Weapon Mastery
Considered an extension to their body, a weapon in the skilled hands of a master becomes that much more dangerous than those used by others. Train up, and become a master!
Information
Prerequisite: C-Rank, 5 Mastered Taijutsu of the chosen Weapon type
Effect:
- Upon learning this ability, the user chooses one weapon type to master. Each Weapon Mastery requires it's own ability slot.
- Slashing - Open Wounds: Bleeding Ranks inflicted on a target with the user's Slashing weapon also inflicts a stack of Open Wounds, increasing the Bleed Damage dealt to the target by 10%. Stacks up to 5 times for a maximum of 50%
- If the target heals or removes a Bleeding Rank, they also lose a stack of Open Wounds.
- If the target is already at maximum Bleeding Rank, each time the user's Slashing weapon were to inflict a Bleeding Rank, it would apply a stack of Open Wounds instead.
- Bludgeoning - Momentum: When the user misses a Bludgeoning attack, 25% of the missed attacks damage is added to the user's next Bludgeoning attack that hits.
- This stacks for consecutive misses, and resets when the user hits, uses an attack other than bludgeoning, or the end of a round.
- Only applies to AoE if the attack fails to hit any targets.
- Piercing - Prying Fang: If the user's Piercing weapon would have its damage reduce through a target's Damage Reduction, the amount that would be deducted would instead be added to the Piercing weapon's total damage and the attack will ignore the target's Damage Reduction.
- Projectile - Arsenal: User must declare 3 Augments as their Stock Augments at the start of battle. Each time they perform an attack with their Projectile weapon, they may apply one of their Stock Augment to it.
- Unarmed - Blitz Brawl: The user may choose to combo two unarmed attacks together, using the timing of the higher AP action regardless of the order of both attacks. If the first hits, the second one hitting will automatically suppress the target for .5 Ap. If the the first misses but the second one hits, the first will be rerolled at the end of the second attack, but cannot inflict suppression.
- May be used once per target, per round.
- Thrown - Assault: User can now perform Assault with their Thrown Weapon for 1 AP. This attack strikes 3 times, dealing Basic Strike Damage, and may be divided amongst targets.
- Each strike in Assault is considered an individual basic strike, and may inflict Bleeding, Suppression, Called Shot (if it is capable).
- May be used 3 times per target, per round.
- These strikes cannot have the amount of enemies they target increased.
- Puppet - Preparation: The user may declare 1 Puppet to be automatically equipped at the start of the battle and equipping Puppets are treated as a Hidden Action. The first attack used in battle with a Puppet is treated as a Sneak Attack.
- Sneak Attack applies to each Puppet's first attack (Jutsu, Traps, Basic Attack, etc) and only applies once in battle.