Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Yochikujiku Chikyu

Mizutsune Mira

Active Ninja
Joined
Jul 18, 2014
Messages
813
Yen
131,061
ASP
0
a95f1f5dde078454dbd662372b835c94.jpg
ANBU Mask
Age: 15
Gender: Male
Physical Description: Chikyu is 5'10, weighting 160 pounds. Chikyu also has green eyes, a straight edged nose, normal sized ears with pitch black ear rings through the lobe, and brown hair. Chikyu's hair is straight, covering his ears and some of his forehead, and the back of his hair goes to the nape of his neck. Chikyu is healthy naturally, with not enough muscle to be extremely visible but enough to be healthy. However, he does have to maws on his palms.

Mental Description: Chikyu is generally a soft spoken person, but acts completely different when he sees something highly exotic and new. Chikyu is highly curious, and he loves to create art himself. He wants to learn lots of new things so he can make art from all cultures and myths, to get the greatest pool of ideas and interests. Also, he enjoys simply laying down and looking at the environments, just appreciate natural beauty and finding the natural art of the world. Chikyu however hates people not appreciating art, who kill for no reason, who do not care for others, art that is disappointing, failure to create good art, and when he is bothered while enjoying something. Chikyu is also religious, believing in 6 kami who created the world, one for each element, with the greatest kami is the one that watched over the other 5.

Character History (Note: Includes BL app) : Chikyu was born normally, even though he scared doctors when they didn't acquire the correct papers, not knowing he was born of the Toujigikou bloodline. The docters looked to his mother, discovering she had stitched them up because of a cut injury and wanted them to heal. However Chikyu was a kind child as he grew up, always staying in line and never trying to hurt someone on purpose. As he grew up, he learned the jutsus of the Toujigikou family first from his mother, as he created colorful displays of art. He was however getting a little lonely, for he was home schooled in fear of his clay detonating and killing others. So one night, Chikyu in his room created tiny life like animals, birds, foxes, bears, bugs, all sorts of animals in the near by wilderness he learned of. His parents came in, hearing tweeting and snarling, but just discovered Chikyu, giving some movement and action to his clay as they did as they pleased. They saw the young child smiling and happy as he played patty cake with a albino clay fox on its hind legs, not exploding. His parents a few weeks latter let him go outside more often, letting him meet some new people. However, he did one day find a legend.

Chikyu grew curious, looking to a near by mountain, named "The Spine of the World". He wondered what was at the top, and remembered something his parents taught him. Chikyu was religious, believing in 6 elemental kami that created chakra and the natural world. Chikyu falsely believed from some bad choices of words that the Kami of earth and clay would rest where the world needed him most, which he thought was the Spine of the World. He asked his parents for a visit to his grand parents that lived out of the village for they enjoyed the wilderness. Chikyu's parents were uncertain, but Chikyu argued the fact he hadn't seen them in a loooooong time, and specifically with 6 Os. He journeyed to De Cevitate Attonbitus, where his grand parents owned a farm. Chikyu walked out with his grand parents as the dawn awoke, and he tended to the animals. He asked his grand mother after everything was done, why did they live on the farm instead of the city. The response made Chikyu confused, for she replied with a question, why did he have his clay? He shrugged and said he always had it, and that was his grand mothers point. She told him of how just like he enjoyed to make clay, she enjoyed to live on the farm, but that doesn't mean she can't do the other. So they made a deal, she would teach him how to mold clay, and he would try his best, but if he didn't he would learn how to handle a farm. He agreed, and to his surprise his grandmother had a lot to show him. He learned how to properly make flat clay while keeping the main shape, how to support his sculptures in the air, and the different types of clay. His grandmother asked him to tell her all the types of clay, to which he said there was about 30, to which his grandmother laughed. His grandmother told him a quote he always loved to say, "In the end, there is as much clay as there are people, for each person has their own clay, just like how each person can have their own farm. Nothing is exactly the same little one, remember that." She patted his head, and laughed as his parents came to visit. They were tired from the walk from the village to the farm, so they stayed the night until they would walk back. During the night, Chikyu poked his mothers side, waking her up. He asked for her to follow him, as his mother reluctantly walked out of bed outside. She walked out to see a second barn, made completely out of clay and details Chikyu had learned of from his grandmother. She hugged him, her little child able to do large scale projects with such ease! She blinked, and asked him how he did it, to which the surprise strengthened. Chikyu spend a few hours shaping a doll house out of clay, and just used his chakra to make it bigger, but it took him 6 tries to finally get it to the size it is now. He was not a master, but he was determined. They both went to bed, where Chikyu was to tired to move to bed, forcing his mother to carry him. Chikyu fell asleep in her arms, and as he dreamed he imaged of new shapes and figures he could create, but never did remember why he went here in the first place, to visit "The Spine of the World". He never did regret it though, for when he woke, he learned even more of clay and the farm, to which he eagerly listened and learned. (WC: 835)

