra Armor is active, any Secondary Effect chances of the same element used by or against the user are treated +/- 10% in the user's favor. This only applies to the effect's chance of activating, not the actual effect itself.
        [/spoilername]
      5. [spoilername="Bloody Mess"]Bloody Mess
        • Psychopaths, Surgeons, Werewolf wannabies...Surgeons...something about these people just draws them to the sight of blood; they can't get enough of it! Someone with this dark skill is able to draw out much more of that precious lifeforce from their targets, almost as if the very blood they seeked was seeking them as well...

          Information
          Prerequisites: D-Rank

          Effect:
          - The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit.
          - When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round.
          - When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
        [/spoilername]
      6. [spoilername="Poison Mastery"]Poison Mastery
        • Devoted their life into studying and creating poisons, These shinobi have much more lethal doses of common shinobi Toxin's, altering them with their own knowledge they pick up and applying them to create a venomous surprise.

          Information:
          Prerequisites: D Rank

          Effect: Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC.

          Notes:
          - Poison Checks made with a successful Sneak Attack(s) must make a successful Awareness Check first before a Poison Check can be rolled.
        [/spoilername]
      7. [spoilername="Elementalist"]Elementalist
        • Elementalist

          Manipulating walls of flame, conjuring storms of wind and bending waves of water; these shinobi are masters of their element, and are able to alter the form and shape of their jutsu to suit their needs at a moments notice. When combating them, their element is their weapon of choice.

          Information
          Prerequisites: A Major Affinity

          Effect:
          - The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element.
          - Cannot stack either Channeling ability.
        [/spoilername]
      8. [spoilername="Jutsu Mastery"]Jutsu Mastery
        • The user knows their jutsu inside and out; they have such a complete understanding that they know how to conserve as much chakra use as possible and still obtain the same results as a less skilled shinobi would using far more energy.

          Information
          Prerequisites: C-Rank

          Effect:
          - All Jutsu cost -10% Chakra, this includes Maintains.
          - All Chakra cost penalties from choosing to use 'Special Actions' are halved.

          Notes:
          - Example: A Special Action that requires 20% of the CP paid, would now cost 10% of the CP paid.
        [/spoilername]
      9. [spoilername="Bulls Strength"]Bull's Strength
        • This ability represents the user's incredible strength and physique. All their attacks are stronger than a normal shinobi, and they may lift heavier objects and weapons without much struggle.

          Information
          Prerequisites: D-Rank
          Effect: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.

          Note:
          - If the user created a Custom Weapon with -2 Accuracy Modifier, then it would only be -1 with this ability.
          - Only applies to weapon that uses Melee Accuracy.
        [/spoilername]
      10. [spoilername="Strategist"]Strategist
        • For those of a higher intelligence who know what it means to be Prepared. These are the kind of people who never want to go into a fight without having plenty of tricks up their sleeves.

          Information
          Prerequisites: E Rank

          Effect: Required for certain jutsu/item effects. Also allows the following:

          - Grants the user 5 Prep slots. Prep slots are not extra inventory slots, but allow for up to 5 special effects.
          - May prep a weapon to have 1 free basic strike that is counted as a Sneak Attack. If used while in stealth the user has a 25% chance to remain in Stealth. May be used multiple times on a single weapon costing a Prep slot each time.
          - May prep a weapon to be poisoned by an injury type Poison.
          - May attach items to other items (see the items themselves for details) for 0 AP and can be prepared prior to battle.

          Notes:
          - Any item that has a special effect requiring Strategist takes up a Prep slot.
          - Any jutsu that requires Strategist to do something before battle requires a Prep slot
        [/spoilername]

      ASP Purchases
      Total ASP: 811
      • Extra Ability slot
      [/col3]
      [col]Contracts Owned:
      • #CONTRACT 1#
      • #CONTRACT 2#
      |Cursed Seals:
      • [spoilername="#SEAL NAME#"]Rank #:[/spoilername]
      [/col]


