Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

A Mysterious Child [Kano Ikazuchi]

Kano

New Ninja
Joined
Mar 28, 2013
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Kano Ikazuchi
yellow4-Copy_zps2315ed7c.png
General Info said:
Given Name: Kano
Given Name's Meaning: God of the Waters
Surname: Ikazuchi
Surname's Meaning: Thunder
DOB: June 27
Blood Type: O-

Age: 14
Sex: Male
Height: 4"6'
Weight: 77 lbs.

--------------------------------------------------------------

Country/Village: Kirigakure
Rank: Genin
Division: N/A
Title None
Nindo; "Way of the Ninja": "I will do the best I can. For my family and for my village."

Alternatives Quotes:
A true champion is one whom gets up when he can't.
--------------------------------------------------------------

Physical Description:
Messy black hair that seems to sit as it pleases.
Brilliant green eyes that seem to glow like emeralds. However, they have been seen as a pale green or even a dull gray.
Lean body. Almost athletic. Though not a lot of muscle as his body hasn't full developed quite yet.
Skin is considered pale even though it has some color to it.
No scars, or body modifications.

Clothing:
Kano wears a variety of clothing depending on his mood and the weather. Typically, he wears a long sleeved decorative robe over fishnet shirt and black pants that cut off mid shin. A varied colored sash ties the robe around his waist. Blue Shinobi sandals adorn his feet. Under the robe, Kano hides his touch belt and weapons pouches as well as his other shinobi gear.


Personality:
Kano is quite the playful child. He has been seen joking and playing with others. Always laughing and making people laugh. Yet in times that require seriousness, he can adapt quickly. Respectful when called for. Calm and cool. Kind. Sweet. Gentle. Though he favors having fun, he is quite intelligent. But rarely ever displays it.

--------------------------------------------------------------

Interesting Facts:
-Loves fruit and fruity foods.
-Never knew his birth parents
-Speaks Mizugo fluently
 
Re: Kano Ikazuchi [Academy Student]

Background said:
Not much is known about Kano's childhood. But around age seven he was abandoned on the outskirts of Kirigakure by a tribe of wandering nomads. The boy cuddled up into the trunk of a tree and cried as several days had passed. A local patrol of Mist Shinobi had found him and taken him back to the village after recieving confirmation from head quarters. It was decided that the abandoned child would be put up for adoption in the village. Tora Ikazuchi, one of the ninja who had found Kano, made a choice to take Kano into his home. Tora and his wife, Yumi welcomed Kano as one of their very own. Along with children, Kano would be the sixth and youngest of all.

Each of Kano's adopted siblings aspired to become great shinobi in one field or another. Whether following their mothers foot steps and becoming an accomplished medical ninja. Or following their fathers foot steps to become a powerful Jounin. Or even wishing to be something completely different but just as great. It was all his brothers and sisters talked about. Kano secretly shared this dream with his siblings. Whilst Tora trained his children, Kano would watch every practice session and take in as much as he could. Later when he was alone, Kano would train himself the same way his father was training his brothers and sisters. He especially focused on Taijutsu. Though he had no particular style, Kano taught himself what he could. His imagination helped greatly.

His eldest brother, Shiawase, quickly discovered Kano's secret training sessions. Though instead of go to his father, he aided his younger brother with his training. All the while, Tora watched over Kano's training. Seeing how far he could go on his own. Though one day during a sparring injury, Tora stepped out to reveal he had been watching. He called for Yumi to join them who assessed the injury and easily patched it up. From them on, Tora took a special interest in Kano and trained him just as he had done his other children. At the age of ten, Kano would be admitted into the Shinobi academy. And become one step closer to achieving his dream.

