Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Tsurumaru Shiro (The White Crane)

Joined
Oct 25, 2012
Messages
5,622
Yen
80,100
ASP
0
OOC Rank
S-Rank
The White Crane ; Tsurumaru Shiro
Code:
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 562/600
Chakra Control: 600/600
PL: 3562

Main Branch Shinobi of The Village Hidden in Snow

Age: 32
Gender: Male
Character's Physical Description: Shiro isn't big, but he isn't small either, he's average height with white blazing hair, golden eyes and frail looking body.
Character's Mental Description: He would seem stone cold to anyone but his psychiatrist.
He's absent minded and listens very carefully to his surroundings, doesn't talk often, unless necessary.
But he does have a tendency to snap on days he hadn't gotten his medicine.
History:
[col]
NKVpQzJ.png
Tsurumaru Shiro (literally meaning 'Crane Round White')

An emissary from the country of Snow. Sent out with the entirety of his clan, due to a catastrophe having stricken his home country and village. The village of Snow had always been a pretty sight, the light from the sun bouncing upon the newly fallen snow, he held it dearly to his heart every morning he opened up slide doors of his homestead. But upon the catastrophe’s happening him and his clan was ordered to leave the village and search for a new home.
The Tsurumaru clan in recent memory had always been rich, their harvesting techniques that has been passed through their generations for countless millennia, had kept them on top of the financial food chain for hundreds of years. And they were highly respected for it, as it had resulted in them being imbedded with emperors and kings along the coastline, their food had always an intriguing taste to it as it was grown in such hostile environments. Not to mention their ties with other countries that had harbors and traders willing to travel to the inhospitable country. There was always a trader standing ready by all the major harbors representing the Tsurumaru clan, standing with his red insignia dress shirt with a white Crane in the center.
Tsurumaru Shiro, the current head of the clan was always a quiet boy, mild tempered and resilient to the extreme, he always seemed to have something in his mind always distracted with things that may not have seemed very important to others. Like a butterfly flying a lonesome path would catch his glimpse and he could be found staring at the butterfly until it was out of sight again.

At a very young age a seer was visiting the village, and the parents of Shiro, the at-the-time heads of the clan requested her to visit and do a fortune telling for their only son. Shiro. Unknowingly to them, the Seer had other plans. And as they were alone in the room and as she began casting incantations and scribing symbols and text upon the bare skin of the young boy. It was a painful experience he won’t soon forget. The woman spoke of evil deeds, darkness inside of his boiling blood, she spoke of a future filled with dark deceits and evil misdeeds, betrayals and deaths, corpses littered through hallways, and doom, doom for the entirety of Snow, and all tied to the boiling blood of the innocent little boy. Upon releasing her firm grip upon his arms the scribed symbols vanished after a short while and after the screams had subsided the parents was called in again and the fortune that was told was that of a bright, strong and resilient boy to grow up a magnificent and powerful man destined to do great things for the country.

During his Academy days he would constantly get into fights, not of his own calling, it was always them trying to rile him up, unsuccessfully, which then ended with them attacking him unprovoked, which always ended with them getting punished, and him simply sitting back, with a broken nose or a blue eye simply returning to his gazing out towards the future and that of the land and of the beauty of everything around him. In the fights he continually found himself with a burning rage inside of him just irking to get out whenever it got a chance, like a moth searching for a flame, and upon finding it and flying too close ends up burning up within seconds. Like an adrenaline rush that pushes the body beyond its limits and then forces the whole body to fall flat down in tiredness right after.

Growing up within the clan he was brought early into the folds of the ANBU corps, being taught by the Kage himself as he kept saying “I see myself in you” countless times. And then behind his back saying to his parents “That is a strange kid” His white hair had always been a symbol of great strength but also of great change within the clan as normally when a child with white hair came forth within the clan it meant he would become either a leader, or a betrayer. Although mostly all believed he would be the next leader there was always this little fear in the back of everyone’s minds.

yYUjGAi.png

His time in the ANBU alone granted him many opportunities to try out his newfound abilities and testing his capabilities against foes without unnecessary investigations, in one such a mission, he was caught in a trap and upon unleashing his full power all it resulted in was a brief shadow covering over him, and then silence, he had been captured and with most of his blood drained whilst in darkness, upon awakening all he could hear was the thumping of a man pacing back and forth reading papers in front of him as he was tied with his hands and legs spread out on an operating table. After much deliberation between the two he was left alone. And although his escape afterwards was successful he never managed to capture the doctor that had drained his blood.
The following week was silent, he hadn’t been home for weeks, and many changes had been occurring, as an example his parents had died and his was the only name befitting of the coming title as head of the family. His parents had apparently died from an unknown virus that had stricken them the previous week, at least according to some of the maids. He was placed as the new head of the family, and upon ceasing the new power his career in politics began. Being from such an important family he received many letters and notices with grievances and also congratulatory messages.