      Jutsu Overview

      [col3]Taijutsu & Genjutsu Knowledge
      • Category [Mastered/Known/Total]
      • Bludgeoning [0/0/28]
      • Buffing [4/4/28]
      • Piercing [0/0/28]
      • Projectile [0/0/28]
      • Ranged [0/0/28]
      • Slashing [1/1/28]
      • Unarmed [0/0/28]
      • Audial [0/0/24]
      • Kinetic [0/0/24]
      • Visual [0/0/24]
      • Will [0/0/24]
      |Ninjutsu Knowledge
      • Category [Mastered/Known/Total]
      • Earth [6/6/18]
      • Fire [6/6/18]
      • Lightning [0/0/18]
      • Water [0/0/18]
      • Wind [0/0/18]
      • Non-Elemental [6/6/27]
      • Medical [3/3/15]
      • ANBU [2/2/15]
      • Poison [10/10/13]
      • Affinity 2 [0/0/13]
      • Affinity 3 [0/0/13]
      • Affinity 4 [0/0/13]
      |Custom RP Jutsu:
      • [spoilername="CRPJ 1"]CRPJ's Effect:

        OOC Info:

        Example RP of how it will be used:

        Reason why it cannot be used in battle:

        Approval Link:[/spoilername]
      [/col3]


      Available Jutsu

      [col3]Ninjutsu
      Earth:
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[/col3]
 
Rikudo Sennin
[fontsize="12"]Rikudo Sennin Notes[/fontsize]
[fontsize="12"]
  • This is a unique skill which grants the user the ability to separate their consciousness from their original body, dividing their consciousness among multiple bodies available to their command and control. The user may link their mind with up to five additional bodies at once. Each path may have it's own Class without the Class Bonus, as well as 8 Ability Slots, and all path's must have the same Hp/Cp modifiers as they share the same Hp/Cp pool.
  • Physical Debuffs affecting one path does not effect the others, this does not apply to Genjutsu. The user must have an ability in their inventory in order to assign it to a Path. When a Curse Seal is active, all rules, effects, and bonuses are applied to each individual Path, as they all share the same chakra.
  • No longer limited to a single body, the user "becomes" the bond linking their multiple paths together, and attacking one causes mental backlash to the user. Because of this all bodies share the same Hp, however area of effects or any damage that hits multiple bodies simultaneously only count as if hitting once. All Bleeding or Poison damage is divided by half the amount of bodies present in battle, rounded normally. (1/2 = .5 rounded = 1, 3/2 = 1.5 rounded = 2, etc.)
  • All paths share the same Genjutsu senses, and using a genjutsu on one path would effect all active paths. The Genjutsu save of a Rikudo Sennin is equivalent to the average of all active paths, and is only rolled once per resistance check. Unlike other AoE used against an RS, an AoE Genjutsu used on an RS only rolls once to see if it works or doesn't.
  • Likewise, Healing any path restores the Hp/Cp of the mental Link, and simultaneous or AoE healing effects are only applied once. All passive healing effects or abilities are divided by the amount of bodies present and active in battle. Additionally, should any Body possess a separate Cp Pool such as Inner Reservoir or Akuton, the Cp Pool is divided by the amount of active Paths as well. Summoning additional paths divides this pool further, and these pools cannot regain chakra by any means or effects.
  • The user may use any jutsu at any rank through any of their bodies, however BL/CA techniques may only be used by that specific path, and all path's share the same Cp and Ap. This does not allow the user to bypass any normal limits such as Body Switching more times than allowed, creating more than the set limit of Clones, or stacking multiple barriers of the same type, etc.
  • All paths share the same Elemental Affinities. If a specific path's Bl/CA give the path a free affinity, then only that path may use it.
  • The strength of each individual body depends upon how many are present in battle. Having multiple paths active in combat divides the concentration of the mental link, making each body weaker than it would be if fighting alone. Also, Any Hp/Cp Mod Boosters give that individual path a small Hp or Cp pool that cannot be recovered in anyway.
  • When fighting alone, a path suffers no penalties to it's capabilities. However for each additional path active in combat, all paths have their BLC reduced by 28% or CA by 2 points. Having all 6 paths present would make each have 10 CA Points, and 154% BLC.
  • Should additional bodies be summoned at a later time, This reduces the efficiency of any bodies already present in battle. The user may choose which CA points to lose, otherwise they are chosen at random. For Bloodline Paths, this renders the previous usable ranks unusable, and should they be active this either dispels them, or lowers the effects to the next highest rank available.
  • Upon cutting off the mental link with a body, this increases the capabilities of all other bodies at the start of the next round due to a slight delay in the mental link. The user may choose which CA points to regain, and any active BL effects are increased to a higher rank, if available.
  • The user no longer has a "Main" Body, and may RP as any body freely as they wish, though they still must follow the "4 RP Slots" Rule. However, Bodies must remain within the same country as the user in order for the user to control them.
  • All Rikudo Sennin paths count as "the user" when it comes to what they can/can't do while binding someone.
  • All of the user's Paths count as a single character for the purposes of Ability restrictions (such as Willpower and Clarity being mutually exclusive).[/fontsize]<i>
</i>

