Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Yuki Aiko's Backstage Dojo

Yuki Aiko

New Ninja
Joined
Jun 15, 2023
Messages
26
Yen
14,650
ASP
0
Abilities:
Bloodline:
Yuki
Current Power Level: 89
link to approval

Yuki
Haku.jpg

A clan originating from the village hidden in the Mist, the Yuki are a graceful clan, possessing a powerful affinity to Ice, a trait which leaves even their skin chilly to touch. Those of this Bloodline are majestic and beautiful at birth. However, mistaking a Yuki to be delicate can prove a very dangerous mistake, for their skill and control with ice can easily freeze those who invoke their wrath at a moment's notice, their skills the pinnacle of Ice Ninjutsu.
084 PL - Flash Freeze (Rank 1), Short Summer (Rank 1)
168 PL - Icicle Needle (Rank 1)
252 PL - Silent Mist (Rank 1)
336 PL - Icicle Needle (Rank 2)
420 PL - Flash Freeze (Rank 2), Ice Mirror (Rank 1)
504 PL - Short Summer (Rank 2)
588 PL - Icicle Needle (Rank 3), Silent Mist (Rank 2)
672 PL - Flash Freeze (Rank 3), Ice Mirror (Rank 2)
756 PL - Silent Mist (Rank 3)
840 PL - Short Summer (Rank 3), Ice Mirror (Rank 3).

---

Flash Freeze - Passive
A Yuki's ability to manipulate ice and cold gives them an edge, but they can’t use that edge if they do not have ice to manipulate. They naturally possess the ability to freeze water, and even the air itself, into ice.

Rank 1/2/3: May convert Water and Wind Techniques into Ice Techniques by paying +20%/10%/0% CP. May use One-Handed Seals for Ice Techniques at no additional cost.

Notes:
  • The User automatically has access to the Ice element.

---

Short Summer - Passive
A Yuki's presence is enough to bring the winter winds, chilling everything in their vicinity over time. When one faces off against a Yuki, the only option is to keep moving, or risk freezing as they are exposed to the power of the Yuki’s advance.

Rank 1/2/3: Any non-Yuki participants that end their turn with unspent AP falls under the effects of Short Summer. The user has +15%/20%/25% damage against those suffering from Short Summer when using Ice Techniques.

---

Icicle Needle - Ice Ninjutsu
A dangerous secret technique passed down through generations of Yuki, this technique is performed by simply freezing the moisture in the air into needle-like icicles that are nearly invisible to the human eye. Combined with the Yuki's deadly precision, they can incapacitate foes without retaliation.

Rank 1/2/3: Strikes a target at +1/2/3 accuracy, dealing 610/765/920 Elemental Damage. When used while in stealth, this does not reveal the user.

Cost: 1.5 AP and 250 CP

Notes:
  • Requires a 10 second cooldown after use if used from Stealth.
  • May be used with Ranged Accuracy or Ninjutsu Accuracy.
  • May be used as a Called Shot.

---

Silent Mist - Bloodline Style
This ancestral technique emphasizes the Yuki’s natural abilities to create a frozen mist around them, blending in seamlessly with the environment. Focused on silently tracking down their foes and finding the right moment to strike from the mist. With this technique a skilled Yuki can end a fight before it even begins.

Rank 1/2/3: When the user casts an Ice Technique, the user generates a "Clone" with HP equal to 10% of the CP used and -4 of their secondaries. If the “Clone” is destroyed, the remaining damage from the attack targets the user at -0/-1/-2 accuracy. The user may also enter any active Ice Mirror when a Ice Technique is cast.

Cost: 0.5 AP

Notes:
  • If already occupying an Ice Mirror the user may switch to another Ice Mirror of their choice instead.
  • Limit of one “Clone” at a time. If a new “Clone” is created, the “Clone” with the highest HP remains.
  • This does not apply to the user's Clone technique Limit.
  • Counts either as Chakra or Physical Style. Must be declared upon entering.

---

Ice Mirrors - Ice Ninjutsu
The signature technique of the Yuki, conjuring a beautiful mirror of ice that can only reflect themselves while within it, allowing them to move between mirrors for a deadly surprise attack. The ice mirror also provides protection for the Yuki, concealing them within this defensive layer of ice.