Upon reaching adulthood no one had suspected the vile truth behind his talents. And in a land covered in snow, even less so for Shiro as he adored and loved his own snow filled home, for his primary element was that of Fire, fire and destruction, he never let anyone know of this truth though, and simply kept it to himself, never letting anyone know of the truth behind his true potential. And in so had the difficulty of also mastering the element of water through his training to keep up the façade of him not being negligent towards his studies of chakra and ninjutsu.

His training with fire was always done in secret, he found himself burning small wooden figurines his father had carved himself for him as a present, he burned almost anything he could hold in his hand without anyone seeing, or at least tried to. He was like a underdeveloped kid hitting beetles with a rock saying nothing but “Khu.. Khu.. Khu.. Khu..” As he continued to do so.
The seer’s fortune was true, although to a certain degree had left out some information, the insignias that had been etched onto his skin had left him scarred and mentally exhausted as nightmares was filling his every dream, a certain madness was drugging his every movement following him as he tried to maintain his equilibrium. The madness clouded his waking hours to such a degree his very vision was shrouded and etched with darkness, frustration and stress affected his judgement unless he consciously held it back. He found himself popping medicine on a grand scale and on a daily level just to maintain a straight face when dealing with the politics of his business, and that of the country.

Throughout the time after his parent’s deaths more and more reports began to come forth involving strange deaths from diseases no one had ever seen before, their symptoms didn’t correlate with any other reported illnesses and as the number steadily grew, people began throwing theories around, ideas on the origin and dark ideas that in some correlation pointed towards Shiro and his clan, due to his latest kidnapping, and the fact that the majority of all losses had some or other relation to the Tsurumaru clan, being either business partners or past allies, people had started digging, and the ANBU was starting to dig up crackpot theories from these folks, finding evidence of swindling and making hypothesizes on why the Tsurumaru would kill off these individuals. Grabbing at the loosest straws available.

Whenever he would look out the window he would see a villager, standing and staring like he was ready to pull out a pitchfork and torch and call for the others to come and join him. All they needed was the right evidence and the right timing. It was almost like a passion from their end, like way to seek retributions for their dead. They blamed him for all of it.
At a meeting, after several months of constant harassment and more and more deaths making the rabble more and more desperate after evidence, Shiro was without his meds, and in the unfortunate case of dealing with a certain stubborn noble Shiro snapped, breaking the table he was leaning over in half through just a simple punch and as everyone in the room gasped, Shiro grasped his face in despicability. The stubborn noble, having crawled backwards into a corner in sheer shock screamed at the top of his lungs “Traitor!” As he pointed at Shiro dramatically. This was the last straw, this was the moment it all came down. And as he walked home, he could sense the birds flew all throughout town with the news, when he reached his home and his office he looked out towards the rabble that had started gathering outside of his home, giving out pitchforks, swords, nunchucks and other random assorted weaponry they had lying around the house, not to mention torches.

Thankfully he was prepared, ever since he had heard rumors of what the rabble had been saying months before, his belongings and his riches were practically all packed down and ready to move through the back entrance. His entire clan, cousins, maids and butlers had all agreed to travel along with him, and was meeting with him at the outskirts of that day as they all had been told by a raven sent the minute he had gotten home. Upon the beginning of their raid he set fire to several pillars by himself by utilising his fire element, ensuring that if the villagers weren’t careful they might risk getting killed by a falling ceiling, afterwards he walked, left his home, never to return.

Once he reached his camp outside of town his clan welcomed him happily, but with a worried glance.

They set out towards redemption. They needed to figure out what has happened.. The doctor, the doctor, the doctor, he must have used the blood, for devious experiments, maybe even an experiment that created a virus capable of killing people with ease. He realized this, only too late. Too late to do anything about the virus being released, and nothing to do with the ones that are already dead, but what he could do is seek revenge, his parents are gone and his blood is the only living of the core clan. Now he had a goal. He needed to travel with his clan and find the location of the doctor.

