Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Wakahisa Aiyoku - Venomous ANBU Sentinel

Shinku

Active Ninja
Joined
Nov 21, 2012
Messages
713
Yen
1,000
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Name: Wakahisa Aiyoku
Gender: Female
Age: 23
Height: 6'1
Body Type: Tall, Long Legs, Curvy
Eyes: Emerald Green, Snake-like
Hair: Firey Red
Rank: ANBU
Alignment: True Neutral
Core Ability: Kyoubaku


Physical Description:
Aiyoku is a tall woman, standing at six foot one inch. Her body curved and sticks out just right in all the right places, her legs are long and smooth and her chest is quite large which she enjoys being able to show off by wearing low cut tops or leaving the top few buttons of a shirt unfastened. From her head falls a cascade of fiery red, wavy hair that is almost always worn loose and falls down to her shoulder blades. Her face is defined by her vivid green eyes that exude sexiness though the pupils are slit like those of a snake, complete with long eyelashes and her thick, pouty lips that she makes stand out even more so by always wearing deep red lipstick, the tongue hidden behind them slightly forked adding again to her snakey apearence. She tends to wear glasses and a smart suit, covered by a white lab coat when she’s working in her lab but usually chooses contacts outside of that, she gives of the sultry librarian or teacher look naturally.
Personality:
Aiyoku tends to give of a stern and serious aura which tends to have people be a careful around her, but in reality even though she is serious about her work she is quite the happy and fun loving woman who enjoys the company of people. She can be extremely flirty and is very aware of her good looks, though she doesn’t crave the attention and will often be annoyed when people hit on her, preferring to do the hitting herself when she is good and ready. Due to her work she is very much a nature activist, becoming angry and even violent when she sees the nature being abused, she understands that natural resources are needed but will not stand for people taking more than they need, deforesting for no reason other than they can. She does have her creepy side though she tends to try and hide that in public, but she absolutely adores snakes and spiders, admiring the ways they use their venom to survive as opposed to simply weaponizing it as humans do, those who show interest in her work will usually find out of her love and respect for the creatures.
-Likes: Spiders, Snakes, Poison, Plants
-Dislikes: Cold, Animal Abuse, Aggresive People</SIZE>