[Will be edited as his story progresses]
 
Re: Kano Ikazuchi [Academy Student]

Experience said:
Starting Stats
Agility: 5/50
Stamina: 5/50
Taijutsu: 5/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 0%/50%

Training History
A Mysterious Child [Kano Ikazuchi's Training Grounds]
Week One ~ March 25, 2013 - March 31, 2013
+15 to Stamina
+10 to Agility
+10 to Taijutsu
Week Two ~ April 1, 2013 - April 7, 2013
+20 to Chakra Control
+10 to Stamina
+5 to Taijutsu
Week Three ~ April 8,2013 - April 14, 2013
+15 to Agility
+10 to Stamina
+10 to Chakra Control
Week Four ~ April 15, 2013 - April 21, 2013
+10 Stamina
+10 Agility
+10 Taijutsu
+5 Ninjutsu
Week Five ~ April 22, 2013 - April 28, 2013
+10 Agility
+13 Taijutsu
Transformation Jutsu Rank 1 --> Master Rank [6 points]
Body Switch Rank 1 --> Master Rank [6 points]
Week Six ~ April 29, 2013 - May 5, 2013
+7 Taijutsu
+10 Ninjutsu
The One-Two Rank 1 --> Rank 2 [6 Points]
Janken Rank 1 --> Rank 2 [6 Points]
Clone Rank 1 --> Master Rank [6 Points]
Week Seven ~ May 6, 2013-May 12, 2013
+30 Ninjutsu
+5 Chakra Control
Week Eight ~ May 13, 2013-May 19, 2013
+15 Chakra Control
+20 Genjutsu
Week Nine ~ May 20, 2013 - May 26, 2013
+25 Agility
+10 Stamina
+5 Taijutsu
Week Ten ~ May 27, 2013 - June 2, 2013
Gravel Shift ~ Rank 1 ---> Master Rank [6 Points]
Earth River Flow ~ Rank 1 ---> Master Rank [8 Points]
Sinkhole Fist ~ Rank 1 ---> Master Rank [8 Points]
Mud Clone ~ Rank 1 ---> Master Rank [8 Points]
+5 Agility
Week Eleven ~ June 3, 2013 - June 9, 2013
+20 Stamina
+15 Taijutsu
Week Twelve ~ June 10, 2013 - June 16, 2013
+10 Agility
+10 Stamina
+15 Taijutsu
Week Thirteen ~ June 17, 2013 - June 23, 2013
+10 Agility
+10 Stamina
+15 Taijutsu
Week Fourteen ~ June 24, 2013 - June 30, 2013
+15 Ninjutsu
+20 Chakra Control
Completed Class +5 Genjutsu
Week Fifteen ~ July 1, 2013 - July 7, 2013
+35 Ninjutsu
Week Sixteen ~ July 8, 2013 - July, 14, 2013
+20 Genjutsu
+15 Chakra Control
Week Seventeen ~ July 15, 2013 - July 21, 2013
+10 Genjutsu
+25 Stamina
Week Eighteen ~ July 22, 2013 - July 28, 2013
+20 Genjutsu
+15 Chakra Control
Week Nineteen ~ July 29, 2013 - August 4, 2013
+10 Genjutsu
+25 Stamina
Week Twenty ~ August 5, 2013 - August 11, 2013
+10 Genjutsu
+25 Agility
Week Twenty-One ~ August 12, 2013 - August 18, 2013
+10 Chakra Control
+25 Agility
Week Twenty-Two ~ August 19, 2013 - August 25, 2013
~MISSED~
Week Twenty-Three ~ August 26, 2013 - September 1, 2013
~MISSED~
Week Twenty-Four ~ September 2, 2013 - September 8, 2013
~MISSED~
Week Twenty-Five~ September 9, - September 15, 2013

Current Stats
Stamina: 150|175
Agility: 150|175
Taijutsu: 100|175
Ninjutsu: 100|175
Genjutsu: 100|175
Chakra Control: 110%|175%

Levels
OOC Rank: C
Power Level: 710
Stat Average: 118.3
Character Level: 3
Action Points: 4

Character Level
Character Level (lvl) -- If your Power Level (PL) is between:
1. 1 to 239
2. 240 to 479
3. 480 to 719

4. 720 to 959
5. 960 to 1199
6. 1200 to 1439
7. 1440 to 1679
8. 1680 to 1919
9. 1920 to 2159
10. 2160 to 2399
11. 2400 to 2639
12. 2640 to 2879
13. 2880 to 3119
14. 3120 to 3359
15. 3360 to 3600

