[col]Shoma
HP: 40185 [-2507] 37678
CP: 28811 [-922] 27889
AP: 11 [-10.5] 0.5
Status: Fire Chakra Style: Flare Touch, Defensive Stance (-2 Acc, +4 Dodge), Polarity Shift (+2.5 Dodge), Backpack (-2 dodge), White Blessing (+2 Accuracy), Spiritual Chakra (+10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.), Poison Mastery (Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC.), Bloody Mess (The user's Critical hits will always increase bleeding rank), Human Anatomy (The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.), Called Shot (Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance.), Utter Chaos ( -3 Dodge, -3 Accuracy, -3 Awareness, and all jutsu cost +20% Cp.)|
Akkuma
HP: 36000 [+1080 Passive][+1607] [-1760] 34240
CP: 25112 [–4910] [+990 Passive] 20202
Corrupted Energy: 7,900 [+1607] 9507
AP: 11 [–11 AP] = 0 AP -> 10 AP Next Round
Status: Tracer (-1 Stealth and the user gains a +5% Auto Detect Chance against the target for 2 rounds.), Wired (-3 Dodge), Ninja Wire (Hand) (Inflicts an additional +0.1 AP Cost Negated), Hand Sprain (Deadeye) (5% chance for Jutsus to fail Halved, resulting in AP lost. and +0.1 AP to cast Negated), Conservative Motion (Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.), Sixth Sense (awareness check, the user has a 25% chance to auto-detect the target.), Deflection (Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.), Summoner (A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.) Danger Sense (+10% Auto-Dodge), Walk of Aons (+3 dodge), Temporal Strike (All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.), Hasted Steps (up to two actions per round may be "accelerated" for no additional cost. An "accelerated" attack is modded as being 1 AP faster than it's base AP cost. All jutsu cast by the user cost 5% additional CP.), Cyclone Movement, Corpse Soil, Crystal Eye, Inner Earth Reflection Lure (Stealth)[/col]
[col]|Nara Satoshi
HP: 18,900 [-378 Bleed II] [-2508] 16014
CP: 14,400 [-800] 13600
AP: 3.5 -2.5 1 => 3 AP Next Round
Status: Bleed II, Poisoned x2, Ninja Wire (Hands)[/col]
[col]|
Zangyaku
HP: 34,500 [-1770] 32730
CP: 25,000 [-3025] 21975
AP: 6 next round
Status: Poisoned x1, Ninja Wire (Arms)[/col]
[col]|Zombie Tea Party
Zombie 1
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status:
Zombie 2
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea
Zombie 3
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea
Zombie 4
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea
Zombie 5
HP: 1,442 – 1,442 = Gone (Bind Broken)
AP: 2 – 1 = 2 AP next round
Status: Gone back to dust[/spoiler][/col]
Actions:
0.00 Seconds - Akkuma maintains Hasted Step (Chakra Style), Defensive Stance w/ Defensive Technique, Corpse Soil, Cyclone Movement, Contract Summoning (Zangyaku) & Satoshi the IWR/Earthbound.
0.00 Seconds - Akkuma casts Transformation Master Rank to transform into Zangyaku cast using Hasted Steps x2 to cast as instant.</COLOR>
