Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Ume Tsukiko [Suna] ~> Kanashimi Itami [Suna]

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Kokomo

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Old Character name Ume Tsukiko

Old Character Village Suna

Old Profile Topic Title ...uh... Something about an Exorcist

Old Training Topic Title Probably the same as the above

Old Dojo Topic Title None?

Any Relevant information that can aid us in finding your information I played Hashigaki-Aksuko Katzumi for a MUCH longer time. I only was in Suna for about a week, so it might be under that Name...

New Character Name Kanashimi Itami

New Village Suna

Link to latest Voucher http://www.ninpocho.com/viewtopic.php?f=97&t=754&p=2068#p2068
 

Zethui Kobayashi

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Training
Current Stats:

AGILITY: 141
STAMINA: 209
NINJUTSU: 171
TAIJUTSU: 40
GENJUTSU: 264
CHAKARA CONTROL: 300%
BLOODLINE: 182
PL: 1125

Profile
General Stuffs;;
Spoiler:

Name: Ume, Tsukiko
Nickname: Ko
Age: 21
Gender: Female
Threat Level: B-Rank
Job: Surgeon and Medical Professor
Relationship Status: Single
Village of Origin: Sunagakure
Blood Type: AB
Birthday: December 21



Likes
Spoiler:

-Dark Purple
-Sake
-Leather
-Weapons
-Metal
-Sun



Dislikes
Spoiler:

-Whining
-Demon Auras
-Snow
-Milk
-Extremeists



Character Class:
Spoiler:


Flaming Moon
Hp:55
CP: 40
+ 1 Gen and Poison DC
+10% Fire Damage
High: Gen DC
Mid: Nin Acc Evasion , Gen Save
Low: Range and Melee Acc



Tsuchimikado
Spoiler:


Being able to manipulate the five elements made Tsukiko's childhood more enjoyable. When Tsukiko was younger, while working in her father's black smith shop, she began to discover that she could manipulate the weapons without touching them- without even heating them up. She was bending and twisting sheet metal- as thick as bookshelves, with her "mind". It wasn't really her mind, despite what she was thinking, but in fact a jutsu that her very blood had triggered.

After that, Tsukiko began to try all the different types of elements to see what she could accomplish with them. Being able to make the ocean tremble and create waves. Twisting the fire in the fireplace to make pictures. Creating stair steps out of the ground so she could reach apples on the trees- or crushing tree trunks to get the apples in a more destructive way. She had the capability to manipulate the five elements: Metal, water, fire, earth, and wood. It was mind-boggling, and she even began to combine the elements to create an efficient blacksmith shop for her father. She could fix up houses, create weapons, and survive in the wilderness without ever having to get up.

The powers of a Tsuchimikado.



Totally Lame Physical Description
Spoiler:


A deceiving look, Tsukiko has the appearance of beauty, innocence, and feminine behavior. Her straight and proper posture mixed with luscious dark locks give her a pale and angelic look. The rainbow eyes reflected like deep pools of stars of the universe. Being a tall ( 5'11" ) female, her long legs give her agility, stamina, and speed. Her light weight gives her flexibility and ability to pull herself onto or into tight places above her head. Despite her girlish figure and look, Ko doesn't wear kimonos or dresses. Tsukiko prefers to wear things that make it obvious that she is a trained ninja. Her outfit suggests power and gives her free agility and quick movements.



Totally Awesome Character Picture
Spoiler:

Image



Ko's Dad
Spoiler:

Image



Mental:
Spoiler:


Ko is a smart-mouthed feminist. With a sharp tongue covered in venom like solider, her language is anything but "lady-like". Tsukiko is "one of the guys". She doesn't sit with her ankles crossed, or drink tea with her pinkie out. She's a sake drinking, cigarette smoking woman who believes in being independent. Her motto being: "Screw other people's opinions." keeps her going in everyday life. Doing what she wants, when she wants, and not letting anyone tell her she can't. Tsukiko has bad habits of taking up the most dangerous missions by herself just to prove that she can do anything just as well (if not better) than the male ninjas.