Stats
Agility: 202/300
Stamina: 270/300
Taijutsu: 190/300
Ninjutsu: 235/300
Genjutsu: 120/300
Chakra Control: 235%/300%
PL: 1252
BL: 209
ASP: 3

Weaponry:
Gore Magala (Unarmed):
-2 Accuracy, +10% Damage, May use Handseals while armed
Special note: Has Genjutsu marks embedded into the gauntlets, allowing him to play music, but nothing damaging.

Dara Amadyura (Piercing):
-2 Accuracy, +10% Damage, +5% chance for Call shots
Special Note: The Katana has Chikyu's ANBU tatoo embedded into the hilt, and on the blade has the mark of the golden dragon, making the blade's tip look like a thunder bolt.


Major Affinities: Water
Minor Affinities: Wind, Fire, Non-Elemental

FIRE - E rank
Infernal Ember (Master)
Thermal Maw (Master)
- D Rank
Fireball (Master)
Immolation Armor (Master)
Combustive Seal Master)
- C Rank
Dragon Fire (Master)
Searing Eruption (Master)
Scalding Ash Cloud (Master)
Heat Wave (Master)
- B rank
Infernal Hellfire
Firestorm (Master)
Spontaneous Combustion (Master)
Ring of Fire (Master)

Kinjutsu:
- C rank
Daemon Cloak Alpha (Master)
Daemonic Burst
Daemonic Howl (Master)
- B Rank
Destructive Shield
Daemon Cloak Omega (Master)

Wind- E rank
Wind Slash (Mastery)
pressure Burst (Mastery)
- D Rank
Whirlwind Spin (Master)
Air Bullet (Master)
Shredding Touch (Master)
- C rank
Wind Scythe (Master)
Tempest (Master)
Gale Force (Master)
Wind Release (Master)
- B rank
Great Wind Scythe
Wind Scar (Master)
Vacuum Sphere (Master)
Cyclone Movement (Master)


Water - E Rank
Pressurized Mist (Master)
Water Gun (Master)
- D Rank
Water Whip (Master)
Aqua Fang (Master)
Water Prison (Master)
Rain Dance (Master)
- C Rank
Water Shark Bomb
Mystical Pond

Neutral - E Rank
Transformation (Master)
Body Switch
- D Rank
Combination Transformation
Crystal Eye
Cancel
Spirit Lantern
Contract Summoning

Medical ninjutsu - D
Mystical Hand (Mastered)
Coagulation (Mastered)
- C
Skeletal Formation

ANBU - D
Mask Summon
- C
Snapshot
Chakra Sense

Explosive:
- C rank
Landmine (Master)
Bang Bullet (Master)
- B rank
Atomic Blast
Volatile Fireworks
Starlight Nova

Ancient Prayers [Vet]
HP: (60+lvl)
CP: (55+lvl)
Class Bonus: Kinjutsu
High: None
Average: Melee Accuracy, Ninjutsu Accuracy, Genjutsu Save, Genjutsu Difficulty
Low: Puppet Accuracy, Ranged Accuracy
Main Branch/ANBU/Med-Nin: ANBU Branch
BL/CA: Toujigikou
IC Rank: Anbu in Training

Abilities:
0: ANBU Branch - Sentinel
0: Shinobi 101 - Paper
1: Supercharge
2: Jutsu Mastery
3: Human Anatomy
4: Bloody Mess
5: Jutsu Expansion
6: Jinchuuriki
7: Jinchuuriki
8: Jinchuuriki
9: Healing Factor

oTPQDF9.gif
- Dislike
vemegFq.gif
- Acquaintance
KjU4L3P.gif
- Friend(s)
b7me2li.gif
- Good Friend(s)
AYuBs9E.gif
- Best Friend(s)
JQapvzQ.gif
- Family; Crush (Close to love)
Clpwiog.gif
- Full Blown Love

[fontsize="12"]Literally meaning "Clay Artisan", the Toujigikou originated from the Village Hidden in the Stone, and are widely considered some of the greatest Artist's to Exist. Member's of this clan are gifted with an uncanny skill for creating Beautiful art master pieces, and share a love for the many forms of art. They are born with a mouth in the palm of each hand, giving them the unique ability to mold their chakra into a special type of Clay, creating Explosive works of art that literally come to life. While some choose to live the peaceful life of an Artist, others Believe in the clan's Motto that "Art is a Bang!" and prefer the more chaotic life style of utilizing their Explosive Art whenever they can, showing the world the true beauty of art during that single fleeting moment of explosion.