0.00 Seconds - Akkuma uses Dark Invitation.
1.36 Seconds - Shoma drops Defensive Technique.
1.36 Seconds - Shoma Quickdraws 4 ninja wire and Cloud Whisperer.
HP: 40185 [-2507] 37678
CP: 28811 [-922] 27889
AP: 11 [-10.5] 0.5
Status: Fire Chakra Style: Flare Touch, Defensive Stance (-2 Acc, +4 Dodge), Polarity Shift (+2.5 Dodge), Backpack (-2 dodge), White Blessing (+2 Accuracy), Spiritual Chakra (+10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.), Poison Mastery (Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC.), Bloody Mess (The user's Critical hits will always increase bleeding rank), Human Anatomy (The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.), Called Shot (Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance.), Utter Chaos ( -3 Dodge, -3 Accuracy, -3 Awareness, and all jutsu cost +20% Cp.)|
Akkuma
HP: 36000 [+1080 Passive][+1607] [-1760] 34240
CP: 25112 [–4910] [+990 Passive] 20202
Corrupted Energy: 7,900 [+1607] 9507
AP: 11 [–11 AP] = 0 AP -> 10 AP Next Round
Status: Tracer (-1 Stealth and the user gains a +5% Auto Detect Chance against the target for 2 rounds.), Wired (-3 Dodge), Ninja Wire (Hand) (Inflicts an additional +0.1 AP Cost Negated), Hand Sprain (Deadeye) (5% chance for Jutsus to fail Halved, resulting in AP lost. and +0.1 AP to cast Negated), Conservative Motion (Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.), Sixth Sense (awareness check, the user has a 25% chance to auto-detect the target.), Deflection (Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.), Summoner (A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.) Danger Sense (+10% Auto-Dodge), Walk of Aons (+3 dodge), Temporal Strike (All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.), Hasted Steps (up to two actions per round may be "accelerated" for no additional cost. An "accelerated" attack is modded as being 1 AP faster than it's base AP cost. All jutsu cast by the user cost 5% additional CP.), Cyclone Movement, Corpse Soil, Crystal Eye, Inner Earth Reflection Lure (Stealth)[/col]
[col]|Nara Satoshi
HP: 18,900 [-378 Bleed II] [-2508] 16014
CP: 14,400 [-800] 13600
AP: 3.5 -2.5 1 => 3 AP Next Round
Status: Bleed II, Poisoned x2, Ninja Wire (Hands)[/col]
[col]|
Zangyaku
HP: 34,500 [-1770] 32730
CP: 25,000 [-3025] 21975
AP: 6 next round
Status: Poisoned x1, Ninja Wire (Arms)[/col]
[col]|Zombie Tea Party
Zombie 1
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status:
Zombie 2
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea
Zombie 3
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea
Zombie 4
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea
Zombie 5
HP: 1,442 – 1,442 = Gone (Bind Broken)
AP: 2 – 1 = 2 AP next round
Status: Gone back to dust[/spoiler][/col]
Actions:
0.00 Seconds - Akkuma maintains Hasted Step (Chakra Style), Defensive Stance w/ Defensive Technique, Corpse Soil, Cyclone Movement, Contract Summoning (Zangyaku) & Satoshi the IWR/Earthbound.
0.00 Seconds - Akkuma casts Transformation Master Rank to transform into Zangyaku cast using Hasted Steps x2 to cast as instant.</COLOR>
- 2.5% chance to auto fail (sprained hands and wired hands) 56
Stealth (Akkuma) 10 Failed, Shoma knows who the real Akkuma is.
Awareness (Shoma) 16
- This would be round 3 for Polarity Shift.
0.00 Seconds - Akkuma uses Dark Invitation.
- Nin Check (Akkuma) 12 Success
Nin Check (Shoma) 13
1.36 Seconds - Shoma drops Defensive Technique.
1.36 Seconds - Shoma Quickdraws 4 ninja wire and Cloud Whisperer.
- All of the wire has already been drawn round 1 and is already on hand.
Has 10 Wires in his hand after this action.
- Has 8 Ninja wires left in hand after this action.
- 1.36 Seconds - Akkuma casts Flock of Shadows Mastered reactionary to dodge the first attack aimed at Akkuma.
Attack (Shoma) 6 Miss
Evasion (Zangyaku) 13
Attack (Shoma) 14 Hit
Evasion (Satoshi) 10- Suppression Chance: 79 Failed
Called Shot Chance: 97 Failed
- Suppression Chance: 79 Failed
- 1.36 Seconds - Akkuma casts Flock of Shadows Mastered reactionary to dodge the first attack aimed at Akkuma.
- Target Check: Akkuma 1, Clone 2. Roll: 2 (Clone)
Attack (Shoma) 2 Miss
Evasion (Akkuma) 19
Attack (Shoma) 14 Hit
Evasion (Zangyaku) 3- Suppression Roll: 41 Failed
Poison DC (Shoma) 13 Success, poisoned
Poison Resist (Zangyaku) 5
Evasion (Satoshi) 17- <COLOR color="red">Bleed I due to Crit
Poison DC (Shoma) 2 Success, poisoned
Poison Resist (Zangyaku) 4
- Suppression Roll: 41 Failed
Suppression Roll: 69 Failed
- Has 7 Wires in his hand after this action.