In general, Ko is rather nice company, but can be quite a handful. She likes to party with the guys, but she needs someone to rope her down to the floor to keep her from losing herself in the clouds. However, Tsukiko is not (and will not) searching for any type of relationship, family, or commitment. Living with a free and wild heart, she doesn't want to be fenced in. A bold, opinionated, and free-lance woman, it's hard to get a hold of her, and keep her there. She'll keep going until she runs out of fuel-- unless she's having a hangover.



Character History:

Spoiler:


What makes a feminist? What makes an independent, crazy, alcoholic woman? The lack of a mother. That's what makes woman turn into "one of the guys". Tsukiko grew up without a mother, for she died at child birth. She grew up without siblings. Just her, her dad, and some intense training. That would do it, wouldn't it? She fixed buildings and weapons everyday with her father since she could walk. And because she worked in the blacksmith shop, her friends were all boys. They came in everyday just to see her, and they all became so close so fast. Tsukiko learned to create, to build, to fix, and to adore anything made of metal. Becoming obsessed with the wind in her face and sprinting fast and furious. Going out to drink hard liquor- because that's what the guys did. It was just something they all did.

After the news of the war on the other side, and the men all around her quickly became induced in killing, Ko surely followed. They all enrolled in the training facilities (after pushing around a few people to get in). But when all the men joined the war, Tsukiko was held back, and now lives in her own apartment, but still goes back to the shop everyday-- when she's not causing trouble. The reckless woman had a tendency to venture into the desert alone and train herself: alone. Why? Well, normally the answer to that was because she was drunk as hell. But, the vice versa to that would be that she enjoyed the thrill. She enjoyed being close to passing out, and coming home covered in sweat and being able to say that she learned all by herself. Even though... no one would praise her....

It was the shear essence seeing people kill each other upon the years old being a blacksmith's daughter that brought Tsukiko to the medical field. Seeing men slathered in scars with stories to tell enter the shop brought the need for the young woman to help those in need. There was a lot of people who could fight in Suna, but not many of them could heal, and that was something special. Tsukiko worked to become powerful in a different way- in a more helpful way.

After seeing too many scars and hearing too many stories, Tsukiko decided to heal the wounds of the solider's who protected her homeland's gates. It was hard to learn medical techniques on her own, so after many sensei's Tsukiko seemed to get more and more frusterated. Hard work seemed to get her no where in life, and she could only get to the average level of skill of the surgical area of medics. Her interest in surgery was to be able to save lives, perferablly on the battle field. It was an easy way for Ko to loop-hole her way into battle.

Working harder to become more advanced, Tsukiko sat in at surgeries, and did part-time volenteering to see how the life really was. Seperating herself from the blacksmith shop to study in the library and to recieve a tutor. Demanding she not only be good at surgical medics, but she would be very good.

Someday...




Current Stats:
Spoiler:


AGILITY: 141
STAMINA: 209
NINJUTSU: 171
TAIJUTSU: 40
GENJUTSU: 264
CHAKARA CONTROL: 300%
BLOODLINE: 182
PL: 1125



Jutsu
Spoiler:

Medical
Mystical Force [Mastered]
Skeletal Fortification [Mastered]
Medical Assistant [Mastered]
Mystical Hand [Mastered]
System Shock [Mastered]
Coagulation [Mastered]
Tranquillize [Mastered]
Anesthetic Infusion [Mastered]
Medical Ward [Mastered]

Metal
Steel Slam [Mastered]
Quality Break [Mastered]
Mercury Poisoning [Mastered]
Reinforced Wall [Mastered]
Alloy Spiral [Mastered]
Iron Breakout [Mastered]
Steel Clone [Mastered]

Non-Elemental
Stunt Double [Mastered]
Elemental Negation [Mastered
Crystal Eye [Mastered]
Chakra Blast [Mastered]
Rasengan [Mastered]
Shadow Shuriken Replication [Rank 1]
Withering Seal [Rank 1]
One Element Sealing [Rank 1] (Able: Metal, Medical)
Critical Exposure [Rank 1]
Mask Summon [Rank 1] (


