Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

A Hero is Born! Yamamoto Sanyu!

Joined
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Messages
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YAMAMOTO SANYU[lb2]

Basic Information[lb2]

NAME: Yamamoto Sanyu[lb]
AGE: 16[lb]
DoB: May 31st[lb]
HEIGHT: 5'6"[lb]
WEIGHT: 133 lbs[lb]
BLOOD TYPE: A-[lb]
ZODIAC: Gemini[lb]
OCCUPATION: Chuunin/Farmer[lb2]

Appearance
[lb2]

Sanyu is young man about to enter adulthood yet still carries the babyface he was born with. He is shorter than most people his age, standing at 5'6" tall and weighing only about 133 lbs. He styles his blonde hair in a way that appears relatively unkempt yet still cut to be manageable. He has brown eyes that appear to be slanted downward, giving him this dull expression if he isn't actively trying to appear happy or otherwise express a specific emotion. Through his training as a shinobi he has a slight toned body, what one would expect to see from a swimmer, but he prefers to fight in the back so he does not have much muscle.[lb2]

Though he is trained as a shinobi and will conduct those duties as normal he also knows that the life can be very taxing on the body, and one day he may not be able to continue, so he is often seen wearing a school uniform from one of the smaller schools in the village, which consists of a white shirt and blue blazer, though he often also wears a sweater over the blazer. His casual clothing is much more relaxed, basic t-shirts and shorts that reach barely past mid-thigh.​

Personality
[lb2]

Sanyu is commonly seen as a brave and righteous hero with an indomitable sense of justice and responsibility. Shaken by his family's tragic death, Sanyu's vow of responsibility has led him to a path of heroism and humanitarian service. One of Sanyu's most prominent traits is his sense of humor. He at times is seen as the class clown in every group he is in. Even in the face of certain death, Sanyu invariably cracks a joke, to the annoyance of both friends and foes. His reasons for this vary: either he wants to relieve the stress of a situation, or simply because he wants to hide how scared he really is during a crisis. Also, he does this to get on the nerves of his opponents, since he knows that if they are angry, that they would normally lose themselves and be vulnerable to a superior skilled opponent. Even when he is close to death he won't stop telling jokes.[lb2]

Behind this humorous facade; however, is a wounded soul that has gone through much suffering. While Sanyu is in combat, occasionally another person dies, leaving him depressed for having failed in his responsibility. He is quick to assume guilt and responsibility for anything bad that happens in his presence or that can, in some way, relate back to him.Death in particular is difficult for Sanyu to reconcile with, leading him to make dramatic and unrealistic proclamations.​
[lb2]

History
[lb2]

Sanyu grew up in a very tiny town, population of a mere 70 including his own family of four. His parents were farmers, and though Sanyu aspired to be more there was no real out for the residents of this town. Originally born Himawari Sanyu he was expected to work on the farm until his parents passed, find a nice girl and continue the family business, unfortunately experimentation with a member of the same sex spread throughout their small town and he became a social outcast. Since he no longer had friends and would often find himself the aim of bullies he stayed out of sight. When not working on his family's farm he would spend time in the nearby field of flowers, mostly consisting of pale white to yellow. This allowed Sanyu to blend in with his blonde hair.[lb2]

During his time as an outcast a man by the name of Umashi would occasionally visit, as the village was between others and had occasional visitors stop by the inn to rest. Within a year of this man coming Sanyu began to experience supernatural phenomenons, crops that he was working on would grow quicker, strangely enough some even within the next day would be ready to sell. Nobody quite understood this, but the family was able to link it Sanyu's crops. They used Sanyu's crops to feed the family while the rest were sold in town normally.[lb2]

The man named Umashi, however, recognized Sanyu's abilities, attributing it both to natural energy manipulation and a bloodline that he himself also shares, one to control plants, or the element of "wood" as he called it. Umashi offered to take the boy with him, but his family was vehemently against this idea, as Sanyu was key to their continued survival and success, and they didn't want the man filling Sanyu's head with any form of hope so they made it forbidden for them to meet, threatening to get Umashi banned from their town. Though Sanyu would attempt to meet the man on several occasions anyway, learning more about chakra and how to manipulate it.[lb2]