<SIZE size="110">Backstory:
Aiyoku comes from a long lineage of Stone shinobi, some med-nin, others ANBU, they’d held almost every position plausible in the past and she for one had dreams of being the first of her family to attain the rank of Tsuchikage. She was born into a big family, having three older brothers and later a younger brother making her the only daughter and led neatly into her becoming quite the tomboy, hanging out with her brothers and playing with them. As she aged though her body started to fill out and match that of her mothers who also had quite the curvy physique. From that she became less of a tomboy and buckled down more, learning more about her clan and their ways so she would be ready to graduate from the academy when the time came.
As she aged she was able to learn more about both the Shinobi way her bloodline, graduating to Genin rank and gained a new found respect for nature, so much so in fact that she started to enjoy simply going and getting lost in the forests of the lands around the village and just adventuring, she was also attempting to unlock the power hidden within her, as it was all those in her clan. Her brothers had all managed to unlock the Kyoubaku bloodline within themselves and she was just kind of left in the lurch, unsure how or even why when she had researched and learnt so much about nature.
That was until one day she found herself being cornered be a rather large, black and orange snake. It was an unusual sight for this part of the world and even with her ninja training the creature that was at least eight times her own length lunged at and bit her injecting its poison into her. The adrenaline started to pump, she was dead right? This snake looked exotic and its poison was more likely than not, deadly. Out of pure instinct she grabbed the snakes’ head that was still attached to her and yanked at it, dragging the fangs from within herself and watching as the purple coloured venom oozed from both the beasts mouth and her puncture wounds, but was she scared? No, she was overcome with the urge to fight and that was something she’d never had before, especially toward an animal. She threw the head to the ground and as if awakened by the burning sensation coursing through her veins started to form the seals of an earth jutsu she’d learnt a while back, except the jutsu that came out wasn’t of the earth element and instead of stone spires piercing the creature it was instead set upon by thorned branches that proceeded to grab at and pierce snake. She was confused at first and took steps back as it fought against the painful bind and again, tried to cast a jutsu, a different one this time that would fire a bullet of water at the snake and Knock it out, she truly didn’t want to kill it, that wasn’t something she enjoyed even if it attacked her. Once again though her jutsu came as easily as she’d remembered but instead of a water bullet, it was a sharp chunk of wood that pierced the pinned reptiles thin skull, killing it instantly. She sank to her knees, the confusion on what had happened subsiding though she now mourned for the snake that had died needlessly, she could have escaped by simply knocking it out, that was the perfect world situation at least. Instead she now knelt, weeping for the creature that had tried to kill her and eventually she passed out. She awoke some time later, the snakes corpse having vanished with no signs of how or where and despite the poison it had injected into her, she was still alive, she would shrug it off as if her bloodline awakening had purified the poison but in truth there was more to it that she would not soon discover.
At this point most people would have feared the snakes, hated them even but for whatever reason she didn’t, she loved how effective it was at what it did, thus birthing her respect for not just snakes but poisonous creatures in general. She started to fine tune her techniques to match that of her poisonous friends, going so far as to eventually start experimenting on them and their various venoms, as well as those found in plants and fungi. Some say she has even attempted to splice the DNA of the creature and plants into her own body and her especially large, sharp canine teeth would make you believe it too.
It was during her time as a Genin that she started to become more like a snake, having chosen the animal as a base to hone her skills and surpass what she already was. She became good at hiding, moving silently and springing surprise attacks with her envenomed daggers, it was her Jounin team leader that noticed her potential first and put her in for the AiT exam, needless to say she passed it with flying colours, despite her usual demeanour she was deathly efficient as an ANBU, clean and quiet. She would spend a couple of years as an AiT, honing her animal affinities and taking on more traits than just the snake and it certainly improved her performance, she would be promoted after a particularly high ranking missing where she was tasked to assassinate a party of political delegates from a foreign land that were attempting to userp power from the Daimyo of the earth country. On top of this she was often tasked with creating poisons for the other ANBU shinobi as well as antidotes since they seemed to poison themselves quite a lot, much to her amusement of course, their clumsiness was amusing as were the panicked looks on their faces when they ran in begging to be cured.
 
[col][legend="[b][size=5]Stats & Class[/size][/b]"]
Character Level: 6
OOC Rank: B-Rank
Agility: 150
Stamina: 150
Ninjutsu: 255
Taijutsu: 250
Genjutsu: 150
Chakra Control: 300
Advanced Points: 88

PL: 1255

HP: 6,900
CP: 15,300
AP: 6

Master of Agrokenisis
HP: (40+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +3 Poison DC
High: Ninjutsu Acc, Melee Acc
Average: Evasion, Gen Save, Ranged Acc, Puppet Accuracy, Genjutsu DC
Low: -​
[/legend]|[legend="[b][size=5]Abilities[/size][/b]"][/legend][/col]

[legend="[b][size=5]Cursed Seals[/size][/b]"]
Cursed Seal:
br1An0q.jpg



Rank :

Cost: 1 Ap to Activate/Deactivate, the user loses -5 training points for each round active
</i>[/legend]

[legend="[size=5][b]Bloodline - Kyoubaku[/b][/size]"]
Hailing from the Forest Country, the Kyoubaku are said to be the true masters of nature and totally in tune with the world around them. Legend has it that the Forest Country was a barren wasteland before a certain monk by the name Kyoubaku Kensei began to exert his control over the elements and breathed new life into the region. In his final moments he was caught in a conflict over the lands that he had come to call home against those of the invasive Uchiha and their growing Fire Country. Pierced in the heart, legend further has it that he turned into a great tree the size of which no man could ever fathom. This is why the Kyoubaku and the Uchiha have little dealings with each other today and also why the Forest Country and the location of Kensei's remains are closely guarded by his descendants.​
Note: All Jutsu are considered Wood Element.