Genjutsu - Will
Lethargy [Rank 1]
Impaired Focus [Rank 1]
Recognition [Rank 1]
Intimidation [Rank 1]
Tourniquet [Rank 1]
Deja Vu [Rank 1]
Discreet Success [Rank 1]
Amnesia [Rank 1]
Hero Syndrome [Rank 1]
Silent Scream [Rank 1]
Expose Mind [Rank 1]
Rage [Rank 1]
Fear [Rank 1]
Betrayal [Rank 1]
Temple of Nirvana

Genjutsu - Audio
Drone [Rank 1]
Hymn of Nature [Rank 1]
Mimic [Rank 1]
Serene Toll [Rank 1]
Ventriloquism [Rank 1]
Echo [Rank 1]
Distress [Rank 1]
Filter [Rank 1]
Scream [Rank 1]
Detect Pulse [Rank 1]
False Shinobi-iri [Rank1]
Heartbeat [Rank 1]
Deafen [Rank 1]
Soothing Voice [Rank 1]

Genjutsu - Kinetic
Mosquito Phantom [Rank 1]
Stun [Rank 1]
Migraine [Rank 1]
Twitch [Rank 1]
Vertigo [Rank 1]
Novice Touch [Rank 1]
Chilling Aura [Rank 1]
Aura of Warmth [Rank 1]
Force Breath [Rank 1]
Lingering Spark [Rank 1]
Euphoria [Rank 1]
Phoenix's Embrace [Rank 1]
Cripple [Rank 1]
Pain Killer [Rank 1]
Enfeeble [Rank 1]

Genjutsu - Visual
Blur [Rank 1]
Color Blind [Rank 1]
Chameleon [Rank 1]
Distortion [Rank 1]
Clone [Rank 1]
Aurora Borealis [Rank 1]
False Surroundings [Rank 1]
Precision Aim [Rank 1]
Transparent Escape [Rank 1]
Night [Rank 1]
After Image [Rank 1]
Endless Darkness [Rank 1]
Body Double [Rank 1]
Verse of Darkness [Rank 1]

Weapon Jutsu - Claw
Cutting Fist [Rank 1]
Angry Slash [Rank 1]
Dynamic Slash [Rank 1]
Rabid Claw [Rank 1]

Weapon Jutsu - Chain
Viper Slash [Rank 1]
Whip Lash [Rank 1]
Slip strike [Rank 1]
Whip [Rank 1]

Unarmed Jutsu
Uncalled-For Shot [Rank 1]
Grab [Rank 1]
Dynamic Entry [Rank 1]
Dynamic Finish [Rank 1]
4-Hit Combo [Rank 1]
Butterfly Kick [Rank 1]
Janken [Rank 1]
Spinning Wind [Rank 1]



Abilities

Spoiler:

Medical Knowledge
Illusionist [Rank 2]
Transmit Life
Mind Crush
The Anointed
Acrobatics
Poison Resistance
Quick Healer



Weapons

Spoiler:

Tiger Claws
Type: Claw (Piercing, Slashing)
Weight: Light
Range: Melee
Damage: 110
Accuracy: +2.

Meteor Hammer
Type: Chain (Bludgeoning)
Weight: Light
Range: Melee
Damage: 110
Accuracy: +2.



Items
Spoiler:

Headset
Stun Grenade [x2]
Chakra Surpressing Seal
Health Pill [x2]
Blood Pill [x2]
Solider Pill
Flash Bomb [x2]
Smoke Bomb [x3]
Kawarimi Target
Backpack



Poisons

Spoiler:

Searing Mist
Type: Inhaled
Strength: Heavy
Effect: The victim takes -3 accuracy and takes 2% of their Max Hp in damage for three rounds.

Mustard Gas
Type: Inhaled
Strength: Heavy
Effect: The victim takes -3 Accuracy and -3 Dodge. Each round for four rounds, the penalty is reduced by .5, after which the penalty remains until the end of battle.

Heaven's Touch
Type: Consumed
Strength: Heavy
Effect: All Exhaustion is doubled while this poison is in effect. At the start of each round, the victim must make a Poison check to determine whether they fall asleep or not. Failure to Resist this causes the target to lose consciousness for the round. If resisted the victim remains awake, but suffers from Winded Exhaustion penalties. This poison lasts 3 Rounds.

