Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

A Fools Challenge (Sovereign/Shoma Challenge)

Michi

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[col]Shoma
HP: 40185 [-2507] 37678
CP: 28811 [-922] 27889
AP: 11 [-10.5] 0.5
Status: Fire Chakra Style: Flare Touch, Defensive Stance (-2 Acc, +4 Dodge), Polarity Shift (+2.5 Dodge), Backpack (-2 dodge), White Blessing (+2 Accuracy), Spiritual Chakra (+10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.), Poison Mastery (Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC.), Bloody Mess (The user's Critical hits will always increase bleeding rank), Human Anatomy (The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.), Called Shot (Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance.), Utter Chaos ( -3 Dodge, -3 Accuracy, -3 Awareness, and all jutsu cost +20% Cp.)|
Akkuma
HP: 36000 [+1080 Passive][+1607] [-1760] 34240
CP: 25112 [–4910] [+990 Passive] 20202
Corrupted Energy: 7,900 [+1607] 9507
AP: 11 [–11 AP] = 0 AP -> 10 AP Next Round
Status: Tracer (-1 Stealth and the user gains a +5% Auto Detect Chance against the target for 2 rounds.), Wired (-3 Dodge), Ninja Wire (Hand) (Inflicts an additional +0.1 AP Cost Negated), Hand Sprain (Deadeye) (5% chance for Jutsus to fail Halved, resulting in AP lost. and +0.1 AP to cast Negated), Conservative Motion (Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.), Sixth Sense (awareness check, the user has a 25% chance to auto-detect the target.), Deflection (Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.), Summoner (A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.) Danger Sense (+10% Auto-Dodge), Walk of Aons (+3 dodge), Temporal Strike (All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.), Hasted Steps (up to two actions per round may be "accelerated" for no additional cost. An "accelerated" attack is modded as being 1 AP faster than it's base AP cost. All jutsu cast by the user cost 5% additional CP.), Cyclone Movement, Corpse Soil, Crystal Eye, Inner Earth Reflection Lure (Stealth)[/col]

[col]|Nara Satoshi
HP: 18,900 [-378 Bleed II] [-2508] 16014
CP: 14,400 [-800] 13600
AP: 3.5 -2.5 1 => 3 AP Next Round
Status: Bleed II, Poisoned x2, Ninja Wire (Hands)[/col]

[col]|
Zangyaku
HP: 34,500 [-1770] 32730
CP: 25,000 [-3025] 21975
AP: 6 next round
Status: Poisoned x1, Ninja Wire (Arms)[/col]

[col]|Zombie Tea Party
Zombie 1
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status:

Zombie 2
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea

Zombie 3
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea

Zombie 4
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea

Zombie 5
HP: 1,442 – 1,442 = Gone (Bind Broken)
AP: 2 – 1 = 2 AP next round
Status: Gone back to dust[/spoiler][/col]

Actions:

0.00 Seconds - Akkuma maintains Hasted Step (Chakra Style), Defensive Stance w/ Defensive Technique, Corpse Soil, Cyclone Movement, Contract Summoning (Zangyaku) & Satoshi the IWR/Earthbound.
0.00 Seconds - Akkuma casts Transformation Master Rank to transform into Zangyaku cast using Hasted Steps x2 to cast as instant.</COLOR>
  • 2.5% chance to auto fail (sprained hands and wired hands) 56
    Stealth (Akkuma) 10 Failed, Shoma knows who the real Akkuma is.
    Awareness (Shoma) 16
0.00 Seconds - Shoma maintains stance, style and Polarity Shift.
  • This would be round 3 for Polarity Shift.
0.00 Seconds - Shoma uses quickdraw ability to freely sheath Cloud Wonderer.
0.00 Seconds - Akkuma uses Dark Invitation.
  • Nin Check (Akkuma) 12 Success
    Nin Check (Shoma) 13
1.36 Seconds - Shoma cast Armor of Thorns (R2) with Hand-seal expert.
1.36 Seconds - Shoma drops Defensive Technique.
1.36 Seconds - Shoma Quickdraws 4 ninja wire and Cloud Whisperer.
  • All of the wire has already been drawn round 1 and is already on hand.
    Has 10 Wires in his hand after this action.
1.36 Seconds - Shoma uses Assault to attack: Akkuma's arm (ninja wired), Zangyaku's weapon, and Satoshi's hand (ninja wired) with Initiative.
  • Has 8 Ninja wires left in hand after this action.
    • 1.36 Seconds - Akkuma casts Flock of Shadows Mastered reactionary to dodge the first attack aimed at Akkuma.
      Attack (Shoma) 6 Miss
      Evasion (Zangyaku) 13
      Attack (Shoma) 14 Hit
      Evasion (Satoshi) 10
      • Suppression Chance: 79 Failed
        Called Shot Chance: 97 Failed
1.36 Seconds - Shoma uses Quick switch augment to follow-up with Assault from Cloud Splitter (Holy weapon/poisoned: strainweed) attacking: Akkuma, Zangyaku and Satoshi.
  • Target Check: Akkuma 1, Clone 2. Roll: 2 (Clone)
    Attack (Shoma) 2 Miss
    Evasion (Akkuma) 19
    Attack (Shoma) 14 Hit
    Evasion (Zangyaku) 3
    • Suppression Roll: 41 Failed
      Poison DC (Shoma) 13 Success, poisoned
      Poison Resist (Zangyaku) 5
    Attack (Shoma) 19 Crit
    Evasion (Satoshi) 17
    • <COLOR color="red">Bleed I due to Crit
      Poison DC (Shoma) 2 Success, poisoned
      Poison Resist (Zangyaku) 4