After checking his old and empty base of operations where Keiji was held, he knew he had escaped and was probably on the run, running from justice. Justice Shiro intended to deliver upon his mortal coil.
|[/col]
 
Fuel
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu option
High: Ninjutsu Accuracy
Average: Melee Accuracy, Genjutsu DC, Evasion
Low: Puppet Accuracy, Ranged Accuracy

Pyromaniac
Pyromaniac.jpg

[spoilername="Pyromaniac Core Ability Table"][fontsize="12"]Pyromaniacs are quite possibly the craziest of all elemental specialists. Their bond with fire has driven them to be partially insane, and sometimes even suicidal in their way of fighting.

Explosive Chakra<i></i> - Passive (3 points)
Restriction- C Rank and up
Even a pyromaniac’s chakra is unstable, making it highly volatile and extremely dangerous. While this makes their chakra a little harder to control, it makes their fire based jutsu just that much more frightening.
Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage.

Warmth<i></i> - Passive (2 points)
Through their bond with fire, pyromaniacs can draw energy from the warmth of the surrounding air, constantly recharging themselves.
Effect: The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active.

Hellfire Blaze - Independent Special Move (2 points)
One truly possessed by flames is able to extend their burning soul into their very weapons, shrouding them in a huge mass of flames. This burning passion often engulfs them just as much as any foes, however.
Effect: For two rounds, attacks made with any of the user's weapons are considered Fire Element and have a 10% of "burning" any Hp damage it deals. The user takes 1.5% Max Hp each round this is active, and cannot reactivate it until a full round after it has ended.
Note:</I> The lost HP is considered 'burned' and cannot be recovered during the battle. This applies to the user's HP cost, as well as the weapon (if the chance succeeds).

Direct Conversion<i></i> - Independent Special Move (2 points)
Through intense willpower and spirit bordering on insanity, Pyromaniacs can directly convert their life force into chakra much more efficiently than other shinobi can.
Effect: Any amount of HP can be converted into CP at a 1 to 1 ratio. Costs 1 AP and can only be used three times in one battle.

Fire Blast<i></i> - Dependent Special Move (3 points)
By fully unleashing their fiery nature, a pyromaniac can charge a fire based jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.
Effect: A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.

Wildfire<i></i> - Passive (3 points)
Unstable and dangerous, a Pyromaniac's mind set is one that craves destruction in the fastest, most efficient way possible. Without regards to themselves or their surroundings, they unleash scorching flames with no attempt at self control. Their flames set fire to all they touch, and their battles leave nothing but a scarred wasteland behind.
Effect: All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet.

Flow of Fire<i></i> - Independent Special Move (2 points)
Some call it a heat shield, others an air lance, but what it really is is protection from your enemies with a veil of flames. Everything else is irrelevant.
Effect: For 3% their Max Hp a round, the user can activate a shield of flame that encases them, granting a +2 dodge against all projectile and elemental attacks.

Burning Recoil<i></i> - Dependent Special Move (2 points)
Playing with fire is dangerous, and most shinobi are cautious when it comes to their flame techniques, and carefully take the time to properly channel their chakra to avoid harming themselves. However, this is not the case for the Pyromaniac. Missing an opportunity against an opponent for something as insignificant as their own safety is unthinkable, and they release their flames rapidly even if it means using their own body to absorb the recoil of an attack.
Effect: A Pyromaniac may use their own body to absorb the recoil of a Fire based jutsu, increasing the accuracy by +2, but also taking on +15% backlash damage. This can be done once per round.

Pyrokinetic Touch<i></i> - Modification (2 points)
Restriction- Requires Combustive Seal
Having no need for hiding and laying traps around a battlefield, why would a Pyromaniac waste time setting up for a battle when they could be fighting? Rather than taking a tactile approach, a Pyromaniac is able to unleash a blast of fire that seems to have the strength of multiple jutsu condensed, all with a single touch...
Effect: Allows a Pyromaniac to use Combustive Seal directly on a target, at -2 Melee Accuracy. This has the same effect and costs as a normal Combustive Seal, but detonates all stored jutsu automatically at the end of the round.

Ifrit Caress<i></i> - Dependent Special Move (3 points)
Restriction- Must be B-Rank
The flames of legendary fire spirits endow these specially blessed Pyromaniacs, allowing their fire to ravage their foes with reckless abandon.
Effect: The user can convert up to 5% of their current HP to damage in a fire based jutsu. This can only be done once per round and three times per battle, and does not apply to the damage buff limit. The used HP is considered 'burned' and cannot be recovered during the battle.

