Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Toujigikou Takumi

Joined
Jul 8, 2018
Messages
126
Yen
154,900
ASP
1,870
OOC Rank
B
Name: Toujigikou Takumi

Age: 10



Physical Description: Takumi is a little smaller and lighter than those his age, standing at 132 cm and weighing at 32 kg. His build is rather lean, a result of him not focusing much on physical strength. His face is adorned with freckles and dark eyes, long brownish-blond hair usually kept up with a headband of some sort.

Mental Description: Takumi is usually a bright and amiable child, friendly and approachable to most, though can occasionally behave startlingly differently. When interacting with someone he dislikes, he displays clear distate and scorn towards them, not bothering to keep his feelings hidden to make them know exactly how he feels, unless he must pretend to carry out shinobi duties. When people Takumi cares for seem sad, angry or likewise as a result of his actions, he becomes distressed, apologising profusely and trying to make up for what he did.

Takumi views the world in terms of art; traits and behaviours Takumi likes are seen as 'beautiful', whereas the opposite are seen conversely, as abhorrent and awful to look at. 'Beautiful' things he treats with wonder and passion, and 'ugly' things are treated with scorn, often attempting to get rid of them or it, should he able to. There are sometimes things that display both types of traits. In these situations, Takumi will often attempt to remove the negative aspects of it, or them.
Takumi's parents were Konoha Jonin, both showing prowess with the Toujigikou kekkei genkai. Following the motto of the clan, the two believed that strength and training would pave the way to the single, awe-inspiring second they called art.

From a young age, Takumi displayed the affinity for art his clan was notorious for, though their philosophy was not so strong with him. When raising him, Takumi's parents were fully focused on his development, pushing and pushing to talk or walk or develop social skills, whatever they felt was necessary. If he didn't progress or live up to their expectations, his efforts were called "unsightly" and the like, though was followed with words convincing him that they could make him "better", go from being unsightly to being a "masterpiece".

As he entered the Academy, development became more focused into refining his prowess as a shinobi. The process Takumi had undergone throughout his childhood had changed his perception on things, positive things being seen as art, and negative things being unsightly, something that shouldn't be in the world.

"Your moulding is fairly good, Takumi. Now let's see if you can properly finish our clan's art."

"Forming a half-decent figure is all very well and good, but it doesn't matter if there's no explosion. That's what really matters here. Well, go on, Takumi. Detonate it."

Two figures loomed above Takumi, who was sat, having finished infusing chakra into the clay his clan was famed for using, moulding it into an owl, wings by its side. It was a little amateur, proportions a little off, a little basic in design, though the way the figure looked was hardly important given its fate. With a nod to his parents, he formed the seal, uttering a determined "Katsu." as he does. Nothing. No vibrant eruption of light, just an owl, jeering at him. Looking at his parents, his apologetic state is met with an unimpressed one.

"Is that your best?" Takumi's father spoke with scorn in his tone, looking down at him. "Surely you can do better than nothing at all? If that's your so-called 'art' then it doesn't deserve that name at all."

Takumi sat in silence, his gaze avoiding his parents, staring at the owl.

"Don't be so disheartened, Takumi. It might be terrible now, but we can help make your efforts less ugly. Just watch me do it, okay?" Takumi's mother spoke far more gently than his father, trying to stop the boy from giving up. She prepared her clay far more expertly than Takumi, her movements fluid like water, effortlessly producing an elegant swan. Simultaneously, the two jonin formed different handseals, the figure exploding violently, shrapnel bouncing harmlessly off of the barriers formed around the three.

"See? You have to properly infuse your chakra. Your turn, but don't worry about making the figure look particularly nice yet. We just want you to actually be able to perform it, okay?"

Takumi takes more time preparing the clay, trying to infuse enough chakra, though it felt as though he were coaxing water up a hill. Praying that something would come from this attempt, he coalesces the clay into a vague shape, trying to detonate once again...and still nothing.

"Again, Takumi."

It was so annoying.

"Again."

Why wasn't there any reaction?

"Again."

It was unbearable. There should be at least something. But there never was.

"Again."

Each failure was another log on an internal fire, frustration building til it spread outwards, filling each "Katsu" with ever growing bitter rage.

"My patience is running low, Takumi. Do it again, and achieve something, anything."

Takumi worked in silence, focusing entirely on the task, determined to not fail. After what felt like forever to him, he finished preparing, moulding the clay into a beetle. Forming the handseal, he prepares to detonate.

"Katsu!"

There was no explosion, though a sound seemed to eminate from the clay. A fizzling, akin to a firecracker.

"Well, the yelling made it all a little anticlimactic, but congratulations. You managed to progress a little bit with your art." Takumi's father gives the boy a little pat on the shoulder and a smile, taking on the gentle tone his mother had used earlier.

