Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Saki's Dojo

Umetsu Saki

New Ninja
Joined
May 3, 2021
Messages
47
Yen
218,170
ASP
285
OOC Rank
B-Rank
Setting everything up after my OCR!

Ability Training:
0. Shinobi 101: Visual Genjutsu uses Ranged Accuracy (free ability)
0. ANBU Style (free branch ability/style)
1. Weapon Attunement
2. Quickdraw
3. Duelist
Word Count: 378

Elemental Affinities:
Free D-Rank Major affinity: Lightning
Free C-Rank Minor affinity: Non-Elemental
Advanced Element: Magnetic

Earthborn CA Table:
705 PL = 8 points. I made a handy chart for this, if you didn't know that
Earth Blessing - Ability Modification (3 points)
Restriction- Requires Weapon Attunement
Earthborn ninja are much like their favored element: steady, tough and strong. With this comes enormous power, giving them the strength to do monstrous amounts of damage in physical combat, limited only by their bond with the element.
Effect: The user's equipped weapon is treated as Earth element and gains all associated damage boosts and penalties, in addition to those from Weapon Attunement.

Wrath of Earth - Dependent Special Move (3 points)
Through their bond, the Earthborn calls upon the power of the earth, summoning strength before hitting with one devastating blow with all the fury of the ground. This takes them some time to perform, but the end result can be devastating.
Effect: By adding .5 AP, the user may 'overcharge' any Earth damaging jutsu in order to double its Base Damage and increase its chances of activating secondary effects by 15%. All normal buffs to the jutsu's damage are applied after this. However, the amount of CP used is also doubled, and the jutsu cannot be maintained even if it normally could. Jutsu overcharged in this way are treated as one OOC rank higher and subject to all associated restrictions. This cannot be used on A-Rank jutsu, and may be done once per round.

Smack Down - Dependent Special Move (2 points)
With their natural inability to target those in the air with so many of their techniques, it isn't surprising many Earthborn have developed an innovative way to put an end to that particular handicap. Even if it does, essentially, mean throwing rocks at their opponent. After all, that's what they're best at.
Effect: When the user takes any Earth action that targets an enemy, they may add +20% CP in order to automatically activate Suppression upon a full hit. If the target struck is Airborne, being hit with this removes their Airborne status.

Inventory:
- No Armor
- Respirator
1. Kawarimi Target
2. Smoke Bomb
3. Lullaby Powder
 
Setting everything up after my OCR!

Ability Training:
0. Shinobi 101: Visual Genjutsu uses Ranged Accuracy (free ability)
0. ANBU Style (free branch ability/style)
1. Weapon Attunement
2. Quickdraw
3. Duelist
Word Count: 378

Elemental Affinities:
Free D-Rank Major affinity: Lightning
Free C-Rank Minor affinity: Non-Elemental
Advanced Element: Magnetic

Earthborn CA Table:
705 PL = 8 points. I made a handy chart for this, if you didn't know that
Earth Blessing - Ability Modification (3 points)
Restriction- Requires Weapon Attunement
Earthborn ninja are much like their favored element: steady, tough and strong. With this comes enormous power, giving them the strength to do monstrous amounts of damage in physical combat, limited only by their bond with the element.
Effect: The user's equipped weapon is treated as Earth element and gains all associated damage boosts and penalties, in addition to those from Weapon Attunement.

Wrath of Earth - Dependent Special Move (3 points)
Through their bond, the Earthborn calls upon the power of the earth, summoning strength before hitting with one devastating blow with all the fury of the ground. This takes them some time to perform, but the end result can be devastating.
Effect: By adding .5 AP, the user may 'overcharge' any Earth damaging jutsu in order to double its Base Damage and increase its chances of activating secondary effects by 15%. All normal buffs to the jutsu's damage are applied after this. However, the amount of CP used is also doubled, and the jutsu cannot be maintained even if it normally could. Jutsu overcharged in this way are treated as one OOC rank higher and subject to all associated restrictions. This cannot be used on A-Rank jutsu, and may be done once per round.

Smack Down - Dependent Special Move (2 points)
With their natural inability to target those in the air with so many of their techniques, it isn't surprising many Earthborn have developed an innovative way to put an end to that particular handicap. Even if it does, essentially, mean throwing rocks at their opponent. After all, that's what they're best at.
Effect: When the user takes any Earth action that targets an enemy, they may add +20% CP in order to automatically activate Suppression upon a full hit. If the target struck is Airborne, being hit with this removes their Airborne status.

Inventory:
- No Armor
- Respirator
1. Kawarimi Target
2. Smoke Bomb
3. Lullaby Powder

Approved!
 

Current Ninpocho Time:

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