084 PL - Natural Energy (Rank 1)/ Mokuton Augmentation (Rank 1)
168 PL - Strength of the Boughs (Rank 1)
252 PL - Case of Life (Rank 1)
336 PL - Wooden Tendrils (Rank 1)
420 PL - Natural Energy (Rank 2)
504 PL - Case of Life (Rank 2)
588 PL - Mokuton Augmentation (Rank 2)/ Wooden Dome (Rank 1)
672 PL - Strength of the Boughs (Rank 2)/ Enlightened Suppression (Rank 1)
756 PL - Natural Energy (Rank 3)/ Wooden Tendrils (Rank 2)
840 PL - Case of Life (Rank 3)/ Enlightened Suppression (Rank 2)
924 PL - Wooden Dome (Rank 2)
1008 PL - Strength of the Boughs (Rank 3)/ Enlightened Suppression (Rank 3)
1092 PL - Mokuton Augmentation (Rank 3)/ Wooden Dome (Rank 3)
1176 PL - Wooden Tendrils (Rank 3)

1260 PL - Wood Clone (Rank 1)
1344 PL - Gaia's Wrath (Rank 1)
1428 PL - Wood Clone (Rank 2)
1512 PL - Gaia's Tree of Life (Rank 1)
1596 PL - Wood Clone (Rank 3)/ Gaia's Wrath (Rank 2)
1680 PL - Gaia's Wrath (Rank 3)/ Gaia's Tree of Life (Rank 2)
1764 PL - Gaia's Tree of Life (Rank 3)

---

Natural Energy - Passive</U><i></i>
The Kyoubaku shaman have studied chakra for many millennia, and they have found an alternate power- the energy from nature. The Kyoubaku are able to utilize their environments energy to its fullest potential.

Rank 1: User has a secondary Natural Energy pool that is 5% of your max CP. Jutsu that are usable by this chakra pool are cast for 95% of their normal cost.
Rank 2: User has a secondary Natural Energy pool that is 10% of your max CP. Jutsu that are usable by this chakra pool are cast for 90% of their normal cost.
Rank 3: User has a secondary Natural Energy pool that is 15% of your max CP. Jutsu that are usable by this chakra pool are cast for 85% of their normal cost.

Notes:
- Only Water, Earth and Wood Jutsu may be used this way.

---

Mokuton Augmentation - Passive
Due to the Kyoubaku's natural relation with both Water and Earth, they are able to convert their chakra to wood chakra, granting an even greater bonus to wood.

Rank 1: May convert Water and Earth Jutsu into Wood by paying an additional 20% Chakra Cost.
Rank 2: May convert Water and Earth Jutsu into Wood by paying an additional 10% Chakra Cost.
Rank 3: May convert Water and Earth Jutsu into Wood at no extra cost.

Notes:
- The Kyoubaku automatically has access to the Wood element.
- All techniques used with this are treated as Wood Jutsu.

---

<U>Strength of the Boughs - Passive<i></i>
Nature should not be underestimated, as demonstrated through the techniques created by a Kyoubaku which prove much more stronger compared to normal flora throughout the land.

Rank 1: Wood Jutsu Damage is increased by +5%.
Rank 2: Wood Jutsu Damage is increased by +10%.
Rank 3: Wood Jutsu Damage is increased by +15%.

---

Case of Life - Wood Barrier Ninjutsu<i></i>
The powers of a Kyoubaku lies not in their destructive powers but their ability to heal the fallen in the middle of battle without giving up their own defenses by remaining stationary. When used, wooden planks erupt from the ground encasing their target and filling them with a healing force only nature could provide.

Rank 1: Covers an ally in a snare of wood that has 700 Hp and restores the target's Hp by 530 per round. If used as a special action, reduces the enemy's Accuracy and Dodge by -1.
Rank 2: Covers an ally in a snare of wood that has 1170 Hp and restores the target's Hp by 880 per round. If used as a special action, reduces the enemy's Accuracy and Dodge by -1.5.
Rank 3: Covers an ally in a snare of wood that has 2020 Hp and restores the target's Hp by 1520 per round. If used as a special action, reduces the enemy's Accuracy and Dodge by -2.