    • Suppression Roll: 69 Failed
1.36 Seconds - Shoma uses Strategist free basic strike (sneak attack) with 1st deadeye action to target Zangyaku's: Arm (ninja wired), leg, leg, arm, head.
  • Has 7 Wires in his hand after this action.
    Attack (Shoma) 10 Hit
    Evasion (Zangyaku) 5
    • Called Shot Roll: 55 Failed
    Attack (Shoma) 11 Hit
    Evasion (Zangyaku) 2
    • Called Shot Roll: 96 Failed
    Attack (Shoma) 18 Hit
    Evasion (Zangyaku) 4
    • Called Shot Roll: 97 Failed
    Attack (Shoma) 4 Hit
    Evasion (Zangyaku) 7
    • Called Shot Roll: 18 Success. Sprained Arm
    Attack (Shoma) 13 Hit
    Evasion (Zangyaku) 11
    • Called Shot Roll: 59 Failed
      Suppression 14 Success
      Poison DC 7 Failed
      Poison Resist 9
1.36 Seconds - Shoma uses class free basic strike with 2nd deadeye action to target Akkuma's head.
  • Target Check: 1 - Akkuma 2 - Clone 3 - Clone. Roll: 2 (Clone)
    Attack (Shoma) 6 Miss
    Evasion (Akkuma) 20
1.81 Seconds - Shoma performs melee basic strikes on Akkuma.
  • Target Check: 1 - Akkuma 2 - Clone 3 - Clone. Roll: 3 (Clone)
    Attack (Shoma) 11 Hit
    Evasion (Akkuma) 9
2.26 Seconds - Shoma performs melee basic strikes on Akkuma.
  • Random roll for target: 1 - Akkuma, 2 - Clone 3 - Clone. Roll: 2 (Clone) but was previously identified as a clone. 1 (Akkuma)
    Attack (Shoma) 8 Hit
    Evasion (Akkuma) 8
    • 10% Chance to auto-dodge 73 Failed
      Suppression Roll: 68 Failed
      Poison DC (Shoma): 17 Poisoned
      Poison Resist (Akkuma): 16
      24% chance of activating the 'Thorn' effect. 94 Failed
2.44 Seconds - Satoshi casts Shadow Possession.
  • Attack (Satoshi) 13 Miss
    Evasion (Shoma) 18
    • 5% chance to fail due to sprain. 75
2.71 Seconds - Shoma performs melee basic strikes on Zangyaku.
  • Attack (Shoma) 7 Hit
    Evasion (Zangyaku) 8
    • Suppression 65
      Poison DC 17 Success, Zangyaku is poisoned
      Poison Resist 11
      24% chance of activating the 'Thorn' effect. 31 Failed
3.16 Seconds - Shoma performs melee basic strikes on Zangyaku.
  • Attack (Shoma) 9 Miss
    Evasion (Zangyaku) 17
3.61 Seconds - Shoma performs melee basic strikes on Satoshi.
  • Attack (Shoma) 20 Critical Hit
    Evasion (Satoshi) 9
    • Suppression 87 Failed
      Poison DC 16 Success, Satoshi is poisoned again.
      Poison Resist 5
      36% chance of activating the 'Thorn' effect. 47 Failed
      Bleed II due to crit.
4.06 Seconds - Shoma performs melee basic strikes on Satoshi.
  • Attack (Shoma) 17 Hit
    Evasion (Satoshi) 7
    • 24% chance of activating the 'Thorn' effect. 52 Failed
      Suppression 96 Failed
      Poison DC 14 Failed, must exceed
      Poison Resist 14
    4.06 Seconds - Shoma uses Assault to target the heart of Akkuma, Zangyaku, and Satoshi with range acc.
    • Attack (Shoma) 12 Hit
      Evasion (Akkuma) 6
      Roll for Akkuma 1 or Clone 2. Roll: 1 (Akkuma)
      10% auto-dodge chance. Roll: 47 Failed
      Suppression 38 Failed
      Poison DC 10 Failed
      Poison Resist 15
      Called Shot 86 Failed
      Non-melee attacks against the user have a 21% chance of being 'Deflected'. 40 Failed
      Attack (Shoma) 8 Miss
      Evasion (Zangyaku) 12
      Attack (Shoma) 3 Miss
      Evasion (Satoshi) 18
    4.51 Seconds - Shoma performs melee called-shots on Akkuma's heart.
    • Attack (Shoma) 8 Hit
      Evasion (Akkuma) 4
      • 10% auto-dodge chance. 7 Success
    4.99 Seconds - Akkuma cast Earth Spiker Mastered at Shoma using Affinity Move Debilitate (Increase secondaries by 1/2).
    • 2.5% chance to auto fail (sprained hands and wired hands) 11
      4.99 Seconds - Shoma uses his conditional reactionary to cast Polarity Shift's special action to auto-dodge.
    • Attacks which initially miss the user have a 10% chance of being deflected to a different target (Deflection Ability). Roll: 1 Success
      Attack (Akkuma) 12 Success
      Evasion (Shoma) 3
      • Called Shot Roll 51 Failed
    5.01 Seconds - Shoma performs melee called shots on Akkuma's heart.
    • Attack 16 Hit
      Evasion 5
      • 10% auto-dodge chance. 3 Auto-dodged!
    5.00 Seconds - Shoma's zombies attacking Shoma.
    • Accuracy Type: Nin - 1 Melee - 2. Roll: 1 (Nin)
      Attack (Zombies) 13 (Hit), 3 (Miss), 16 (Hit), 13 (Miss)
      Evasion (Shoma) 9, 11, 17, 10
      • 24% chance of activating the 'Thorn' effect. 59, 52
    5.33 Seconds - Satoshi casts Shadow Possession.
    • Attack (Satoshi) 4 Miss
      Evasion (Shoma) 16
      • 5% chance to auto-fail due to sprain. 55 Failed
    6.00 Seconds - Zangyaku casts Utter Chaos on Shoma.
    • Attack (Zangyaku) 3 Success
      Evasion (Shoma) 2
    6.36 Seconds - Akkuma cast Crystal Eye Mastered.
    • 2.5% chance to auto fail (sprained hands and wired hands) 92
    6.51 Seconds - Shoma performs melee called shots on Akkuma's heart.
    • Attack (Shoma) 5 Hit
      Evasion (Akkuma) 16
      • Poison DC 20 Poisoned
        Poison Resist 15
        Suppression 80 Failed
        Called Shot 20 Success, sprained heart Bleed I with 10% increased bleeding damage.
    7.50 Seconds - Zangyaku performs a basic strike against Shoma.
    • Attack (Zangyaku) 9 Hit
      Evasion (Shoma) 5
      • 24% chance of activating the 'Thorn' effect. 58 Failed
    7.99 Seconds - Satoshi casts Shadow Possession.
    • Attack (Satoshi) 15 Miss
      Evasion (Shoma) 10
      • 5% chance to auto-fail due to sprain. 66
    8.88 Seconds - Zangyaku performs a basic strike against Shoma.
    • Attack (Zangyaku) 13 Hit
      Evasion (Shoma) 10
      • 24% chance of activating the 'Thorn' effect. 40 Failed
    9.09 Seconds - Akkuma casts Inner Earth Reflection Lure [Mastered]
    • 2.5% chance to auto fail (sprained hands and wired hands) 85
    10.0 Seconds - Akkuma's zombies attacking Shoma.
    • Accuracy Type: Nin - 1 Ranged - 2
      Attack (Zombie) 3 (Miss), 15 (Hit), 14 (Miss), 14 (Miss)
      Evasion (Shoma) 8, 3, 19, 18
      • 24% chance of activating the 'Thorn' effect. 27
 

