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A-Rank Jutsu

All the information regarding Bludgeoning Taijutsu.
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A-Rank Jutsu

Fri Jan 11, 2013 6:19 am

Tombstone Driver wrote:Tombstone Driver
A very powerful attack that uses the user's full force to charge at the foe.

Information:
Prerequisites: A Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: 3 strikes at -1 Accuracy dealing 1,155 Damage each.
Rank 2: 3 strikes at -1 Accuracy dealing 1,430 Damage each.

Rank 1 Cost: 1735 Cp
Rank 2 Cost: 2145 Cp

Notes:
- This technique may cause Suppression twice.
- Suppression caused by this jutsu has a base of -.7 instead of -.5 Ap.
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Re: A-Rank Jutsu

Fri Jan 11, 2013 6:19 am

Memento Mori wrote:Memento Mori
A fiercely deadly attack that reminds the target that their death is near. A fierce attack that at first seems to be non-lethal but soon the target feels the true pain of this technique.

Information:
Prerequisites: A Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: The user strikes at a single target at -3 Accuracy dealing 3,795 Damage. Upon a successful a full hit, the target has a 36% chance to be afflicted with the Doom status.
Rank 2: The user strikes at a single target at -3 Accuracy dealing 4,740 Damage. Upon a successful full hit, the target has a 44% chance to be afflicted with the Doom status.

Rank 1 Cost: 1900 Cp
Rank 2 Cost: 2310 Cp
Notes:
- This does not stack.
- Doom status causes the target to lose 3% of their Max HP at the beginning of the next three rounds. This damage can not be increased.
- At the beginning of every round, the target has a Melee Check against the user. If they fail their check, they take damage from Doom. If the target succeeds in their check, the do not take damage for the round from Doom.
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Re: A-Rank Jutsu

Fri Jan 11, 2013 6:20 am

White Lotus Strike wrote:White Lotus Strike
A lesser known 'Lotus' technique. Using blinding speed, a person can flash an amazing amount of strikes at multiple foes in the blink of an eye. More commonly used with weapons as the added reach helps the number of strikes.

Information:
Prerequisites: A Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: The user strikes 12 times dealing 350 Damage at +3 Accuracy.
Rank 2: The user strikes 12 times dealing 455 Damage at +3 Accuracy.

Special Action: The user may pay an additional +10% Cp to condense eight strikes into a single strike. This strike no longer hits at +3 Accuracy, but at +1 Accuracy and +1 Critical. The remaining fours strikes may be used on different targets as normal.

Rank 1 Cost: 1405 Cp
Rank 2 Cost: 1815 Cp

Notes:
- This technique may only be used once per round.
- This technique may be split split the number of strikes up to 3 separate targets.
- Only 8 strikes may hit a single target.
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Re: A-Rank Jutsu

Fri Jan 11, 2013 6:20 am

Rejected Assault wrote:Rejected Assault
An advanced blocking technique known to few martial artists. Focusing all their senses into their art, they are able to briefly slow down their surroundings and as such, are able to comprehend.

Information:
Prerequisites: A Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: Blocks 40% of all oncoming attacks and reflects 10% of the blocked Damage to the attacker at normal Accuracy. This technique blocks up to 3 separate attacks or until the users next action.
Rank 2: Blocks 50% of all oncoming attacks, and reflects 15% of the blocked Damage to the attacker at normal Accuracy. This techniques blocks up to three separate attacks up to 3 separate attacks or until the users next action.

Rank 1 Cost: 1650 Cp
Rank 2 Cost: 2065 Cp

Notes:
- This technique may be used Reactionary.
- Any damage reduction the user has does not apply to this technique.
- This technique is not considered to be a Damage Reduction.
- Multi-Hit techniques count as a single attack.
- This technique may only be used once per round.
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Re: A-Rank Jutsu

Fri Jan 11, 2013 6:20 am

Pillar of the Four Dragons wrote:Pillar of the Four Dragons
A ferocious attack that must be placed very carefully in a very particular location on the human body. If done correctly, the opponents body locks up briefly and the only way to escape is through sheer willpower, or to be knocked back into your senses.

Information:
Prerequisites: A Rank, Can only be used with a weapon that has the Bludgeoning Damage type.

Rank 1: The user strikes a single target at -1 Accuracy. Upon a successful hit, the target is bound. The target becomes stiff creating a barrier with 3,300 Hp.
Rank 2: The user strikes a single at target at Normal Accuracy. Upon a successful hit, the target is bound. The target becomes stiff creating a barrier with 4,125 Hp.

Rank 1 Cost: 1760 Cp, 880 Cp/Rnd.
Rank 2 Cost: 2025 Cp, 1015 Cp/Rnd.

Notes:
- Lasts up to three rounds.
- This may only be used once per round.
- The target has a 15% chance to escape per 2.5 Ap used.
- When bound, the victim cannot perform handseals or move.
- The prison acts as a 'barrier' to the bound players and shield them from harm until this HP is reduced to 0. Nothing may pass through this barrier to deal direct damage to the target regardless of effect.
- When the prison bind is destroyed leftover damage may attempt to harm the target. The target may receives -3 Dodge debuff to this damage.
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