Class
New Class said:
Ikari No Tenshi
HP: ((55+3)+3[Oni Saiseki]) x 125 = 7625
CP: (45+3) x 100 = 4800
Class Feature: +5% Melee Damage, -5% Chakra Cost
High: Melee Accuracy, Ninjutsu Accuracy
Average: Melee Dodge, Ninjutsu Dodge, Ranged Dodge, Genjutsu Save
Low: Genjutsu DC, Puppet Accuracy, Puppet Dodge, Ranged Accuracy

Code:
[quote="New Class"][u]Ikari No Tenshi[/u]
[b]HP:[/b] ((55+lvl)+3[Oni Saiseki]) x stamina
[b]CP:[/b] (45+lvl) x chakra control
[b]Class Feature:[/b] +5% Melee Damage, -5% Chakra Cost
[i]High:[/i] Melee Accuracy, Ninjutsu Accuracy
[i]Average:[/i] Melee Dodge, Ninjutsu Dodge, Ranged Dodge, Genjutsu Save
[i]Low:[/i] Genjutsu DC, Puppet Accuracy, Puppet Dodge, Ranged Accuracy[/quote][/spoiler]

[b]Chakra Mark[/b]
[spoiler]Inside of Left Forearm
[img]http://i214.photobucket.com/albums/cc5/aamendoza69/tribal_sv2n_zps2335e97a.png[/img][/spoiler]
[/quote]
 
Re: Kano Ikazuchi [Academy Student]

Skills & Gears said:
Core Ability/Bloodline
[fontsize="12"]A forgotten bloodline, having been thought to have vanished completely from the face of the planet. At one time, the Kyoujouran prided themselves as being renowned as some of the fiercest Taijutsu users of their time, though gruesome training when it comes to raising their young causes many of their children to die before even awakening their ability and severely dwindling the clan's numbers. Though this is frowned upon, this culture still proceeds with their inhumane uprising to this very day believing the training eliminates all those with thin blood, leaving only the strongest individuals alive to master their ability.

014% Control - Steel Tendency (Rank 1), Tremor Sense (Rank 1)
028% Control - Zaiken (Rank 1)
042% Control - Oni Saiseki (Rank 1)
056% Control - Earthen Fist (Rank 1)
070% Control - Steel Tendency (Rank 2)
084% Control - Oni Saiseki (Rank 2)
098% Control - Tremor Sense (Rank 2), Tremor Strike (Rank 1)
112% Control - Zaiken (Rank 2), Tetsukawa (Rank 1)

126% Control - Steel Tendency (Rank 3), Earthen Fist (Rank 2)
140% Control - Oni Saiseki (Rank 3), Tetsukawa (Rank 2)
154% Control - Tremor Strike (Rank 2)
168% Control - Zaiken (Rank 3), Tetsukawa (Rank 3)
182% Control - Tremor Sense (Rank 3), Tremor Strike (Rank 3)
196% Control - Earthen Fist (Rank 3)
210% Control - Fist of Tremors (Rank 1)
224% Control - Footsteps of the Giant (Rank 1)
238% Control - Fist of Tremors (Rank 2)
252% Control - Shattering Stone Strike (Rank 1)
266% Control - Fist of Tremors (Rank 3), Footsteps of the Giant (Rank 2)
280% Control - Footsteps of the Giant (Rank 3), Shattering Stone Strike (Rank 2)
294% Control - Shattering Stone Strike (Rank 3)

---

Steel Tendency - Passive
Kyoujouran feature hard, rocky skin that makes them extremely tough in combat and resistant to many forms of damage. However, this does not come without a price: this outer hardness also conveys a lack of feeling and sensitivity, crippling their sense of touch to a minor but noticeable extent.

Rank 1: -5% Damage taken.

Rank 2: -5% Damage taken. Also ignores Rank 1 Bleeding.
Rank 3: -10% Damage taken. Also ignores Ranks 1 and 2 Bleeding.

---

Tremor Sense - Passive
Attuned to the earth in a way few others can can claim, the Kyoujouran have the ability to sense even the most subtle of vibrations. Those who think they can work around a Kyoujouran by blinding them will have to find another plan.