Sanyu, wanting to help his family, used his new knowledge to increase the productivity of their crops. This allowed them to have plenty to eat, plenty to sell within the town, and the ability to sell to nearby towns, increasing their profits by quite a bit. Unfortunately this made many within the town jealous and would often attempt to spy on them to see their secret. This is how they caught Sanyu using his chakra to grow crops, but they viewed this as witchcraft. He was only 14 when the town, with their lit torches, took to their fields and their home and set it all ablaze. In their attempt to escape Sanyu got separated from his family, unable to return to them, he went back to the field of yellow flowers, hiding in plain sight.[lb2]

He never attempted to go back, unsure of the fate of his family, but he was now alone. He stayed in the forest, away from the town and survived by manipulating nature to feed him. It was then that he was found by Umashi and a woman, who introduced herself as Yomi, and their kids. They planned to retire in cloud, Umashi recognizing Sanyu and hearing his story invited Sanyu to finally go with them. Incapable of of finding his family he dropped the name Himawari and joined a new family, the Yamamoto clan.[lb2]

Once they got to the Cloud village Sanyu continued his training, while also beginning training in all forms of being a shinobi. He spent very little time in the academy, he was already 14 years of age and had some training in ninjutsu that he only needed to learn the other basics. He grew fond of genjutsu, even more than his affinity to wood ninjutsu, and even learned the art of kenjutsu. Once he became a gennin he spent most of his time helping others in most of his basic missions, though he later realized he gained a real thrill in battle. Not wanting to just fight other shinobi mindlessly he took to monster hunting, He joined others in groups to fight, and actively worked to make sure others were protected. He felt obligated to make sure everyone was safe, since he couldn't do the same for his family. His actions protecting others is what got him promoted to chuunin rank. [lb2]

Unsure of his future in the shinobi world he began going to regular school to learn other trade skills, if something were to keep him from protecting people he could become some sort of herbalist, or even a gardener. Though he didn't want to be a farmer when he was with his family it was almost as if being a farmer was his only connection to them.​
 
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STATS​
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CLASS​
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ABILITIES​
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[td=null,1]Stamina: 600/600[lb][/lb]
Agility: 600/600[lb][/lb]
Taijutsu: 600/600[lb][/lb]
Ninjutsu: 600/600[lb][/lb]
Genjutsu: 600/600[lb][/lb]
Chakra Control: 600/600[lb][/lb]
ASP: 822[lb][/lb]
PL: 3600[/td]
[td=null,1]Forgotten Sunflower[lb][/lb]
HP: (50+lvl) x stamina[lb]
CP: (40+lvl) x chakra control[lb]
Class Bonus: +4 Accuracy[lb]
High: Ninjutsu Acc, Genjutsu DC, [lb]
Average: Evasion, Genjutsu Save[lb]
Low: Ranged Acc, Melee Acc[/td]
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SENJU​
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EQUIPMENT​
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Hailing from the Forest Country, the Senju are said to be the true masters of nature and totally in tune with the world around them. Legend has it that the Forest Country was a barren wasteland before a certain monk by the name Senju Kensei began to exert his control over the elements and breathed new life into the region. In his final moments he was caught in a conflict over the lands that he had come to call home against those of the invasive Uchiha and their growing Fire Country. Pierced in the heart, legend further has it that he turned into a great tree the size of which no man could ever fathom. This is why the Senju and the Uchiha have little dealings with each other today and also why the Forest Country and the location of Kensei's remains are closely guarded by his descendants.[lb2]

084 PL - Sage Arts Prodigy (Rank 1)/Mokuton Augmentation (Rank 1) [lb]
168 PL - Strength of the Boughs (Rank 1)[lb]
252 PL - High-Speed Regeneration (Rank 1)[lb]
336 PL - Wooden Tendrils (Rank 1)[lb]
420 PL - Sage Arts Prodigy (Rank 2)[lb]
504 PL - High-Speed Regeneration (Rank 2)[lb]
588 PL - Mokuton Augmentation (Rank 2), Enlightened Suppression (Rank 1)[lb]
672 PL - Strength of the Boughs (Rank 2), Natural Energy Conversion (Rank 1)[lb]
756 PL - Sage Arts Prodigy (Rank 3), Wooden Tendrils (Rank 2)[lb]
840 PL - High-Speed Regeneration (Rank 3), Enlightened Suppression (Rank 2)[lb]
924 PL - Natural Energy Conversion (Rank 2)[lb]
1008 PL - Strength of the Boughs (Rank 3), Enlightened Suppression (Rank 3)[lb]
1092 PL - Mokuton Augmentation (Rank 3), Natural Energy Conversion (Rank 3)[lb]
1176 PL - Wooden Tendrils (Rank 3)[lb]
1260 PL - Wood Clone (Rank 1)[lb]
1344 PL - Wooden Dome (Rank 1)[lb]
1428 PL - Wood Clone (Rank 2)[lb]
1512 PL - Thousand-Handed Statue (Rank 1)[lb]
1596 PL - Wood Clone (Rank 3), Wooden Dome (Rank 2)[lb]
1680 PL - Wooden Dome (Rank 3), Thousand-Handed Statue (Rank 2)[lb]
1764 PL - Thousand-Handed Statue (Rank 3)[lb2]