Lullaby Powder
Type: Inhaled
Strength: Strong
Effect: Upon success, this poison makes a person drowsy until they fall asleep.



Bloodline
Tsuchimikado wrote:
Spoiler:


The legendary spirit fighters combine their knowledge of the 5 elementals (Earth, Fire, Water, Wood, Metal) to fend off evil and angelic spirits that wreak havoc on the shinobi world. The Tsuchimikado specialize in the metal elemental, utilizing it to its full potential so they can harness their chakra to destroy the evil in the world.

Note: All Tsuchimikado techniques and buffs are classified as Light.

014% Control - One with the Universe (Rank 1)/Steel Curtain (Rank 1)
028% Control - Sanryoukyougan (Rank 1)
042% Control - Iron Will (Rank 1)
056% Control - Kaneton Tags: Alloyed Fangs (Rank 1)
070% Control - One with the Universe (Rank 2)
084% Control - Iron Will (Rank 2)
098% Control - Steel Curtain (Rank 2)/Tsuihouton Tag: Exorcism (Rank 1)
112% Control - Sanryoukyougan (Rank 2)/Kaneton Tag: Iron Coffin (Rank 1)
126% Control - One with the Universe (Rank 3)/Kaneton Tag: Alloyed Fangs (Rank 2)
140% Control - Iron Will (Rank 3)/Kaneton Tag: Iron Coffin (Rank 2)
154% Control - Tsuihouton Tag: Exorcism (Rank 2)
168% Control - Sanryoukyougan (Rank 3)/Kaneton Tag: Iron Coffin (Rank 3)
182% Control - Steel Curtain (Rank 3)/Tsuihouton Tag: Exorcism (Rank 3)
196% Control - Kaneton Tag: Â Alloyed Fangs (Rank 3)
210% Control - Titanium Body (Rank 1)
224% Control - Tenmeiton Tag: Yin-Yang Barrier (Rank 1)
238% Control - Titanium Body (Rank 2)
252% Control - Judgment Gate (Rank 1)
266% Control - Titanium Body (Rank 3)/Tenmeiton Tag: Yin-Yang Barrier (Rank 2)
280% Control - Tenmeiton Tag: Yin-Yang Barrier (Rank 3)/Judgment Gate (Rank 2)
294% Control - Judgment Gate (Rank 3)

---

One with the Universe - Passive
A Tsuchimikado Clansman were born with a natural awareness of the physical and spiritual world, allowing them to conjure spells at a better price for their chakra.

Rank 1: Ninjutsu and Genjutsu have a 5% CP reduction.
Rank 2: Ninjutsu and Genjutsu have a 10% CP reduction
Rank 3: Ninjutsu and Genjutsu have a 15% CP reduction

---

Steel Curtain - Passive
Granted the power to manipulate metal, the Tsuchimikado clan have developed a minor immunity to the effects of metal to include shurikens and the blade of a sword. Â

Rank 1: -5% damage taken from weapons
Rank 2: -10% damage taken from weapons
Rank 3: -15% damage taken from weapons

---

Sanryoukyougan (Prism Eyes) - Activated Passive
Crystal eyes are inherited by the Onmyouji, granting them abilities against Spirits and Evil that far surpasses a normal human being. Â Along with granting them protection from illusions, the Sanryoukyougan also makes attacks and defense against Spiritual and Evil types easier, as well as show their weak point. Â

Rank 1: +1 Gen Save/Gen DC. Bypasses up to 5% Damage reduction from Spiritual or Evil targets.
Rank 2: +1.5 Gen Save/Gen DC, +1 Critical to melee Taijutsu. Bypasses up to 10% Damage reduction from Spiritual or Evil targets.
Rank 3: +2 Gen Save/Gen DC, +2 Critical to melee Taijutsu. Bypasses up to 15% Damage reduction from Spiritual or Evil targets.

