WE WANT YOU!
Posted: Sun Oct 01, 2017 12:20 am
To Be the World Martial Arts Champion!
Tea Country invites you to the World Martial Arts Competition, a contest of not only strength but also martial skill. Each country is asked to send their best so that they can face off against their peers to prove who is superior. So that one among us can be called the "World's Greatest Martial Artist."
- Every village is invited to send 3 fighters to this tournament. The deadline for submission (as in telling us who will participate) is Dec 26th. You can tell us sooner, but no later. Failure to provide enough contestants will result in those spaces being filled by other players from other countries.
- Each village may devise their own in character or out of character system to determine who they send.
- If you are interested in participating please ask your village council.
- Each village is invited to send 1 fighter as a back-up in case another village fails to send any players or if one of the intended players goes inactive. This player is NOT ANTICIPATED to be fighting but might fight if the intended fighter is not available.
- Players must have an up to date profile. Their profile will be copied in full and provided to the mods by an Admin or Council person with access to the profiles. This must be done by Jan. 2nd.
- The event itself starts on January 3rd, the first round will start January 10th but more details will come on how this will happen.
- Players have 2 Event Slots the duration of this event. This is so players can socialize AND fight and those who are not fighting have extra time to socialize OR they can participate in the events that their community is hosting without interference from this event.
- Travel to this Event Area is FREE meaning you can remain in your village while simultaneously RP in this event area. Players are free to travel to this area and fill ALL their RP and Event slots but they do not have to do this.
- The fights will be modded in separate threads by an official Battle Mod. All normal rules of engagement must be respected, however additional players CANNOT be called into the fight. Calling other players into the fight will result in disqualification and will be prevented by the guards and other fighters. Remember you are in an arena were everyone is very powerful, most as good as if not better than you.
- Please thank our Battle Moderators for their assistance and hard work:
- Please thank our Battle Moderators for their assistance and hard work:
- Players cannot assist their friend by casting genjutsus or other hidden actions into the fight from wherever they are spectating. The spectating rules for these fights are as follows:
- Spectators cannot change the course of a fight. So, a player cannot tell you where your opponent is nor can they cast a jutsu that helps you get out of a bad situation.
- Spectators can heckle and yell out words of wisdom or support.
- Spectators cannot give away information regarding what jutsus an opponent has cast or where an opponent is (negating hidden actions, giving someone knowledge that they are under a genjutsu or giving someone an automatic successful awareness).
- These are considered no-kill fights. This means that there are Medics on standby and there are other fighters and guards that will intervene if you attempt to perform a [Forced Kill] or a [Player's Choice Kill]. When a character is knocked out and no longer able to battle (there are some abilities that allow players to get back up after being knocked out or continue after being knocked below 0 HP and those abilities will still be respected) then the fight is over even if it is mid-round (so there is no burst damaging a player into -100% health). Attempts to do this despite this rule will result in disqualification from the battle and will be prevented by these NPCs.
- This is an inter-village event that expects good sportsmanship. Harassing or heckling players, making unsubstantiated accusations OC, or being a bad sport will result in your removal from the event as a whole. Yes, NPCs will escort you out of the zone and you will not be allowed to IC return in addition to potential penalty if the Administration deems it appropriate.
- This is a Battle Mod heavy event. The one battle at a time rule does hold true. Additional Battle Mod restrictions are up to the discretion of the Battle Mod Team.
- Battle Mods are being heavily utilized in this event, as such we expect the following things sent with actions each round:
- Your maintains are stated each round. If you fail to state your maintains, they will be considered dropped.
- When a player is disarmed, if their next action involves the weapon they will automatically pick it up. If they are bound, they will automatically attempt to break free. If their weapon is sheathed and needs to be unsheathed, the mod will do this for the player automatically. When it comes top the transformation jutsu, remember that you are the only opponent on the field. The jutsu will not be dropped because you now look like the Hokage as you are the only opponent in the fight. Transformation will still work for things such as making yourself look like the summon you have on the field, flavor, or to look like a creation you have manifested.
- The arena is well lit with minimal debris (sorry stealth users) but for the sake of fairness to all builds we are making the setting: +/- 0 to stealth overall because we will claim that an overhead storm has somewhat darkened the setting coupled with the aura of some of the other fighters.
- Players are expected to LINK EVERYTHING they send. If they fail to link their action (with the exception of basic strikes) then their action will be dropped (no CP cost and no AP cost, simply it never happened).
- ROE states players have 3 days to send their actions and an additional 2 if they post nowhere else on the site. This ruling persists. Failure to send your actions in a timely manner will result in you being placed in defensive stance and you will wait out the round.
- Players are expected to review their mod before they send their actions. When they send their actions, they are stating that they have reviewed the mod and the mod appears to be accurate. That is the players only oppertunity to question the mod. If a player has a question, DM your moderator (and log it). The mod should get back to you in a timely manner. When they do, they will tell you what changes were made if any. If the changes alter the outcome of the round in a relevant way they will notify the rest of the players of the change. Relevant would not be "I should have done 500 more damage" but rather actions were dropped, creations/clones were destroyed, lasting secondary effects are not placed (such as a called shot), jutsus were dropped, etc. If a Relevant change happened with the mod. All of the players have an oppertunity to edit their actions and resend them as if the mod was just posted the day it was edited (so 3-5 days to send actions once again).
- Mods log their rolls in a Roller Channel. No, you will not be given permission to enter this channel to review their rolls. Some mods may elect to do their mod in a public channel, but mods are not required to do this. You are expected to respect your mod's decision. You will not bully them to change this preference.
- Do not accuse your mod of cheating for the other player unless you have solid proof of this. Things will get missed, some in your favor and some not. Neither constitutes for cheating. When you level such an accusation against someone you are placing their reputation on the line. If you do accuse someone of cheating, not just missing stuff (stuff you are expected to review each round) it will be reviewed but if that mod is not found to be cheating but rather overwhelmed by the difficulty of the mod then you will be asked to leave the event. Reviews are very time consuming and stressful and such an accusation never goes away even if it is disproved. Be certain that you are being cheated before you level such a complaint against them.
- The fighters can handle themselves. We are well aware that there are players that will be watching the mod, do not send the mod DMs listing their errors. That is the job of the participants. Feel free to contact one of the players regarding this but remember in the end it is the responsibility of the fighters to watch their own thread.
- Players that are NOT fighting can do a variety of things for the fighters, with the fighters, against the fighters or in spite of the players.
- Medics - there is a recovery mechanic for Cursed Seals. There are players getting hurt. Heal them. Everyone has their own medical technology and theory, this is a great time to share what you know and to show off your branch. Ask your Council if they are planning on doing anything branch specific.
- Aspiring Shinobis - this is a great chance for you to be tutored by a foreign shinobi. Don't ignore this oppertunity.
- Leaders - how often is the leader from another village in the same country that you are? This is exceedingly rare. Make the best of this.
- ANBU - you have a leader to protect, a foreign land to learn more about, potentially missions you can embark upon.
- General population - Yes there are bars, shops, lots of things to do and people to see.
- There is an ongoing story that is a few years old that is relevant to some players but it is not a focal point of this event. However, that story is ongoing through the event. New players can insert themselves and old players can continue their saga. More information to follow regarding backstories.
- There will be a mini event for players that are not fighting. We will not tell you what that is so do not ask!