Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Twilight Sage

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Twilight Sage Kinjutsu
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At the end of the First Era, where Dragons, Youkai, and Kami warred with each other endlessly, the natural chakra of the lands fluctuated wildly. Man, caught in between the greater powers, was the most effected by these wild surges of Nature Chakra that would turn them into beast, stone, or trees. Entire land structures formed and claimed the world in this time that were all once people. The chakra also effected a rare few that gave them the ability to see chakra without the need of a technique. These rare talented few were the first to rise among mankind as wielders of Chakra, and created the prototypes of Genjutsu that we know today in order to war against the very gods to ensure man kept their place in this world. Legend has it that it is these Twilight Sages that taught man how to wield chakra once the war was over so that they could fight back should the gods ever return to trample on man ever again. They have since, presumably, died out. However, the return of Dragons among mortals in a realm were the powers of the Kami and Youkai have saturated the land, has once again begun to fluctuate the chakra of the world; giving rise to the Sages of the End Times again.

Kinjutsu Table

Prerequisites: Kinjutsu Application, 3 ability slots, B-Rank, 10 mastered Genjutsu

Effect:
  • The user gains +1 Gen DC.
  • The user is considered Spiritual
  • The user may maintain 2 Genjutsu techniques in each sense slot if they are placed on an Illusion Anchor. If 2 Genjutsu are sharing a slot, the second Genjutsu counts as rank 1.
  • When a Hostile Target affected by the user’s Genjutsu uses Cancel, two checks are made. The Hostile Target must succeed both checks to remove the Genjutsu. This effect has a 10 second cooldown if it causes the target’s Cancel to fail.
 
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Illusion Anchor – Kinjutsu Ability
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Masters of chakra and the manipulations of their own, a Twilight Sage carries a singular weapon with them at all times in the form of the very same power that turned people into trees. By altering the shape of an inanimate object with their chakra, the Sage places an Anchor on the field that spreads their chakra out like an invisible fog. Trapped within a field of the Sage's chakra, most opponents find themselves keeping their mind as the fields assault them with Genjutsu. To stand within the Sage's battlefield is akin to having one's mind pulled by magnets.

Effect: For 1 AP, the user creates an [Anchor] on the Battlefield. The user may have a maximum of 4 [Anchor]s at a time. [Anchor]s have the following effects:
  • An [Anchor] has HP equal to 10% of the user’s Max CP.
  • The user receives half the damage done to the [Anchor] when destroyed.
  • The user may cast an Offensive Genjutsu Technique on the [Anchor].
  • The [Anchor] will attempt to cast the Offensive Genjutsu Technique on it at all valid targets every 10 seconds.
  • The user may reflexively trigger the [Anchor] for 0 AP to attempt to cast it's Genjutsu, this will replace the [Anchor] attempting to trigger itself.
  • [Anchor] Genjutsu Techniques follow Genjutsu Sense Slot rules and count as the user casting and maintaining them.
  • [Anchor] Genjutsu Techniques cannot be removed using Cancel
  • The [Anchor] may only cast one E-A Rank Genjutsu Technique at a time.
  • The [Anchor] cannot cast Bloodline/Core Ability Techniques.
  • Each [Anchor] must have a different Rank Genjutsu Technique on it. (Eg: If Anchor #1 has a B-Rank Genjutsu Technique, no other Anchor can be used to cast B-Rank Genjutsu Techniques)
 
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Parasitic Mind – Kinjutsu Ability
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The special sixth sense given to Sages who have awakened their powers gives them the ability to manipulate all chakra; including that which doesn't belong to them. With a power that remains even a mystery to those who use it, they can loop the illusions effecting the minds of their victims to be an altered form of their own chakra. Like changing the first and last letters of a name, a Twilight Sage is capable of tricking not just a shinobi, but their very coil into believing their own chakra is alien, fooling their opponent's body into feeding the Genjutsu effecting them.

Effect: Maintained Genjutsu Techniques take the CP Cost from the target and not from the user with a successful Genjutsu check. This cost cannot be buffed or debuffed in any way.