---[lb2]

Sage Arts Prodigy - Passive</U><i></i>[lb]
The Senju Clan has long been connected to the natural world and because of that connection have identified ways for them to unlock some of the power usually reserved only for individuals who have made a connection with one of the mystical Summoning Contracts.[lb2]

Rank 1: User gains a Natural Energy pool that has a base amount equal to 5% of their maximum CP. Natural Energy can be used to cast any Ninjutsu or Senju Bloodline techniques the user knows and any technique cast this way is considered Holy.[lb]
Rank 2: The size of the user's base Natural Energy pool is increased to 10% of their maximum CP.[lb]
Rank 3: The size of the user's base Natural Energy pool is increased to 15% of their maximum CP.[lb2]

Notes:[lb]
- If the user possesses the Sage Mode ability any chakra which is converted into Natural Energy is added into the user's Natural Energy pool granted by this passive ability and Natural Energy is no longer lost when exiting Sage Mode.[lb]
- If the user possesses the Dark Sage Kinjutsu all mentions of Natural Energy on the Senju Bloodline are changed to Corrupted Energy.[lb]
- There is no maximum to the amount of Natural Energy that the user can have at any time, Sage Arts Prodigy is simply the amount that the user starts with during a battle.[lb2]

---[lb2]

Mokuton Augmentation - Passive[lb]
Due to the Senju's natural relation with both Water and Earth, they are able to convert their chakra to wood chakra, granting an even greater bonus to wood. [lb2]

Rank 1: May convert Water and Earth Jutsu into Wood by paying an additional 20% Chakra Cost. Wood Jutsu deal +5% additional damage.[lb]
Rank 2: May convert Water and Earth Jutsu into Wood by paying an additional 10% Chakra Cost. Wood Jutsu deal +10% additional damage.[lb]
Rank 3: May convert Water and Earth Jutsu into Wood at no extra cost. Wood Jutsu deal +15% additional damage.[lb][lb2]

Notes:[lb]
- The Senju automatically has access to the Wood element.[lb]
- All techniques used with this are treated as Wood Jutsu. [lb2]

---[lb2]

<U>Strength of the Boughs - Passive<i></i>[lb]
Through cultivating their mastery of Ninjutsu techniques that transcend normal shinobi limits the Senju Clan are well known for their vast reserves of chakra which can sometimes give the impression that they are inexhaustible in the area of chakra cultivation.[lb2]

Rank 1: User's CP Mod is increased by +2.[lb]
Rank 2: User's CP Mod is increased by +4.[lb]
Rank 3: User's CP Mod is increased by +6.[lb2]

---[lb2]

High-Speed Regeneration - D-Rank Bloodline Ninjutsu<i></i>[lb]
By focusing the latent Natural Energy in their body a Senju Clan member is able to create a state of rapid healing in their body that swiftly knits together their wounds and restores their vitality at the cost of their chakra or they can gift this power to another by focusing and expelling their Natural Energy into the body of an ally.[lb2]

Rank 1: User heals for 1.5% of their maximum HP + 200 HP at the end of each round.[lb]
Rank 2: User heals for 2% of their maximum HP + 200 HP at the end of each round.[lb]
Rank 3: User heals for 2.5% of their maximum HP + 200 HP at the end of each round.[lb2]

Special Action: By paying the full CP and maintain cost for High-Speed Regeneration from their Natural Energy pool the user may target a single ally with High-Speed Regeneration rather than themselves.[lb2]