Attack (Shoma) 10 Hit
Evasion (Zangyaku) 5- Called Shot Roll: 55 Failed
Evasion (Zangyaku) 2- Called Shot Roll: 96 Failed
Evasion (Zangyaku) 4- Called Shot Roll: 97 Failed
Evasion (Zangyaku) 7- Called Shot Roll: 18 Success. Sprained Arm
Evasion (Zangyaku) 11- Called Shot Roll: 59 Failed
Suppression 14 Success
Poison DC 7 Failed
Poison Resist 9
- Target Check: 1 - Akkuma 2 - Clone 3 - Clone. Roll: 2 (Clone)
Attack (Shoma) 6 Miss
Evasion (Akkuma) 20
- Target Check: 1 - Akkuma 2 - Clone 3 - Clone. Roll: 3 (Clone)
Attack (Shoma) 11 Hit
Evasion (Akkuma) 9
- Random roll for target: 1 - Akkuma, 2 - Clone 3 - Clone. Roll: 2 (Clone) but was previously identified as a clone. 1 (Akkuma)
Attack (Shoma) 8 Hit
Evasion (Akkuma) 8- 10% Chance to auto-dodge 73 Failed
Suppression Roll: 68 Failed
Poison DC (Shoma): 17 Poisoned
Poison Resist (Akkuma): 16
24% chance of activating the 'Thorn' effect. 94 Failed
- 10% Chance to auto-dodge 73 Failed
- Attack (Satoshi) 13 Miss
Evasion (Shoma) 18- 5% chance to fail due to sprain. 75
- Attack (Shoma) 7 Hit
Evasion (Zangyaku) 8- Suppression 65
Poison DC 17 Success, Zangyaku is poisoned
Poison Resist 11
24% chance of activating the 'Thorn' effect. 31 Failed
- Suppression 65
- Attack (Shoma) 9 Miss
Evasion (Zangyaku) 17
- Attack (Shoma) 20 Critical Hit
Evasion (Satoshi) 9- Suppression 87 Failed
Poison DC 16 Success, Satoshi is poisoned again.
Poison Resist 5
36% chance of activating the 'Thorn' effect. 47 Failed
Bleed II due to crit.
- Suppression 87 Failed
- Attack (Shoma) 17 Hit
Evasion (Satoshi) 7- 24% chance of activating the 'Thorn' effect. 52 Failed
Suppression 96 Failed
Poison DC 14 Failed, must exceed
Poison Resist 14
- Attack (Shoma) 12 Hit
Evasion (Akkuma) 6
Roll for Akkuma 1 or Clone 2. Roll: 1 (Akkuma)
10% auto-dodge chance. Roll: 47 Failed
Suppression 38 Failed
Poison DC 10 Failed
Poison Resist 15
Called Shot 86 Failed
Non-melee attacks against the user have a 21% chance of being 'Deflected'. 40 Failed
Attack (Shoma) 8 Miss
Evasion (Zangyaku) 12
Attack (Shoma) 3 Miss
Evasion (Satoshi) 18
- Attack (Shoma) 8 Hit
Evasion (Akkuma) 4- 10% auto-dodge chance. 7 Success
- 2.5% chance to auto fail (sprained hands and wired hands) 11
4.99 Seconds - Shoma uses his conditional reactionary to cast Polarity Shift's special action to auto-dodge.
- Attacks which initially miss the user have a 10% chance of being deflected to a different target (Deflection Ability). Roll: 1 Success
Attack (Akkuma) 12 Success
Evasion (Shoma) 3- Called Shot Roll 51 Failed
- Attack 16 Hit
Evasion 5- 10% auto-dodge chance. 3 Auto-dodged!
- Accuracy Type: Nin - 1 Melee - 2. Roll: 1 (Nin)
Attack (Zombies) 13 (Hit), 3 (Miss), 16 (Hit), 13 (Miss)
Evasion (Shoma) 9, 11, 17, 10- 24% chance of activating the 'Thorn' effect. 59, 52
- Attack (Satoshi) 4 Miss
Evasion (Shoma) 16- 5% chance to auto-fail due to sprain. 55 Failed
- Attack (Zangyaku) 3 Success
Evasion (Shoma) 2
- 2.5% chance to auto fail (sprained hands and wired hands) 92
- Attack (Shoma) 5 Hit
Evasion (Akkuma) 16- Poison DC 20 Poisoned
Poison Resist 15
Suppression 80 Failed
Called Shot 20 Success, sprained heart Bleed I with 10% increased bleeding damage.
- Poison DC 20 Poisoned
- Attack (Zangyaku) 9 Hit
Evasion (Shoma) 5- 24% chance of activating the 'Thorn' effect. 58 Failed
- Attack (Satoshi) 15 Miss
Evasion (Shoma) 10- 5% chance to auto-fail due to sprain. 66
- Attack (Zangyaku) 13 Hit
Evasion (Shoma) 10- 24% chance of activating the 'Thorn' effect. 40 Failed
- 2.5% chance to auto fail (sprained hands and wired hands) 85
- Accuracy Type: Nin - 1 Ranged - 2
Attack (Zombie) 3 (Miss), 15 (Hit), 14 (Miss), 14 (Miss)
Evasion (Shoma) 8, 3, 19, 18- 24% chance of activating the 'Thorn' effect. 27
- 24% chance of activating the 'Thorn' effect. 52 Failed