Michi

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[col]Shoma
HP: 37678 [-7207] 30471
CP: 27889 [-3696] 24194
AP: 10.5 [-8.25] 2.25 => 11 AP Next Round
Status: Fire Chakra Style: Flare Touch, Backpack (-2 dodge), White Blessing (+2 Accuracy), Spiritual Chakra (+10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.), Poison Mastery (Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC.), Bloody Mess (The user's Critical hits will always increase bleeding rank), Human Anatomy (The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.), Called Shot (Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance.), Utter Chaos ( -3 Dodge, -3 Accuracy, -3 Awareness, and all jutsu cost +20% Cp.)|
Akkuma
HP: 34240 [+1080 Passive][+1507] [-0] 36827 => 36000 Max
CP: 20202 [–7660] [+990 Passive] 13532
Corrupted Energy: 9507 [+1507] 11014
AP: 10 [–9 AP] = 1 AP -> 11 AP Next Round
Status: Tracer (-1 Stealth and the user gains a +5% Auto Detect Chance against the target for 2 rounds.), Wired (-3 Dodge), Ninja Wire (Hand) (Inflicts an additional +0.1 AP Cost Negated), Hand Sprain (Deadeye) (5% chance for Jutsus to fail Halved, resulting in AP lost. and +0.1 AP to cast Negated), Conservative Motion (Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.), Sixth Sense (awareness check, the user has a 25% chance to auto-detect the target.), Deflection (Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.), Summoner (A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.) Danger Sense (+10% Auto-Dodge), Walk of Aons (+3 dodge), Temporal Strike (All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.), Hasted Steps (up to two actions per round may be "accelerated" for no additional cost. An "accelerated" attack is modded as being 1 AP faster than it's base AP cost. All jutsu cast by the user cost 5% additional CP.), Corpse Soil, Crystal Eye, Inner Earth Reflection Lure (Stealth)[/col]

[col]|Nara Satoshi
HP: 16014 [-378 Bleed II] [-4950] 10686
CP: 13600
AP: 3.5 AP Next Round
Status: Bleed II, Poisoned x2, Ninja Wire (Hands)[/col]