"You should go and rest, restore your chakra."

With a nod, Takumi stands and leaves the room, relieved that the session hadn't been a complete failure.
 
[fontsize=24]Combat Info[/fontsize]​
Power Level: 95
Character Level: 1
Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

HP: 195
CP: 1950
Agility: 50/50
Stamina: 5/50
Taijutsu: 5/50
Ninjutsu: 50/50
Genjutsu: 5/50
Chakra Control: 50%/50%
Melee Accuracy: 5
Ranged Accuracy: 5
Ninjutsu Accuracy: 32.5
Melee Dodge: 5
Ranged Dodge: 5
Ninjutsu Dodge: 11
Genjutsu Difficulty: 18.5
Genjutsu Save: 32
Stealth: 11.5
Awareness: 10.4166666667

Explosive Art - Passive
The Toujigikou are unique when it comes to chakra; Theirs is highly explosive. Though volatile and dangerous, these skillful craftsmen manipulate and shape their combustive energy into many shapes and forms, and overtime, can control their explosive chakra with such mastery that they are able to merge it with other Ninja Arts, for an Explosive Masterpiece.

Rank 1: May convert Fire and Earth Jutsu into a Clay Bomb by paying an additional +20% Chakra Cost.
Rank 2: May convert Fire and Earth Jutsu into a Clay Bomb by paying an additional +10% Chakra Cost.
Rank 3: May convert Fire and Earth Jutsu into a Clay Bomb at no extra cost.

Notes:
- The Toujigikou automatically has access to the Explosion element.
- Jutsu converted into clay bombs are treated as the 'Explosion' Element and gain explosion effects.
- All Clay Bombs act as AoE's targeting the proper amount according to the jutsu AoE level rules. Jutsu that are already AoE have their area increased by +1 target if used as a bomb.

Abstract Detonation - Passive
The Toujigikou believe that fine art is the beauty of the single fleeting moment of explosion, when their majestic works of art detonate into a fierce, transient explosion. Naturally and sometimes even subconsciously, they hone their skill at molding their arts and crafts with perfect precision and control, their talent allowing them to create the most beautiful, and deadly, explosions that have the capability to rip apart victims from the sheer concussive force and shrapnel.

Rank 1: +5% Explosion Damage
Rank 2: +10% Explosion Damage
Rank 3: +15% Explosion Damage

Stone Bullet
A technique that hurls a stone towards the target at a high speed. Whether thrown, kicked, or hurled by chakra, it makes no difference and this technique strikes just as hard all the same.

Information
Prerequisites: E-Rank

Master: Launches a stone that deals 370 damage at -2 Accuracy. This has a 8% chance of suppression.

Special Action: By paying +20% Cp, this may be used as a Called Shot. This deals only 1/3 of the damage, but now has a 18%/24% chance of raising the victim's called shot level. This will not cause suppression.

Rank 2 Cost: 140 Cp

Gravel Shift
A sneaky technique that allows the user to subtly manipulate the ground with a tap of their foot, turning the footing beneath an opponent into loose pebbles. This sudden shift in foothold is often all it takes to compromise the balance of a target.

Information
Prerequisites: E-Rank

Master: At +1 Accuracy, shifts the ground beneath a target. This gives them a -2 Dodge penalty to the next action that hits them or a 35% chance of their next action being treated one rank lower.

Special Action: For +20% Cp, this may be used reflexively to effect a current action and not the next one.

Rank 2 Cost: 110 CP to initiate

Notes:
- This does not require handseals.

Infernal Ember
A jutsu that allows the user to create a small flame, throwing it at a target. When launched, this flame burst into a shower of small sparks that burn the victim.

Information
Prerequisites: E-Rank

Master: Creates a burst of embers, striking three times each at 120 damage and -1 accuracy.

Special Action: Can be thrown using Ranged Accuracy by paying +10% Cp.

Master Cost: 120 Cp to initiate

Notes:
- If at least two hit, the target is 'burned'.
- The 'Burn' effect causes the target to take +5% damage for a full round. 'Burn' stacks up to three times.

Thermal Maw
A jutsu that allows the user to exhale their breath in the form of a small burst of fire. Though small, this jutsu is easily performed by simply inhaling and exhaling chakra infused breath.

Information
Prerequisites: E-Rank

Master: Exhales a small fire breath that deals 335 damage.

Special Action: By paying +20% Cp, the user may reduce the timing of this attack to .5 Ap (Ap cost remains unchanged).

Master Cost: 100 Cp to initiate

Storm Bolt
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.

Thunderfist
A technique which saturates the user's fist with pure electrical energy, condensing it so much that it becomes as dangerous as a live wire. Once formed, the user is able to transfer this electrical energy into a target by simply touching them, shocking them instantly.

Information
Prerequisites: E-rank

Master: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +335 damage.