Note: Â
- Must be activated

Costs:
Rank 1: 0.5 AP; 300 CP initiate, 140 CP/rnd to maintain
Rank 2: 0.5 AP; 600 CP initiate, 260 CP/rnd to maintain
Rank 3: 0.5 AP; 1000 CP initiate, 400 CP/rnd to maintain

---

Iron Will - Passive
The Tsuchimikado are a people with a unique affinity to an uncommon and rare element; Metal. Their affinity allows them condense the minerals within the ground into a hardened, metallic form with increased strength and power, and is often cast through the use of special Onmyoudo Tags created from their chakra that can be used in place of handseals.

Rank 1: May convert Earth Jutsu into Metal by paying an additional 20% Chakra Cost.
Rank 2: May convert Earth Jutsu into Metal by paying an additional 10% Chakra Cost.
Rank 3: May convert Earth Jutsu into Metal at no extra cost.

Note:
- Metal Jutsu gain +5% Damage per rank.
- The Tsuchimikado automatically has access to the Metal element.
- All techniques used with this are treated as Metal element.

---

Kaneton Tag: Alloyed Fangs - Metal Ninjutsu
Utilizing the the Onmyoudo Tags that they create, a series of metal fangs appear from the ground. Â The fangs' serrated edges tear instead of cleave the target. Â The Alloyed Fangs remain on the field. Â It is rumored that the Alloyed Fangs may be utilized while someone is entrapped in a metallic prison.

Rank 1: 5 metal spikes deal 120 damage each.
Rank 2: 5 metal spikes deal 280 damage each.
Rank 3: 5 metal spikes deal 440 damage each.

Note:
- If used in conjunction with Iron Coffin, This bypasses the Coffin's Hp, but destroys the Coffin in the process.

Costs:
Rank 1: 1.5 AP; 200 CP
Rank 2: 2 AP; 470 CP
Rank 3: 2 AP; 740 CP

---

Tsuihouton Tag: Exorcism - Metal Ninjutsu
Throughout history, the Tsuchimikado Clan were utilized to ward away evil beings and vengeful spirits. During their occupation and travels, the Clan learned how to banish evil beings and spiritual apparitions through the use of exorcism and special sealing tags.

Rank 1: Sealing tag deals 1040 initial damage, and 600 damage per round. 10% chance to revert to original form per round.
Rank 2: Sealing tag deals 1300 initial damage, and 740 damage per round. 15% chance to revert to original form per round.
Rank 3: Sealing tag deals 1560 initial damage, and 900 damage per round. 20% chance to revert to original form per round.

Special Action: Exorcism can be used reactionary to counter a Spiritual or Evil Jutsu, Negating damage. This requires a Ninjutsu check between the attacker and the user with a -3 penalty to the user. This lowers by .5 per rank of this jutsu after the first.

Note:
- Does not Stack
- Lasts up to three rounds, requiring a Gen Check each round.
- If the target is Spiritual/Evil in anyway, the user deals +10% Damage and has +1 to all checks of this technique, not including negating jutsu.
- Original Form cancels all activated buff's effecting the target.

Costs:
Rank 1: 2 AP; 420 CP, 200 CP/rnd to maintain
Rank 2: 2 AP; 520 CP, 250 CP/rnd to maintain
Rank 3: 2 AP; 630 CP, 300 CP/rnd to maintain

---

Kaneton Tag: Iron Coffin - Metal Binding Ninjutsu
During their travels, the Tsuchimikado had to find a way to ensnare spirits and evil beings, thus the creation of the Iron Coffin. Â A large metal box surrounds the target after the tag(s) have made contact with the target, bringing airborn targets back down to earth. Â After the target has been contained, that is when the Onmyouji takes the advantage of sealing the spirit. Â

Rank 1: Binds one target in a metal prison at -4 Acc. Once bound, the target may use their next 2 AP in action. Â All other AP afterwards is nulled until next round. Coffin has 2700 HP, regenerating 675 Hp per round.
Rank 2: Binds one target in a metal prison at -3 Acc. Once bound, the target may use their next 1 AP in action. Â All other AP afterwards is nulled until next round. Coffin has 3300 HP, regenerating 825 Hp per round.
Rank 3: Binds one target in a metal prison at -2 Acc. Once bound, the target may not make further action until next round. Coffin has 4500 Hp, regenerating 1125 Hp per round.