Costs:[lb]
Rank 1: 1.5 AP and 250 CP + 125 CP/rnd[lb]
Rank 2: 1.5 AP and 315 CP + 160 CP/rnd[lb]
Rank 3: 1.5 AP and 375 CP + 190 CP/rnd[lb2]

Notes:[lb]
- User can only maintain High-Speed Regeneration on a single target at a time.[lb]
- Can be maintained for a maximum of three rounds.[lb]
- Effects of High-Speed Regeneration cannot be stacked on a single target.[lb][lb2]

---[lb2]

Wooden Tendrils - D-Rank Bloodline Ninjutsu<i></i>[lb]
Wood erupts from the earth and hurl forth at their opponents like massive spears, the wood however is harder than steel and seek their opponents out. These spears can inflict pin-point wounds allowing a cunning Senju to cripple opponents with well-aimed attacks.[lb2]

Rank 1: Three tendrils each doing 240 damage. The user may choose to use Wooden Tendrils as a Called Shot against a single opponent with all three tendrils targeting a single limb and each making their own Called Shot attempt.[lb]
Rank 2: Three tendrils each doing 300 damage. The user may choose to use Wooden Tendrils as a Called Shot against a single opponent with all three tendrils targeting a single limb and each making their own Called Shot attempt.[lb]
Rank 3: Three tendrils each doing 360 damage. The user may choose to use Wooden Tendrils as a Called Shot against a single opponent with all three tendrils targeting a single limb and each making their own Called Shot attempt.[lb2]

Costs:[lb]
Rank 1: 1.5 AP and 240 CP[lb]
Rank 2: 1.5 AP and 300 CP[lb]
Rank 3: 1.5 AP and 360 CP.[lb2]

Notes:[lb]
- If Wooden Tendrils is used as a Called Shot then all three tendrils inherit all penalties and bonuses associated with making Called Shots and can only successfully inflict one Called Shot penalty per use.[lb2]

---[lb2]

Enlightened Suppression - C-Rank Bloodline Jutsu<i></i>[lb]
Using the special qualities of their Natural Energy, a Senju is able to disrupt the flow of an opponent's chakra by introducing a localized burst of that energy into their body that makes it difficult for them to hold together any chakra-based effects that they are currently wielding.[lb2]

Rank 1: Targets one opponent at -5 Accuracy and chakra binds them. Every 2 seconds that the opponent spends bound by Enlightened Suppression there is an 18% chance that the 'Disruption' effect is activated on them.[lb]
Rank 2: Targets one opponent at -4 Accuracy and chakra binds them. Every 2 seconds that the opponent spends bound by Enlightened Suppression there is an 24% chance that the 'Disruption' effect is activated on them.[lb]
Rank 3: Targets one opponent at -3 Accuracy and chakra binds them. Every 2 seconds that the opponent spends bound by Enlightened Suppression there is an 30% chance that the 'Disruption' effect is activated on them.[lb2]

Costs:[lb]
Rank 1: 2 AP and 460 Natural Energy + 230 Natural Energy/rnd[lb]
Rank 2: 2 AP and 575 Natural Energy + 290 Natural Energy/rnd[lb]
Rank 3: 2 AP and 690 Natural Energy + 345 Natural Energy/rnd[lb2]

Notes:[lb]
- This jutsu is a chakra bind, and prevents the victim from using actions that require chakra while active. They may still dodge and move normally.[lb]
- Due to the careful concentration required for this jutsu, it is easily disrupted. Should the user attack the victim, the victim take damage, or if the user uses more than 10% of their Max Cp during a round, this bind is dispelled. The victim has a -3 dodge penalty to an attack aimed at them, however.[lb]
- The target has a 15% chance of resisting this jutsu for every 2.5 Ap they spend. If successful, this disrupts the jutsu. [lb]
- The 'Disruption' effect randomly dispels a single random maintained jutsu active on the victim, and prevents it from being recast for a full round. If a Clone/Creation activates this effect, it is dispersed.[lb]
- Requires a Ninjutsu Check each round.[lb2]

---[lb2]

Natural Energy Conversion - C-Rank Bloodline Jutsu<i></i>[lb]
Because of their long standing history of work with Natural Energy each Senju is naturally capable of producing a small amount of Natural Energy on their own but that reserve is usually extremely limited. To combat this Senju Clan members have developed methods over the years to forcibly convert the chakra in their body into Natural Energy in a similar way to the legendary Contract Sages but doing so puts an enormous strain on their body's health.[lb2]