Notes:
  • If the user has increased CP costs they apply to the target as normal, but effects on the target do not increase or decrease the Cp costs. (If the user uses a special action that has an increased Cp cost that applies, but effects on the target that increases their Cp costs such as Elemental Illusions do not increase these costs).
  • This is not an increased Chakra Cost, and therefore Conservative Motion does not affect it.
  • Does not apply to Genjutsu cast through an [Anchor]
 
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Mental Unbinding – B-Rank Genjutsu
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Within every person, every living thing with an active conscious, lays a single thread. The thickness of this thread varies from person to person, depending entirely on their will. Sages of the End are capable of reaching into their opponent's mind, grabbing a hold of it, and snapping that singular metaphorical piece of fabric. While every human is capable of re-threading their own minds eventually, these snaps often cause nervous breakdowns, panic, blind rage, or anything that would reduce their awareness of the Sage's ability to easily coax their brains into further illusions.

Rank 1/2: The user makes a check against a target. A successful check deals 300/375 Illusionary Damage and gives a -2/-3 Gen save.

Cost: 480 CP, 240cp/rnd

Notes:
  • When this technique is cast, the user chooses the Genjutsu Technique Subtype, and it will occupy the corresponding Sense Slot.
  • This Technique may be maintained for a maximum of 30 seconds.
 

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Phobophobia – B-Rank Will Genjutsu
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Fear is the one of the first things shinobi are taught to be blind to. Never completely removed from a mind of the trained, fear exists within mortals as a way of survival. Even the most hardened of minds will feel their knees buckle, their legs turn to lead, and their heart quicken. Manipulators of the very energy that gives existence to humans, the Twilight Sage is capable of tuning a person's coil so that the emotion of Fear Itself, is all they can feel. All other senses are tuned out, and to most hardened warriors who are faced with true fear for the first time in years it is the ultimate counter. Rarely do they walk away without a new phobia and a brand new respect for their innate survival skill.

Rank 1/2: The user makes a check against a target. A successful check deals 600/750 Illusionary damage, and the target has a 5/10% chance per offensive technique to auto-miss, losing AP and all costs associated with their attack.

Cost: 480 CP, 240cp/rnd

Notes:
  • This Technique may be maintained for up to 50 seconds
  • The % chance accumulates until the effect occurs, capped at 50%.
  • The Auto-Miss effect has a 5 second cooldown after triggering.
 

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Illusions of Glory – A-Rank Visual Genjutsu
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Fear is not the only emotion chakra masters can manipulate. The human body is full of chemicals that can easily be altered or created by simply commanding their enemies' chakra to do so. Instead of fear, the opponent could instead be filled with hope, an illusion of grandeur against a Sage capable of altering the very chemicals that makes them exist. Often these illusions are prefaced with a winning strike, a mortal blow that is sure to fell the Twilight Sage. The hubris riddled rival then pushes forward with that 'successful' attack and continue to pour their own chakra into the ensured victory. This false hope is sometimes so desperate, that a Sage can simply whisper the idea into their mind, and their victim will place themselves under the illusion of triumph.

Rank 1/2: Cast at -2/-1 Gen DC dealing 730/900 damage a round and has a 20%/30% chance of the CP cost being paid by the Hostile Target.

Cost: 2200 CP, 1100 CP/rnd

Notes:
  • If the Hostile Target is affected by Parasitic Mind, the target still pays the additional CP cost.
  • This technique may be maintained for up to 30 seconds
 

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Somnal Eclipse - S Rank Genjutsu
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The end of an Era is a grand thing. The culmination of potentially thousands of years as a grand order comes to an end comes with the understanding that the future cannot be seen. One can only learn from the lessons of the past to move forward, or else be eclipsed in ignorance as the times move forward without them. It is the philosophy of the first Sage of the End Times, and it is through that self-imposed rule the ultimate technique in chakra manipulation was born. Once they have drowned their opponent's senses with their own chakra, the Sage then directs it from the mind, to their own coil. Being that they have mastered tricking the opponent's coil itself, their body accepts the foreign chakra within to recycle it through as it would its own. The immediate effect of this causes full body rejection. Rarely is anyone capable surviving of the repercussions of being afflicted with such a powerful burst of alien chakra, most gaining disabilities or bodily infirmaries in some way for life.

Prerequisites: S-Rank and Twilight Sage
Effect: Targets one opponent. Each Genjutsu affecting the target grants this technique +1 Gen DC and 1000 damage, up to +4 DC and 4000 damage. Upon being hit by this technique, the target cannot use conditionals for 20 seconds.

Cost: 3400 CP

Notes:
  • This technique does not take up a sense slot.
  • Only one opponent may be affected by this at a time.
  • The user may only cast this technique on a specific target once per battle successfully.
 

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