Note: All Toujigikou techniques are treated as Explosion.

014% Control - Explosive Art (Rank 1), Abstract Detonation (Rank 1)
028% Control - Aperture Vision (Rank 1)
042% Control - Artistic Fireworks (Rank 1)
056% Control - Kamikaze Bomber (Rank 1)
070% Control - Explosive Art (Rank 2)
084% Control - Artistic Fireworks (Rank 2)
098% Control - Abstract Detonation (Rank 2), Clay Clone (Rank 1)
112% Control - Aperture Vision (Rank 2), Ceramic Terrorism (Rank 1)
126% Control - Explosive Art (Rank 3) , Kamikaze Bomber (Rank 2)
140% Control - Artistic Fireworks (Rank 3), Ceramic Terrorism (Rank 2)
154% Control - Clay Clone (Rank 2)
168% Control - Aperture Vision (Rank 3), Ceramic Terrorism (Rank 3)
182% Control - Abstract Detonation (Rank 3), Clay Clone (Rank 3)
196% Control - Kamikaze Bomber (Rank 3)
210% Control - Banzai Bomber (Rank 1)
224% Control - Atomic Impressionism (Rank 1)
238% Control - Banzai Bomber (Rank 2)
252% Control - Oxidation Outbreak (Rank 1)
266% Control - Banzai Bomber (Rank 3), Atomic Impressionism (Rank 2)
280% Control - Atomic Impressionism (Rank 3), Oxidation Outbreak (Rank 2)
294% Control - Oxidation Outbreak (Rank 3)

---

Explosive Art - Passive
The Toujigikou are unique when it comes to chakra; Theirs is highly explosive. Though volatile and dangerous, these skillful craftsmen manipulate and shape their combustive energy into many shapes and forms, and overtime, can control their explosive chakra with such mastery that they are able to merge it with other Ninja Arts, for an Explosive Masterpiece.

Rank 3: May convert Fire and Earth Jutsu into a Clay Bomb at no extra cost.

Notes:
- The Toujigikou automatically has access to the Explosion element.
- Jutsu converted into clay bombs are treated as the 'Explosion' Element and gain explosion effects.
- All Clay Bombs act as AoE's targeting the proper amount according to the jutsu AoE level rules. Jutsu that are already AoE have their area increased by +1 target if used as a bomb.
- All notes of Artistic Fireworks apply to jutsu created into bombs.
- When maintaining Bombs, the user must pay Cp equal to 10% of the jutsu's cost each round. May only be maintained for up to three rounds.

---

Abstract Detonation - Passive
The Toujigikou believe that fine art is the beauty of the single fleeting moment of explosion, when their majestic works of art detonate into a fierce, transient explosion. Naturally and sometimes even subconsciously, they hone their skill at molding their arts and crafts with perfect precision and control, their talent allowing them to create the most beautiful, and deadly, explosions that have the capability to rip apart victims from the sheer concussive force and shrapnel.

Rank 3: +15% Explosion Damage

---

Aperture Vision - Passive
Art is a beauty to behold, so believe those of the clan. An Artist knows the importance of Detail, and naturally they take in and note details of their environment subconsciously. Naturally, they despise the arts of Genjutsu believing it a crude method of obscuring the expressionism behind their Art, and because of this the clan has developed a peculiar ability to see through illusions and view the true nature of the environment, giving their sense of realism an edge against the Illusionary Arts.

Rank 3: +3 Genjutsu Save, Cumulative accuracy debuffs ignored up to -2.

---

Artistic Fireworks - Explosion Ninjutsu
The Most used and most basic form of the Toujigikou's Art style. This Technique Is used by chewing a wad of clay with the mouth in the palm of their hand, channeling their chakra into the clay and molding it into a bomb in the shape of their choosing. Once activated, the bombs grow to Life Size, and move towards their target in the way the real animal would. They Explode on contact or on the user's command, by using the "Katsu" seal.

Rank 3: Creates 1 clay bomb dealing 1140 Damage at +2 Accuracy to up to two targets.