[col]|
Zangyaku
HP: 32730 [-4950] 27780
CP: 21975 [-4070] 17905
AP: 6 AP Next round
Status: Poisoned x1, Ninja Wire (Arms)[/col]

[col]|Zombie Tea Party
Zombie 1
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status:

Zombie 2
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea

Zombie 3
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea

Zombie 4
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea

Zombie 5
HP: 1,442 – 1,442 = Gone (Bind Broken)
AP: 2 – 1 = 2 AP next round
Status: Gone back to dust[/spoiler][/col]

Actions:
0.00 Seconds - Akkuma maintains Hasted Step (Chakra Style), Defensive Stance w/ Defensive Technique, Corpse Soil, Contract Summoning (Zangyaku) & Satoshi the IWR/Earthbound, Inner Earth Reflection.
Akkuma starts the round in stealth due this maintain.

0.00 Seconds - Shoma maintains Fire Style: Flare Touch and Armor of Thorns.
0.00 Seconds - Zangyaku maintains Utter Chaos.
0.00 Seconds - Akkuma's Dark Invitation goes off.
  • Nin Check (Akkuma) 20 Success
    Nin Check (Shoma) 18
1.61 Seconds - Shoma casts Active Camo (R2) with hand seal expert
Shoma would have to drop his weapon at this time to cast this.
1.67 Seconds - Zangyaku removes ninja wire.
1.67 Seconds - Shoma attempts to enter stealth with Initiative.
  • Stealth (Shoma) 1 Failed
    Awareness (Akkuma) [Satoshi would share Akkuma's awareness] 6
    Stealth (Shoma) 18 Failed
    Awareness (Zangyaku) 19
1.50 Seconds - Akkuma cast Skeletal Fortification Mastered on Akkuma to heal his heart.
  • 2.5% chance to auto fail (sprained hands and wired hands) 10
    Called Shot Heart 0
2.22 Seconds - Satoshi removes ninja wire.
3.00 Seconds - Akkuma cast System Shock Mastered on Akkuma to re-roll his poison checks with the new buff.
  • 2.5% chance to auto fail (sprained hands and wired hands) 14
3.24 Seconds - Shoma cast Critical Exposure (R2) with minor AF move Spread to target both Zangyaku and Satoshi with melee accuracy.
  • Attack (Shoma) 15 Success
    Evasion (Zangyaku) 12
    • 60% chance of Suppression. 45 Failed
    Attack (Shoma) 18 Success
    Evasion (Satoshi) 4
    • 60% Chance of Suppression 83 Failed
5.00 Seconds - Zombies: all attempt to grab Shoma.
  • No Accuracy defined. 1 - Melee 2 - Nin. Roll: 1 (Melee)
    Attack (Zombies) 18 (Hit), 15 (Hit), 19 (Hit), 10 (Miss)
    Evasion (Shoma) 5, 7, 10, 14
    • Thorn Effect 78
      Thorn Effect 51
      Thorn Effect 99
6.00 Seconds - Akkuma cast Earthen Magnitude Mastered at Shoma as a hidden action due to stealth (if he has any summons, clones or creations out target up to 2 of them + Shoma) use the Affinity Move Debilitate to increase chance of secondary effects happening by 1/2 If still under the effects of Inner Earth Reflection Lure this is counted as a Sneak Attack.
  • 2.5% chance to auto fail (sprained hands and wired hands) 99
    Attack (Akkuma) 12 Hit
    Evasion (Shoma) 4
    • 50% chance to cause the 'Fissure' effect. 71 Failed
6.38 Seconds - Shoma cast Perfected Rasengan(R2) with these modifications: Odama Rasengan,+2 targets at 80% damage, Spiritual Chakra(+10 nin damage/'light element'=bypass halve damage reduction), targeting Akkuma, Zangyaku, and Satoshi. Use with Major AF move Combo.
  • Roll for accuracy type: 1- Melee, 2 - Ninjutsu, or 3 - Ranged. Roll: 3 (Ranged)
    • Awareness (Shoma) - Irrelevant due to miss
      Stealth (Akkuma) - Irrelevant due to miss
      Attack (Shoma) 3 Miss
      Evasion (Akkuma) 5
      Attack (Shoma) 3 Hit
      Evasion (Satoshi) 5
      • 'Non Elemental' effect and suppression Roll: 62 Failure
      Attack (Shoma) 17 Hit
      Evasion (Zangyaku) 14
      • 'Non Elemental' effect and suppression Roll: 35 Success
6.68 Seconds - Zangyaku casts Venomous Bite at Shoma (& up to 2 creations of his if there are any) using Akkuma uses 2x Hasted Steps points to reduce modded timing to by 2 ap.
  • Summons are not an extension of the caster and are not subject to the caster's passives unless the passives affect allies or can be shared with allies. Unable to reduce the AP timing via this method.
    Note: This attack is done at Nin accuracy unless otherwise defined.
    Attack (Zangyaku) 3 Miss
    Evasion (Shoma) 8
9.00 Seconds - Akkuma uses Dragon Falme Bomb on Shoma.
  • 2.5% chance to auto fail (sprained hands and wired hands) 37
    Attack (Akkuma) 8
    Evasion (Shoma) 16
10.0 Seconds - Zombies: all attempt to grab Shoma.
  • No Accuracy defined. 1 - Melee 2 - Nin
    • Attack (Zombies) 3 (MIss), 20 (Crit), 14 (MIss), 19 (Hit)
      Evasion (Shoma) 16, 12, 18, 13
      • Thorn Effect 9 Success
        Thorn Effect 40 Failed
 