Special Action: Instead of healing an Ally, the user may use this jutsu to ensnare an enemy. This does not restore their Hp, but saps their Cp each round for 50% the amount of Hp restoration, and reduces their Accuracy/Dodge until this is removed or destroyed.

Costs:
Rank 1: 1 ap, 230 Cp to initiate. 110 Cp/round
Rank 2: 1.5 ap, 390 Cp to initiate. 190 Cp/round
Rank 3: 2 ap, 670 Cp to initiate. 320 Cp/round

Notes:
- This jutsu may not stack upon the same target.
- Case regenerates the same amount that it heals the member inside for.
- Until jutsu is released or destroyed, the person inside the case cannot move or cast jutsu.
- Both the Case Hp and amount healed may receive Wood Element Buffs.
- This jutsu may be removed for 1 Ap and a contested Ninjutsu check against the user. Alternatively, this jutsu is also removed if it is destroyed.

---

Wooden Tendrils - Wood Ninjutsu<i></i>
Wood erupts from the earth and hurl forth at their opponents like massive spears, the wood however is harder than steel and seek their opponents out.

Rank 1: Five tendrils each doing 100 damage each at +1 accuracy
Rank 2: Five tendrils each doing 160 damage each at +1.5 accuracy
Rank 3: Five tendrils each doing 280 damage each at +2 accuracy

Costs:
Rank 1: 1.5 AP, 170 CP
Rank 2: 2 AP, 270 CP
Rank 3: 2 AP, 470 CP

---

Wooden Dome - Wood Barrier Ninjutsu<i></i>
Creating a dome protecting themselves completely from the frontal 180 degrees can give the Kyoubaku and allies some cover for a time, allowing them to compose themselves and prepare for the next part of a battle should they need it.

Rank 1: Dome is 15 ft wide, 15 feet high and dome shaped so protects from above. Wall has 1,030 hp
Rank 2: Dome is 20 ft wide, 20 feet high and dome shaped so protects from above. Wall has 1,690 hp
Rank 3: Dome is 25 ft wide, 25 feet high and dome shaped so protects from above. Wall has 3,000 hp

Costs:
Rank 1: 2 ap, 410 Cp
Rank 2: 2 ap, 680 Cp
Rank 3: 2.5 ap, 1500 Cp

Notes:
- This jutsu can be used reflexively, only 1 Wall may be created at a time.
- Elemental techniques deal -10% Damage to the wall.

---

Enlightened Suppression - Wood Ninjutsu<i></i>
This jutsu creates wooden dragon replicas which attempt to attach to their target. These dragons are infused with a special chakra that nullifies unnatural energies within the target, and force them back to their normal form.

Rank 1: Binds the target at -2 Accuracy. The user has +1 Against all checks at dispelling maintained buffs.
Rank 2: Binds the target at -1 Accuracy. The user has +2 Against all checks at dispelling maintained buffs.
Rank 3: Binds the target at normal Accuracy. The user has +3 Against all checks at dispelling maintained buffs.

Special Action: While Binding a Target, the user may attempt to suppress any buffs applied to an opponent. This costs 1 Ap and 20% of the maintained skills chakra cost, and requires a Ninjutsu check between the user and the victim. After each attempt at dispelling a buff, the user has a stackable -1 to all other dispel checks for the remainder of the jutsu.

Cost: 2.5 Ap, 1000 CP to initiate, 475 per round maintained.

Notes:
- If the target is bound, they cannot take any action other than attempt to resist for 2 Ap. This rerolls their Bind check at a -2 Penalty per attempt, resetting each round.
- The user cannot perform any actions other than maintain this technique. While maintained, A Ninjutsu check is made between the user and the victim at the start of every round. Each round maintained the user loses -1 to their check.
- If the user or victim is hit while maintaining this technique, or attempting to do another action, this technique is dispelled.
- The user cannot choose which skills to dispell, this jutsu always attempts dispell the weakest buff possible before gaining strength to remove stronger ones.
- All dispelled buffs cannot be reused for a full round after this jutsu is dropped/broken.
- This jutsu cannot dispel Level 9 techniques.