Costs:
Rank 3: 2 Ap; 380 Cp to initiate, 130 Cp/Rnd

Notes:
- May only be maintained for up to three rounds.
- Detonating is instantaneous, and does not require chakra/Ap.
- User can control when the bombs attempt to latch/Detonate during a round.
- The Bombs are alive, and attempt to Latch on to the target before detonating, unless the user chooses them not to. The target must make a melee dodge against the User´s Nin Accuracy to avoid being attached. If the bombs stick, they gain +1 Accuracy and +10% Damage upon detonation on the target. If not, they can be detonated as normal. Can only attempt to stick to a target once per round. This can't be used with Explosive Art.
- The user can have the bomb stick to certain parts of the opponent, and if used this way it can be treated as a called shot with a 20% chance of success. This is reduced by 5% for fractured, and an additional 5% for Broken statuses. Â

---

Kamikaze Bomber - Explosion Ninjutsu
A stronger and more potent form of Art using clay known as C2, the Toujigikou molds clay with both hands, creating a large, fast and agile sculpture. While able to explode like any other form of their art, The true purpose of this technique is not offensive however, but instead defensive. This creation is large enough to carry the Artisan around, and small enough to easily maneuver and avoid harm. When ridden, the user is able to move much faster, and as such is much more harder to hit, helping them in their various acts of terrorism. The Carrier can only take so much though, and if damaged too much will fall apart into a useless lump of clay.

Rank 3: When ridden, the user gains +2 Dodge. The sculpture has 2,000 Hp and can kamikaze doing 1780 Damage to a 15x15 foot Area at +2 Accuracy. Can attempt to grab an opponent once per round at -3 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 50% chance of success.

Costs:
Rank 3: 2 Ap; 900 Chakra to initiate and 300 a Round

Notes:
- Hp May be increased with Explosion Buffs.
- Any attacks which miss the user has a 40% chance to hit the sculpture
- Grants Immunity to the user's own AoE Techniques when ridden.
- Detonation may Automatically target two separate targets.
- Current signature Pet form: Baron Nashor
20140618025151!Baron_Nashor_VU.jpg

---

Clay Clone - Explosion Clone Ninjutsu
A unique Clone technique restricted to the Toujigikou clan. By infusing a wad of clay with their chakra, they can create a masterfully sculpted clone out of the explosive clay, identical in every visual aspect. The clone, being made of clay, regenerates itself over time and is naturally resistant to physical attacks. These clones have the ability to create Bombs out of their own material, to assisting the user in their Artistic terrorism, and some are even able to cause the clones to kamikaze themselves in an explosion, just like any other form of their Art.


Rank 3: User can create a clone that has 30% of User's Hp. The Clone takes -20% Damage from physical attacks with a 70% chance to stick to the opponent giving a -3 dodge. Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 50% Success rate. Clones regain 20% health lost the previous round at the start of each round and can take no action during the round to recover an additional 25% Max Hp. Can use Artistic Fireworks or Ceramic Terrorism using Hp in place of its Cp cost with a -10% reduction. Kamikaze strength is 1780 damage at +2 Accuracy.

Special Action: The clay clone may choose to kamikaze itself, creating a 25x25 explosion. By paying 250 Cp, the user may prime the clone to detonate automatically upon physical contact with an enemy for an additional +1 Accuracy and +10% Damage.

Costs:
Rank 3: 2 Ap; 1,800 CP, 400 CP/rnd; 300 to Prime

Notes:
- The Clone has -6 to Secondaries.
- Clone has half the User's AP.
- Can only make one clone at a time
- This Clone's Detonation may Automatically target two separate targets.

---

Ceramic Terrorism- Explosion Ninjutsu
An advanced version of Artistic Interpretation, this Technique is identical in nearly every aspect other than than the strength and quality of their Explosive chakra packed into their C1 Clay. Those more attuned to their explosive art are more Artistic and are able to create more powerful explosives or even a small army of smaller masterpieces, all Packing the Bang of a Firework.

Rank 3: Creates 5 Explosive works of art each dealing 360 Damage to a 15x15 Area at +2 Accuracy.

Special Action: The Toujigikou may choose to condense their clay into a single larger bomb, or to break apart the clay into smaller and more numerous explosives. Choosing to create a large bomb creates a single bomb dealing 90% of the Combined Damage at +1 Accuracy with an additional +5x5 area of detonation. Choosing to create small bombs creates twice the amount of explosives at half the usual damage, and each suffers -5x5 to their area and -1 Accuracy, but gain +10% Damage.