Rank 1: +1 Awareness, Cumulative accuracy debuffs ignored up to -2.
Rank 2: +1.5 Awareness, Cumulative accuracy debuffs ignored up to -3.

Rank 3: +2 Awareness, Cumulative accuracy debuffs ignored up to -4.

Notes:
- Allows the Kyoujouran to track targets underground.

---

Zaiken - Style
The Kyoujouran fighting style that specializes in controlled and forceful movement for solid defenses and rock-hard blows. The force of their blows are cutting in power, allowing the Kyoujouran's attacks to be considered piercing weapons.

Rank 1: +5% unarmed damage, +1 Dodge while in use.
Rank 2: +10% unarmed damage, +1.5 Dodge while in use.

Rank 3: +15% unarmed damage, +2 Dodge while in use.

Notes:
- May use Piercing Taijutsu Attacks with Unarmed Weapons.
- Exhausts the user at an Above Average Rate.
- Taijutsu actions cost +1 Exhaustion while this is active.

---

Oni Saiseki - Passive
The training to become a master of the Kyoujouran bloodline is filled with pain and strife and the scars left by this training are embedded into the flesh and souls of those who have undertaken it. Oni Saiseki is the bitter name given to those who survive this training, denoting that their minds and bodies are made more resistant to the elements, which aids in their defense against ninja techniques.

Rank 1: Kyoujouran gains a +1 HP Modifier
Rank 2: Kyoujouran gains a +3 HP Modifier

Rank 3: Kyoujouran gains a +5 HP Modifier

---

Earthen Fists- Earth Ninjutsu
Due to their unique affinity to all things earth and rock, a Kyoujouran has developed an attack specifically related to the element in order to branch out and help them dominate the field of battle.

Rank 1: Summons a large boulder sized fist of rock to strike at an opponent, dealing 650 damage at +1 Accuracy with a 10% chance of suppression.

Rank 2: Summons two large boulder sized fists of rock to strike an opponent, each dealing 580 damage at +1 Accuracy with a 13% chance of suppression.
Rank 3: Summons three large boulder sized fists of rock to strike an opponent, each dealing 610 damage at +1 Accuracy with a 15% chance of suppression.

Costs:
Rank 1: 1.5 AP; 220 chakra
Rank 2: 2 AP; 340 chakra
Rank 3: 2 AP; 610 chakra

Notes:
- May split the fists between different targets, or have them converge on one.

---

Tremor Strike- Taijutsu
One of the two prized taijutsu attacks taught only to Kyoujouran. Similar to Rushing Tremor, and perhaps the true form of the technique, the Kyoujouran kicks or punches the ground resulting in a devastating rush of earth at their opponents.

Rank 1: Creates two tremors that each deal 505 Damage.

Rank 2: Creates two tremors that each deal 605 Damage at +1 Accuracy.
Rank 3: Creates two tremors that each deal 710 Damage at +2 Accuracy.

Costs:
Rank 1: 335 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 470 Cp; 1.75 AP

Notes:
- May split the tremors between two targets or combine both tremors into a single strike.

---

Tetsukawa - Stone Armor Jutsu
Considered the ultimate defense by many shinobi, this jutsu causes the outer layer of the Kyoujouran's skin to solidify into dense, hardened rock to provide a defense against enemies. There is a trade off, however, as it can slow them down some.

Rank 1: User gains an armor that has 4,000 HP.

Rank 2: User gains an armor that has 6,500 HP.
Rank 3: User gains an armor that has 8,000 HP.

Costs:
Rank 1: 2.5 AP; 1,450 Chakra
Rank 2: 2.5 AP; 2,365 Chakra
Rank 3: 3 AP; 2,910 Chakra

Notes:
- Lasts two rounds.
- Can only be used once per battle.
- Tetsukawa is treated as a barrier; however attacks aimed at the user do not auto-hit them and they retain the ability to dodge, with a -3 dodge penalty.
- This is considered a Chakra Armor.