---

Wood Clone - Wood Clone Ninjutsu<i></i>
Creates a clone out of wood that has several strengths that other clones don't have, such as the ability to telepathically communicate with the user.

Rank 1: Creates a clone with 20% of the users HP and CP and -7 Secondaries, and is able cast bloodline jutsu up to 140% BLC.
Rank 2: Creates a clone with 25% of the users HP and CP and -6 Secondaries, and is able cast bloodline jutsu up to 140% BLC.
Rank 3: Creates a clone with 30% of the users HP and CP and -5 secondaries, and is able cast bloodline jutsu up to 140% BLC.

Costs:
Rank 1: 2.5 Ap, 480 CP, 170 CP/rnd to maintain
Rank 2: 2.5 Ap, 840 CP, 300 CP/rnd to maintain
Rank 3: 2.5 Ap, 1200 CP, 440 CP/rnd to maintain

Notes:
- Can only create one clone at a time.
- Has half the user's Ap.
- Cannot use basic jutsu, nor does this clone have any passives.

---

Gaia's Wrath - Wood Ninjutsu<i></i>
Channeling the natural chakra through the user's feet after gathering it, underground roots spread out before erupting and lashing at everything around them.

Rank 1: a 20x20 Area erupts into a series of barbed vines attacking everything within, dealing 1920 damage at -.5 Accuracy. Everyone outside the ring suffers a -2 accuracy when targeting people inside and visa versa.
Rank 2: a 24x24 Area erupts into a series of barbed vines attacking everything within, dealing 2400 damage. Everyone outside the ring suffers a -2.5 accuracy when targeting people inside and visa versa.
Rank 3: a 28x28 Area erupts into a series of barbed vines attacking everything within, dealing 2880 damage at +.5 Accuracy. Everyone outside the ring suffers a -3 accuracy when targeting people inside and visa versa.

Costs:
Rank 1: 2.5 Ap, 870 Cp, 500 CP/rnd
Rank 2: 2.5 Ap, 1090 Cp, 620 CP/rnd
Rank 3: 2.5 Ap, 1300 CP, 750 CP/rnd

Notes:
- All within make checks against the damage once per round.
- Ring will only attack enemies. This Jutsu may Automatically target two separate targets.
- Lasts two Rounds.

---

Gaia's Tree of Life - Wood Creation Ninjutsu<i></i>
Calling upon the full power that nature has to offer this bloodlines true connection with the earth shows only within those who are strongest within their clan. The ability to call upon mother nature herself to come to their aid in person is a mighty feat. The tree of life grants all around it life and the ability to perceive death.

Rank 1: A massive tree over 70 ft. high is created. Allies and caster that are within 40 ft of the tree gain 1300 HP/rnd and gain an extra +1 Gen save/dodge. Any person the caster chooses to be the enemy loses 1000 HP/rnd and 500 CP/rnd when within 50 ft. of tree.
Rank 2: A massive tree over 85 ft. high is created. Allies and caster that are within 45 ft of the tree gain 1500 HP/rnd and gain an extra +1.5 Gen save/dodge. Any person the caster chooses to be the enemy loses 1500 HP/rnd and 750 CP/rnd when within 50 ft. of tree.
Rank 3: A massive tree over 100 ft. high is created. Allies and caster that are within 50 ft of the tree gain 1700 HP/rnd and gain an extra +2 Gen save/dodge. Any person the caster chooses to be the enemy loses 2500 HP/rnd and 1250 CP/rnd when within 50 ft. of tree.