Costs:
Rank 3: 2 Ap; 750 Cp to initiate, 250 Cp/Rnd

Notes:
- May only be maintained for up to three rounds.
- Detonating is instantaneous, and does not require chakra/Ap.
- User can control when the bombs attempt to latch/Detonate during a round.
-This Jutsu's Explosions may Automatically target two separate targets.
- The Bombs are alive, and attempt to Latch on to the target before detonating, unless the user chooses them not to. The target must make a melee dodge against the User's Nin Accuracy to avoid being attached. If the bombs stick, they gain +1 Accuracy and +10% Damage upon detonation on the target. If not, they can be detonated as normal. Can only attempt to stick to a target once per round.
- The user can have the bombs stick to certain parts of the opponent, and if used this way it can be treated as a called shot. Percentages of successfully breaking limbs are depended upon size and Sprained/Fractured/Broken levels. Large bombs having a 70%/55%/40% chance, Medium having 15%/12%/9% chance, and small bombs having 10%/8%/6% chance. A limb may only have its called shot level increased by one rank per use.

---

Banzai Bomber - Explosion Ninjutsu
A more advanced form of their C2 Clay art, this artistic creation is performed the same way, and allows the user to create a much more powerful creature than previously. This sculpture is much more larger, though not as fast as the Carrier version. This trade off makes this sculpture more durable to harm despite being a much larger target, and protects the user more directly. This masterpiece of art, though not explosive, is essentially a moving Bomb Factory, releasing bombs to bombard the Target, Also used to set up much more Devastating Techniques.

Rank 1: Creates a large sculpture out of Clay. Sculpture has 1600 HP.
Rank 2: Creates a large sculpture out of Clay. Sculpture has 2000 HP.
Rank 3: Creates a large sculpture out of Clay. Sculpture has 2400 HP.

Cost: 2.5 Ap; 1530 CP to Initiate, 660 CP/rnd

Notes:
- Counts as a Barrier.
- Melee Attacks that strike this Barrier deal 10% of the damage in backlash to the target automatically. Damage may be increased by Explosion buffs.
- This technique blocks all incoming non-illusionary damage.
- While this is active, the user cannot be hit by their own Bloodline techniques.
- Hp May be increased with Explosion Buffs.
- Any Barrier Bonuses or related effects apply to Bonzai Bomber.

---

Atomic Impressionism - Explosion Ninjutsu
The most devastating and beautiful technique of the Toujigikou clan. This is the most powerful of all their explosives, capable of leveling a large area. This attack uses the powerful C3 type Clay, and can be seen almost from anywhere in the general region, and is loud enough to shatter windows further away. It is no wonder why this form of art is called their "Specialty" As they consider it the finest example of their Art's Beauty. Unfortunately, those unfortunate enough to see the true Beauty of this technique generally don't live long enough to appreciate it. The after effects of this technique are able to scar the region for quiet some time.

Rank 1: Creates a massive explosion that attempts to deals 2,700 Damage at -1 Accuracy to all within the battle.
Rank 2: Creates a massive explosion that attempts to deals 3,380 Damage at -.5 Accuracy to all within the battle.
Rank 3: Creates a massive explosion that attempts to deals 4,050 Damage to all within the battle.

Costs:
Rank 1: 2 Ap and 980 Cp to initiate. .5 AP to Detonate
Rank 2: 2 Ap and 1230 Cp to initiate. .5 AP to Detonate
Rank 3: 2 Ap and 1470 Cp to initiate. .5 AP to Detonate

Notes:
- This Jutsu may not be detonated the same round it is Initiated. Detonating requires no extra chakra and is modded as if it is instantaneous.
- No other Bloodline Techniques may be used while maintaining this Jutsu, but any already existing prior to this Technique are fine.
- This Jutsu cannot be auto-dodged.
- Barriers cannot protect targets from this jutsu. The barrier and the target will both take damage from this jutsu.

---

Oxidation Outbreak - Explosion Ninjutsu
While Many Believe the C3 style Clay to be the Pinnacle of the Toujigikou clan's abilities, There lies an even more dangerous and lethal technique available only to the most skilled member's of the bloodline. By using their main mouth to fused their chakra into their C4 clay, The Toujigikou is able to create a gigantic bomb appearing like a giant clone of themselves. Once it explodes however, there is no actually explosion or visible effect. What really happens is that the Artist releases thousands upon thousands of tiny, Microscopic Bombs invisible to the naked eye and all but the most powerful Doujutsu. Once scattered over the region, these bombs proceed to enter the body through the mouth, nose, and even the very skin of those unfortunate enough to be in the area. Once inside the body, they proceed to enter the blood stream were upon detonation, can disintegrate all but the most powerful shinobi from the inside out.