Michi

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[col]Shoma
HP: 30471 [-6409] [+7885] 31947
CP: 24194 [-6441] 17753
AP: 11 [-10] 1 => 11 AP Next Round
Status: Fire Chakra Style: Flare Touch, Backpack (-2 dodge), White Blessing (+2 Accuracy), Spiritual Chakra (+10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.), Poison Mastery (Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC.), Bloody Mess (The user's Critical hits will always increase bleeding rank), Human Anatomy (The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.), Called Shot (Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance.), Hurricane, Medical Assistant, Defensive Stance.|
Akkuma
HP: 36000 [+1080 Passive][+1219] [-0] 36000 Max
CP: 13532 [–6338] [+990 Passive] 8184
Corrupted Energy: 11014 [+1219] 12233
AP: 11 [–10 AP] = 1 AP -> 11 AP Next Round
Status: Tracer (-1 Stealth and the user gains a +5% Auto Detect Chance against the target for 2 rounds.), Wired (-3 Dodge), Ninja Wire (Hand) (Inflicts an additional +0.1 AP Cost Negated), Hand Sprain (Deadeye) (5% chance for Jutsus to fail Halved, resulting in AP lost. and +0.1 AP to cast Negated), Conservative Motion (Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.), Sixth Sense (awareness check, the user has a 25% chance to auto-detect the target.), Deflection (Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.), Summoner (A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.) Danger Sense (+10% Auto-Dodge), Walk of Aons (+3 dodge), Temporal Strike (All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.), Hasted Steps (up to two actions per round may be "accelerated" for no additional cost. An "accelerated" attack is modded as being 1 AP faster than it's base AP cost. All jutsu cast by the user cost 5% additional CP.), Corpse Soil, Crystal Eye, Inner Earth Reflection Lure (Stealth)[/col]

[col]|Nara Satoshi
HP: 10686 [-378 Bleed II] 10308
CP: 13600
AP: 3.5 AP Next Round
Status: Bleed II, Poisoned x2, Ninja Wire (Hands)[/col]
[col]
Medical Assistance!
Clone 1
HP: 9,240 [-4050] 5190
CP: 6,600 [-300] 6300
AP: 2.5 = 2.5 AP next round
Status: Shadow Dimension, Ready to assist
Clone 2
HP: 9,240 [-13050] Destroyed
CP: 6,600
AP: 2.5 = 2.5 AP next round|
Zangyaku
HP: 27780
CP: 17905
AP: 6 AP Next round
Status: Poisoned x1, Ninja Wire (Arms)[/col]

[col]|Zombie Tea Party
Zombie 1
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status:

Zombie 2
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea

Zombie 3
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea

Zombie 4
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Sipping some tea

Zombie 5
HP: 1,442 – 1,442 = Gone (Bind Broken)
AP: 2 – 1 = 2 AP next round
Status: Gone back to dust[/spoiler][/col]

Actions:

0.00 Seconds - Shoma maintains Fire Style: Flare Touch, drop Armor of Thorns.
0.00 Seconds - Zangyaku maintains Utter Chaos (third & last round)
  • Gen DC (Zangyaku) 3 Resisted
    Gen Resist (Shoma) 17
0.00 Seconds - Satoshi maintains Shadow Dimension (with Shoma & any Creations he makes designated as enemies)
  • Shadow Dimension has never been cast.
0.00 Seconds - Akkuma uses Dark Invitation.
  • Nin Check (Akkuma) 14 Success
    Nin Check (Shoma) 3
0.00 Seconds - Akkuma cast Fatetwisting at Rank 2, 2x Hasted Steps points to reduce timing by 2ap.
0.00 Seconds - Akkuma maintains Hasted Steps, Corpse Soil, Crystal Eye.

