Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Yujiro Harumi~The Eye of a Predator

Harumi

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</B>[legend="Info"]Name: Yujiro Harumi
Age: 11
Gender: Female
OoC Rank: E-Rank[/legend]
Physical Description: Her skin is pale, and she has a thin, muscular frame. Her pale skin is complimented by her light brown hair, falling just beyond her shoulders. She is rather small even for a young girl, she measures at about 4'6" Her eyes are a stunning green, a trait often noticed when people meet her. She has a graceful look upon her face, high cheekbones, small mouth, arched nose; some describe it as a sort of reserved beauty.

Mental Description: She mostly keeps to herself, but when she does make a friend she is extremely loyal. When she was young she was very friendly despite her family being servants to a minor noble. She dislikes crowds,very large ones anyway. She's always kept tabs on her surroundings, things like people moving around her, doors being opened, she usually has a mental map of where she is if she knows it well enough. Once she gets into something, she goes at it with nearly obsessive levels of determination. It can be a life saving strength or a crippling weakness.

History: Harumi was born to a servant family in a minor village bordering the Country of Stone. Her family owed a minor noble lord a debt of servitude, in result of her ancestors' dealings with the noble family. Her father, Yujiro Kodebo despised his family's status, he wished to one day rise up out of the debt his ancestors burdened his beloved wife and daughter with. Harumi did not share his hatred for their betters, she was always chipper and served gratefully, after all the nobles gave her parents and her a place to call home. She made friends with the lower nobles' daughters, was loved by the lady nobles as if she were their own;in time she became accustomed to this lifestyle and couldn't see herself any other way. She soon began to have more free time and less work, considering the nobility saw her as more of a daughter and less of a slave. She took up archery, with her father's teachings she quickly began hunting for her own food. She wouldn't eat anything else as a training exercise. One night, Harumi was asleep in the house given to her family by the noble. Her father rushed in frantically packing and yelling to get dressed and be ready to run. She quickly got up and readied her things, not asking questions, her parents were waiting for her. They were on the run now, they fled to the mountains in the Country of Stone. They found one of they're ancestor's homes. Harumi stayed there with her parents until she decided she would take her chances and make herself a better life protecting and serving the nearby city of "Mairuishi" as a Kunoichi. She waved to her parents as she headed down the mountain and toward the horizon toward her future.


Core Ability: Hawkeye
[fontsize="12"]A Hawkeye is said to have the gaze of a raptor, able to see farther and with greater detail than any normal person. With uncanny aim and precision, Hawkeyes are able to riddle an enemy with arrows, kunai, and other thrown weapons.

Vital Strike <i></i> - Passive (3 points)
Restrictions - C Rank and up
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.
Effect: +2 chance to score a critical hit with ranged/projectile weapons.

Rapid Assault <i></i> - Modifcation (2 points)
Restriction - Requires Quickshot Jutsu
By training ceaselessly with the Quickshot technique, a Hawkeye gains the speed and precision to fire off even more arrows in a short period of time.
Effect: When using Quickshot, you may take an extra shot.

Flickering Shadow Shuriken <i></i> - Modification (2 points)
Restriction - Requires Shadow Shuriken Jutsu
By repeatedly experimenting with the Shadow Shuriken technique, the Hawkeye learns to turn it towards a more versatile use, throwing multiple small shuriken rather than a few large ones.
Effect: Should the first set of Projectiles hit, the second gains an additional +1 Accuracy and +10% Damage.

Composite <i></i> - Boost (1 point)
Restriction - may only be purchased a maximum of three times
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.
Effect: +5% damage with ranged/projectile weapons.

Precise Strike <i></i> - Dependent Special Move (2 points)
By taking their time to aim and waiting for environmental factors or an enemy opening, the Hawkeye is able to set up a shot far more accurate and deadly than normal. Through patience and discipline, they can deal a ferocious hit.
Effect: For every .5 AP they spend aiming (to a maximum of 1.5 AP), the Hawkeye can add +1 Accuracy and +10% damage to a shot or throw. The attack can be combined with ranged jutsu and must be made that round to take effect.

Full Shot<i></i> - Dependent Special Move (3 points)
Restriction- C Rank and up
That archers are frail and possess little strength is a myth, encouraged by those who wish a little edge against their opponents. In fact, a ranged fighter must possess a great deal of strength to wield a bow--and even greater to use it to its maximum power.
Effect: By sacrificing -1 accuracy, the user may add 5% base damage to a shot or jutsu. Can sacrifice up to -3 accuracy this way.

Sureshot<i></i> - Passive (2 points)
The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.
Effect: All ranged attacks have a 10% chance to auto-hit the intended target. Attacks that auto-hit override any type of auto-dodge or auto-miss effect and land a 100% hit, regardless of whether or not the attack would have hit otherwise. Does not override auto-fail or stun effects.

Keen Sight <i></i> - Boost (1 point)
Restriction - May only be purchased up to three times.
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.
Effect: +1 accuracy with ranged/projectile weapons.

Shot on the Run<i></i> - Style (3 points)
Restriction - C Rank and up
Often quick movement is a Hawkeye's only defense while holding onto a bow. This tends to hinder their accuracy as they move in evasive patterns at greater speeds.
Effect: The user gains a +3 dodge bonus and gain +15% Ranged/Projectile damage. Non-Ranged/Projectile are used at -10% damage and -2 accuracy.

Notes:
- Like any other fighting style, this can be turned on or off at the user’s discretion or lack there of. Counts as a Physical Style.
- All CP costs are increased by 15% while active

Bounce Shot <i></i> - Dependent Special Move (3 Points)
Restriction - C Rank and up
Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.
Effect: The specified ranged attack can be re-rolled with a +2 bonus to hit at  -10% damage for surprise on the bounce. If the original target completely dodges, a secondary target may be chosen instead. Does not apply if it hits the first time. Applies individually to each hit of a multi-hit jutsu.

Sniper <i></i> - Passive (2 Points)
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.
Effect: Critical hits done by the user do 3x damage instead of 2x with projectile/ranged weapons.

See The Wind <i></i> - Jutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1: A single strike dealing 2,970 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects.
Rank 2: A single strike dealing 3,795 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction.

Costs:
Rank 1: 1,485 Cp; 2.75 Ap
Rank 2: 1,900 Cp; 2.75 Ap[/fontsize]

[legend="Core Ability Skills:"]Precise Strike
Keen Sight[/legend]

[legend="Abilities"]Healing Factor
Quick Draw
Quick Reactions
Called Shot
Projectile Aim[/legend]

~Stats~
Agility: 55/100
Stamina: 57/100
Taijutsu: 55/100
Ninjutsu: 55/100
Genjutsu: 35/100
Chakra Control: 50%/100%
PL: 325

[legend="Jutsu"]Ninjutsu: Gravel Shift
Stone Bullet
Genjutsu: None
Taijutsu: Volley
Curve Shot
Raw Shot[/legend]
<B>

~Custom Class~
Eye of a Predator
HP: (50+lvl) x 35
CP: (40+lvl) x 50
Class Bonus: +5% Ranged damage / +.5% Accuracy / +.5% Dodge
High: Ranged Acc
Average: Others
Low: Genjutsu DC / Puppet Acc
 

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