Rank 1/2/3: The user generates two Ice Mirrors that each have HP equal to 5% of the user’s Max CP. The user may have a maximum of 2/3/4 Ice Mirrors. While inside an Ice Mirror, the user gains the following benefits:
  • The remaining Ice Mirrors count as Reflections of the user, following all Clone technique rules.
  • The Ice Mirror the user occupies provides temporary HP equal to its remaining HP and the user takes any excess damage if destroyed.
  • Secondary Effects are not applied to the user while this temporary HP remains.
  • Temporary HP gained this way is not lost at the end of the round.
Cost: 2 AP and 400 CP, 200 CP/rnd.

Special action: For 0.5 AP and the CP maintenance cost, the user may switch Ice Mirrors. This may be done reflexively if the Ice Mirror they are inside of is destroyed.

Notes:
  • The user may enter Ice Mirrors for no cost upon casting this technique.
  • When switching Ice Mirrors the clone awareness check is rerolled for all Ice Mirrors.
  • While occupying an Ice Mirror this is treated as a Clone Technique, and the user automatically drops all Clone techniques they are maintaining, except Ice Mirrors.
  • While the user is not occupying an Ice Mirror, this does not count as a Clone Technique.
  • An unoccupied Ice Mirror cannot dodge.
  • Additional use of the Ice Mirrors Technique stack up to the users maximum Ice Mirror limit.
Weapon(s):
Weapons Galore purchase link: N/A
[/list]
Equipment:
Armor: Light Armor
Utility: Headset
Slot 1: Twilight Venom (2)
Slot 2: Kawarimi Target (3)
Slot 3: Smoke Bomb (2)
Slot 4(Gained by purchasing Item hoarder ASP card): Approval N/A


Jutsu:
Ninjutsu:
Water:
E Rank: Pressurized Mist, Water Gun
Wind:
E Rank: Wind Slash, Pressure Burst
Non-Elemental:
E Rank: Body Switch, Transformation

Taijustsu
Puppet:
E Rank: Castling, [M] Guided Strike, Swift Spin
 
Last edited:
Abilities:
Bloodline:
Yuki
Current Power Level: 60
link to approval

Yuki
Haku.jpg

A clan originating from the village hidden in the Mist, the Yuki are a graceful clan, possessing a powerful affinity to Ice, a trait which leaves even their skin chilly to touch. Those of this Bloodline are majestic and beautiful at birth. However, mistaking a Yuki to be delicate can prove a very dangerous mistake, for their skill and control with ice can easily freeze those who invoke their wrath at a moment's notice, their skills the pinnacle of Ice Ninjutsu.
084 PL - Flash Freeze (Rank 1), Short Summer (Rank 1)
168 PL - Icicle Needle (Rank 1)
252 PL - Silent Mist (Rank 1)
336 PL - Icicle Needle (Rank 2)
420 PL - Flash Freeze (Rank 2), Ice Mirror (Rank 1)
504 PL - Short Summer (Rank 2)
588 PL - Icicle Needle (Rank 3), Silent Mist (Rank 2)
672 PL - Flash Freeze (Rank 3), Ice Mirror (Rank 2)
756 PL - Silent Mist (Rank 3)
840 PL - Short Summer (Rank 3), Ice Mirror (Rank 3).

---

Flash Freeze - Passive
A Yuki's ability to manipulate ice and cold gives them an edge, but they can’t use that edge if they do not have ice to manipulate. They naturally possess the ability to freeze water, and even the air itself, into ice.

Rank 1/2/3: May convert Water and Wind Techniques into Ice Techniques by paying +20%/10%/0% CP. May use One-Handed Seals for Ice Techniques at no additional cost.

Notes:
  • The User automatically has access to the Ice element.

---

Short Summer - Passive
A Yuki's presence is enough to bring the winter winds, chilling everything in their vicinity over time. When one faces off against a Yuki, the only option is to keep moving, or risk freezing as they are exposed to the power of the Yuki’s advance.

Rank 1/2/3: Any non-Yuki participants that end their turn with unspent AP falls under the effects of Short Summer. The user has +15%/20%/25% damage against those suffering from Short Summer when using Ice Techniques.