Note: Â
- The target bound may make actions freely after the initial round of binding. Â
- The only way out of the binding is to destroy the binding from either the inside or the outside.
- While bound, Lightning jutsus casted upon coffin deal +5% damage, this does not apply to damage done to the Coffin.
- While bound, Fire jutsus casted upon coffin deal +10% damage both to the victim and the coffin.
- While bound, Exorcism deals +10% damage with +10% chance to revert. This bonus does not apply to damage done to the coffin.

Costs:
Rank 1: 2 AP; 900 CP to initiate, 300 CP/rnd to maintain
Rank 2: 2 AP; 1100 CP to initiate, 550 CP/rnd to maintain
Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain

---

Titanium Body - Metal Ninjutsu
Able to manipulate the metals within their body, the Onmyouji are able to blend the metals together to cause their body to harden into titanium alloy. Â Every part of the Onmyouji's body becomes a shiny chrome color and their skin becomes harder than steel. With strength and resistance comes sluggish and inaccurate movement. This form is only used in dire circumstances.

Rank 1: -5% physical damage taken, +5% melee damage dealt, ignores up to 9 feet of knock back per attack.
Rank 2: -10% physical damage taken, +10% melee damage dealt, Ignores up to 12 feet of knockback per action.
Rank 3: -15% physical damage taken, +15% melee damage dealt, ignores up to 15 feet of knockback per action.

Note: Â
- While active, the user suffers a -2 penalty to both Accuracy and Dodge.
- Water jutsu used against the user inflict -1 Dodge for the remainder of the round. Does not stack.
- +15% Lightning/Fire Damage taken.
- After taking damage from Lightning or Fire, deals extra +10% damage of that element for next Unarmed physical action.
- -20% Damage taken from Gravity jutsu. Gravity-based effects are halved.
- This counts as a Chakra Armor.

Cost:
Rank 1: 2 AP; 600 CP to initiate, 250 CP/rnd to maintain
Rank 2: 2.5 AP; 900 CP to initiate, 400 CP/rnd to maintain
Rank 3: 2.5 AP; 1200 CP to initiate, 550 CP/rnd to maintain

---

Tenmeiton Tag: Yin-Yang Barrier - Barrier Ninjutsu
Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. Â The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. Â Due to necessity, three barriers were created in order to help the Onmyouji. Â By utilizing tags, the Onmyouji creates a barrier around them and their allies to protect them against the three types of attacks. Â Each barrier blocks a certain type from getting inside the barrier and getting out. Â

Rank 1: 5x5 area. Barrier has 3500 HP (Regenerates 25% Max HP per round) which blocks against Taijutsu, blocking movement in and out of the barrier, to include underground travel. Â
Rank 2: 7x7 area. Barrier may block 8 levels worth of Genjutsu (Regenerating 2 levels per round) before dissipating. Â Genjutsu being used from inside the barrier are also blocked/damages barrier.
Rank 3: 10x10 area. Barrier has 6000 HP (Regenerates 25% Max HP per round) which blocks Ninjutsu. Â Ninjutsu being used from inside the barrier are also blocked/damages barrier.

Note: Â
- Barrier Strength cannot be buffed.
- The type of barrier remains secret, not shown in the battle.
- Â Rank 2 Barrier has 5% chance to reflect Genjutsu back to caster at -2 Caster's Gen DC. This applies to both sides of the barrier.
- Rank 2 Barrier has 5% chance to deal double effect on user at -2 Caster's Gen DC. This applies to both sides of the barrier.
- Rank 3 Barrier has 5% chance to reflect Ninjutsu back at the caster at -2 Caster's Nin Acc. This applies to both sides of the barrier.
- Rank 3 Barrier has 5% chance to deal double damage on user at -2 Caster's Nin Acc. This applies to both sides of the barrier.