Rank 1: May distribute up to 7 Checks to any participants in battle. Each check deals 820 damage at -1 Accuracy and +1 Critical but may only affect a single target up to 5 Checks.
Rank 2: May distribute up to 9 Checks to any participants in battle. Each check deals 770 damage at -0.5 Accuracy and +1 Critical but may only affect a single target up to 6 Checks.
Rank 3: May distribute up to 11 Checks to any participants in battle. Each check deals 770 damage at normal Accuracy and +1 Critical but may only affect a single target up to 7 Checks.

Costs:
Rank 1: 3 Ap; 2060 Cp to initiate
Rank 2: 3 Ap; 2320 CP to initiate
Rank 3: 3 Ap; 2550 CP to initiate

Notes:
- Valid Participants or Targets may be Creations, Clones, Allies, Contracts and Enemies.
- May only be performed once every other round.[/fontsize]


[color=#FF0000 said:
FIRE[/color] Jinchuuriki"]
[fontsize="12"]Jinchuuriki
JN.jpg

Legends say that long ago, back in the early days of the shinobi world, their existed powerful Demons possessing the power to wreak havoc across the land. As a counter measure to fight these monsters, village's sealed these beasts into the bodies of Human Hosts. Whether these stories hold true or not, this forbidden practice, although frowned upon, is still practiced on a much lesser scale. There exist people who have had the energies of weaker demons and spirits sealed within their body, their body and mind becoming a vessel for the entity's power. The hosts have been known to take on certain characteristics of their inner demons, both mental and physical changes and traits which vary widely. Although one cannot deny the power the host gains from having a demon reside within them, able to draw upon it's power and gain unique affinity to the demon's affinity, their comes a price with all power. From the moment the demon is sealed within the Host, it becomes a battle for control, the demon seeking to grasp as much control as it can over the user...

Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.[/fontsize]

[fontsize="12"]Demon Cloak Alpha - C-Rank Ninjutsu
JNSO.jpg

All Jinchuuriki possess great strength, though one would be mistaken if they assumed that their incredible power came without a cost. Though they may be excellent shinobi in their own right, the full potential of their skill is not their own, but a fusion of both themselves and their inner Demon. Through training, a shinobi can learn to draw power from the demon deep within, using it to fuel themselves and granting them energy. At first this can be a very risky move, for simply acknowledging the demon within grants it more power over the user. However, with concentration, the user can learn to draw forth a small amount of the demon's energy without losing themselves. Because this energy is small compared to the demon's full potential, the host retains nearly all control of themselves, and does not seem to display any physical change aside from a visible, glowing aura of chakra.

Information
Prerequisites
Jinchuuriki, C-Rank
Master Rank: While in this stage, gain +2 Acc/Dodge, +10% Chosen Element damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. (Example: If one is using a rank 1 Demon Cloak Alpha and surrenders 1 Acc/Dodge, their Berserk Control is increased to a 90% chance as opposed to 85%.) This lasts until the Jinchuuriki's next action.

Note:
- Once activated, last's until the user chooses to deactivate.
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- Once activated, the user gains +3% Max CP at the start of every round.
- Base of 85% Berserk Control. Must be rolled (out of 100 where an 86-100 roll counts as a berserked attack) before each action to determine if the Jinchuuriki has gone berserk and a random target. Each Berserk attack lasts for only that one attack.

Cost: 500 CP to initiate -2% Max HP a round to maintain.[/fontsize]
[fontsize="12"]Demonic Burst - C-Rank Ninjutsu
jnichuuriii2.jpg

Perhaps the most noticeable aspect of a host drawing forth power from their Inner Demon is that their chakra becomes a visible aura of energy around them; growing in both speed and size as the user's draws forth more and more strength from their inner Demon. However, one would be a fool to attempt to judge this as a simple aura of energy, for this chakra is so powerful and explosive, that simply coming into contact with it is enough to seriously harm opponents. As if that weren't enough, the Jinchuuriki seems to be able to manipulate this Aura at will to lash out and strike at their targets in a hemispherical explosion often compared to a bomb.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Rank 1: 1350 damage to two targets
Master Rank: 1620 damage to three targets

Effects:
- Demonic Burst has a 30% chance to unearth people from underground, 20% chance to reveal invisible targets, and 20% chance to dissipate Clones and Mirror Clones.

Special Action: - Demonic Burst can be used reflexively against projectile attacks, giving projectile attacks -3 accuracy with a 20% chance to deflect and hit a random target. The Demonic Burst deals half damage to up to 3 targets when using this special action.