  • Fatetwisting Roll: random evasion or awareness. No awareness rolls were needed. No evasion rolls needed. These additional rolls are left unused.
1.90 Seconds - Shoma cast Medical Assistant (R2) to summon two clones with minor AF hand-seal expert.
  • Stealth (Shoma) 11 Success, Akkuma does not know which is the real Shoma.
    Awareness (Akkuma) 1
    25% Chance to auto-detect (Ability) 37 Failed
2.38 Seconds - Shoma enters Defensive stances with Defensive technique (-4acc for +4dodge).
2.72 Seconds - Akkuma cast Perfected Rasengan Mastered at Shoma with Both Special Actions the Shapeshift; 2x +1 Accuracy and -10% Cp cost, but deal -5% base damage. (Optional; may stack twice) & Nature Infusion to transform it into Rasen-Nova 44% chance to cause flesh burn effect use Affinity Move Debilitate to increase the secondary effect activation chance by 1/2, use 1 Fatetwisting roll.
  • 2.5% chance to auto fail (sprained hands and wired hands) 17
    Rasen-Nova (Fire): Alters Rasengan into a fiery vortex, with a chance of causing the 'Flesh Burn' effect.
    Fate Twist Roll: 1 - Target 2 - Accuracy 3 - Secondary Effect. Roll: 1 (Target)
    Random Target: 1 - Shoma 2 - Clone #1 3 - Clone #2. Roll: 3 (Clone). Roll: 3 (Clone)
    Random Target: 1 - Shoma 2 - Clone #1 3 - Clone #2. Roll: 3 (Clone). Roll: 3 (Clone)
    Attack (Akkuma) 6 Hit
    Evasion (Shoma) 3
    • 44% change of causing Flesh Burn. Roll: 75 Failed
5.00 Seconds - Zombies attack Shoma.
  • Accuracy: 1 - Melee 2 - Nin. Roll: 1 (Melee)
    Attack (Zombies) 1 (Miss), 19 (75% Hit), 17 (50% Hit), 1 (MIss)
    Evasion (Shoma) 10, 15, 12, 15
    • Thorn Effect: 99, 86 All Failed
5.00 Seconds - Zangyaku cast Venomous Bite at Shoma & any creations he may have on the field.
  • Be careful with the terminology used. Creations limits the targets to those that are defined as creations. That said Zangyaku cannot define which is the real Shoma and which is a Clone so all will be targeted with this attack.
    Attack (Zangyaku) 6 Miss
    Evasion (Shoma) 16
    Attack (Zangyaku) 8 Hit
    Evasion (Clone 1) 4
    Attack (Zangyaku) 20 Crit
    Evasion (Clone 2) 18
    • Clone #2 has been destroyed
5.24 Seconds - Shoma cast Hurricane (R1) targeting to both Shoma clones and Shoma to have them inside (Shoma nor clones are to dodge this action).
  • 34% chance each round to suffer the 'Air Disruption' effect from the frenzied winds. (Shoma, Shoma Clone). Roll: 90. 43 Failed both.
5.24 Seconds - Akkuma attempts to enter Hurricane.
  • Enter Attempt (Akkuma) 4 Failed
    Defense (Shoma) 18
    • 28% chance of inflicting the 'Gaspless' effect. 65 Failed
5.24 Seconds - Akkuma attempts to enter Hurricane.
  • Enter Attempt (Akkuma) 19 Success
    Defense (Shoma) 4
    • 44% chance each round to suffer the 'Air Disruption' effect from the frenzied winds. 35 Success
5.24 Seconds - Shoma use quickdraw ability to freely sheath Cloud Hopper and quickdraw Cloud Splitter. (Holy weapon, +15% to healing jutsu)
  • Cloud Hopper was not drawn at the present time.
    Cloud Splitter was out but had to be dropped to cast ninjutsu the last round.
    This could not be done.
5.24 Seconds - Satoshi attempts to enter Shoma's Hurricane.
  • Attempt Entry (Satoshi) 5
    Defense (Shoma) 13
    • 28% chance of inflicting the 'Gaspless' effect. 7 Success
5.71 Seconds - Satoshi attempts to enter Shoma's Hurricane.
  • Attempt Entry (Satoshi) 16 Success
    Defense (Shoma) 7
    • 34% chance each round to suffer the 'Air Disruption' effect from the frenzied winds. 45 Failure
6.19 Seconds - Shoma picks up his weapon Cloud Splitter.
6.67 Seconds - Zangyaku attempts to enter Shoma's Hurricane.
  • Enter Attempt (Zangyaku) 10 Failed
    Defense (Shoma) 16
    • 28% chance of inflicting the 'Gaspless' effect. 22 Success
7.27 Seconds - Akkuma cast Dragon Flame Bomb Mastered at Shoma, use 1 Fatetwisting roll.
  • 2.5% chance to auto fail (sprained hands and wired hands) 3 (Decimals are always rounded down - call by Dev Head some time prior to this match that has been previously logged)
    Fatetwisting Roll: 1 - Attack Roll. 2 - Secondary Roll. Roll: 1 (Attack)
    Attack (Akkuma) 2, 17 Hit
    Evasion (Shoma) 3
    • 44% chance of setting the target afire. 40 Success
7.90 Seconds - Shoma's Clone casts Mystical Hand on Shoma.
  • Check for crit. 3 No crit, normal hit.
6.67 Seconds - Zangyaku attempts to enter Shoma's Hurricane.
  • Enter Attempt (Zangyaku) 9 Failed
    Defense (Shoma) 19
8.33 Seconds - Zangyaku attempts to enter Shoma's Hurricane.
  • Enter Attempt (Zangyaku) 10 Failed
    Defense (Shoma) 16
    • 28% chance of inflicting the 'Gaspless' effect. 15 Success
9.05 Seconds - Shoma cast Regeneration (R2) with major AF move: One-handed seals.
  • Check for crit. 10 Normal Hit
9.99 Seconds - Zangyaku attempts to enter Shoma's Hurricane.
  • Enter Attempt (Zangyaku) 4 Failed
    Defense (Shoma) 7
6.67 Seconds - Zangyaku attempts to enter Shoma's Hurricane.
  • Enter Attempt (Zangyaku) 10 Failed
    Defense (Shoma) 16
    • 28% chance of inflicting the 'Gaspless' effect. 89 Failed
10.0 Seconds - Zombies attempt to enter Shoma's Hurricane.
  • Enter Attempt (Akkuma) 6 (Failed), 14 (Success), 8 (Success), 5 (Failed)
    Defense (Shoma) 14, 9, 6, 11
    • 28% chance of inflicting the 'Gaspless' effect. 36 Failed
      28% chance of inflicting the 'Gaspless' effect. 89 Failed
      34% chance each round to suffer the 'Air Disruption' effect from the frenzied winds. 26 Success
      34% chance each round to suffer the 'Air Disruption' effect from the frenzied winds. 93 Failed
 