Costs:
Rank 1: 3 ap, 2000 cp, 1000/round
Rank 2: 3 ap, 3000 cp, 1500/round
Rank 3: 3 ap, 4000 cp, 2000/round

Notes:
- Cannot be buffed.
- Can only be used once per battle.
- The tree has Hp equal to 40% of the User's Max Hp. Regains 25% Max Hp per round harmed.
- This Jutsu may Automatically target three separate targets.
- All Damaging effects are rolled at the start of each round.
[/legend]

[legend="[b][size=5]Kinjutsu - N/A[/size][/b]"]
[/legend]

</B>
Ninjutsu
<i>
</i>
[col][legend="[b][size=5]Basic Jutsu[/size][/b]"]
Rank E Jutsu
Pressurized Mist [*]
Water Gun [*]
Wind Slash [*]
Pressure Burst [*]
Stone Bullet [*]
Gravel Shift [*]
Infernal Ember [*]
Thermal Maw [*]
Storm Bolt [*]
Thunderfist [*]
Body Switch [*]
Transformation [*]
Mystical Hand [*]
Coagulation [*]

Rank D Jutsu
Water Whip [*]
Aqua Fang [*]
Rinse Off [*]
Whirlwind Spin [*]
Air Bullet [*]
Shredding Touch [*]
Earth Flow River [*]
Sinkhole Fist [*]
Mud Clone [*]
Fireball [*]
Immolation Armour [*]
Combustive Seal [*]
Thunderclap [*]
Electroshock [*]
Electrocution [*]
Combonation Transformation [*]
Crystal Eye [*]
Cancel [*]
Spirit Lantern [*]
Contract Summoning [*]
System Shock []
Skeletal Fortification [*]
Anesthetic Infusion []
System Restoration []

Rank C Jutsu
Grand Waterfall [*]
Impaling Hydro Jet [*]
Water Prison [*]
Rain Dance [*]
Wind Scythe [*]
Tempest [*]
Gale Force [*]
Wind Release [*]
Inner Earth Reflection Lure [*]
Earth Flow Wave [*]
Rock Golem [*]
Earthen Coating [*]
Dragon Fire [*]
Searing Eruption [*]
Scalding Ash Cloud [*]
Heat Wave [*]
Zeus Flash []
Lightning Torrent []
Thunderstruck []
Volt Charge []
Jutsu Sealing []
Stunt Double []
One Element Sealing []
Elemental Negation []
Elemental Clone []
Barrier []

Rank B Jutsu
Torrential Vortex [*]
Hydro Tidal Shockwave [*]
Water Shark Bomb [*]
Mystical Pond []
Bedrock Coffin []
Weighted Rock Technique []
Earth Spiker []
Antlion Sinkhole []
Infernal Hellfire []
Firestorm []
Sponteneous Combustion [*]
Ring of Fire [*]

Rank A Jutsu
Dragon Flame Bomb []
Sol Fire Tempest []
Abysmal Harbinger []
Flame Shield []​
[/legend]
[legend="Legend"]Orange = Fire
Brown = Earth
Yellow = Lightning
Blue = Water
Green = Wind
Black = Non-Elemental
Hotpink = Medical
* = Mastered
[/legend]|[legend="[b][size=5]Advanced Elements[/size][/b]"][/legend]
[legend="Legend"]Gray = Not in Use
Chocolate = Wood
LawnGreen = Radiation
Crimson = Explosion
* = Mastered
[/legend][/col]


Taijutsu
<i>
</i>
[col][legend="[b][size=5]Physical Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend]|[legend="[b][size=5]Buffing Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend][/col]
[legend="Legend"]U = Unarmed
P = Piercing
S = Slashing
B = Buffing
K = Kinjutsu
* = Mastered
[/legend]


<B>Genjutsu
<i>
</i>
[col][legend="[b][size=5]Debuffing/Offensive Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend]|[legend="[b][size=5]Buffing/Defensive Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend][/col]


[col][legend="[b][size=5]Inventory[/size][/b]"]
-
-
-
-
-
[/legend]|[legend="[b][size=5]Training Log[/size][/b]"][/legend][/col]
 
[legend="[size=5][b]Wakahisa Aiyoku's ANBU Portfolio[/b][/size]"]ANBU/Guardian Classes Taught/Taken (or Tutoring)
ANBU/Guardian Missions Completed (or Missions utilized for rank ups)
Gate Duty
Modded Situations
1.
RP Topics while on ANBU/Guardian Duty
[/legend]
 

Current Ninpocho Time:

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