Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Wakabayashi Shikao Dojo

Wakabayashi Shikao

New Ninja
Joined
Dec 31, 2012
Messages
72
Yen
9,914
ASP
0
Affinities
Major
Water (all jutsu)
Earth (free)

Minor
Wind (free)

Advanced Elements
Crystal [Major Water + Minor Earth]
Wood [Major Earth + Minor Water]
Ice [Major Water + Minor Wind] [Shinobi 101 - Ninjutsu]

-------------------------------------------
Water Adept - Core Ability

Character level: 12
CA points available: 16
CA points used: 16
A shinobi with Water Adept is incredibly attuned with the elements of Water. They can perform acts like no normal shinobi, and harness water as both a destructive and restorative power.

Inner Reservoir<i></i> - Passive (2 points)
Ninjas with a water adept often have a deep inner reserve of power within them that responds especially with their connection to liquids. This chakra is fundamentally water-natured, and so cannot be used with any other jutsu.
Effect: Creates a second chakra pool equal to 25% of the user’s normal chakra pool. Only water jutsu can be cast from this chakra pool.

Master Water Manipulation<i></i> - Passive (3 points)
Restriction: C Rank and up
Master water adepts can generate water no matter where they are using any of their chakra, not just their special reserves; this makes their water jutsu more powerful than that of any other shinobi.
Effect: +15% Water Damage

Liquid Efficiency<i></i> - Boost (1 point) [x3]
Restriction - Can only be purchased a maximum of 3 times.
Water is not always a luxury that is at hand. Vital as it is, conservation of water is essential, especially for one whose powers come from it. Water adepts with this ability can spend less chakra when using water jutsu, thereby conserving energy.
Effect: Water jutsu cost 5% less chakra, including maintain costs.

Healing Waters<i></i> - Dependent Special Move (2 points)
Restriction: C Rank and up
Water is not only a destructive force, but the source of all life; without water, nothing can survive. Under this philosophy, water adepts can channel water jutsu designed to hurt and maim into the healing aspect of water.
Effect: Water jutsu may be used to heal instead of hurt. Area-effect water jutsu will heal anyone within the area of effect, friend or foe regardless. The affected jutsu costs +20% CP. Is only effected by Water buffs. Can only be used once per round.

Fluid Motion<i></i> - Passive (2 Points)
Water is their native territory, and their blood. Water Adept simply seem to glide in the water. The rain itself also seems to grant them special bonuses to their movement and allowing them to move faster than their opponents.
Effect: The user is faster after casting a water jutsu, granting a +2 dodge bonus. When any AoE Water Jutsu has been cast that round by anyone, the Water Adept gains a +3 dodge bonus. Lasts the remainder of the round, and does not stack with itself.

Water Blessing<i></i> - Passive (3 Points)
The cool liquid employed in healing is such a soothing substance to them that some Water Affinitists actually heal from the rain. No matter how harsh the downpour, the user is calmly unruffled, absorbing the droplets as if it were their very lifeblood.
Effect: User recovers 3% Max HP every round they cast a water jutsu.

Liquid State<i></i> - Water Ninjutsu (1 point, 1 to rank up) [Rank 1]
Restriction- A Rank and up
Through a keen understanding of water and all its various properties along with their innate connection, master water adepts can turn themselves into liquid, giving them resistances to various elements and near immunity to many forms of attack.
Rank 1: User becomes liquid and can take any shape of their choice, as long as the total volume remains the same. While liquid, physical attacks they make deal 50% damage. If the user has Water Absorb, they are immune to all Water jutsu and heal 30% damage from them as well as gaining +5%/+1 from water-based buffs; if not, they only heal 10% and become immune to water-based debuffs. Bleeding chance is reduced by 15%, and 5% extra to get to R5. All Taijutsu attacks deal 10% less damage to the user, and Called Shots are 10% less likely to succeed. User can use Healing Waters once per round whether they know it or not, and cannot target self with own water jutsu outside of Healing Waters. User takes 15% more damage from Lightning jutsu in this state and deals 10% more damage with Water jutsu.

Cost: 2400CP and 3AP, 800CP/round to maintain

Notes:
- This counts as a Chakra Armor.
-------------------------------------------
Abilities
A-rank may have 10 abilities

0. Shinobi 101 - Ninjutsu [Ice]
1. Liquid Style - Water Chakra Style
2. Sorcerer - Ninjutsu Chakra Style
3. Clarity
4. Willpower
5. Hyperactive
6. Quick Healer
7. Defensive Technique
8. Martial Artist
9. Insight
10. Jutsu Mastery
 
Shikao has unlocked the following Majors and Minors:

Major: Water
Major: Earth
Minor: Wind

---
Before Shikao can unlocked Advanced Elements, Shikao must submit a 300 word RP on unlocking the Advanced Elements.
----
Shikao is a Water Adept and has unlocked:
Inner Reservoir
Master Water Manipulation
Liquid Efficiency
Healing Waters
Fluid Motion
Water Blessing
Liquid State
-----
Shikao is A Rank and may unlock 10 Abilities. However, unfortunately we require 100 word RPs for each ability in order to unlock it.
 

Current Ninpocho Time:

Back
Top