[fontsize="12"]Rikudo Sennin
RS1.jpg

Meaning Sage of Six Paths, this is a title that represents little more than a legend or child's story of fabled shinobi that wandered the lands generations upon generations ago. Legends tell of shinobi born with a powerful affinity to every single element in the world of shinobi, capable of performing and mastering any technique with ease and perfection. The individuals possessed abilities that seemed to be on a level far above mortals, even going so far as to consider these gifted individuals as the incarnation of Gods themselves. Over the years, the power has dimmed down and faded to a shadow of its former glory, and this power is now believed to be myth...But rarely, every few generations a shinobi is born with outstanding potential that just might possibly be remnants of this fabled power.
Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- Born with powerful and unique chakra, Rikudo Sennin gain +10% damage to all Ninjutsu and Elemental Damage, as well as a -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have.[/fontsize]

[fontsize="12"]Rinnegan - Special Passive Ability
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The ultimate Doujutsu, so rare, that it is rumored to simply be a Legend. Those gifted with the Eyes of the Gods are truly blessed, for they are few and far between. Said to be the Strongest of the Doujutsu, the Rinnegan is characterized by a ripple-like pattern that surrounds one's pupil, and possess a sharper insight than all others, and shares the trait of being able to see all forms of chakra clearly. Though oddly, despite its appearance, it has been said that this is merely a mutation of other Doujutsu, and history seems to support this claim with stories of the Sharingan or Byakugan developing ripple patterns over the users lifetime, though there also exists the fact that it has been known to pop up in entirely random individuals. Regardless, this ability is no less mythical.
Information
Prerequisites
Rikudo Sennin

Effect:
- The user gains the mystical Rippled Doujutsu, the Rinnegan, giving them a constant +1 to all Secondary Stats as it is always active.
- This bonus applies to all active Paths under the RS's control.
- In addition, for every Path under their control the user and each path can resist a cumulative of .5 points of Accuracy reduction that may come from any source. This is due to the fact that the user may view everything within any path's field of vision, they all share their sight with other path's.
- This does not take up an ability Slot.[/fontsize]

[fontsize="12"]Heavenly Subjugation - Special Activated Passive
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The Rikudo Sennin possess the ability to ultimately infuse their consciousness within a body and utilize that as the own vessel for their spirit; This technique utilizes only a fraction of that power and allows them to infuse their chakra and part of their consciousness through their Special chakra blade, and impose their will to a lesser degree upon a target. Though this doesn't allow the Rikudo Sennin to fully control the body of a Living Organism, this does allow them to heavily suggest actions to the target. Having a delayed effect, this causes the victim to envision the Rinnegan of the Rikudo Sennin within their mind, impairing their motor functions at crucial moment.
Information
Prerequisites Rikudo Sennin, Rinnegan, Chakra Disruption Blade

Effect:
- When attacking with their Chakra Disruption Blade, the Rikudo Sennin may infuse their chakra into the strike for 1 Ap. This is always modded as a Secret Action, and may only be done to one target per round.
- When infused, the user may choose to have their will activate during one of their techniques, or during one of the Victim's attacks. This does not take effect until the following round.
- If used to Disrupt the Victim's Attack, this causes the victim's Strongest Action to have -2 Accuracy and -10% Damage. This Attack cannot Auto-hit in any way.
- If used to Disrupt the Victim's Reactions, this causes the victim to have -2 Dodge/Gen Save and take +10% damage from one of the user's Actions. This attack cannot be Auto-Dodged in any way.[/fontsize]

