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[tbody][tr=textleft][td=null,2][fontsize="12"]Character Threads[lb][/lb]
• Profile[lb][/lb]
• Training[lb2][/lb2]
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Earthborn[lb][/lb]
The Earthborn are perhaps the most tranquil of the four elementalist types, although when angered, they hold a grudge like no other. Their use of earth jutsu is both offensive and defensive at the same time, allowing them to be very balanced combatants.[lb2][/lb2][/fontsize]
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[tr=textleft][td=null,1][fontsize="12"]Earthen Barrier - Passive (3 Points)[lb][/lb]
Restriction- C Rank and Up[lb2][/lb2]
Earthborn with this power have mastered the ability to create walls of earth around them, making them stronger and more resilient than ever before. These walls of earth can be massive, limited only by the energy put into them.[lb2][/lb2]
Effect: All barriers that the user creates may receive the user's Earth Buffs to increase the barrier's HP. Earth based barriers are granted an additional +10% HP.[/fontsize][/td][/tr]
[tr=textleft][td=null,1][fontsize="12"]Ground Impact - Passive (3 Points)[lb][/lb]
Restriction- C Rank and up[lb2][/lb2]
By disrupting the ground when calling upon the earth for doton jutsu, the Earthborn causes the ground to shake and roll beneath the enemy’s feet. These impacts seem as small tremors, disrupting both steps and fine movement.[lb2][/lb2]
Effect: Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost. This does not affect other Earthborn.[/fontsize][/td][/tr]
[tr=textleft][td=null,1][fontsize="12"]Care of the Earth - Passive (3 Points)[lb][/lb]
Restriction- C Rank and up[lb2][/lb2]
Due to their bond with the earth, as long as an Earthborn ninja is on the ground, they become tireless, constantly regaining strength. Their ability to absorb energy from the earth itself, their ability to do so is increased when nestled in it.[lb2][/lb2]
Effect: When standing on the ground, the user gains back 5% of their max HP per round. This does not work when held off the ground, in trees, in the upper stories of buildings, while swimming, etc. Regeneration becomes 6% when underground.[/fontsize][/td][/tr]
[tr=textleft][td=null,1][fontsize="12"]Gaia Style - Chakra Style (2 Points)[lb2][/lb2]
The earth grants the Earthborn a great deal of their strength, and they can channel this into an effective form of protection. Gaia Style is truly the power of the earth incarnate, shielding the user from harsh blows but impeding their movement.[lb2][/lb2]
Effect: While active, user gains +20% Damage reduction but suffers -3 Dodge. Earthen Barrier gives an additional +10% HP to barriers. All CP costs are increased by 5% while active.[lb][/lb]
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.[/fontsize][/td][/tr]
[tr=textleft][td=null,1][fontsize="12"]Terran - Boost (1 Point x 3)[lb][/lb]
Restriction- Can be purchased three times[lb2][/lb2]
Earthborns' natural connection with the earth causes their abilities with it to be heightened and empowered. An Earthborn with this skill will find their Earth jutsu more effective than others', and themselves with an inner peace.[lb2][/lb2]
Effect: +5% Earth jutsu damage.[/fontsize][/td][/tr]
[tr=textleft][td=null,1][fontsize="12"]Spore Cloud - Independent Special Move (2 Points)[lb2][/lb2]
The ground itself is not the only facet of the earth that an Earthborn can channel. The plants themselves can also work in their favour, sprouting and creating turbulence, distraction, and hindrance to those not in touch with the earth.[lb2][/lb2]
Effect: Scatters a spore into the air that targets up to two. A Ninjutsu check is made between the user and the victim(s) and upon a successful check, the affected suffer a -2 Dodge for two rounds, or until passing a Ninjutsu check at the beginning of each subsequent round, whichever comes first. This does not stack on the same target.[/fontsize][/td][/tr]
[tr=textleft][td=null,1][fontsize="12"]Earth Sense - Passive (2 Points)[lb2][/lb2]
The Earthborn is vastly more in tune with the ground under their feet than anyone else is, allowing them to sense things through it that no one else can. It is very difficult to fool one of these people while you are both standing on their native element, owing to the power of the earth itself aiding them.[lb2][/lb2]
Effect: The user gains +2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusory Clones.[/fontsize][/td][/tr]
[tr=textleft][td=null,1][fontsize="12"]Stone Tomb - Jutsu (1 Point, 1 to Rank Up)[lb][/lb]
Restriction- A-Rank and up[lb2][/lb2]
The power of earth can be used to protect or to destroy. This jutsu is the epitome of that, summoning a giant enclosure of stone to trap the enemy or protect the user--or perhaps shield a wounded ally.[lb2][/lb2]
Rank 1: Summons a giant enclosure of stone that traps the enemy at -4 accuracy. Tomb walls have 8,000HP, regenerating 1000HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 50% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 800HP/round with positive energy or deal 1000 damage/round with negative energy (counts as earth element damage).[lb][/lb]
Rank 2: Summons a giant enclosure of stone that traps the enemy at -3 accuracy. Tomb walls have 10,000HP, regenerating 1200HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 40% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 1000HP/round with positive energy or deal 1200 damage/round with negative energy (counts as earth element damage).[lb][/lb]
Cost: 3,000 Cp and 3 AP to initiate; 1000 CP/Rnd to maintain[/fontsize][/td][/tr]
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Link to Core Ability[lb][/lb]
Core Ability Points: 20[lb][/lb]
Total Spent: 20[/fontsize][/td]
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[fontsize="12"]Agility[/fontsize]
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[fontsize="12"]Stamina[/fontsize]
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[fontsize="12"]Ninjutsu[/fontsize]
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[fontsize="12"]Taijutsu[/fontsize]
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[fontsize="12"]Genjutsu[/fontsize]
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[fontsize="12"]Chakra Control[/fontsize]
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[fontsize="12"]Power Level: 3600[lb][/lb]
Stat Average: 600[lb][/lb]
Character Level: 15[lb2][/lb2]
OOC Rank: S-Rank[lb2][/lb2]
Yen: 147,532[lb][/lb]
Advanced Shop Points: 940[/fontsize][/td]
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