Fire Boost<i></i> - Boost (1 point)
Restriction- May only be purchased three times
A pyromaniac with this ability has brought out the destructive force of their fire based jutsu to the maximum, though they are no less reckless and chaotic in the execution.
Effect: Fire based jutsu deal 10% more damage, but 5% of the total damage is done to the user.

Mantle of Fire<i></i> - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
By wreathing themselves in flames, the pyromaniac truly becomes one with the fire, burning all around them, whether it be friend, foe, or anything in between.
Rank 1: Wreathes the user in flames that deal 100 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 20%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
Rank 2: Wreathes the user in flames that deal 150 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 40%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
Cost: 3000 CP and 3 AP to activate, 1000 CP/round to maintain
Notes:<I> This counts as a Chakra Armor.[/fontsize][/spoilername]

Abomination
AB.jpg

[spoilername="Abomination"]
[fontsize="12"]Abomination
Curse Seals are some of the most controversial seals among the shinobi world, granting their bearers with great power, at the cost of reducing their life span with each use. Few choose risking such a price in exchange for this great power, and even fewer survive the gruesome agony as their chakra systems forcibly sync into darker variants. Yet, among the survivors who bear the Curse seal, it is almost unheard of for the body to completely accept and form symbiosis with these seals. These are the Abomination, shinobi who’s body has absorbed and mutated with the Curse seal to the point where it no longer is an actual seal, but a natural reaction produced completely within their bodies through enzymes, their seal only a tattoo of what they once were. Often called monsters, these shinobi have greater seal strength than even the most powerful Curse warriors, yet this control is only partial. Though their body's have adapted to the dark energies within them to where their transformations no longer seem human, their mind is not as easily immune to the effects, and throughout an Abomination's life they will experience great mental trauma, and often show extreme signs of being Bipolar.
 
Prerequisites: Kinjutsu Application, 3 ability slots the user must have a Curse Seal, B-Rank

Effects:
- Morality Sealing has no effect upon the user.
- When scribed with a Curse Seal, the Abomination faces very little stress upon their body. They lose -50 Advanced Shop points when receiving a seal. If scribed by a Dark Sage, the Abomination faces no training loss whatsoever.
- Upon deactivating a Curse Seal, the user experiences no Curse Seal Backlash.[/fontsize]
[fontsize="12"]Psychotic Affliction - Special Activated Ability
ABPA.jpg

The Abomination's have a powerful drawback to their great and inhuman abilities. Their minds are extremely prone to a severe and spontaneous shifts and outbursts of Bipolarity, induced by the viral curse seal within their bodies. At random times, an Abomination may feel a spontaneous blood lust, though rather than resist the influence of their Insanity, they embrace it and form an unmatchable sync with its dark abilities at the cost of becoming a twisted shadow of their former self.
 
Information
Prerequisites
Abomination
 
Effect: 
- The Abomination's chance to Lose Control or become enraged is increased by +15%.
- Curse Seal's grant +1 To the effected Secondary bonuses.
 
Note:
- Does not take up an Ability Slot.
- Cannot be used while Cursed Will is active.
- Cannot be used with Vile Mutation or Partial Transformation.[/fontsize]

[fontsize="12"]Cursed Will - Special Activated Ability
ABCW.jpg

The Curse seal truly effects the minds of those gifted with the seal, and to many shinobi it means the end of their freedom, becoming a slave to the seal and it's power. However, Occasionally an Abomination is able to not only resist the Seal's tempting call for power through sheer willpower, but are able to master the seal, rather than the seal mastering them. Controlling the power of their seal is natural to them, and as such, their bodies tend to be much less prone to the backlash of the dark power.
 
Information
Prerequisites
Abomination
 
Effect: 
- While active, the user will not lose control or become enraged while having a Curse Seal Active.
- Training Roll loss is reduced by -1 Roll per round activated.
 
Note:
- Does not take up an Ability Slot.
- This can be turned on or off at the user's will for 1 Ap.
- Cannot be used while Psychotic Affliction, Partial Transformation or Vile Mutation is active.[/fontsize]
[fontsize="12"]Partial Transformation - C-Rank Ninjutsu
ABPTT.jpg

One of the most known abilities of an Abomination, this is perhaps the skill that have forever labeled them as monsters to the majority of the world. As their Curse seals have been broken down into enzymes and chemical produced within the body through will, an Abomination possesses the ability to alter these enzymes within their body at will, invoking a transformation to their body in anyway imaginable. This allows an Abomination to spontaneously transform any part of their body into an immediate weapon through focusing their curse seal in that one area, and due to its restrained use, it gives their body none of the backlash present with a full transformation. However, as it is only using a fraction of their Seal's potential, this does not have the full strength of a full transformation.
 