---

Fist of Tremors - Taijutsu Area Attack</U><i></i>
The Kyoujouran slams their fist or fists into the ground, causing the earth to ripple outwards from underneath them, allowing them to do large amounts of damage to things within a certain range of them.

Rank 1: Punches the ground creating an earthquake that deals 1,425 Damage at +1 Accuracy. This strike has a 21% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.
Rank 2: Punches the ground creating an earthquake that deals 1,725 Damage at +2 Accuracy. This strike has a 28% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.
Rank 3: Punches the ground creating an earthquake that deals 2,025 Damage at +3 Accuracy. This strike has a 35% chance to cause the target to suffer a -2 Dodge to the next technique aimed at them.

Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap

Notes:
- This Jutsu may Automatically target two separate targets.
- Debuff does not stack. Also the Debuff can only effect the same target twice per round.

---

Footsteps of the Giant - Terrain Effect Jutsu</U><i></i>
Similar in nature to Fist of Tremors, with this move the Kyoujouran uses chakra in their feet in order to create a small earthquake with each step. Though small in size and strength, these Earthquakes shake those nearby with their sheer numbers, and the tremors grow stronger as the Kyoujouran gains in experience.

Rank 1: Causes everyone but the user to take 600 damage per round.
Rank 2: Causes everyone but the user to take 800 damage per round.
Rank 3: Causes everyone but the user to take 1,000 damage per round.

Costs:
Rank 1: 2.5 Ap; 580 Chakra to initiate, 280 Cp/Rnd.
Rank 2: 2.5 Ap; 730 Chakra to initiate, 350 Cp/Rnd.
Rank 3: 2.5 Ap; 910 Chakra to initiate, 430 Cp/Rnd.

Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
- Damage cannot be buffed.

---

Shattering Stone Strike - Taijutsu Attack<i></i>
Once known as the fiercest taijutsu users in the lands, the title was given solely because of this jutsu. This treasured technique was only taught to the most promising Kyoujouran and mastered only by the greatest. This technique is the pinnacle of the raw power in which the Kyoujouran focus their rock imbued strength into their strike, capable of shattering every bone in the victim's body.

Rank 1: Strikes with one massive attack that deals 2,400 Damage at -2 Accuracy.
Rank 2: Strikes with one massive attack that deals 3,465 Damage at -1 Accuracy.
Rank 3: Strikes with one massive attack that deals 4,125 Damage.

Costs:
Rank 1: 870 Cp; 2.25 Ap
Rank 2: 1,735 Cp; 2.75 Ap
Rank 3: 2,065 Cp; 2.75 Ap

Notes:
- All limbs of the target of this jutsu have a chance to have their Called shot penalty increased, at a -10% chance. This may only be done once per limb.
- This may only be used successfully once per round.[/fontsize]

Abilities
A Mysterious Child [Kano Ikazuchi's Dojo]

00.


01. Conservative Motion
- Jutsu effects that would increase Chakra Costs are negated. This does not include Special Actions.
- All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.


02. Healing Factor
- The user gains 3% Max HP at the end of each round.
- All Medical Jutsu are +10% more effective on the user.

Special Action - Quick Healer: At the end of a round the user may choose to pay CP equal to 5% of the damage done to the player during the round, to regain 5% of the HP lost by the player during the round.


03. Insight
- Hidden Actions are revealed to the user through PM.
- This does not apply to Genjutsu.


04. Team Work
The user gains +1 Accuracy and Dodge per ally present in battle, up to +2 Accuracy and Dodge.

Special Action - Coordinated Strike: Up to 3 allies may coordinate their attacks. These actions must all use the same AP, and are modded simultaneously with an average of their Accuracy +2. Coordinated strikes deal +15% damage.

Notes:
- Team attacks can only be peformed twice per round.
- When initiating a Teamwork attack, the attack uses the timing of the slowest participant. Meaning the last teammate to attack is when the attack starts.
- The ability Quick Reaction can not be used in conjunction to increase the speed of coordinated attacks.
- The user of this ability cannot have its effects increased by Allies their control; such as Rikudo Sennin paths, Human Puppets or Impure World Resurrection. This can only be increased by other PC allies.
- A PC may only be treated as one Ally for others, regardless of whether they have multiple Rikudo Sennin Paths on the field at once.