---

Icicle Needle - Ice Ninjutsu
A dangerous secret technique passed down through generations of Yuki, this technique is performed by simply freezing the moisture in the air into needle-like icicles that are nearly invisible to the human eye. Combined with the Yuki's deadly precision, they can incapacitate foes without retaliation.

Rank 1/2/3: Strikes a target at +1/2/3 accuracy, dealing 610/765/920 Elemental Damage. When used while in stealth, this does not reveal the user.

Cost: 1.5 AP and 250 CP

Notes:
  • Requires a 10 second cooldown after use if used from Stealth.
  • May be used with Ranged Accuracy or Ninjutsu Accuracy.
  • May be used as a Called Shot.

---

Silent Mist - Bloodline Style
This ancestral technique emphasizes the Yuki’s natural abilities to create a frozen mist around them, blending in seamlessly with the environment. Focused on silently tracking down their foes and finding the right moment to strike from the mist. With this technique a skilled Yuki can end a fight before it even begins.

Rank 1/2/3: When the user casts an Ice Technique, the user generates a "Clone" with HP equal to 10% of the CP used and -4 of their secondaries. If the “Clone” is destroyed, the remaining damage from the attack targets the user at -0/-1/-2 accuracy. The user may also enter any active Ice Mirror when a Ice Technique is cast.

Cost: 0.5 AP

Notes:
  • If already occupying an Ice Mirror the user may switch to another Ice Mirror of their choice instead.
  • Limit of one “Clone” at a time. If a new “Clone” is created, the “Clone” with the highest HP remains.
  • This does not apply to the user's Clone technique Limit.
  • Counts either as Chakra or Physical Style. Must be declared upon entering.

---

Ice Mirrors - Ice Ninjutsu
The signature technique of the Yuki, conjuring a beautiful mirror of ice that can only reflect themselves while within it, allowing them to move between mirrors for a deadly surprise attack. The ice mirror also provides protection for the Yuki, concealing them within this defensive layer of ice.

Rank 1/2/3: The user generates two Ice Mirrors that each have HP equal to 5% of the user’s Max CP. The user may have a maximum of 2/3/4 Ice Mirrors. While inside an Ice Mirror, the user gains the following benefits:
  • The remaining Ice Mirrors count as Reflections of the user, following all Clone technique rules.
  • The Ice Mirror the user occupies provides temporary HP equal to its remaining HP and the user takes any excess damage if destroyed.
  • Secondary Effects are not applied to the user while this temporary HP remains.
  • Temporary HP gained this way is not lost at the end of the round.
Cost: 2 AP and 400 CP, 200 CP/rnd.

Special action: For 0.5 AP and the CP maintenance cost, the user may switch Ice Mirrors. This may be done reflexively if the Ice Mirror they are inside of is destroyed.

Notes:
  • The user may enter Ice Mirrors for no cost upon casting this technique.
  • When switching Ice Mirrors the clone awareness check is rerolled for all Ice Mirrors.
  • While occupying an Ice Mirror this is treated as a Clone Technique, and the user automatically drops all Clone techniques they are maintaining, except Ice Mirrors.
  • While the user is not occupying an Ice Mirror, this does not count as a Clone Technique.
  • An unoccupied Ice Mirror cannot dodge.
  • Additional use of the Ice Mirrors Technique stack up to the users maximum Ice Mirror limit.
Weapon(s):
Weapons Galore purchase link: N/A
[/list]
Equipment:
Armor: Light Armor
Utility: Headset
Slot 1: Twilight Venom (2)
Slot 2: Kawarimi Target (3)
Slot 3: Smoke Bomb (2)
Slot 4(Gained by purchasing Item hoarder ASP card): Approval N/A


Jutsu:
Ninjutsu:
Water:
E Rank: Pressurized Mist, Water Gun
Wind:
E Rank: Wind Slash, Pressure Burst
Non-Elemental:
E Rank: Body Switch, Transformation

Taijustsu
Puppet:
E Rank: Castling, Guided Strike, Swift Spin
all approved
 

Current Ninpocho Time:

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