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B-Rank Jutsu

All the information regarding the Base Element, Fire.
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B-Rank Jutsu

Tue Oct 09, 2012 8:18 pm

Infernal Hellfire wrote:Infernal Hellfire
A powerful technique that coats an arm of the user with intense flames, this jutsu is used to directly strike a target physically. The flames produced by this technique are wild and nearly untamed, and melt through many surfaces like a blowtorch. Upon contact with the target, the flames shoot off from the arm of the user and transfer to the point of contact in a fiery blast. Trained users can even control the chakra to have a delayed effect.

Information
Prerequisites: B-rank, 4 Mastered Fire Jutsu, 2 Mastered Unarmed

Rank 1: Creates a coat of flames around the users arm, which deals 1800 damage at +2 Accuracy. This has a 14% chance of inflicting both the 'Burn' and 'Sear' effects.
Master: Creates a coat of flames around the users arm, which deals 2250 damage at +2 Accuracy. This has a 21% chance of inflicting both the 'Burn' and 'Sear' effects.

Special Action - Hellfire Blast: By lowering the secondary effects chance of activating by -7%, the user may choose to lower this Jutsu's base damage by up to 50% and seal this reduced damage within the target upon the initial strike. At the end of the round, 80% of the sealed damage then erupts in a burst of flames to damage the victim and +1 target. This has a the same chance to inflict the burn and sear effects.

Special Action: The user may sacrifice either the 'Burn' or 'Sear' chance, in order to increase the other by +7%.

Rank 1 Cost: 585 Cp to initiate
Master Cost: 730 Cp to initiate

Notes:
- Uses Melee Accuracy for the initial strike, and Ninjutsu for the Hellfire Blast special action.
- The Special Action damage is done automatically to the initial target.
- Both Burn and searing have separate chances of being inflicted.
- The 'Burn' effect causes the target to take +5% damage for a full round. 'Burn' stacks up to three times.
- When 'Seared' the target has a 10% chance of taking critical damage to the next attack to hit them. If this is not successful, then they only take +10% damage from the attack. This does not stack.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 8:18 pm

Firestorm wrote:Firestorm
A powerful ninjutsu that rapidly heats the area with the users chakra, igniting the very air itself to carpet bomb an area with a flaming shower of fireballs.

Information
Prerequisites: B-rank, 4 Mastered Fire Jutsu

Rank 1: Creates a shower flames which rain down upon an area, dealing 480 damage at +2 accuracy to 2 targets. Each check has a 9% chance of setting the target 'afire' and a 7% chance of causing the 'burn' effect.
Master: Creates a shower flames which rain down upon an area, dealing 600 damage at +2 accuracy to 2 targets. Each check has a 11% chance of setting the target 'afire' and a 9% chance of causing the 'burn' effect.

Special Action - Searing Shower: By paying +20% Cp, the user may replace the chance of setting things 'afire' with a chance to disperse clones. This does not stack with any other clone-dispersing effects.

Special Action: By paying +20% Cp and lowering accuracy by -2 and damage by -10%, this jutsu may target +1 target. This may be done twice.

Rank 1 Cost: 585 Cp to initiate
Rank 2 Cost: 730 Cp to initiate

Notes:
- All effected make checks against the rain 4 times, but can only be hit a maximum of 3 times per target.
- Setting the target 'Afire' automatically deals damage equal to 30% of the jutsu's strength at the start of each round after the initial use, this amount is doubled if it effects barriers or clones of any kind. This effect lasts two rounds, does not stack, and is overwritten when the victim is set afire by a stronger Jutsu.
- The 'Burn' effect causes the target to take +5% damage for a full round. 'Burn' stacks up to three times, and may only be inflicted once per use.
- If afire, the flames are dispersed if the victim spend 1 Ap to put out the flames, or is hit by a level C+ Water jutsu.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 8:18 pm

Spontaneous Combustion wrote:Spontaneous Combustion
A technique where the user instantly heats the air through chakra to produce an immediate torrent of flames. These flames set all they touch ablaze with fire whether it be friend, foe, or even the user.

Information
Prerequisites: B-rank, 4 Mastered Fire Jutsu

Rank 1: Sets a target ablaze with flames, causing them to lose -1.5 Accuracy and take 3% Max Hp damage each round. This has a 14% chance to spread to any who make melee contact with the victim.
Master: Sets a target ablaze with flames at +1 Accuracy, causing them to lose -2 Accuracy and take 3.5% Max Hp damage each round. This has a 21% chance to spread to any who make melee contact with the victim.

Rank 1 Cost: 360 Cp to initiate
Master Cost: 450 Cp to initiate

Notes:
- This technique does not count as a jutsu that 'sets a target afire', and does not receive buffs to that type of effect.
- All set afire by this technique automatically take damage for three rounds or until the flames are put out. This amount is tripled if it effects barriers or clones of any kind.
- This has a chance to spread to any target who make 'melee contact', this counts as any action that uses melee accuracy used against or by the enflamed target.
- This may only effect a target once per use; it cannot spread to another then back to the original victim.
- This jutsu may be put out for 1.5 Ap or a Level C+ Water jutsu used against the victim disperses this jutsu.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 8:19 pm

Ring of Fire wrote:Ring of Fire
A technique that uses the users chakra to create a small spark, this glowing ember is then dropped upon the ground where it begins to rapidly grow and encircle the user in a trail of flames, rapidly growing into burning walls of fire. This technique is used to trap the victims within the area, preventing them from retreating unless they risk the torrent flames.

Information
Prerequisites: B-rank, 4 Mastered Fire Jutsu

Rank 1: Creates Ring of flames that can encircle two targets at -4 Accuracy. Failed escape/enter attempts deal 640 Damage.
Master: Creates Ring of flames that can encircle two targets at -3 Accuracy. Failed escape/enter attempts deal 800 Damage.

Special Action: The user may choose to have the flames encircle themselves at no extra cost (In addition to attempting to encircle the normal two targets). The user may attempt to exit/leave the flames for 1 Ap.

Special Action - Searing Vortex: While active, the user may pay 1 Ap and the maintain cost to increase the ring of fire into a spiraling vortex of flame. This causes additional enter/escape attempts to cost 1.5 Ap, and increases the damage from failed attempts by +15% base damage. However, this jutsu will end a full round after use (Or sooner if the 3 round limit is reached)

Rank 1 Cost: 800 Cp to initiate, 400 CP/rnd
Master Cost: 1000 Cp to initiate, 500 CP/rnd

Notes:
- Lasts up to 3 rounds.
- Those within the ring can only escape by succeeding in a Nin check against the user. A check is made at the start of each round effected.
- This is classified as an Arena Jutsu.
- An additional escape attempts may be made for 1 Ap. This may also be done in an attempt to enter the ring.
- All failed checks cause the targets to take the listed damage; this may be buffed by fire buffs.
- Any inside the ring cannot target anyone outside the ring normally (Doing so is treated as a 'Blind shot'). Likewise, anyone outside the ring cannot target anyone inside the ring unless they use a level A+ AoE.
- This jutsu may be dispersed by Level B+ Water jutsu.
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