Information
Prerequisites
Abomination, C-Rank 

Rank 1: Allows the user to transform a single limb into a weapon. Half of the weapon's modifications also apply to the user's secondaries. May have up to 2 Cursed Seal Effects.
Rank 2: Allows the user to transform a single limb into a weapon. The weapon's modifications also apply to the user's secondaries. May have up to 3 Cursed Seal Effects.

Cost: 700 Cp to initiate, 330 Cp/Rnd per effect.

Notes:
- Does not use handseals.
- The same secondary or effect may not be stacked through combining buffs from different seals, EG you cannot combine +4 Melee Acc from Gaia with +2 to all secondaries from Heaven for +6 Melee Accuracy.
- May not be used in conjuction with Vile Mutation or Psychotic Affliction or Cursed Will.
- Weapon created must follow the Weapon Creation rules.
- Weapon created cannot have Augments.
- The created weapon's modifications apply to the user's secondaries of choice so at Rank 2 a Weapon with +5% damage and -1 Accuracy may give the user +5% melee/ranged/ninjutsu/puppet/genjutsu damage (overall) and -1 melee/ranged/ninjutsu/puppet/genjutsu Accuracy. The bonus must be selected from the same secondary type (so the bonus to melee damage would affect melee accuracy)
- May only have one Partial Transformation active at a time.
- User may choose to have some Effects from any Cursed Seals they currently have in their inventory at the rank that they know it apply to their weapon in place of augments.[/fontsize]

[fontsize="12"]Accursed Protection - C-Rank Ninjutsu
ABAP.jpg

More of an extension to their partial transformation ability, this skill allows an Abomination to transform their arm instantly to block all forms of attacks, their limb strengthened through their curse seal to be incredibly resilient. However, should an Abomination choose a more painful route, they possess the ability to even grow new limbs suddenly to take the blow for their body, before shrinking back to be absorbed within themselves just as fast as it formed. This makes attacking the blind spot of an Abomination incredibly difficult.
 
Information
Prerequisites
Abomination, B-Rank, Partial Transformation Mastered.
 
Rank 1: Strengthens or creates a limb to block up to 1520 Damage.
Master Rank: Strengthens or creates a limb to block up to 1820 Damage.
 
Note:
- Does not use Handseals, and may be used reflexively.
- Any damage reduction that the user has is also applied to this "Shield".
- Can only be used when the user has a Curse Seal Active, or partial Transformation active.
- Blocked Damage can be increased by any physical buffs.
 
Rank 1 Cost: 410 Cp
Rank 2 Cost: 510 Cp[/fontsize]
[fontsize="12"]Corrupted Regeneration - B-Rank Ninjutsu
ABPT.jpg

A rather gruesome skill able to be performed only by an Abomination, this skill enables them to pierce into their victims ina method of their choice and absorb their body's makeup such as Enzymes and blood, their mutated body immediately breaking this down and converting it to new chemicals to assist in healing their own wounds. Not only that, however, they also poses the ability to inject their own chakra and enzymes into the body's of others, though doing so would be dangerous to any due to their Natural Curse Seal within their body and its fluids. However, should the target possess a Curse Seal, it is possible to heal them with the user's own life force.
 
Information
Prerequisites
Abomination, B-Rank, Partial Transformation Mastered.
 
Rank 1: Drains the target's life force, dealing 1980 damage at +2 Accuracy.
Master Rank: Drains the target's life force, dealing 2380 damage at +2 Accuracy.
 
Special Action: Instead of absorbing a targets Hp, This can also be used to infuse their essence into a target, dealing 40% normal damage to a target for three rounds, and giving them -2 Accuracy/Gen DC for this time. However, If the user infuses their life force into a target that has a curse seal, this heals the target by 75% of the Damage Value instead.
 
 
Note:
- Does not use Handseals, and uses Melee Accuracy.
- Penalties do not stack.
- Must have either a Curse Seal, or Partial Transformation Active.
- When used, the user gains Hp equal to Half the damage done to a target.
- Can only be buffed by non-Elemental Ninjutsu Buffs.
 