Michi

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[col]Shoma
HP: 31947 [-1277][4050] 29570
CP: 17753 [-2010] 15743
AP: 11 [-5] 6 => 11 AP Next Round
Status: Fire Chakra Style: Flare Touch, Backpack (-2 dodge), White Blessing (+2 Accuracy), Spiritual Chakra (+10% damage to all Ninjutsu. This damage counts as 'Light' element and cuts through half of Ninjutsu damage reduction. This bonus applies to all other Spiritualist light chakra techniques as well.), Poison Mastery (Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC.), Bloody Mess (The user's Critical hits will always increase bleeding rank), Human Anatomy (The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.), Called Shot (Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance.), Hurricane, Medical Assistant, Defensive Stance.|
Akkuma
HP: 36000 [+1080 Passive][+1219] [-0] 36000 Max
CP: 8184 [–285] [+990 Passive] 8184
Corrupted Energy: 12233 [+2597] 14830 [-4665] 10165
AP: 11 [–11 AP] = 0 AP -> 10 AP Next Round
Status: Tracer (-1 Stealth and the user gains a +5% Auto Detect Chance against the target for 2 rounds.), Wired (-3 Dodge), Ninja Wire (Hand) (Inflicts an additional +0.1 AP Cost Negated), Hand Sprain (Deadeye) (5% chance for Jutsus to fail Halved, resulting in AP lost. and +0.1 AP to cast Negated), Conservative Motion (Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.), Sixth Sense (awareness check, the user has a 25% chance to auto-detect the target.), Deflection (Partial hits upon the user are treated as one rank lower, IE a 75% hit becomes a 50%, 50% becomes 25%, and 25% becomes a miss. This does not overwrite effects which state partial hits are treated as full hits. Attacks which initially miss the user have a 10% chance of being deflected to a different target (does not stack with the previous note). Deflected attacks that target another victim are chosen at random and use the attacker's accuracy type with the user's accuracy secondary.), Summoner (A Creation's HP and CP are +5% Higher. The user may now have two different Creation Jutsu active at once; however, the second Creation Jutsu will be treated as Rank 1.) Danger Sense (+10% Auto-Dodge), Walk of Aons (+3 dodge), Temporal Strike (All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.), Hasted Steps (up to two actions per round may be "accelerated" for no additional cost. An "accelerated" attack is modded as being 1 AP faster than it's base AP cost. All jutsu cast by the user cost 5% additional CP.), Corpse Soil, Crystal Eye, Inner Earth Reflection Lure (Stealth)[/col]

[col]|Nara Satoshi
HP: 10308 [-378 Bleed II] 9930
CP: 13600 [-1200] 12400
AP: 3.5 [-3] 0.5
Status: Bleed II, Poisoned x2, Ninja Wire (Hands)[/col]
[col]
Medical Assistance!
Clone 1
HP: 4982 [-4608] 374
CP: 6300
AP: 2.5
Status: Bound|
Zangyaku
HP: 27780 [-1111] 26669
CP: 17905 [-2300] 15605
AP: 6 [-5.75] 0.25 => 6 AP next round
Status: Poisoned x1, Ninja Wire (Arms)[/col]

[col]|Zombie Tea Party
Zombie 1
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Inside

Zombie 2
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status: Inside

Zombie 3
HP: 1,442
AP: 2 – 1 = 2 AP next round
Status:[/spoiler][/col]

Actions:
0.00 Seconds | Shoma maintains: Fire Chakra Style: Flare Touch, Hurricane, Medical Assistant, Defensive Stance.
  • 34% chance each round to suffer the 'Air Disruption' effect from the frenzied winds. 1 Success
0.00 Seconds | Akkuma maintains Hasted Steps (up to two actions per round may be "accelerated" for no additional cost. An "accelerated" attack is modded as being 1 AP faster than it's base AP cost. All jutsu cast by the user cost 5% additional CP.), Corpse Soil, Crystal Eye, Inner Earth Reflection Lure (Stealth), Defensive Stance w/ Defensive Technique, Contract Summoning (Zangyaku).
[Corrupted Energy Maintains: Corpse Soil, Contract Summoning].