[fontsize="12"]Six Paths of Judgment - Special Ability
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Those gifted with only the strongest affinity to the Rinnegan are said to be able to have multiple consciousness's, each with its own body. This Legend is partly true, though the user does not necessarily have the omnipresence of a God, they do have ability to control multiple bodies by dividing their consciousness. Through a long and tedious process involving the Outer Path Statue, the Rikudo Senning are able to divide their own Soul and Chakra, infusing their gifted chakra and very spirit into corpses to reanimating them for their own use. Each body or "Path" shares the same consciousness, and perceives what the others do. This sharing of chakra is what bestows each path with the capabilities of the Rikudo Sennin, including their mythical Rinnegan. In a sense, the user becomes a One man army. Kinda.
Information
Prerequisites
Rikudo Sennin, Rinnegan, 1,500 word Rp, Summoning: Demonic Statue of the Outer Path

Effect:
- Allows the Rikudo Sennin to reanimate a corpse infused with their consciousness. This can only be done through a 500 word rp that must be about the user infusing their chakra and soul into a body through the Outer Path.
- This rp must have council approval, and the user chooses the Body's BL/CA and abilities at the time of creation.
- This Rp can be done once every three OOC weeks, as the user need's time to build up their spirit before dividing it once again.
- The Rikudo Sennin may have up to six total path's or bodies at any given time including their original one, though they may use this technique again to switch any current path for a new one, including their original Path.
- This does not take an Ability Slot.[/fontsize]

[fontsize="12"]Chakra Disruption Blade - Special Weapon
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A special blade made completely out of the unique chakra of a Rikudo Sennin; one that absorbs all chakra with the slightest touch from any organism. This weapon is able to be created at any point and nearly instantly by the Rikudo Sennin, springing out sharp jet-black metallic rods from their body to use to strike their victims. The absorptive properties of this chakra-blade is strong enough to leave normal shinobi drained of energy; while any chakra absorbed by this blade will automatically transfer to the user to replenish their own energies.

- The user may have one Chakra Disruption Blade as a normal weapon that can be augmented before battle, but must follow the Weapon Creation Rules. This applies to each individual body.
- Every Chakra Disruption Blade created after the first does not gain Augment Slots and costs 100 Cp, these must be drawn as normal. The user may only create up to two per body.
- Chakra Disruption Blades disperse upon being dropped or disarmed.
- The total damage cause by this weapon is reduced to 90% and 10% of the total damage is dealt to the targets Chakra.[/fontsize]

[fontsize="12"]Summoning: Path to God - C-Rank Ninjutsu
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A Summoning technique available to any of Rikudo Sennin's Paths, this allows the path to immediately call forth any other paths to its location for immediate back up. This unique summoning skill is powerful enough to call forth all other bodies from across the region in a single puff of smoke, making it nearly impossible for a body to be taken out by a surprise attack as multiple teammates are always just a handsign away. This skill may also be used to "Desynchronize" a path from the Rikudo Sennin's Mental Link, strengthening their focus upon the other remaining bodies.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, 115 Chakra Control, 115 Ninjutsu

Effect: Allows any path to summon the other ones into battle and synchronize their mental link to enable battle. For any already present in the topic when the battle is called, this must be used to strengthen the mental link to the level of combat. Paths summoned into battle are unable to be used the round they are summoned, as the summoning disrupts the link between the Rikudo Sennin and the Path.

Special Action - Desynchronize: For 1 Ap, the user may cut off the mental link with a specific path. A desyncronized path is not counted as a participant in the battle, cannot be targeted by any means or for any reason and cannot be "resynchronized" by any method. Any Genjutsu affecting this Path upon desynchronization are transferred over and experienced to another path at the time of desynchronization.

Note:
- This jutsu does not require handseals.
- This cannot be used to escape battle.
- Naturally, path's summoned do not have to wait 3 Rounds to enter a battle, however no actions may be used with a summoned path until the start of the next round.
- Cutting off a body's mental link leaves it in a comatose, lifeless state. Any damage harming this body does not harm the user, as they are no longer linked. This lasts the remainder of the battle.
- When Genjutsu effects are transferred, They will effect a random path active in battle that is unaffected by genjutsu. This path retains the ability to resist the illusion, however.