05. Supercharge
- When the user is hit with a Ninjutsu attack, any damage taken by it is reduced by 5%. This reduced damage is then added to their next Ninjutsu attack as bonus damage that cannot be buffed through any source (it can still be reduced).
- The user can be charged with the bonus damage of up to three attacks at a time. If this ability activates any further, then the newest damage will overwrite the oldest bonus damage.
- Effects which cut through, bypass, or otherwise negate Damage Reduction do not apply to this ability.

06. Combat Instinct
- Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries.
- At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2.

Note:
- These bonuses are only effective against that chosen opponent.
- May switch opponents for 1 AP.

Kinjutsu
N/A

Taijutsu
Index said:
Taijutsu
Buffs
Weapon
E - Rank
- The One-Two ~ Rank 2 [Unarmed]
- Janken ~ Rank 2 [Unarmed]
- Uncalled for shot ~ Rank 1 [Unarmed]
- Arcing Slash ~ Rank 1 [Slashing]
- Dynamic Slash ~ Rank 1 [Slashing]
- Overhead Strike ~ Rank 1 [Slashing]


D - Ranked
- 4-Hit Combo ~ Rank 1 [Unarmed]
- Spinning Wind ~ Rank 1 [Unarmed]
- Full Circle ~ Rank 1 [Slashing]
- Cross Rip ~ Rank 1 [Slashing]
- Gasher ~ Rank 1 [Slashing]

C - Rank
- Step-In Flash [Unarmed]

Ninjutsu
Index said:
Non Elemental
Suiton ~ Water
Fuuton ~ Wind
Raiton ~ Lightning
Doton ~ Earth
Hyouton ~ Ice
Mokuton ~ Wood
Neton ~ Sound

Affinities said:
<U>Minor
<U>Major
Advanced Elements
E - Ranked
- Transformation Jutsu ~ Master Rank [Non-Elemental]
- Body Switch ~ Master Rank [Non-Elemental]
- Gravel Shift ~ Master Rank [Earth]


D - Ranked
- Earth River Flow ~ Master Rank [Earth]
- Sinkhole Fist ~ Master Rank [Earth]
- Mud Clone ~ Master Rank [Earth]

Genjutsu
D Ranked
- Clone ~ Master Rank [Visual]

Equipment
Weapon Holster: The Sound of Thunder
Weapon Holster: The Touch of Thunder
Slot 01: Belt Pouch
--Belt Pouch Slot 01: Explosive Notes x5
--Belt Pouch Slot 02: Mirco Chakra Bombs X2
Slot 02: Belt Pouch
--Belt Pouch Slot 01: Smoke Bombs x3
--Belt Pouch Slot 02: Stun Grenades X2
Slot 03: Kawarimi Target
Slot 04: Ninja Wire x8
Slot 05: Headset
 
Re: Kano Ikazuchi [Academy Student]

Career said:
Classes/Tutors:
Classes
- Time of learning [Quit/No Activity]
- So you want to be a Genin?
- Freaky Alien Genotype...

Tutors
- None

Exams Completed:
Genin Exam


- The Exam [Passed]

Missions Completed:
Missions Finished: 12
Missions Failed: -
Missions Success: 12
Percentage: 100.00%

E Rank [12/12]
-I'm Not Your Mother
-Kano's Green Thumb
-Farm hands
-Rut-Roh
-Chinchilla? What the Hell is a Chinchilla?
-Am I Only Supposed to Pack the Boxes?
-The Boy who wanted to be a Ninja
-The Boy who wanted to be a Ninja PT 2
-Giving Back
-Let's Smoke Them Out. Literally
-Go Fish
-The King of Fools

D Rank [0/0]
- None

C Rank [0/0]
- None

B Rank [0/0]
- None

A Rank [0/0]
- None

S Rank [0/0]
- None

Battles:
Battles Fought: -
Battles Won: -
Battles Lost: -
Battles Tied: -

Battles
-None
 

Current Ninpocho Time:

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