0.00 Seconds | Akkuma casts Dark Invitation.
  • Nin Check (Akkuma) 16 Success
    Nin Check (Shoma) 4
    Nin Check (Akkuma) 20 Success
    Nin Check (Zangyaku) 6
    Nin Check (Akkuma) 9 Success
    Nin Check (Akkuma's Medical Clone) 5
1.66 Seconds | Zangyaku attempts to enter Shoma's Hurricane.
  • Nin Check (Zangyaku) 9 Success
    Nin Check (Shoma) 5
1.81 Seconds | Akkuma removes all Ninja Wire debuffing Akkuma.
  • Wire - Leg, Hand has been removed.
2.73 Seconds | Akkuma removes wire he is tangled in.
2.86 Seconds | Satoshi attempts to enter Shoma's Hurricane.
  • Nin Check (Satoshi) 15 Success
    Nin Check (Shoma) 9
    • 34% chance each round to suffer the 'Air Disruption' effect from the frenzied winds. 66 Failed
2.95 Seconds | Akkuma removes all Deadeye shots debuffing Akkuma.
  • Akkuma no longer has sprained legs
3.85 Seconds | Akkuma attempts to enter Shoma's Hurricane.
  • Nin Check (Akkuma) 2 Success
    Nin Check (Shoma) 3
    • 34% chance each round to suffer the 'Air Disruption' effect from the frenzied winds. 85 Failure
4.31 Seconds | Akkuma cast Defiled Touch (Kinjutsu Ninjutsu) using Special Action Tainted Touch on Shoma's equipped weapon and Hasted Steps (x2).
  • Attack (Akkuma) 4 Miss
    Evasion (Shoma) 9
    • Fate-Twisting Roll
      Attack (Akkuma) 13 Success
      Evasion (Shoma) 7
      Grants them +10% Damage to all Taijutsus and Basic Strikes done with the weapon, but prevents the target from swapping/dropping their Weapon and any Taijutsu they perform costs them Health instead of Chakra.
4.77 Seconds | Akkuma Cast Coagulation Mastered on himself.
  • Bleed Level is 0
5.00 Seconds | Corpses attempt to enter Shoma's Hurricane.
  • Nin Check (Shoma) 18
    Nin Check (Corpse) 12 Failed to enter
    Nin Check (Shoma) 6
    Nin Check (Corpse) 16 Success, Corpse has entered.
    Nin Check (Shoma) 20
    Nin Check (Corpse) 9 Failed to enter
5.71 Seconds | Satoshi cast Shadow Possession [Mastered] targeting all Shoma's.
Attack (Akkuma) 9 Miss
Evasion (Shoma) 13
Attack (Akkuma) 7 Hit
Evasion (Shoma's Medical Clone) 9
  • bound
[/list]
7.66 Seconds | Zangyaku uses Venomous Bite on Shoma and any creations he may have, use.
  • Unable to identify the real Shoma so both are targeted with this language. A clone is not a creation, if he knew which was which then only Shoma would have been targeted due to the language that was used.
    Attack (Zangyaku) 19 Hit
    Evasion Shoma 19
    • Poison Check 8 Failed
      Zangyaku's Poison Difficulty 7
    Attack (Zangyaku) 16 Hit
    Evasion (Shoma Med Clone) 9
    8.40 Seconds | Cast Abyssal Harbinger Mastered using Corrupted Energy.
    8.49 Seconds | [/b]Zangyaku draws his weapon.
    8.57 Seconds | Satoshi cast Shadow Possession [Mastered] targeting all Shoma's.
    • Attack (Satoshi) 11 50% Hit
      Evasion (Shoma) 9
      bound
      • Attempt to break out.
        The victim may pay 1 AP for a 15% Chance to Escape the bind.
        Roll: 78, 57, 70, 79, 4 (Success, 35% chance)
        No longer bound
    10.0 Seconds | Corpses attempt to enter Shoma's Hurricane.
    • Nin Check (Shoma) 14
      Nin Check (Corpse) 9 Failed to enter
      Nin Check (Shoma) 10
      Nin Check (Corpse) 17 Success
    10.0 Seconds | Corpses (only 1 inside) attempt to attack Shoma.
    • Accuracy: Melee (1), Nin (2). Roll: 2 Ninjutsu
      Random target Medical Clone (1), Shoma (2). Roll: 2 (Shoma)
      Attack (Corpse) 2 Miss
      Evasion (Shoma) 13
 

Michi

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Miroku Akkuma - Yesterday at 1:33 PM
Hey ninja I hope you've been well. I was just wondering if you've heard anything from Shoma? If not would it be acceptable to just void the thread? I mean I don't want to just wail on him if he's not gonna send his stuff. =/ I could use the rp/battle slot XD
The Cabal - Yesterday at 7:52 PM
I have not heard a peep, literally
Also, been on shift anyways
Miroku Akkuma - Yesterday at 10:57 PM
Ah sweet as well would it possible to just the void the fight? Hope the shift is going well! :grin:
October 8, 2017
The Cabal - Today at 5:34 AM
yes we can do that
If you want to just wail on him, that is offically allowed to
You are being a lot nicer than most people by not doing that honestly

Akkuma is the classiest guy I have seen in awhile. Fight voided. Shoma is considered 'Inactive" in terms of how long it has been since his last post. Fight review requested by Shoma was as above.
 

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