Rank 1 Cost: 560 CP
Master Rank Cost: 680 CP[/fontsize]
[fontsize="12"]Demonic Howl - C-Rank Ninjutsu
JNDAT.jpg

A powerful skill that truly shows the fearsome strength of a Jinchuuriki, this skill can only be performed after tapping into a certain depth of their demonic partner's energies. Easily performed, this technique is a simple roar infused with the Jinchuuriki's massive reserves of chakra, producing a powerful kinetic shockwave of sonic energy that can easily upturn the ground, trees, debris, and even knock victims right off their feet, all while causing significant damage from the sheer pressure and force of their roar.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Master Rank: Lowers every secondary by 2 to all in the topic until the end of the round. Deals 3% Max HP damage for 3 rounds.


Note:
- May not be stacked.
- Also targets allies in battle as well as foes, but not the Jinchuuriki.
- Does not effect those with Fearless.
- The effected targets must make a Nin-Save at the beginning of every round to include the round effected. If successful, they are freed from the % Max HP damage.
- May not be stacked more than once per target effected. May not stack with Poisonous Chakra.

Cost: 1400 CP to initiate[/fontsize]
[fontsize="12"]Destructive Shield - B-Rank Ninjutsu
jnichuuriii2.jpg

Upon obtaining the demon cloak, a Jinchuuriki is able to manipulate their out-flowing chakra to increase not only their offensive capabilities, but their defensive capabilities. The Jinchuuriki is able to erect a shield of chakra that can absorb damage and redirect the energy back at the last person to attack the shield. Be careful, however, doing too much may result in the destruction of the shield and the chakra to backfire.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Rank 1:The Jinchuuriki creates a shield that can absorb 2200 damage. This shield deals damage up to half it's shield strength upon destruction
Master Rank: The Jinchuuriki creates a shield that can absorb 3300 damage. This shield deals damage up to half it's shield strength upon destruction

Note:
- Must be in Demon Cloak Omega to use.
- The only way for the shield to be lowered is for the shield to be destroyed.
- The shield's HP does not regenerate, nor does recasting it refills it's HP. This jutsu cannot be stacked for multiple shields.

Rank 1 Cost: 880 CP to initiate, 420 CP per round maintain
Master Rank Cost: 1440 CP to initiate, 690 CP per round maintain[/fontsize]
[fontsize="12"]Demon Cloak Omega - B-Rank Ninjutsu
JNSF.jpg

The final form of a Jinchuuriki's power, drawing forth a dark and seemingly endless supply of chakra from their inner demon. In this stage, the user hardly resembles a human, instead appearing as their inner demon, though still human-size. The host has been lost deep within the energies of their demon, gaining almost incomparable strength, but possessing nearly no form of their own rationality. They see no difference between friend or foe, hardly remembering why they fight in the first place, and only desire the destruction of all those around them. In this phase, the host's body rapidly begins to disintegrate from the stress of the natural energy, visibly breaking apart and being replaced by a neon glow of corrosive chakra. They are an avatar of destruction, both to themselves and all others around them.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Master Rank: While in this stage, gain +4 Acc/Dodge, +15% Chosen Elemental Damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. Example: If one is using a rank 1 Demon Cloak Omega and surrenders 1 Acc/Dodge, their Berserk Control raises to a 65% chance as opposed to 60%. This lasts until the Jinchuuriki's next action.

Note:
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- If activated while the user is in Demon Cloak Alpha, this costs -1 AP and -25% normal CP cost.
- Once activated, lasts until the user chooses to deactivate with a 65% chance of failure and a 1 AP Cost. If the user fails to deactivate, they lose 5% Berserk Control which remains for the remainder of battle.
- Once activated, the user gains 5% Max CP at the start of every round.
- This jutsu has a 10% chance at auto-dodging every attack. This does not stack with other auto-dodge abilities.
- Basic melee attacks now attack up to 3 targets.
- Base of 65% Berserk Control. (Rolled out of 100 with a roll of 66-100 meaning a berserked attack) Must be rolled before each action to determine if the Jinchuuriki has gone berserk and attacked a random target. Each Berserk attack lasts for only that one attack.

Cost: 2000 CP, 3% Max HP per round.[/fontsize]
[fontsize="12"]Demon's Edict- A-Rank Ninjutsu
JNDH.jpg

A Jinchuuriki's strength isn't based off of just their offensive or defensive prowess, but being able to strike fear into their opponent's hearts, making them fearful to even attack the Jinchuuriki. The Jinchuuriki sits and waits for the right moment to lash out, extending their chakra out into a giant claw to grab the target, utilizing Menacing Blast at the bound target before the Jinchuuriki tosses the target violently towards the ground. With an attack like this, one must be wary to attack a Jinchuuriki.