Master Cost: 110 Cp

Notes:
- This does not stack, and lasts up to two rounds or until the melee attack is used.
- Once used, the damage is not dealt until the user's next melee attack. That melee attack may receive 'Lightning' buffs.
- This damage is added automatically at the end of an attack, does not get buffed by the Taijutsus strength, and is divided up by however many strikes are performed.

Pressurized Mist
A low level jutsu that involves the user inhaling a breath of air, using their chakra to condense the moisture within the air and exhale it in the form of a hazy mist that strikes a small area around the user.

Information
Prerequisites: E-rank

Master: User breathes a high pressure mist that deals 305 damage at +2 accuracy. This has a 8% chance of causing Bleeding.

Special Action: By paying +20% Cp, the user may lower the base damage by 20% to target an additional target.

Master Cost: 90 Cp to initiate

Water Gun
A basic water jutsu that allows the user to condense moisture into their palm, then release it in a high pressure stream of water that pushes the target back painfully.

Information
Prerequisites: E-rank

Master: The user condenses water into their palm, then shoots it in a small stream that deals 370 damage at -2 accuracy. This has a 8% chance of causing suppression.

Master Cost: 135 CP to initiate

Wind Slash
A technique performed with the user slashing their finger through the air at a target, creating a near-invisible crescent of wind that is capable of cutting through a target`s skin and other weaker materials.

Information
Prerequisites: E Rank

Master: The user slashes their finger to create an invisible wind crescent, dealing 355 damage at -1 accuracy. Has a 6% chance of inflicting the 'Wind Slice' effect.

Special Action: By paying +20% Cp, this may be divided into two hits each dealing 80% of the damage. However, these blades cannot target the same target.

Master Cost: 120 Cp

Notes:
- The 'Wind Slice' effect causes the attack to deal +5% base damage and raise bleeding one level.

Pressure Burst
A jutsu where the user channels wind chakra into their palms, then thrusts their arm towards a target, releasing a small burst of wind upon impact that pushes the victim back.

Information
Prerequisites: E Rank

Master: The user creates a coat of wind around their palm, slamming their palm against a target. The wind bursts upon impact, dealing 340 damage and 6% chance of inflicting the 'Gaspless' effect.

Special Action: This is may be thrown using Ninjutsu Accuracy by paying +10% Cp. This deals -10% base damage, though has +2 Accuracy.

Master Cost: 110 Cp

Notes:
- Uses Melee Accuracy
- The 'Gaspless' effect inflicts suppression and causes the victim to pay +10% Ap to their next Action. This may only happen once per use.


Transformation
A basic shinobi technique that uses chakra to temporarily alter the user's physical appearance. However, this technique does not give the user any abilities that there appearance may seem to give, and can be seen through with enough inspection.

Information
Prerequisites: E-rank

Rank 1: Allows the user to appear as another. The user has a -2 Penalty to the awareness check.
Master: Allows the user to appear as another. The user has a -1 Penalty to the awareness check.

Rank 1 Cost: 90 CP to initiate and maintain
Master Cost: 110 CP to initiate and maintain

Notes:
- Lasts up to three rounds; this requires an 'Awareness' check among all in battle each round active.
- This jutsu is dispelled if the user is hit by a non-genjutsu attack.
- Once under the effects of this jutsu, the user becomes identical to the chosen target (as with clone jutsu, attacks against any identical target have an equal chance to hit any of the other identical targets).
- The person you are identical to can still tell you apart from their own self and their own clones, as can those who pass the awareness check.
- If the user is identified and the technique isn't dispelled by a hit, they may once again become confused with their target if the enter stealth.
- Clones already made by the user at the time of this technique's use do not automatically change alongside you, but clones made after its use will appear as their user's current form.
- If the user performs an action that is unable to be performed by what they transformed into, they are identified. This note only applies to when the user transforms into something other than another person or clone, such as a creation jutsu or puppet.

Body Switch
A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape.

Information
Prerequisites: E-rank

Rank 1: The user may body switch against level E-C Jutsu.
Master: The user may body switch against level E-B Jutsu.

Special Action: The user may attempt to Body switch with an enemies clone. This requires the user to make a melee check against the clone.

Cost:[/b Cost of Jutsu dodged +20% Cp.

Notes:
- May only be used once per round, and requires a full round of cool down before it may be used again.
- This can be used against basic strikes.
- Cannot be done in the same round as any other 'Body Switch' type techniques.
- Does not require handseals and may be used reflexively.
- Cannot be used on Genjutsu, while bound, or against successful sneak attacks.
- The user must have a Kawarimi Target in their inventory or active clones on the field.
- This auto-dodges only a single action. If the action was a multi-hit, all hits would be avoided.
- During the cooldown time for this jutsu, the user suffer's a -3 dodge penalty.


 

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