Rank 1: Converts 5% of the user's current CP into Natural Energy.[lb]
Rank 2: Converts 10% of the user's current CP into Natural Energy.[lb]
Rank 3: Converts 15% of the user's current CP into Natural Energy.[lb2]

Costs:[lb]
Rank 1: 2 AP and HP equal to half the CP converted into Natural Energy[lb]
Rank 2: 2 AP and HP equal to half the CP converted into Natural Energy[lb]
Rank 3: 2 AP and HP equal to half the CP converted into Natural Energy[lb2]

Notes:[lb]
- Each time Natural Energy Conversion is used in a single battle the amount of Natural Energy gained is reduced by 25% (Example: If the user has 10,000 CP and Natural Energy Conversion has already been used once then the second time it is used the user's current CP will be reduced by 5%/10%/15% and the user will only gain Natural Energy equal to 75% of the CP lost). This stacks indefinitely.[lb]
- If the user has no CP remaining then Natural Energy Conversion cannot be used.[lb2]

---[lb2]

Wood Clone - B-Rank Bloodline Jutsu<i></i>[lb]
Unique among other clans which possess an affinity for Advanced Elements, the Senju Clan has their own brand of specialized ninja clone technique which produces a clone entirely made out of wood that is able to wield their clan techniques.[lb2]

Rank 1: Creates a clone with 20% of the users HP and CP and -7 Secondaries and is able cast jutsu from the Senju Bloodline table up to 840 PL.[lb]
Rank 2: Creates a clone with 25% of the users HP and CP and -6 Secondaries and is able cast jutsu from the Senju Bloodline table up to 840 PL and C-Rank Wood Ninjutsu at Rank 1.[lb]
Rank 3: Creates a clone with 30% of the users HP and CP and -5 secondaries and is able cast jutsu from the Senju Bloodline table up to 840 PL and C-Rank Wood Ninjutsu at Master Rank.[lb2]

[Natural Energy]: If the user chooses to cast Wood Clone with Natural Energy then the clone created gains a Natural Energy pool equal to Wood Clone's casting cost and gains additional Natural Energy at the beginning of each round equal to Wood Clone's maintain cost.[lb2]

Costs:[lb]
Rank 1: 2.5 AP and 800 CP + 400/rnd to maintain[lb]
Rank 2: 2.5 AP and 1,000 CP + 500/rnd to maintain[lb]
Rank 3: 2.5 AP and 1,500 CP + 750/rnd to maintain[lb2]

Notes:[lb]
- User can only create one clone at a time.[lb]
- User must possess a Wood Ninjutsu for the Wood Clone to be able to cast it. Likewise the user must have Mastered that Ninjutsu for the Wood Clone to be able to use Master Rank.[lb]
- Wood Clones cannot convert Water and Earth Ninjutsu into Wood Ninjutsu the way the user can.[lb]
- Wood Clones have AP equal to 25% of the user's base AP (minimum of 0.5 AP).[lb2]

---[lb2]

Wood Fabrication - B-Rank Bloodline Jutsu<i></i>[lb]
Demonstrating immensely precise control over their Advanced Element a Senju of sufficient skill is able to quickly fashion a wooden structure using their chakra which can take several different forms depending on the user's needs.[lb2]

Rank 1: Creates a large wooden structure. User has access to Wall of Wood structure.[lb]
Rank 2: User gains access to Wooden Dome structure.[lb]
Rank 3: User gains access to Great Gate structure.[lb2]

Wooden Structures:[lb]
Wall of Wood: Creates a temporary wall of wood that blocks damage from a single attack. Wall has 2,200/2,750/3,300 base HP. Wall of Wood can be used reflexively.[lb]
Wooden Dome: Creates a concave dome of wood that protects the user and up to one ally. Dome has 1,800/2,250/2,700 base HP and lasts until destroyed. Cannot be used reflexively.[lb]
Great Gate - Natural Energy: Instead of creating a protective structure the user summons a series of huge gates that collectively have 2,000/2,500/3,000 base HP that crashes down on an opponent physically binding them at -3 Accuracy, preventing them from moving. Any attack which targets an opponent bound by Great Gate must target the pile of gates first.
[lb2]