Rank 1 Cost: 580 Cp
Rank 2 Cost: 720 Cp[/fontsize]
 
[fontsize="12"]Malevolent Annihilation - A-Rank Ninjutsu
ABMFF.jpg

Perhaps one of the most powerful techniques in the Abominations repertoire, this technique transforms their body into a hellish and gruesome form, sprouting many jet-like appendages from their body that aim at the target like miniature cannons. After transforming their bodies, the user builds up a dangerous portion of their chakra, before launching a huge wave of raw chakra energy at their victim, capable of utterly annihilating a target, and if they manage to survive, cause them to wish they were dead. However, this amount of chakra is capable of only being able to be built up once, requiring a period of cool down before the Abomination's body is capable of using it again.
 
Information
Prerequisites
Abomination, A-Rank, A level 2 Curse Seal
 
Rank 1: Releases a large wave of Chakra energy that deals 4260 Damage to one target at +2 Accuracy. Each limb has a 15% chance of suffering a Called shot penalty.
Master Rank: Releases a large wave of Chakra energy that deals 5320 Damage to one Target at +2 Accuracy. Each limb has a 20% chance of suffering a Called shot penalty.
 
Special Action: By increasing the chakra cost by +10% and Ap cost by +.25, this technique deals an additional +10% Base Damage, with a +5% chance of inflicting called shot penalties. This may stack up to two times per use, and does not apply to the Buff limit.
 
Note:
- Does not use Handseals, but may use melee or Ninjutsu Accuracy. This gains buffs from Non Elemental Ninjutsu buffs.
- Must be under the effects of a Level Two Curse Seal or Vile Mutation.
- Can only be used once per round.
 
Rank 1 Cost: 2130 Cp
Mastered Cost: 2660 Cp[/fontsize]
 
[fontsize="12"]Vile Mutation - S-Rank Ninjutsu
ABVM.jpg

The Abomination have bodies which break down Curse Seals into enzymes within their bodies, and from that point on produce them naturally in a non lethal state. The Abomination possess the ability to control and manipulate these enzymes in any way they see fit to transform their bodies into weapons, and through skill, they possess the ability to mix enzymes into never-before-seen mixtures, producing a combination that allow them to create their own curse Seals within their bodies, and Augment them in anyway they see fit. These effects are also able to be transferred temporarily into others, giving them the same abilities for a short time, however these enzymes rapidly break down when transferred out of the Abomination's body.
 
Information
Prerequisites
Abomination, S-Rank, All Abomination Skills Mastered, two level 2 Curse Seals.

Master Rank: The user is able to create their own Curse Seal, mixing the effects of up to four Curse Seals in their inventory.

Special Action: Once their seal has been created, the user may use this technique again to infuse this energy temporarily into a target of their choice using melee accuracy. This allows the target to use this "Custom Curse Seal" for the remainder of the battle, however all normal Curse Seal rules apply, including the Training Roll loss. This can only be done on an individual target once per battle, and if done to an unwilling individual, this requires a Ninjutsu check against the user with the user gaining +1 with an additional +2 if under the effects of their Vile Mutation Seal. In any case, this Seal overwrites any current Curse Seal they may have for the remainder of the battle.

Note:
- This does not use Handseals
- Creating a seal means that the user is able to choose up to four effects from any of their Curse Seals, and activate those four effects in place of a Curse Seal. The user cannot choose the same effect more than once in any case.
- The same secondary or effect may not be stacked through combining buffs from different seals, EG you cannot combine +4 Melee Acc from Gaia with +2 to all secondaries from Heaven for +6 Melee Accuracy.
- May not be used in conjuction with Vile Mutation or Psychotic Affliction or Cursed Will or Psychotic Affliction.
- The user cannot use this at the same time any other Cursed Seal is active.
- After initially being used, this Curse Seal can be activated and deactivated normally for 1 Ap, using standard Curse Seal rules. by reusing this technique, they may change what effects this seal has.
- If infusing a target with this Cursed Seal it will last only as long as they have the Seal Active. When deactivating the temporary infusion the player suffers Cursed Seal backlash as they would for a Rank 1 Cursed Seal.

Cost: 4.5 Ap to create/infuse, 3600 Cp to create a Curse Seal, 2.5ap and 2,000 Cp to infuse into another.[/fontsize]
[/spoilername]
 

Current Ninpocho Time:

Back
Top