Cost: 300 Cp per Body Summoned.[/fontsize]

[fontsize="12"]Omnipotent Chakra Absorption - C-Rank Ninjutsu
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A highly advanced Ninjutsu that allows the Rinnegan user to directly absorb and disperse almost any Ninjutsu they come in contact with. Because they are attuned to every element, few Jutsu are incompatible with the Rikudo Sennin's chakra system, and this technique directly channels the energy of a Ninjutsu into their chakra system, where it ideally is balanced out and dispersed under the pressure of the user's own chakra. When performed right, the user is able to avoid harm from almost any Ninjutsu, however this is a difficult technique to master, and a slight mistake could directly put the user in harms way.
Information
Prerequisites
Rikudo Sennin, Rinnegan, C-Rank
Rank 1: Allows the user to attempt to absorb any Ninjutsu Level E-D. If successful, the user gains 30% of the Cp used to initiate the jutsu. If they fail, the user takes +20% Damage.
Rank 2: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 40% of the Cp used to initiate the jutsu. If they fail, the user takes +15% Damage.
Rank 3: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 50% of the Cp used to initiate the jutsu. If they fail, the user takes +10% Damage.

Special Action Rather than Absorb a Ninjutsu, the user may attempt to directly absorb chakra from the body of a target. This is done at -2 Melee Accuracy and does not cost Cp, and the user absorbs 570 Cp. This amount cannot be buffed or reduced, but gains +.5 Accuracy for each rank the user has after the first.

Note:
- Requires no handseals, and may be used reflexively.
- This may be done by any of the Rikudo Sennin's Paths, and can only be used on an offensive Ninjutsu. Use of this technique gives that path a -2 dodge penalty to the next attack aimed at them.
- The path must make a Ninjutsu check against the attacking Ninjutsu. If the path fails, they are Auto-hit by the technique they attempted to absorb and the attack retains the possibility of being a critical strike.
- This is a success or fail technique, it cannot take effect partially. If it is a 50% or more effective, it's counted as a fully successful, Otherwise, it's counted as a fail.

Rank 1 Cost: 340 Cp
Rank 2 Cost: 430 Cp
Rank 3 Cost: 510 Cp[/fontsize]

[fontsize="12"]Mystic Path of Infinite Pain - B-Rank Taijutsu
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A powerful combination technique that utilizes all of one's bodies to coordinate together against a single, helpless opponent. As the Rinnegan user shares each path's vision, they are are able to coordinate the actions between their bodies perfectly, leaving little, if any room for the opponent to escape. Naturally, this technique require multiple bodies to perform. luckily, Rikudo Sennin are capable of jumping opponents by themselves.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, B-Rank
Rank 1: Multiple Path's coordinate actions against a target. 12 Strikes are made, each dealing 165 Damage at -2 Accuracy.
Rank 2: Multiple Path's coordinate actions against a target. 13 Strikes are made, each dealing 205 Damage at -2 Accuracy.

Special Action: By increasing the Ap cost by +.25 an additional path may join in on this Taijutsu. This may be done up to 4 times, with all path's attacking. Each use enables an additional hit to land, and gives this jutsu +1 Accuracy.

Rank 1 Cost: 600 Cp
Rank 2 Cost: 735 Cp

Notes:
- This may be used by any Path under their control.
- Requires the user and one other path minimum to perform this combo.
- Only 10 Strike may hit, unless more paths are involved.
- If multiple paths are involved, the accuracy used is the average of all paths.[/fontsize]

[fontsize="12"]Summoning: Demonic Statue of the Outer Path - A-Rank Ninjutsu
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A Forbidden Summoning technique that draws forth a massive stone creature into the area, the Demonic Statue of the Outer Path. This Statue takes the form of a blindfolded and shackled, giant humanoid demon, and protrudes from the ground in such a way that only it's torso and arms are visible above the ground. This statue has the unique ability to emit a dark aura throughout the area, lowering the will of those within to fight. Even more dreadful, however, is this statues ability to literally suck the life out of any deemed opponent's by the Rinnegan user. The statue constantly emits Dragon-like waves of energy that seek out any source of chakra, and forcibly extract bits and portions of the victim's soul, storing them within this statue. The user, with their Legendary chakra, is able to directly absorb this stored energy for their own use. Additionally, this outer path statue is capable of instead turning it's harmful energy directly into a rejuvenating life force that heals the Rinnegan user and all their various path's, so long as they remain nearby.
Information
Prerequisites
Rikudo Sennin, Rinnegan, A-Rank
Rank 1: Summons a Large Statue that releases a dark aura that may affect up to two separate targets. The affected suffer -2 Dodge and have a 5% Chance to be Auto-hit by all actions aimed at them, and a 5% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 1870 Chakra from those within the area. Statue has 6050 Hp, and the user has +2 to all checks.
Rank 2: Summons a Large Statue that releases a dark aura that may affect up to three separate targets. The affected suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 2340 Chakra from those within the area. Statue has 7560 Hp, and the user has +3 to all checks.