Costs:[lb]
Rank 1: 2.5 AP and 870 CP + 435/rnd to maintain[lb]
Rank 2: 2.5 AP and 1,090 CP + 545/rnd to maintain[lb]
Rank 3: 2.5 AP and 1,305 CP + 650/rnd to maintain[lb2]

Notes:[lb]
- User can only have one wooden structure active at a time.[lb]
- Maintain cost only applies to Wooden Dome and Great Gate as Wall of Wood only lasts for a single attack and cannot be maintained.[lb]
- The Great Gate structure can only be used if the CP cost for Wooden Fabrication is paid with Natural Energy[lb]
- The Great Gate structure is a physical bind and only prevents the opponent from moving.[lb]
- Opponents bound by Great Gate have at 15% chance of escaping per 1.5 AP they spend.[lb2]

---[lb2]

Thousand-Handed Statue - A-Rank Bloodline Jutsu<i></i>[lb]
The ultimate manifestation of a Senju's ability to manipulate their Advanced Element, the Thousand-Handed Statue technique creates an immense statue that is able to be controlled by the user during battle. Some say that the Thousand-Handed Statue technique was created in ancient days to aid in the battle against giant monsters that once roamed the land.[lb2]

Rank 1: Manifests a tremendous, many-handed statue that has 4,200 + (20% of the user's current Natural Energy) base HP. Each round the Thousand-Handed Statue may engage in one activity (see below) which is determined by the user at the beginning of the round.[lb]
Rank 2: Manifests a tremendous, many-handed statue that has 5,250 + (20% of the user's current Natural Energy) base HP. Each round the Thousand-Handed Statue may engage in one activity (see below) which is determined by the user at the beginning of the round.[lb]
Rank 3: Manifests a tremendous, many-handed statue that has 6,300 + (20% of the user's current Natural Energy) base HP. Each round the Thousand-Handed Statue may engage in one activity (see below) which is determined by the user at the beginning of the round.[lb2]

Thousand-Handed Statue Actions:[lb]
All-out Attack: The Thousand-Handed Statue disregards any pretense of defense and goes on the attack. It strikes up to three opponents (as designated by the user when All-out Attack is chosen) for 2,800 damage at +1 Accuracy.[lb]
Shielding Hands: The Thousand-Handed Statue defends the user and up to two allies (as designated by the user when Shielding Hands is chosen) creating a "wall of hands" which redirects the first attack to target the user or either of the two protected allies to the Thousand-Handed Statue. The Statue is hit automatically by any attacks which are redirected to it by Shielding Hands.[lb]
Restraining Grasp: The Thousand-Handed Statue uses it's hands to restrain a single target at -2 Accuracy which binds them for the round. Any attack directed at an opponent bound by the Thousand-Handed Statue hits the Thousand-Handed Statue automatically rather than the bound opponent.[lb]
Enlightened Suppression: The Thousand-Handed Statue casts Enlightened Suppression targeting up to three opponents using the user's Natural Energy pool. The Thousand-Handed Statue can only engage in this activity once every three rounds.
[lb2]

Costs:[lb]
Rank 1: 3 AP and 2,500 Natural Energy + 1,250 Natural Energy/rnd to maintain[lb]
Rank 2: 3 AP and 3,125 Natural Energy + 1,560 Natural Energy/rnd to maintain[lb]
Rank 3: 3 AP and 3,750 Natural Energy + 1,875 Natural Energy/rnd to maintain[lb2]

Notes:[lb]
- Thousand-Handed Statue is a Creation Ninjutsu and can only be used once per battle.[lb]
- All restrictions and notes regarding Enlightened Suppression still apply to it when it is cast by the Thousand-Handed Statue.
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[lb2]

Sunflower Axe[lb]
Weapon Type: Slashing[lb]
Accuracy Mod: -2[lb]
Damage Mod: +10%[lb]
Augment: Quick Switch, Overflow, Blitz

Rose Whip[lb]
Weapon Type: Slashing[lb]
Accuracy Mod: +2[lb]
Damage Mod: -10%[lb]
Augment: Mirage, Recovery, Special Comp: Wood
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EARTH
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WATER
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NON-Elemental
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UNNARMED​
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SLASHING​
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BLUFFING​
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AUDIAL​
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KINETIC​
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VISUAL​
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WILL​
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