Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

U.m.U. Dojo

Ryujin Akira

The Queen of Battle
Joined
Oct 23, 2012
Messages
1,700
Yen
1,495,489
ASP
1,073
OOC Rank
☆☆☆☆☆
OCR
Profile

Free Major: Fire
Free Minor: Non Elemental
Elemental Affinity: Scorch
Additional Majors: Anbu, Medical, Non Elemental (1/2 Mastered)
Additional Minors:

Bloodline
: Hachiashii - Kumo-Shuryō
Approved: here

Abilities
Approved: here
Change rps: wc493 / wc305
  1. Shinobi 101: (free) Visual Gen -> Range
  2. Journeyman (free)
  3. Sentinel (free/journeyman)
  4. Weapon Mastery (Puppet)
  5. Willpower
  6. Weapon Mastery -> Elementalist
  7. Weapon Attunement -> Quickdraw
  8. Initiative
  9. Healing Factor
  10. Hyperactive
  11. Heavy Handed -> Jutsu Mastery
  12. Main Branch Style

Equipment
Utility Slot: Headband
Armor Slot: No armor
Miscellaneous Slots: Make-Believe (inhaled poison)
Miscellaneous Slots: Binding Agent
Miscellaneous Slots: Kawarimi Target
Miscellaneous Slots (card): Energy Drink
Weapons

Hitokugutsu Puppets
  1. Weaponized Form (Weapon card)
  2. Ashenheart
  3. Hawkeye
  4. Demonic Ancestry
  5. Void Walker
  6. Chakra Attuned
  7. Quick Learner
Name: Default
Weapon Damage Type: Weaponized Form/ 0.25ap faster with non offensive jutsu/ Scorch Nin uses range acc.
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Free Flow
  2. Recovery
  3. Blitz
  4. Re energize

Name: Oni
Weapon Damage Type: Hitokugutsu Puppet/ 0.25ap faster with non offensive jutsu/ Unarmed Tai uses range acc.
Bloodline/CA: Demonic Ancestry
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Devil's Trick
  2. Free Flow
  3. Blitz
Name: Queen of Battle
Weapon Damage Type: Hitokugutsu Puppet/ 0.25ap faster with non offensive jutsu/ Scorch Nin uses range acc.
Bloodline/CA: Void Walker
Eternal Arms Mastery: Retain the ability to use Handseals with their weapon equipped.
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Void Mirage
  2. Extreme Understanding
  3. Eclipse Blade
Name: Guilty Gear
Weapon Damage Type: Hitokugutsu Puppet/ 0.25ap faster with non offensive jutsu/ Scorch Nin uses range acc.
Bloodline/CA: Hawk Eye
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Flickering Shadow
  2. Keen Sight
  3. Primal
Name: The Duke’s Dear Freya
Weapon Damage Type: Hitokugutsu Puppet/ 0.25ap faster with non offensive jutsu/ Scorch Nin uses range acc.
Bloodline/CA: Quick Learner
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Situational Awareness
  2. Tactical Mind
  3. Free Flow
Name: Metal Gear
Weapon Damage Type: Hitokugutsu Puppet/ 0.25ap faster with non offensive jutsu/ Scorch Nin uses range acc.
Bloodline/CA: Chakra Attuned
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Conservation
  2. Recharge
  3. Chakra Drain
 
Last edited:
OCR
Profile

Free Major: Fire
Free Minor: Non Elemental
Elemental Affinity: Scorch
Additional Majors: Anbu, Medical, Non Elemental (1/2 Mastered)
Additional Minors:

Bloodline
: Hachiashii - Kumo-Shuryō
Approved: here

Abilities
Approved: here
Change rps: wc493 / wc305
  1. Shinobi 101: (free) Visual Gen -> Range
  2. Journeyman (free)
  3. Sentinel (free/journeyman)
  4. Weapon Mastery (Puppet)
  5. Willpower
  6. Weapon Mastery -> Elementalist
  7. Weapon Attunement -> Quickdraw
  8. Initiative
  9. Healing Factor
  10. Hyperactive
  11. Heavy Handed -> Jutsu Mastery
  12. Main Branch Style

Equipment
Utility Slot: Headband
Armor Slot: No armor
Miscellaneous Slots: Make-Believe (inhaled poison)
Miscellaneous Slots: Binding Agent
Miscellaneous Slots: Kawarimi Target
Miscellaneous Slots (card): Energy Drink
Weapons

Hitokugutsu Puppets
  1. Weaponized Form (Weapon card)
  2. Ashenheart
  3. Hawkeye
  4. Demonic Ancestry
  5. Void Walker
  6. Chakra Attuned
  7. Quick Learner
Name: Default
Weapon Damage Type: Weaponized Form/ 0.25ap faster with non offensive jutsu/ Scorch Nin uses range acc.
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Free Flow
  2. Recovery
  3. Blitz
  4. Re energize

Name: Oni
Weapon Damage Type: Hitokugutsu Puppet/ 0.25ap faster with non offensive jutsu/ Unarmed Tai uses range acc.
Bloodline/CA: Demonic Ancestry
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Devil's Trick
  2. Free Flow
  3. Blitz
Name: Queen of Battle
Weapon Damage Type: Hitokugutsu Puppet/ 0.25ap faster with non offensive jutsu/ Scorch Nin uses range acc.
Bloodline/CA: Void Walker
Eternal Arms Mastery: Retain the ability to use Handseals with their weapon equipped.
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Void Mirage
  2. Extreme Understanding
  3. Eclipse Blade
Name: Guilty Gear
Weapon Damage Type: Hitokugutsu Puppet/ 0.25ap faster with non offensive jutsu/ Scorch Nin uses range acc.
Bloodline/CA: Hawk Eye
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Flickering Shadow
  2. Keen Sight
  3. Primal
Name: The Duke’s Dear Freya
Weapon Damage Type: Hitokugutsu Puppet/ 0.25ap faster with non offensive jutsu/ Scorch Nin uses range acc.
Bloodline/CA: Quick Learner
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Situational Awareness
  2. Tactical Mind
  3. Free Flow
Name: Metal Gear
Weapon Damage Type: Hitokugutsu Puppet/ 0.25ap faster with non offensive jutsu/ Scorch Nin uses range acc.
Bloodline/CA: Chakra Attuned
Damage/Accuracy Modifier: -10% dgm/ +2acc
Augments:
  1. Conservation
  2. Recharge
  3. Chakra Drain

Affinities: Approved!
Ability Swaps: Approved!
Weapons 1-4, 6-7: Approved!

Weapon 5: Denied. Assuming that the "Eternal Arms Mastery" is a hold-over from Battlesmith, but seeing as you've swapped CA this needs updated. If I'm misinformed, feel free to reach out.

Also, in the future, your dojo will be approved much quicker if you link to your augment purchases (weapons) / jutsu masteries in your training (affinities) / etc. You can get this by copying the link to the jutsu/augment in your inventory to get something that looks like this: Umu Chakra Absorption Purchase. This helps us tremendously and should only take a few minutes of your time as you prep your dojo. Thanks!
 

Current Ninpocho Time:

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