Costs:
Rank 1: 2.5 AP; 1400 CP to initiate, 670 CP/rnd to maintain
Rank 2: 2.5 AP; 2200 CP to initiate, 1040 CP/rnd to maintain,
Rank 3: 3 AP; 3000 CP to initiate, 1440 CP/rnd to maintain

---

Tenmeiton: Â Judgment Gate - Special Ninjutsu
Opening an enormous gate bearing double doors that slowly open up, the Judgment gate appears in three forms. Â The Molten Rock Gate appears to be quickly rushing lava that envelopes the target only to dry and bind the target. Â The second is the Final Arc Gate, where an enormous ship is drawn to the target upon a deluge of water, crashing into the target. Â The final gate is the Pandora's Gate. Â Pandora's gate is a complete enigma as nobody knows what to expect when the doors of Pandora's Gate are opened.

Rank 1 - Molten Rock Gate: Â Summons a wave of lava that deals 3200 Lava Damage. Next round, Molten Rock hardens, becoming a binding causing -2 acc/dodge for 2 rounds
Rank 2 - Final Arc Gate: Â Summons a ship upon a wave of water, the ship crashes into the victim dealing 3230 Wood damage, while the wave further deals 1610 Water Damage. Â Should both hit, victim takes -3% HP per round for 3 rounds.
Rank 3 - Pandora's Gate:: Â Random effect.

Note: Â
- Debuffs do not stack.
- Molten Rock’s debuff ONLY works when hit by it.
- Final Arc’s debuff ONLY works when hit by it.
- Pandora's Gate must be rolled between 1 and 40 to determine it's effect. The effect has a 100% chance of success, but cannot be buffed. Â

Costs:
Rank 1: 3 AP; 1650 CP
Rank 2: 3 AP; 2420 CP
Rank 3: 2 AP; 1800 Cp



Pandora's Gate wrote:
Spoiler:



1: Â 1 damage to target
2: Â 2000 damage to target
3: Â 1500 damage to everyone on the field
4: Â 5000 damage to target
5: Â 4000 damage to everyone on the field
6: Â 100 damage to caster
7: Â 500 damage to caster
8: Â No Effect
9: Â Refills 10% Target's HP
10: Refills 20% Target's HP
11: Refills 30% Target's HP
12: Refills 40% Target's HP
13: Refills 10% own HP
14: Refills 20% own HP
15: Refills 30% own HP
16: Refills 40% own HP
17: Completely reverts all spiritual/evil to original form.
18: Destroys all barriers
19: No Effect
20: Caster receives -3 Gen Save/DC for 2 rounds
21: Caster receives -3 Acc/Dodge for 2 rounds
22: Target receives -3 Gen Save/DC for 2 rounds
23: Target receives -3 Acc/Dodge for 2 rounds
24: Removes all maintained jutsus
25: Drains 25% of target's HP
26: Drains 25% of target's CP
27: Gives target 25% of caster's HP
28: Gives target 25% of caster's CP (after jutsu cost removed)
29: Target and Caster swap HP
30: Target and Caster swap CP
31: Target is bound for 2 rounds.
32: Caster is bound for 2 rounds.
33: No Effect
34: Jutsus used by target cost an additional +25% AP for 2 rounds
35: Jutsus used by caster cost an additional +25% AP for 2 rounds
36: Target takes +20% to all damage types for 2 rounds
37: Caster takes +20% to all damage types for 2 rounds
38: No Effect
39: 1 damage to everyone on field
40: Everyone on field gets 3 standard clones.



Last edited by Guest on Mon Aug 13, 2012 12:29 am; edited 6 times in total
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Jobs: B-Rank
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Last post on: August 13th, 2012





PostPosted: Thu Jul 19, 2012 9:18 pm Reply with quoteEdit/Delete this postBack to topDelete this postView IP address of poster
Relationships

Spoiler:


Color Code:
Black = Hate
Grey = Dislike
Light Blue = Acknowledged
Blue = Friends
Dark Blue = Good Friends
Purple = Close
Orange = Crush
Hot Pink = Family
Red = Love
Brown =Student

List In Order Of Meeting:

Urami
Madoka Raijin
Toraono Kume
Toranono Aniya
Toranono Suzuhime
Yamazaki Iori
Toraono Nenogami
Ozu Jomei
Ito Nobu - iNPC
Kouryou Moujuu
Santo Eiji
Ryuu Tama
Muruyama Kenta
Kairi
Tsukino Akiko
Kagirinai
Nagataka
Mio
Lili - iNPC
 
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