Information
Prerequisites
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered

Rank 1: Deals 4000 damage to a single target. The target has a 35% chance of being disarmed, and has a 15% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +1 Accuracy.
Master Rank: Deals 5000 damage to a single target. The target has a 45% chance of being disarmed, and has a 20% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +2 Accuracy.

Special Action: The Jinchuuriki may spend +.5 Ap to add one of these effects to the jutsu. Only one effect may be added.
- The user may increase the Jutsu by +20% Base damage, +1 Accuracy, and +1 Critical.
- The user may "Throw" the initial target at a secondary target, dealing damage and effects to both victims.

Rank 1 Cost: 2000 Cp to initiate
Master Rank Cost: 2500 Cp to initiate

Note:
- Must be in Demon Cloak Omega to use.
- This jutsu is modded directly after an attack made against the user by the target, starting from the time of the user's last action.
- The user may instantly follow up this jutsu with a Taijutsu; the chosen attack cannot combo any further and still must have all costs payed.
- Every time after the first that Demon's Edict has been used on the same character, there is a +5% damage increase with a -1 Accuracy penalty. This stacks up to +15% damage/-3 Accuracy, and does not apply to the damage cap.
- No other bonuses can be added on to this to break the damage limit, aside from the special action and repeated use.[/fontsize]

[fontsize="12"]Menacing Blast - A-Rank Ninjutsu
JNMB.jpg

A technique which takes on various forms and styles, this technique can only be attempted once the Host has reached a certain stage and gains access to enough of their Demon`s energy. This technique allows the Jinchuuriki to gather raw chakra either from their bodies or the air around them, and condense it into a a single compressed ball of energy. This ball of chakra can be consumed or sustained, causing a chain reaction of energy, where the explosion is fired from the mouth, or fired from the ball respectively.

Information
Prerequisites
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered

Rank 1: 5000 damage to one opponent.
Master Rank: 5500 damage to one opponent

Special Action: - May 'Strafe' multiple targets. There is a -10% dmg penalty for every target after the first that the target strafes. During the strafe, the target may return to the target (if missed) for -20% damage.

Note:
- May only target up to 5 people to include 'restrafing'.
- You cannot restrafe to target an enemy that initially auto-dodged this jutsu.

Rank 1 Cost: 2800 CP to initiate
Master Rank Cost: 3300 CP to initiate[/fontsize]
[fontsize="12"]Poisonous Chakra - S-Rank Ninjutsu
JNSthree.jpg

Due to the evil/malignant nature of a Jinchuuriki's chakra, contact with the aura can cause irreversible damage to a person's body. Touching the cursed chakra may feel like an intense flame is shooting through a person's body, when in reality, the curse of the demonic chakra acts like a poison.

Information
Prerequisites
Jinchuuriki, S-Rank, All Jinchuuriki abilities master rank

Master Rank: Deals 1% Max HP and 200 CP damage to the one coming in contact with the Poisonous Chakra. Once effected, for every 1 AP the target spends, they take the advertised damage. This only effects the poisoned for 1 round. This may effect multiple targets to include friendly targets.

Note:
- This jutsu effects the Jinchuuriki's: Demon Cloak, Melee, Jinchuuriki attacks, and chosen elemental attacks. While it effects the Demon Cloak, any unarmed attacks made towards the Jinchuuriki poisons the attacker.
- May not stack per round. May not "re-infect" the same target to reset timer. Once the poison has run it's course, may 're-infect' giving the target a +1 to their poison check for every time 're-infected'.
- Once attacked, must make a poison check. This is treated as a Heavy Poison with an additional +3 Difficulty.
- This jutsu is considered a hidden action. (In other words, not mentioned in the mod that one has applied poison to their chakra)
- Must be in Demon Cloak Omega to use.
- Considered Akuton/Evil.
- Takes effect at the beginning of the next round.
- This jutsu remains active on the Jinchuuriki until de-activated
- May not be stacked with other percentage HP/CP damaging techniques or effects.

Cost: 1000 CP/500 HP to initiate, 500 CP/1% Max HP to maintain[/fontsize]


Omega Cloak Transformation: (Chikyu picks what transformation he is in)
"Angel Variant" - 8 Feet Tall
zekrom_by_mrmootles-d4s9wwi.png
"Daemon Variant" - 4 Feet tall, 10 feet long
RekSai_1.jpg
 

Current Ninpocho Time:

Back
Top