Special Action - Samsara Heavenly Life Technique: Instead of absorbing chakra from enemies, this Statue may restore the Health of the Rikudo Sennin by the equal amount each round. This amount can be buffed by Non-Elemental Ninjutsu Buffs, and applies at the start of each round. The user may also choose allies to benefit from this jutsu, though the amount restored to all is reduced by 10% per Ally involved, up to either two or three allies depending on the rank of this Jutsu.

Note:
- This may be used by any path.
- Chakra Absorption cannot be buffed.
- The Rikudo Sennin gains chakra equal to 50% of the Chakra Absorbed. The remaining 50% is used to heal the Statue of any Damage.
- Each round active, the affected must make a Ninjutsu check against the Rikudo Sennin to determine whether they are affected by this Jutsu or not.
- Once destroyed, this statue cannot be summoned again for the remainder of the battle.
- Once per round a ninjutsu check is made between the target and the user to decide if these effects are successful.

Rank 1 Cost: 2200 Cp to initiate, 1050 Cp/Rnd.
Rank 2 Cost: 2750 Cp to initiate, 1310 Cp/Rnd.[/fontsize]

[fontsize="12"]Release: Almighty Harbinger - S-Rank Ninjutsu
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For the Rikudo Sennin that has supposedly "Mastered" the secrets behind the Statue of the outer path, they will discover just what little potential of this "Seventh" Path they have tapped into. This forbidden jutsu is the next step; The Rikudo Sennin tapping fully into the Outer Path Statue, Infusing it with their energy to fully bring out the demonic strength Behind this path. This causes the Path to break away from its restrained "Statue" Appearance, breaking free of it's chains and blindfold to reveal its own corrupted Rinnegan, and pulling itself from the ground it normally is embedded within. From this point on, controlling and maintaining this Demonic Path requires the complete concentration of all paths of the Rikudo Sennin, All six paths becoming limp and falling as if unconscious for the duration of this Jutsu. This Summon has its life-absorptive properties enhanced greatly, and is said to be able to simply suck the souls from weaker beings...
Information
Prerequisites
Rikudo Sennin, Rinnegan, S-Rank, Summoning: Demonic Statue of the Outer Path Mastered, Six Paths of Judgment

Master Rank: Releases the Outer Path of all restraints, creating a Demonic Entity guided only by the Rikudo Sennin's Consciousness. This prevents any active paths from moving or performing any actions during this jutsu, and only allows the user to fight through the Outer Path. In this form, the outer Path has 15,120 Hp, and may attack for 1 Ap, tearing 1400 Hp and 700 Cp at +2 Accuracy from a target.

Note:
- This may only be used while Summoning: Demonic Statue of the Outer Path is active on the field, and also requires all 6 paths to be active in the battle.
- This does not gain buffs from the users Kinjutsu.
- When summoned, this prevents the user and all paths from moving or performing any Actions. All attacks aimed at them will Auto-Hit, however since the user's consciousness is guiding the Outer Path and not within the bodies, the user will only take 40% of all damage inflicted upon the bodies *All normal Rikudo Sennin Damage rules apply, I.e. AoE only count once, reduced bleeding, etc.* Genjutsu cannot be placed upon any of the normal 6 Paths.
- When determining the Outer Path's secondaries, it is treated as if having equal Pl to the user, however all Secondary stats are treated as if "High". This Outer Path cannot be buffed, and does not gain the benefits of any Abilities, Bl, or CA Buffs or techniques.
- Attacks made from the Outer Path may use either Ninjutsu, Ranged, or Melee Accuracy, whichever the user chooses.

Cost: 4.5 Ap, 4000 Cp to Initiate, 2000 Cp/Rnd.[/fontsize]
Current obtained Kinjutsu stuff:
Rikkudo Sennin
Rinnegan
Heavenly Subjugation
Six Paths of Judgment
Chakra Disruption Blade
Summoning: Path to God
Omnipotent Chakra Absorption
Mystic Path of Infinite Pain
 

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